mirror of https://github.com/aap/librw.git
anisotropy plugin
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9260bddc66
commit
60a5ace163
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@ -471,6 +471,19 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
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Raster *ras = nil;
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for(int i = 0; i < numLevels; i++){
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uint32 size = stream->readU32();
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// don't read levels that don't exist
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if(ras && i >= ras->getNumLevels()){
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stream->seek(size);
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continue;
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}
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// one allocation is enough, first level is largest
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if(data == nil)
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data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE);
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stream->read8(data, size);
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if(ras){
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ras->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
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img->width = ras->width;
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@ -478,13 +491,6 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
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img->stride = img->width*img->bpp;
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}
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uint32 size = stream->readU32();
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// one allocation is enough, first level is largest
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if(data == nil)
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data = rwNewT(uint8, size, MEMDUR_FUNCTION | ID_IMAGE);
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stream->read8(data, size);
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if(format & (Raster::PAL4 | Raster::PAL8)){
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uint8 *idx = data;
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uint8 *pixels = img->pixels;
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@ -63,6 +63,7 @@ struct RwRasterStateCache {
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Texture::Addressing addressingU;
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Texture::Addressing addressingV;
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Texture::FilterMode filter;
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int32 maxAniso;
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};
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#define MAXNUMSTAGES 8
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@ -342,7 +343,10 @@ restoreD3d9Device(void)
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setSamplerState(i, D3DSAMP_ADDRESSU, addressConvMap[rwStateCache.texstage[i].addressingU]);
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setSamplerState(i, D3DSAMP_ADDRESSV, addressConvMap[rwStateCache.texstage[i].addressingV]);
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setSamplerState(i, D3DSAMP_MAGFILTER, filterConvMap[rwStateCache.texstage[i].filter]);
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setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap[rwStateCache.texstage[i].filter]);
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if(rwStateCache.texstage[i].maxAniso == 1)
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setSamplerState(i, D3DSAMP_MINFILTER, filterConvMap[rwStateCache.texstage[i].filter]);
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else
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setSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
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setSamplerState(i, D3DSAMP_MIPFILTER, filterConvMap_MIP[rwStateCache.texstage[i].filter]);
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}
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for(s = 0; s < MAXNUMSTATES; s++)
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@ -474,14 +478,25 @@ setRasterStage(uint32 stage, Raster *raster)
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}
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static void
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setFilterMode(uint32 stage, int32 filter)
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setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1)
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{
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if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){
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rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter;
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setSamplerState(stage, D3DSAMP_MAGFILTER, filterConvMap[filter]);
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setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]);
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if(maxAniso == 1)
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setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]);
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else
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setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
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setSamplerState(stage, D3DSAMP_MIPFILTER, filterConvMap_MIP[filter]);
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}
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if(rwStateCache.texstage[stage].maxAniso != maxAniso){
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rwStateCache.texstage[stage].maxAniso = maxAniso;
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if(maxAniso == 1)
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setSamplerState(stage, D3DSAMP_MINFILTER, filterConvMap[filter]);
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else
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setSamplerState(stage, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
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setSamplerState(stage, D3DSAMP_MAXANISOTROPY, maxAniso);
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}
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}
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static void
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@ -510,7 +525,7 @@ setTexture(uint32 stage, Texture *tex)
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return;
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}
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if(tex->raster){
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setFilterMode(stage, tex->getFilter());
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setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy());
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setAddressU(stage, tex->getAddressU());
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setAddressV(stage, tex->getAddressV());
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}
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@ -527,7 +527,7 @@ static GLint addressConvMap[] = {
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};
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static void
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setFilterMode(uint32 stage, int32 filter)
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setFilterMode(uint32 stage, int32 filter, int32 maxAniso = 1)
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{
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if(rwStateCache.texstage[stage].filter != (Texture::FilterMode)filter){
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rwStateCache.texstage[stage].filter = (Texture::FilterMode)filter;
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@ -545,6 +545,11 @@ setFilterMode(uint32 stage, int32 filter)
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}
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natras->filterMode = filter;
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}
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if(natras->maxAnisotropy != maxAniso){
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setActiveTexture(stage);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)maxAniso);
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natras->maxAnisotropy = maxAniso;
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}
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}
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}
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}
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@ -675,7 +680,7 @@ setTexture(int32 stage, Texture *tex)
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return;
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}
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setRasterStageOnly(stage, tex->raster);
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setFilterMode(stage, tex->getFilter());
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setFilterMode(stage, tex->getFilter(), tex->getMaxAnisotropy());
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setAddressU(stage, tex->getAddressU());
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setAddressV(stage, tex->getAddressV());
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}
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@ -1787,6 +1792,8 @@ initOpenGL(void)
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// printf("%d %s\n", i, ext);
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}
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl3Caps.maxAnisotropy);
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if(gl3Caps.gles){
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if(gl3Caps.glversion >= 30)
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shaderDecl = shaderDecl310es;
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@ -132,9 +132,7 @@ rasterCreateTexture(Raster *raster)
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natras->filterMode = 0;
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natras->addressU = 0;
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natras->addressV = 0;
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// TEST
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// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
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natras->maxAnisotropy = 1;
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bindTexture(prev);
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return raster;
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@ -196,6 +194,7 @@ rasterCreateCameraTexture(Raster *raster)
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natras->filterMode = 0;
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natras->addressU = 0;
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natras->addressV = 0;
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natras->maxAnisotropy = 1;
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bindTexture(prev);
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@ -259,6 +258,7 @@ rasterCreateZbuffer(Raster *raster)
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natras->filterMode = 0;
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natras->addressU = 0;
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natras->addressV = 0;
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natras->maxAnisotropy = 1;
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bindTexture(prev);
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}
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@ -329,6 +329,7 @@ allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
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natras->filterMode = 0;
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natras->addressU = 0;
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natras->addressV = 0;
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natras->maxAnisotropy = 1;
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bindTexture(prev);
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@ -239,6 +239,7 @@ struct Gl3Raster
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uint8 filterMode;
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uint8 addressU;
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uint8 addressV;
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int32 maxAnisotropy;
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uint32 fbo; // used for camera texture only!
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Raster *fboMate; // color or zbuffer raster mate of this one
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@ -251,6 +252,7 @@ struct Gl3Caps
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int glversion;
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bool dxtSupported;
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bool astcSupported; // not used yet
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float maxAnisotropy;
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};
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extern Gl3Caps gl3Caps;
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// GLES can't read back textures very nicely.
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@ -408,6 +408,7 @@ registerHAnimPlugin(void)
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Frame::registerPluginStream(ID_HANIM,
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readHAnim,
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writeHAnim,
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getSizeHAnim);}
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getSizeHAnim);
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}
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}
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@ -592,6 +592,7 @@ enum PluginID
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ID_HANIM = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E),
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ID_USERDATA = MAKEPLUGINID(VEND_CRITERIONTK, 0x1F),
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ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20),
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ID_ANISOT = MAKEPLUGINID(VEND_CRITERIONTK, 0x27),
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ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31),
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ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34),
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ID_UVANIMATION = MAKEPLUGINID(VEND_CRITERIONTK, 0x35),
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@ -404,11 +404,18 @@ struct Texture
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static bool32 getMipmapping(void);
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static bool32 getAutoMipmapping(void);
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void setMaxAnisotropy(int32 maxaniso); // only if plugin is attached
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int32 getMaxAnisotropy(void);
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#ifndef RWPUBLIC
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static void registerModule(void);
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#endif
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};
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extern int32 anisotOffset;
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#define GETANISOTROPYEXT(texture) PLUGINOFFSET(int32, texture, rw::anisotOffset)
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void registerAnisotropyPlugin(void);
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int32 getMaxSupportedMaxAnisotropy(void);
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struct SurfaceProperties
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{
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@ -3,6 +3,7 @@
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#include <string.h>
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#include <assert.h>
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#define WITH_D3D
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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@ -14,6 +15,7 @@
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#include "d3d/rwxbox.h"
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#include "d3d/rwd3d8.h"
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#include "d3d/rwd3d9.h"
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#include "d3d/rwd3dimpl.h"
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#include "gl/rwgl3.h"
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#define PLUGIN_ID 0
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@ -517,4 +519,78 @@ Texture::streamGetSizeNative(void)
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return 0;
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}
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int32 anisotOffset;
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static void*
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createAnisot(void *object, int32 offset, int32)
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{
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*GETANISOTROPYEXT(object) = 1;
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return object;
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}
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static void*
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copyAnisot(void *dst, void *src, int32 offset, int32)
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{
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*GETANISOTROPYEXT(dst) = *GETANISOTROPYEXT(src);
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return dst;
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}
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static Stream*
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readAnisot(Stream *stream, int32, void *object, int32 offset, int32)
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{
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*GETANISOTROPYEXT(object) = stream->readI32();
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return stream;
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}
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static Stream*
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writeAnisot(Stream *stream, int32, void *object, int32 offset, int32)
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{
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stream->writeI32(*GETANISOTROPYEXT(object));
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return stream;
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}
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static int32
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getSizeAnisot(void *object, int32 offset, int32)
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{
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if(*GETANISOTROPYEXT(object) == 1)
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return 0;
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return sizeof(int32);
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}
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void
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registerAnisotropyPlugin(void)
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{
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anisotOffset = Texture::registerPlugin(sizeof(int32), ID_ANISOT, createAnisot, nil, copyAnisot);
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Texture::registerPluginStream(ID_ANISOT, readAnisot, writeAnisot, getSizeAnisot);
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}
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void
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Texture::setMaxAnisotropy(int32 maxaniso)
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{
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if(anisotOffset > 0)
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*GETANISOTROPYEXT(this) = maxaniso;
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}
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int32
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Texture::getMaxAnisotropy(void)
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{
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if(anisotOffset > 0)
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return *GETANISOTROPYEXT(this);
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return 1;
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}
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int32
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getMaxSupportedMaxAnisotropy(void)
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{
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#ifdef RW_D3D9
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return d3d::d3d9Globals.caps.MaxAnisotropy;
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#endif
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#ifdef RW_GL3
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return (int32)gl3::gl3Caps.maxAnisotropy;
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#endif
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return 1;
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}
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}
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