mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
Implemented basic TexDictionary.
This commit is contained in:
parent
fb78a7a7b9
commit
62c6fe006e
@ -430,90 +430,4 @@ RegisterMaterialRightsPlugin(void)
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}
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//
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// Texture
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//
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Texture::Texture(void)
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{
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memset(this->name, 0, 32);
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memset(this->mask, 0, 32);
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this->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
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this->raster = NULL;
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this->refCount = 1;
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this->constructPlugins();
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}
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Texture::~Texture(void)
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{
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this->destructPlugins();
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}
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void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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delete this;
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}
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Texture*
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Texture::streamRead(Stream *stream)
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{
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uint32 length;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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Texture *tex = new Texture;
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tex->filterAddressing = stream->readU16();
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// TODO: what is this? (mipmap? i think)
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stream->seek(2);
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream->read(tex->name, length);
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream->read(tex->mask, length);
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tex->raster = Raster::read(tex->name, tex->mask);
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if(tex->raster == NULL)
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printf("didn't find texture %s\n", tex->name);
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tex->streamReadPlugins(stream);
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return tex;
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}
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bool
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Texture::streamWrite(Stream *stream)
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{
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int size;
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WriteChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, 4);
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stream->writeU32(this->filterAddressing);
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// TODO: length can't be > 32
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size = strlen(this->name)+4 & ~3;
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WriteChunkHeader(stream, ID_STRING, size);
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stream->write(this->name, size);
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size = strlen(this->mask)+4 & ~3;
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WriteChunkHeader(stream, ID_STRING, size);
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stream->write(this->mask, size);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Texture::streamGetSize(void)
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{
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uint32 size = 0;
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int strsize;
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size += 12 + 4;
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size += 12 + 12;
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size += strlen(this->name)+4 & ~3;
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size += strlen(this->mask)+4 & ~3;
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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}
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159
src/image.cpp
159
src/image.cpp
@ -29,6 +29,147 @@ writeUInt8(uint8 tmp, ostream &rw)
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return sizeof(uint8);
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}
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//
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// TexDictionary
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//
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TexDictionary *CurrentTexDictionary;
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TexDictionary::TexDictionary(void)
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{
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this->first = NULL;
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}
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void
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TexDictionary::add(Texture *tex)
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{
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tex->next = this->first;
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this->first = tex;
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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for(Texture *tex = this->first; tex; tex = tex->next)
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if(strncmp(tex->name, name, 32) == 0)
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return tex;
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return NULL;
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}
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//
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// Texture
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//
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Texture::Texture(void)
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{
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memset(this->name, 0, 32);
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memset(this->mask, 0, 32);
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this->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
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this->raster = NULL;
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this->refCount = 1;
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this->next = NULL;
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this->constructPlugins();
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}
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Texture::~Texture(void)
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{
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this->destructPlugins();
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}
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void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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delete this;
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}
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// TODO: do this properly, pretty ugly right now
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Texture*
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Texture::read(const char *name, const char *mask)
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{
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(void)mask;
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Raster *raster = NULL;
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Texture *tex;
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if((tex = CurrentTexDictionary->find(name)))
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return tex;
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tex = new Texture;
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strncpy(tex->name, name, 32);
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strncpy(tex->mask, mask, 32);
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char *n = (char*)malloc(strlen(name) + 5);
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strcpy(n, name);
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strcat(n, ".tga");
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Image *img = readTGA(n);
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free(n);
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if(img){
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raster = Raster::createFromImage(img);
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delete img;
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}
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tex->raster = raster;
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CurrentTexDictionary->add(tex);
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return tex;
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}
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Texture*
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Texture::streamRead(Stream *stream)
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{
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uint32 length;
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char name[32], mask[32];
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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uint32 filterAddressing = stream->readU16();
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// TODO: what is this? (mipmap? i think)
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stream->seek(2);
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream->read(name, length);
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assert(FindChunk(stream, ID_STRING, &length, NULL));
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stream->read(mask, length);
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Texture *tex = Texture::read(name, mask);
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tex->refCount++;
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tex->filterAddressing = filterAddressing;
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tex->streamReadPlugins(stream);
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return tex;
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}
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bool
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Texture::streamWrite(Stream *stream)
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{
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int size;
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WriteChunkHeader(stream, ID_TEXTURE, this->streamGetSize());
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WriteChunkHeader(stream, ID_STRUCT, 4);
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stream->writeU32(this->filterAddressing);
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// TODO: length can't be > 32
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size = strlen(this->name)+4 & ~3;
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WriteChunkHeader(stream, ID_STRING, size);
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stream->write(this->name, size);
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size = strlen(this->mask)+4 & ~3;
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WriteChunkHeader(stream, ID_STRING, size);
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stream->write(this->mask, size);
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this->streamWritePlugins(stream);
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return true;
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}
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uint32
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Texture::streamGetSize(void)
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{
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uint32 size = 0;
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int strsize;
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size += 12 + 4;
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size += 12 + 12;
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size += strlen(this->name)+4 & ~3;
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size += strlen(this->mask)+4 & ~3;
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size += 12 + this->streamGetPluginSize();
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return size;
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}
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//
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// Image
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//
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@ -352,22 +493,4 @@ Raster::createFromImage(Image *image)
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return raster;
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}
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// TODO: do this properly, only an ugly hack right now
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Raster*
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Raster::read(const char *name, const char *mask)
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{
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(void)mask;
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char *n = (char*)malloc(strlen(name) + 5);
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strcpy(n, name);
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strcat(n, ".tga");
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Image *img = readTGA(n);
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free(n);
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if(img){
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Raster *raster = Raster::createFromImage(img);
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delete img;
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return raster;
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}
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return NULL;
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}
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}
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61
src/ogl.cpp
61
src/ogl.cpp
@ -432,42 +432,69 @@ RegisterNativeRaster(void)
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}
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void
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Raster::upload(void)
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Texture::upload(void)
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{
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GLuint id;
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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if(this->palette){
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Raster *r = this->raster;
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if(r->palette){
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printf("can't upload paletted raster\n");
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return;
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}
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switch(this->format & 0xF00){
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case C8888:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexImage2D(GL_TEXTURE_2D, 0, 4, this->width, this->height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, this->texels);
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static GLenum filter[] = {
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0, GL_NEAREST, GL_LINEAR,
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GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR
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};
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static GLenum filternomip[] = {
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0, GL_NEAREST, GL_LINEAR,
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GL_NEAREST, GL_LINEAR,
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GL_NEAREST, GL_LINEAR
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};
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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filternomip[this->filterAddressing & 0xFF]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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filternomip[this->filterAddressing & 0xFF]);
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static GLenum wrap[] = {
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0, GL_REPEAT, GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
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};
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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wrap[(this->filterAddressing >> 8) & 0xF]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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wrap[(this->filterAddressing >> 12) & 0xF]);
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switch(r->format & 0xF00){
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case Raster::C8888:
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glTexImage2D(GL_TEXTURE_2D, 0, 4, r->width, r->height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, r->texels);
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break;
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default:
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printf("unsupported raster format: %x\n", this->format);
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printf("unsupported raster format: %x\n", r->format);
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break;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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GlRaster *glr = PLUGINOFFSET(GlRaster, this, NativeRasterOffset);
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GlRaster *glr = PLUGINOFFSET(GlRaster, r, NativeRasterOffset);
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glr->id = id;
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}
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void
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Raster::bind(int n)
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Texture::bind(int n)
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{
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GlRaster *raster = PLUGINOFFSET(GlRaster, this, NativeRasterOffset);
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if(raster->id == 0)
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this->upload();
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Raster *r = this->raster;
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GlRaster *glr = PLUGINOFFSET(GlRaster, r, NativeRasterOffset);
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glActiveTexture(GL_TEXTURE0+n);
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glBindTexture(GL_TEXTURE_2D, raster->id);
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if(r){
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if(glr->id == 0)
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this->upload();
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glBindTexture(GL_TEXTURE_2D, glr->id);
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}else
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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}
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#endif
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@ -107,7 +107,6 @@ struct Raster : PluginBase<Raster>
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~Raster(void);
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static Raster *createFromImage(Image *image);
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static Raster *read(const char *name, const char *mask);
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enum Format {
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DEFAULT = 0,
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@ -137,12 +136,16 @@ struct Texture : PluginBase<Texture>
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Raster *raster;
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int32 refCount;
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// temporary - pointer to next tex in dictionary
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Texture *next;
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Texture(void);
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~Texture(void);
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void decRef(void);
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static Texture *streamRead(Stream *stream);
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bool streamWrite(Stream *stream);
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uint32 streamGetSize(void);
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static Texture *read(const char *name, const char *mask);
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enum FilterMode {
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NEAREST = 1,
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@ -390,4 +393,15 @@ private:
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void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
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};
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struct TexDictionary
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{
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Texture *first;
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TexDictionary(void);
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void add(Texture *tex);
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Texture *find(const char *name);
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};
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extern TexDictionary *CurrentTexDictionary;
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}
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@ -45,7 +45,7 @@ int32 GetSizeNativeSkin(void *object, int32 offset);
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// Raster
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struct Raster : Rw::Raster
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struct Texture : Rw::Texture
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{
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void upload(void);
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void bind(int n);
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@ -49,14 +49,10 @@ renderAtomic(Rw::Atomic *atomic)
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color[3] = col[3] / 255.0f;
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glUniform4fv(glGetUniformLocation(program, "matColor"),
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1, color);
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Texture *tex = mesh->material->texture;
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if(tex){
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Rw::Gl::Raster *raster = (Rw::Gl::Raster*)tex->raster;
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if(raster)
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raster->bind(0);
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else
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glBindTexture(GL_TEXTURE_2D, 0);
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}else
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Rw::Gl::Texture *tex =(Rw::Gl::Texture*)mesh->material->texture;
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if(tex)
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tex->bind(0);
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else
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glBindTexture(GL_TEXTURE_2D, 0);
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glDrawElements(prim[meshHeader->flags], mesh->numIndices,
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GL_UNSIGNED_SHORT, (void*)offset);
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@ -73,6 +69,7 @@ renderAtomic(Rw::Atomic *atomic)
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void
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render(void)
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{
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static Mat4 worldMat(1.0f);
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glUseProgram(program);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -81,6 +78,8 @@ render(void)
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1, GL_FALSE, camera->projMat.cr);
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glUniformMatrix4fv(glGetUniformLocation(program, "viewMat"),
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1, GL_FALSE, camera->viewMat.cr);
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glUniformMatrix4fv(glGetUniformLocation(program, "worldMat"),
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1, GL_FALSE, worldMat.cr);
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glVertexAttrib3f(2, -0.5f, 0.5f, 0.70710f);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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@ -181,6 +180,7 @@ init(void)
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camera->setTarget(Vec3(0.0f, 0.0f, 0.0f));
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camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
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Rw::CurrentTexDictionary = new Rw::TexDictionary;
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// Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
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// Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
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Rw::Image::setSearchPath("/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/;/home/aap/gamedata/ps2/gtasa/models/gta3_archive/txd_extracted/");
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