mirror of
https://github.com/aap/librw.git
synced 2025-12-19 08:59:51 +00:00
subrast example
This commit is contained in:
352
tools/subrast/main.cpp
Normal file
352
tools/subrast/main.cpp
Normal file
@@ -0,0 +1,352 @@
|
||||
#include <rw.h>
|
||||
#include <skeleton.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "subrast.h"
|
||||
|
||||
rw::V3d zero = { 0.0f, 0.0f, 0.0f };
|
||||
rw::EngineOpenParams engineOpenParams;
|
||||
float FOV = 70.0f;
|
||||
|
||||
rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
|
||||
rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
|
||||
rw::RGBA BorderColor = { 128, 128, 128, 0 };
|
||||
|
||||
rw::Clump *Clump = nil;
|
||||
rw::Light *MainLight = nil;
|
||||
rw::Light *AmbientLight = nil;
|
||||
|
||||
rw::World *World;
|
||||
rw::Charset *Charset;
|
||||
|
||||
const char *SubCameraCaption[4] = {
|
||||
"Perspective view",
|
||||
"Parallel view: Z-axis",
|
||||
"Parallel view: X-axis",
|
||||
"Parallel view: Y-axis"
|
||||
};
|
||||
|
||||
rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
|
||||
rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
|
||||
rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
|
||||
|
||||
rw::World*
|
||||
CreateWorld(void)
|
||||
{
|
||||
rw::BBox bb;
|
||||
|
||||
bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
|
||||
bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
|
||||
|
||||
return rw::World::create(&bb);
|
||||
}
|
||||
|
||||
rw::Light*
|
||||
CreateAmbientLight(rw::World *world)
|
||||
{
|
||||
rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
|
||||
assert(light);
|
||||
World->addLight(light);
|
||||
return light;
|
||||
}
|
||||
|
||||
rw::Light*
|
||||
CreateMainLight(rw::World *world)
|
||||
{
|
||||
rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL);
|
||||
assert(light);
|
||||
rw::Frame *frame = rw::Frame::create();
|
||||
assert(frame);
|
||||
frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
|
||||
frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
|
||||
light->setFrame(frame);
|
||||
World->addLight(light);
|
||||
return light;
|
||||
}
|
||||
|
||||
rw::Clump*
|
||||
CreateClump(rw::World *world)
|
||||
{
|
||||
rw::Clump *clump;
|
||||
rw::StreamFile in;
|
||||
|
||||
rw::Image::setSearchPath("files/textures/");
|
||||
const char *filename = "files/clump.dff";
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
return false;
|
||||
}
|
||||
if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
|
||||
return false;
|
||||
clump = rw::Clump::streamRead(&in);
|
||||
in.close();
|
||||
if(clump == nil)
|
||||
return false;
|
||||
|
||||
rw::Frame *frame = clump->getFrame();
|
||||
frame->rotate(&Xaxis, -120.0f, rw::COMBINEREPLACE);
|
||||
frame->rotate(&Yaxis, 45.0f, rw::COMBINEPOSTCONCAT);
|
||||
World->addClump(clump);
|
||||
return clump;
|
||||
}
|
||||
|
||||
void
|
||||
RotateClump(float xAngle, float yAngle)
|
||||
{
|
||||
rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
|
||||
rw::Frame *frame = Clump->getFrame();
|
||||
rw::V3d pos = frame->matrix.pos;
|
||||
|
||||
pos = rw::scale(pos, -1.0f);
|
||||
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
|
||||
frame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
|
||||
frame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
|
||||
|
||||
pos = rw::scale(pos, -1.0f);
|
||||
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
}
|
||||
|
||||
void
|
||||
Initialize(void)
|
||||
{
|
||||
sk::globals.windowtitle = "Sub-raster example";
|
||||
sk::globals.width = 1280;
|
||||
sk::globals.height = 800;
|
||||
sk::globals.quit = 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Initialize3D(void)
|
||||
{
|
||||
if(!sk::InitRW())
|
||||
return false;
|
||||
|
||||
Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
|
||||
|
||||
World = CreateWorld();
|
||||
|
||||
AmbientLight = CreateAmbientLight(World);
|
||||
MainLight = CreateMainLight(World);
|
||||
Clump = CreateClump(World);
|
||||
|
||||
CreateCameras(World);
|
||||
UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
|
||||
|
||||
rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
|
||||
rw::SetRenderState(rw::ZTESTENABLE, 1);
|
||||
rw::SetRenderState(rw::ZWRITEENABLE, 1);
|
||||
|
||||
ImGui_ImplRW_Init();
|
||||
ImGui::StyleColorsClassic();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
Terminate3D(void)
|
||||
{
|
||||
DestroyCameras(World);
|
||||
|
||||
if(AmbientLight){
|
||||
World->removeLight(AmbientLight);
|
||||
AmbientLight->destroy();
|
||||
AmbientLight = nil;
|
||||
}
|
||||
|
||||
if(MainLight){
|
||||
World->removeLight(MainLight);
|
||||
rw::Frame *frame = MainLight->getFrame();
|
||||
MainLight->setFrame(nil);
|
||||
frame->destroy();
|
||||
MainLight->destroy();
|
||||
MainLight = nil;
|
||||
}
|
||||
|
||||
if(Clump){
|
||||
World->removeClump(Clump);
|
||||
Clump->destroy();
|
||||
Clump = nil;
|
||||
}
|
||||
|
||||
if(World){
|
||||
World->destroy();
|
||||
World = nil;
|
||||
}
|
||||
|
||||
if(Charset){
|
||||
Charset->destroy();
|
||||
Charset = nil;
|
||||
}
|
||||
|
||||
sk::TerminateRW();
|
||||
}
|
||||
|
||||
bool
|
||||
attachPlugins(void)
|
||||
{
|
||||
rw::ps2::registerPDSPlugin(40);
|
||||
rw::ps2::registerPluginPDSPipes();
|
||||
|
||||
rw::registerMeshPlugin();
|
||||
rw::registerNativeDataPlugin();
|
||||
rw::registerAtomicRightsPlugin();
|
||||
rw::registerMaterialRightsPlugin();
|
||||
rw::xbox::registerVertexFormatPlugin();
|
||||
rw::registerSkinPlugin();
|
||||
rw::registerUserDataPlugin();
|
||||
rw::registerHAnimPlugin();
|
||||
rw::registerMatFXPlugin();
|
||||
rw::registerUVAnimPlugin();
|
||||
rw::ps2::registerADCPlugin();
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
DisplayOnScreenInfo(void)
|
||||
{
|
||||
for(int i = 0; i < 4; i++){
|
||||
rw::Raster *scr = SubCameras[i]->frameBuffer;
|
||||
|
||||
rw::int32 scrw = scr->width;
|
||||
rw::int32 scrh = scr->height;
|
||||
|
||||
rw::int32 captionWidth = strlen(SubCameraCaption[i])*Charset->desc.width;
|
||||
|
||||
if(captionWidth < scrw && scrh > Charset->desc.height*2){
|
||||
rw::int32 x = scr->offsetX + (scrw - captionWidth)/2;
|
||||
rw::int32 y = scr->offsetY + Charset->desc.height;
|
||||
Charset->print(SubCameraCaption[i], x, y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rw::RGBA BackgroundColors[] = {
|
||||
{ 64, 64, 64, 0 },
|
||||
{ 128, 0, 0, 0 },
|
||||
{ 0, 128, 0, 0 },
|
||||
{ 0, 0, 128, 0 },
|
||||
};
|
||||
void
|
||||
Render(float timeDelta)
|
||||
{
|
||||
Camera->clear(&BorderColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
SubCameras[i]->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
||||
// SubCameras[i]->clear(&BackgroundColors[i], rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
||||
SubCameras[i]->beginUpdate();
|
||||
World->render();
|
||||
SubCameras[i]->endUpdate();
|
||||
}
|
||||
|
||||
Camera->beginUpdate();
|
||||
DisplayOnScreenInfo();
|
||||
Camera->endUpdate();
|
||||
|
||||
Camera->showRaster(0);
|
||||
}
|
||||
|
||||
void
|
||||
Idle(float timeDelta)
|
||||
{
|
||||
Render(timeDelta);
|
||||
}
|
||||
|
||||
int MouseX, MouseY;
|
||||
int MouseDeltaX, MouseDeltaY;
|
||||
int MouseButtons;
|
||||
|
||||
bool Rotating;
|
||||
|
||||
void
|
||||
KeyUp(int key)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
KeyDown(int key)
|
||||
{
|
||||
switch(key){
|
||||
case sk::KEY_ESC:
|
||||
sk::globals.quit = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MouseBtn(sk::MouseState *mouse)
|
||||
{
|
||||
MouseButtons = mouse->buttons;
|
||||
Rotating = !!(MouseButtons&1);
|
||||
}
|
||||
|
||||
void
|
||||
MouseMove(sk::MouseState *mouse)
|
||||
{
|
||||
MouseDeltaX = mouse->posx - MouseX;
|
||||
MouseDeltaY = mouse->posy - MouseY;
|
||||
MouseX = mouse->posx;
|
||||
MouseY = mouse->posy;
|
||||
if(Rotating)
|
||||
RotateClump(-MouseDeltaX, MouseDeltaY);
|
||||
}
|
||||
|
||||
sk::EventStatus
|
||||
AppEventHandler(sk::Event e, void *param)
|
||||
{
|
||||
using namespace sk;
|
||||
Rect *r;
|
||||
MouseState *ms;
|
||||
|
||||
ImGuiEventHandler(e, param);
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
switch(e){
|
||||
case INITIALIZE:
|
||||
Initialize();
|
||||
return EVENTPROCESSED;
|
||||
case RWINITIALIZE:
|
||||
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
|
||||
case RWTERMINATE:
|
||||
Terminate3D();
|
||||
return EVENTPROCESSED;
|
||||
case PLUGINATTACH:
|
||||
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
|
||||
case KEYDOWN:
|
||||
KeyDown(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case KEYUP:
|
||||
KeyUp(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEBTN:
|
||||
if(!io.WantCaptureMouse){
|
||||
ms = (MouseState*)param;
|
||||
MouseBtn(ms);
|
||||
}else
|
||||
MouseButtons = 0;
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEMOVE:
|
||||
MouseMove((MouseState*)param);
|
||||
return EVENTPROCESSED;
|
||||
case RESIZE:
|
||||
r = (Rect*)param;
|
||||
// TODO: register when we're minimized
|
||||
if(r->w == 0) r->w = 1;
|
||||
if(r->h == 0) r->h = 1;
|
||||
|
||||
sk::globals.width = r->w;
|
||||
sk::globals.height = r->h;
|
||||
if(::Camera){
|
||||
sk::CameraSize(::Camera, r);
|
||||
::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
|
||||
|
||||
UpdateSubRasters(::Camera, r->w, r->h);
|
||||
}
|
||||
break;
|
||||
case IDLE:
|
||||
Idle(*(float*)param);
|
||||
return EVENTPROCESSED;
|
||||
}
|
||||
return sk::EVENTNOTPROCESSED;
|
||||
}
|
||||
Reference in New Issue
Block a user