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add skinRenderCB to header
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@ -94,6 +94,7 @@ ObjPipeline *makeDefaultPipeline(void);
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void initSkin(void);
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void uploadSkinMatrices(Atomic *atomic);
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void skinInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
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void skinRenderCB(Atomic *atomic, InstanceDataHeader *header);
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ObjPipeline *makeSkinPipeline(void);
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// MatFX plugin
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