mirror of https://github.com/aap/librw.git
framebuffer read lock; gl raster to image
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parent
baa8666a03
commit
9260bddc66
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@ -579,7 +579,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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if(lockMode & Raster::LOCKREAD)
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flags |= D3DLOCK_READONLY | D3DLOCK_NO_DIRTY_UPDATE;
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture;
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IDirect3DSurface9 *surf;
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IDirect3DSurface9 *surf, *rt;
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D3DLOCKED_RECT lr;
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switch(raster->type){
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@ -592,6 +592,26 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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break;
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}
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case Raster::CAMERATEXTURE:
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case Raster::CAMERA: {
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if(lockMode & Raster::PRIVATELOCK_WRITE)
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assert(0 && "can't lock framebuffer for writing");
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if(raster->type == Raster::CAMERA)
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rt = d3d9Globals.defaultRenderTarget;
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else
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tex->GetSurfaceLevel(level, &rt);
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D3DSURFACE_DESC desc;
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rt->GetDesc(&desc);
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HRESULT res = d3ddevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &rt, nil);
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if(res != D3D_OK)
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return nil;
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d3ddevice->GetRenderTargetData(rt, surf);
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natras->lockedSurf = surf;
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res = surf->LockRect(&lr, 0, flags);
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assert(res == D3D_OK);
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break;
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}
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default:
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assert(0 && "can't lock this raster type (yet)");
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}
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@ -35,6 +35,7 @@ driverOpen(void *o, int32, int32)
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engine->driver[PLATFORM_GL3]->rasterNumLevels = rasterNumLevels;
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engine->driver[PLATFORM_GL3]->imageFindRasterFormat = imageFindRasterFormat;
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engine->driver[PLATFORM_GL3]->rasterFromImage = rasterFromImage;
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engine->driver[PLATFORM_GL3]->rasterToImage = rasterToImage;
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return o;
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}
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@ -25,43 +25,8 @@
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namespace rw {
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namespace gl3 {
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struct DisplayMode
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{
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#ifdef LIBRW_SDL2
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SDL_DisplayMode mode;
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#else
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GLFWvidmode mode;
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#endif
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int32 depth;
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uint32 flags;
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};
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struct GlGlobals
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{
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#ifdef LIBRW_SDL2
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SDL_Window **pWindow;
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SDL_Window *window;
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SDL_GLContext glcontext;
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#else
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GLFWwindow **pWindow;
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GLFWwindow *window;
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GLFWmonitor *monitor;
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int numMonitors;
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int currentMonitor;
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#endif
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DisplayMode *modes;
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int numModes;
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int currentMode;
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int presentWidth, presentHeight;
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int presentOffX, presentOffY;
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// for opening the window
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int winWidth, winHeight;
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const char *winTitle;
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uint32 numSamples;
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} glGlobals;
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GlGlobals glGlobals;
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Gl3Caps gl3Caps;
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// terrible hack for GLES
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@ -14,6 +14,7 @@
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#endif
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#include "rwgl3.h"
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#include "rwgl3shader.h"
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#include "rwgl3impl.h"
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#define PLUGIN_ID ID_DRIVER
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@ -215,6 +216,14 @@ rasterCreateCamera(Raster *raster)
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// TODO: set/check width, height, depth, format?
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// used for locking right now
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raster->format = Raster::C888;
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natras->internalFormat = GL_RGB8;
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natras->format = GL_RGB;
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natras->type = GL_UNSIGNED_BYTE;
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natras->hasAlpha = 0;
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natras->bpp = 3;
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natras->autogenMipmap = 0;
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natras->texid = 0;
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@ -437,7 +446,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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assert(raster->privateFlags == 0);
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switch(raster->type & 0xF00){
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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case Raster::CAMERATEXTURE:
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@ -489,6 +498,23 @@ assert(natras->format == GL_RGBA);
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raster->privateFlags = lockMode;
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break;
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case Raster::CAMERA:
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if(lockMode & Raster::PRIVATELOCK_WRITE)
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assert(0 && "can't lock framebuffer for writing");
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raster->width = glGlobals.presentWidth;
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raster->height = glGlobals.presentHeight;
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raster->stride = raster->width*natras->bpp;
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assert(natras->bpp == 3);
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allocSz = raster->height*raster->stride;
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px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
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assert(raster->pixels == nil);
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raster->pixels = px;
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glReadBuffer(GL_BACK);
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glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px);
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raster->privateFlags = lockMode;
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break;
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default:
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assert(0 && "cannot lock this type of raster yet");
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return nil;
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@ -508,27 +534,37 @@ rasterUnlock(Raster *raster, int32 level)
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assert(raster->pixels);
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if(raster->privateFlags & Raster::LOCKWRITE){
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uint32 prev = bindTexture(natras->texid);
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if(natras->isCompressed){
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glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height, 0,
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getLevelSize(raster, level),
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raster->pixels);
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if(natras->backingStore){
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assert(level < natras->backingStore->numlevels);
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memcpy(natras->backingStore->levels[level].data, raster->pixels,
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natras->backingStore->levels[level].size);
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switch(raster->type){
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case Raster::NORMAL:
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case Raster::TEXTURE:
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case Raster::CAMERATEXTURE:
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if(raster->privateFlags & Raster::LOCKWRITE){
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uint32 prev = bindTexture(natras->texid);
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if(natras->isCompressed){
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glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height, 0,
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getLevelSize(raster, level),
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raster->pixels);
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if(natras->backingStore){
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assert(level < natras->backingStore->numlevels);
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memcpy(natras->backingStore->levels[level].data, raster->pixels,
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natras->backingStore->levels[level].size);
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}
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}else{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, raster->pixels);
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}
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}else{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, raster->pixels);
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if(level == 0 && natras->autogenMipmap)
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glGenerateMipmap(GL_TEXTURE_2D);
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bindTexture(prev);
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}
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if(level == 0 && natras->autogenMipmap)
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glGenerateMipmap(GL_TEXTURE_2D);
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bindTexture(prev);
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break;
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case Raster::CAMERA:
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// TODO: write?
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break;
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}
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rwFree(raster->pixels);
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@ -695,6 +731,83 @@ rasterFromImage(Raster *raster, Image *image)
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return 1;
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}
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Image*
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rasterToImage(Raster *raster)
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{
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int32 depth;
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Image *image;
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bool unlock = false;
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if(raster->pixels == nil){
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raster->lock(0, Raster::LOCKREAD);
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unlock = true;
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}
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Gl3Raster *natras = GETGL3RASTEREXT(raster);
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if(natras->isCompressed){
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// TODO
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RWERROR((ERR_INVRASTER));
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return nil;
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}
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void (*conv)(uint8 *out, uint8 *in) = nil;
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switch(raster->format & 0xF00){
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case Raster::C1555:
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depth = 16;
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conv = conv_ARGB1555_from_RGBA5551;
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break;
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case Raster::C8888:
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depth = 32;
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conv = conv_RGBA8888_from_RGBA8888;
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break;
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case Raster::C888:
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depth = 24;
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conv = conv_RGB888_from_RGB888;
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break;
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default:
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case Raster::C555:
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case Raster::C565:
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case Raster::C4444:
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case Raster::LUM8:
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RWERROR((ERR_INVRASTER));
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return nil;
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}
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if(raster->format & Raster::PAL4 ||
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raster->format & Raster::PAL8){
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RWERROR((ERR_INVRASTER));
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return nil;
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}
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uint8 *in, *out;
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image = Image::create(raster->width, raster->height, depth);
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image->allocate();
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uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
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uint8 *pixels = raster->pixels;
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int x, y;
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assert(image->width == raster->width);
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assert(image->height == raster->height);
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for(y = 0; y < image->height; y++){
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uint8 *imgrow = imgpixels;
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uint8 *rasrow = pixels;
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for(x = 0; x < image->width; x++){
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conv(imgrow, rasrow);
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imgrow += image->bpp;
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rasrow += natras->bpp;
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}
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imgpixels -= image->stride;
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pixels += raster->stride;
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}
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if(unlock)
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raster->unlock(0);
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return image;
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}
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static void*
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createNativeRaster(void *object, int32 offset, int32)
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{
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@ -21,6 +21,46 @@ void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flag
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void im3DRenderPrimitive(PrimitiveType primType);
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void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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struct DisplayMode
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{
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#ifdef LIBRW_SDL2
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SDL_DisplayMode mode;
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#else
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GLFWvidmode mode;
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#endif
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int32 depth;
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uint32 flags;
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};
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struct GlGlobals
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{
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#ifdef LIBRW_SDL2
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SDL_Window **pWindow;
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SDL_Window *window;
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SDL_GLContext glcontext;
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#else
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GLFWwindow **pWindow;
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GLFWwindow *window;
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GLFWmonitor *monitor;
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int numMonitors;
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int currentMonitor;
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#endif
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DisplayMode *modes;
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int numModes;
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int currentMode;
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int presentWidth, presentHeight;
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int presentOffX, presentOffY;
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// for opening the window
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int winWidth, winHeight;
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const char *winTitle;
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uint32 numSamples;
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};
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extern GlGlobals glGlobals;
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#endif
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Raster *rasterCreate(Raster *raster);
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@ -30,6 +70,7 @@ int32 rasterNumLevels(Raster*);
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bool32 imageFindRasterFormat(Image *img, int32 type,
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int32 *width, int32 *height, int32 *depth, int32 *format);
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bool32 rasterFromImage(Raster *raster, Image *image);
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Image *rasterToImage(Raster *raster);
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}
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}
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@ -301,6 +301,18 @@ conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in)
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out[1] = g>>2 | r<<3;
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}
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void
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conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in)
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{
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uint32 r, g, b, a;
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a = in[0] & 1;
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b = (in[0]>>1) & 0x1F;
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g = (in[1]&7)<<2 | ((in[0]>>6)&3);
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r = (in[1]>>3) & 0x1F;
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out[0] = b | g<<5;
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out[1] = g>>3 | r<<2 | a<<7;
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}
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void
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conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in)
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{
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@ -324,6 +324,7 @@ void conv_BGR888_from_RGB888(uint8 *out, uint8 *in);
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void conv_ARGB1555_from_ARGB1555(uint8 *out, uint8 *in);
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void conv_ARGB1555_from_RGB555(uint8 *out, uint8 *in);
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void conv_RGBA5551_from_ARGB1555(uint8 *out, uint8 *in);
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void conv_ARGB1555_from_RGBA5551(uint8 *out, uint8 *in);
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void conv_RGBA8888_from_ARGB1555(uint8 *out, uint8 *in);
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void conv_ABGR1555_from_ARGB1555(uint8 *out, uint8 *in);
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inline void conv_8_from_8(uint8 *out, uint8 *in) { *out = *in; }
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