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no f on glsl floats
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parent
2d6ca32102
commit
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@ -19,7 +19,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.w);
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@ -20,7 +20,7 @@ const char *default_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.w);\n"
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@ -23,7 +23,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.w);
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@ -24,7 +24,7 @@ const char *matfx_env_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.w);\n"
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@ -30,7 +30,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.z);
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@ -31,7 +31,7 @@ const char *skin_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.z);\n"
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@ -19,7 +19,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.w);
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@ -20,7 +20,7 @@ const char *default_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.w);\n"
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@ -23,7 +23,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.w);
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@ -24,7 +24,7 @@ const char *matfx_env_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.w);\n"
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@ -30,7 +30,7 @@ main(void)
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v_color = in_color;
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v_color.rgb += u_ambLight.rgb*surfAmbient;
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v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
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v_color = clamp(v_color, 0.0f, 1.0);
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v_color = clamp(v_color, 0.0, 1.0);
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v_color *= u_matColor;
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v_fog = DoFog(gl_Position.z);
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@ -31,7 +31,7 @@ const char *skin_vert_src =
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0f, 1.0);\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.z);\n"
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