mirror of
https://github.com/aap/librw.git
synced 2025-10-13 15:26:01 +01:00
Add SDL3 backend
This commit is contained in:
parent
4495762b13
commit
6a1ec78cfb
14
.github/workflows/build.yml
vendored
14
.github/workflows/build.yml
vendored
@ -16,13 +16,15 @@ jobs:
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case:
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- { name: 'Windows (DirectX 9)', os: 'windows-latest', platform: 'D3D9' }
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- { name: 'Windows (GL3, glfw)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'Windows (GL3, SDL2)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'Windows (GL3, SDL2)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'SDL2', sdl-version: '2-latest' }
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- { name: 'Windows (GL3, SDL3)', os: 'windows-latest', platform: 'GL3', gl3_gfxlib: 'SDL3', sdl-version: '3-latest' }
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- { name: 'Windows (null)', os: 'windows-latest', platform: 'NULL' }
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- { name: 'macOS (GL3, glfw)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'macOS (GL3, SDL2)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'macOS (GL3, SDL2)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'SDL2', sdl-version: '2-latest' }
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- { name: 'macOS (GL3, SDL3)', os: 'macos-latest', platform: 'GL3', gl3_gfxlib: 'SDL3', sdl-version: '3-latest' }
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- { name: 'macOS (null)', os: 'macos-latest', platform: 'NULL' }
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- { name: 'Ubuntu (GL3, glfw)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW' }
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- { name: 'Ubuntu (GL3, SDL2)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'SDL2' }
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- { name: 'Ubuntu (GL3, SDL2)', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'SDL2', sdl-version: '2-latest' }
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- { name: 'Ubuntu (null)', os: 'ubuntu-latest', platform: 'NULL' }
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- { name: 'PlayStation 2', os: 'ubuntu-latest', platform: 'PS2', ps2: true, container: 'ps2dev/ps2dev:latest', cmake-toolchain-file: 'cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake' }
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- { name: 'Nintendo Switch', os: 'ubuntu-latest', platform: 'GL3', gl3_gfxlib: 'GLFW', glfw-nobuild: true, container: 'devkitpro/devkita64:latest', cmake-toolchain-file: '/opt/devkitpro/cmake/Switch.cmake' }
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@ -36,11 +38,11 @@ jobs:
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if: ${{ matrix.case.ps2 }}
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run: |
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apk add cmake gmp mpc1 mpfr4 make pkgconf git
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- name: 'Setup SDL2'
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if: ${{ matrix.case.gl3_gfxlib == 'SDL2' }}
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- name: 'Setup SDL'
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if: ${{ !!matrix.case.sdl-version }}
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uses: libsdl-org/setup-sdl@main
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with:
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version: 2-latest
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version: ${{ matrix.case.sdl-version }}
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install-linux-dependencies: true
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cmake-toolchain-file: ${{ matrix.case.cmake-toolchain-file }}
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- name: 'Setup GLFW'
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@ -39,7 +39,7 @@ if(NOT LIBRW_PLATFORM IN_LIST LIBRW_PLATFORMS)
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endif()
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if(LIBRW_PLATFORM_GL3)
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set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2")
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set(LIBRW_GL3_GFXLIBS "GLFW" "SDL2" "SDL3")
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set(LIBRW_GL3_GFXLIB "GLFW" CACHE STRING "gfxlib for gl3 (choices=${LIBRW_GL3_GFXLIBS})")
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set_property(CACHE LIBRW_GL3_GFXLIB PROPERTY STRINGS ${LIBRW_GL3_GFXLIBS})
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if(LIBRW_PLATFORM_GL3)
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@ -91,6 +91,7 @@ if(LIBRW_INSTALL)
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EXPORT librw-targets NAMESPACE librw::
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DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
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)
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export(TARGETS librw NAMESPACE librw:: FILE librw-targets.cmake)
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if(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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install(
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@ -126,8 +127,10 @@ if(LIBRW_INSTALL)
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elseif(LIBRW_PLATFORM_GL3)
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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set(platform "-gl3-glfw")
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else()
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elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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set(platform "-gl3-sdl2")
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elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL3")
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set(platform "-gl3-sdl3")
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endif()
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elseif(LIBRW_PLATFORM_D3D9)
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set(platform "-d3d9")
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@ -14,16 +14,21 @@ if(LIBRW_PLATFORM_GL3)
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message(FATAL_ERROR "find_package(OpenGL) failed: no target was created")
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endif()
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include(CMakeFindDependencyMacro)
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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if (NOT TARGET glfw)
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find_package(glfw3 REQUIRED)
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find_dependency(glfw3 REQUIRED)
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endif()
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elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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if (NOT TARGET SDL2::SDL2)
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find_package(SDL2 CONFIG)
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find_dependency(SDL2 CONFIG)
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if (NOT TARGET SDL2::SDL2)
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find_package(SDL2 MODULE REQUIRED)
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find_dependency(SDL2 MODULE REQUIRED)
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endif()
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endif()
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elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL3")
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if (NOT TARGET SDL3::SDL3)
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find_dependency(SDL3 CONFIG REQUIRED)
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endif()
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endif()
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endif()
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24
premake5.lua
24
premake5.lua
@ -6,6 +6,7 @@ newoption {
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allowed = {
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{ "glfw", "GLFW" },
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{ "sdl2", "SDL2" },
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{ "sdl3", "SDL3" },
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},
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}
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@ -27,7 +28,14 @@ newoption {
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trigger = "sdl2dir",
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value = "PATH",
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description = "Directory of sdl2",
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default = "../SDL2-2.0.14",
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default = "../SDL2-2.32.10",
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}
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newoption {
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trigger = "sdl3dir",
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value = "PATH",
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description = "Directory of sdl3",
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default = "../SDL3-3.2.22",
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}
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workspace "librw"
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@ -64,6 +72,10 @@ workspace "librw"
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defines { "RW_GL3" }
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if _OPTIONS["gfxlib"] == "sdl2" then
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defines { "LIBRW_SDL2" }
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elseif _OPTIONS["gfxlib"] == "sdl3" then
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defines { "LIBRW_SDL3" }
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elseif _OPTIONS["gfxlib"] == "glfw" then
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defines { "LIBRW_GLFW" }
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end
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filter { "platforms:*d3d9" }
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defines { "RW_D3D9" }
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@ -131,21 +143,27 @@ function findlibs()
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links { "GL" }
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if _OPTIONS["gfxlib"] == "glfw" then
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links { "glfw" }
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else
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elseif _OPTIONS["gfxlib"] == "sdl2" then
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links { "SDL2" }
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elseif _OPTIONS["gfxlib"] == "sdl3" then
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links { "SDL3" }
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end
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filter { "platforms:win-amd64-gl3" }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
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libdirs { path.join(_OPTIONS["sdl3dir"], "lib/x64") }
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filter { "platforms:win-x86-gl3" }
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
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libdirs { path.join(_OPTIONS["sdl3dir"], "lib/x86") }
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filter { "platforms:win*gl3" }
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links { "opengl32" }
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if _OPTIONS["gfxlib"] == "glfw" then
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links { "glfw3" }
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else
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elseif _OPTIONS["gfxlib"] == "sdl2" then
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links { "SDL2" }
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elseif _OPTIONS["gfxlib"] == "sdl3" then
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links { "SDL3" }
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end
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filter { "platforms:*d3d9" }
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links { "gdi32", "d3d9" }
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@ -1,6 +1,7 @@
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add_library(librw_skeleton
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glfw.cpp
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sdl2.cpp
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sdl3.cpp
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skeleton.cpp
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skeleton.h
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win.cpp
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@ -38,7 +39,7 @@ target_link_libraries(librw_skeleton
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librw
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)
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if (LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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if (LIBRW_GL3_GFXLIB MATCHES "SDL[23]")
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target_compile_definitions(librw_skeleton PRIVATE SDL_MAIN_HANDLED)
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endif()
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@ -1,4 +1,4 @@
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#ifndef LIBRW_SDL2
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#ifdef LIBRW_GLFW
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#include <rw.h>
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#include "skeleton.h"
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323
skeleton/sdl3.cpp
Normal file
323
skeleton/sdl3.cpp
Normal file
@ -0,0 +1,323 @@
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#ifdef LIBRW_SDL3
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#include <rw.h>
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#include "skeleton.h"
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using namespace sk;
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using namespace rw;
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#ifdef RW_OPENGL
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SDL_Window *window;
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static int keyCodeToSkKey(SDL_Keycode keycode) {
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switch (keycode) {
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case SDLK_SPACE: return ' ';
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case SDLK_APOSTROPHE: return '\'';
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case SDLK_COMMA: return ',';
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case SDLK_MINUS: return '-';
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case SDLK_PERIOD: return '.';
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case SDLK_SLASH: return '/';
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case SDLK_0: return '0';
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case SDLK_1: return '1';
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case SDLK_2: return '2';
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case SDLK_3: return '3';
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case SDLK_4: return '4';
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case SDLK_5: return '5';
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case SDLK_6: return '6';
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case SDLK_7: return '7';
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case SDLK_8: return '8';
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case SDLK_9: return '9';
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case SDLK_SEMICOLON: return ';';
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case SDLK_EQUALS: return '=';
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case SDLK_A: return 'A';
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case SDLK_B: return 'B';
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case SDLK_C: return 'C';
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case SDLK_D: return 'D';
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case SDLK_E: return 'E';
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case SDLK_F: return 'F';
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case SDLK_G: return 'G';
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case SDLK_H: return 'H';
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case SDLK_I: return 'I';
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case SDLK_J: return 'J';
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case SDLK_K: return 'K';
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case SDLK_L: return 'L';
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case SDLK_M: return 'M';
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case SDLK_N: return 'N';
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case SDLK_O: return 'O';
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case SDLK_P: return 'P';
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case SDLK_Q: return 'Q';
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case SDLK_R: return 'R';
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case SDLK_S: return 'S';
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case SDLK_T: return 'T';
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case SDLK_U: return 'U';
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case SDLK_V: return 'V';
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case SDLK_W: return 'W';
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case SDLK_X: return 'X';
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case SDLK_Y: return 'Y';
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case SDLK_Z: return 'Z';
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case SDLK_LEFTBRACKET: return '[';
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case SDLK_BACKSLASH: return '\\';
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case SDLK_RIGHTBRACKET: return ']';
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case SDLK_GRAVE: return '`';
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case SDLK_ESCAPE: return KEY_ESC;
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case SDLK_RETURN: return KEY_ENTER;
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case SDLK_TAB: return KEY_TAB;
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case SDLK_BACKSPACE: return KEY_BACKSP;
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case SDLK_INSERT: return KEY_INS;
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case SDLK_DELETE: return KEY_DEL;
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case SDLK_RIGHT: return KEY_RIGHT;
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case SDLK_LEFT: return KEY_LEFT;
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case SDLK_DOWN: return KEY_DOWN;
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case SDLK_UP: return KEY_UP;
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case SDLK_PAGEUP: return KEY_PGUP;
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case SDLK_PAGEDOWN: return KEY_PGDN;
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case SDLK_HOME: return KEY_HOME;
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case SDLK_END: return KEY_END;
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case SDLK_CAPSLOCK: return KEY_CAPSLK;
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case SDLK_SCROLLLOCK: return KEY_NULL;
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case SDLK_NUMLOCKCLEAR: return KEY_NULL;
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case SDLK_PRINTSCREEN: return KEY_NULL;
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case SDLK_PAUSE: return KEY_NULL;
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case SDLK_F1: return KEY_F1;
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case SDLK_F2: return KEY_F2;
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case SDLK_F3: return KEY_F3;
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case SDLK_F4: return KEY_F4;
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case SDLK_F5: return KEY_F5;
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case SDLK_F6: return KEY_F6;
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case SDLK_F7: return KEY_F7;
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case SDLK_F8: return KEY_F8;
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case SDLK_F9: return KEY_F9;
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case SDLK_F10: return KEY_F10;
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case SDLK_F11: return KEY_F11;
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case SDLK_F12: return KEY_F12;
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case SDLK_F13: return KEY_NULL;
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case SDLK_F14: return KEY_NULL;
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case SDLK_F15: return KEY_NULL;
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case SDLK_F16: return KEY_NULL;
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case SDLK_F17: return KEY_NULL;
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case SDLK_F18: return KEY_NULL;
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case SDLK_F19: return KEY_NULL;
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case SDLK_F20: return KEY_NULL;
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case SDLK_F21: return KEY_NULL;
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case SDLK_F22: return KEY_NULL;
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case SDLK_F23: return KEY_NULL;
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case SDLK_F24: return KEY_NULL;
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case SDLK_KP_0: return KEY_NULL;
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case SDLK_KP_1: return KEY_NULL;
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case SDLK_KP_2: return KEY_NULL;
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case SDLK_KP_3: return KEY_NULL;
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case SDLK_KP_4: return KEY_NULL;
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case SDLK_KP_5: return KEY_NULL;
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case SDLK_KP_6: return KEY_NULL;
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case SDLK_KP_7: return KEY_NULL;
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case SDLK_KP_8: return KEY_NULL;
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case SDLK_KP_9: return KEY_NULL;
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case SDLK_KP_DECIMAL: return KEY_NULL;
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case SDLK_KP_DIVIDE: return KEY_NULL;
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case SDLK_KP_MULTIPLY: return KEY_NULL;
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case SDLK_KP_MINUS: return KEY_NULL;
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case SDLK_KP_PLUS: return KEY_NULL;
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case SDLK_KP_ENTER: return KEY_NULL;
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case SDLK_KP_EQUALS: return KEY_NULL;
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case SDLK_LSHIFT: return KEY_LSHIFT;
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case SDLK_LCTRL: return KEY_LCTRL;
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case SDLK_LALT: return KEY_LALT;
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case SDLK_LGUI: return KEY_NULL;
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case SDLK_RSHIFT: return KEY_RSHIFT;
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case SDLK_RCTRL: return KEY_RCTRL;
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case SDLK_RALT: return KEY_RALT;
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case SDLK_RGUI: return KEY_NULL;
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case SDLK_MENU: return KEY_NULL;
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}
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return KEY_NULL;
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}
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#if 0
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static void
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keypress(SDL_Window *window, int key, int scancode, int action, int mods)
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{
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if(key >= 0 && key <= GLFW_KEY_LAST){
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if(action == GLFW_RELEASE) KeyUp(keymap[key]);
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else if(action == GLFW_PRESS) KeyDown(keymap[key]);
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else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
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}
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}
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static void
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charinput(GLFWwindow *window, unsigned int c)
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{
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EventHandler(CHARINPUT, (void*)(uintptr)c);
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}
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static void
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resize(GLFWwindow *window, int w, int h)
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{
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rw::Rect r;
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r.x = 0;
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r.y = 0;
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r.w = w;
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r.h = h;
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EventHandler(RESIZE, &r);
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}
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static void
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mousebtn(GLFWwindow *window, int button, int action, int mods)
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{
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static int buttons = 0;
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sk::MouseState ms;
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switch(button){
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case GLFW_MOUSE_BUTTON_LEFT:
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if(action == GLFW_PRESS)
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buttons |= 1;
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else
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buttons &= ~1;
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break;
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case GLFW_MOUSE_BUTTON_MIDDLE:
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if(action == GLFW_PRESS)
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buttons |= 2;
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else
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buttons &= ~2;
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break;
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case GLFW_MOUSE_BUTTON_RIGHT:
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if(action == GLFW_PRESS)
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buttons |= 4;
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else
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buttons &= ~4;
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break;
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}
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sk::MouseState ms;
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ms.buttons = buttons;
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EventHandler(MOUSEBTN, &ms);
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}
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#endif
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enum mousebutton {
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BUTTON_LEFT = 0x1,
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BUTTON_MIDDLE = 0x2,
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BUTTON_RIGHT = 0x4,
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};
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int
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main(int argc, char *argv[])
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{
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args.argc = argc;
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args.argv = argv;
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if(EventHandler(INITIALIZE, nil) == EVENTERROR)
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return 0;
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engineOpenParams.width = sk::globals.width;
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engineOpenParams.height = sk::globals.height;
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engineOpenParams.windowtitle = sk::globals.windowtitle;
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engineOpenParams.window = &window;
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if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
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return 0;
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Uint64 lastTicks = SDL_GetPerformanceCounter();
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const float tickPeriod = 1.f / SDL_GetPerformanceFrequency();
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SDL_Event event;
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int mouseButtons = 0;
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SDL_StartTextInput(window);
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||||
|
||||
while(!sk::globals.quit){
|
||||
while(SDL_PollEvent(&event)){
|
||||
switch(event.type){
|
||||
case SDL_EVENT_QUIT:
|
||||
sk::globals.quit = true;
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_RESIZED: {
|
||||
rw::Rect r;
|
||||
SDL_GetWindowPosition(window, &r.x, &r.y);
|
||||
r.w = event.window.data1;
|
||||
r.h = event.window.data2;
|
||||
EventHandler(RESIZE, &r);
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_KEY_UP: {
|
||||
int c = keyCodeToSkKey(event.key.key);
|
||||
EventHandler(KEYUP, &c);
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
int c = keyCodeToSkKey(event.key.key);
|
||||
EventHandler(KEYDOWN, &c);
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_TEXT_INPUT: {
|
||||
const char *c = event.text.text;
|
||||
while (int ci = *c) {
|
||||
EventHandler(CHARINPUT, (void*)(uintptr)ci);
|
||||
++c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_MOTION: {
|
||||
sk::MouseState ms;
|
||||
ms.posx = event.motion.x;
|
||||
ms.posy = event.motion.y;
|
||||
EventHandler(MOUSEMOVE, &ms);
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break;
|
||||
case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break;
|
||||
case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break;
|
||||
}
|
||||
sk::MouseState ms;
|
||||
ms.buttons = mouseButtons;
|
||||
EventHandler(MOUSEBTN, &ms);
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP: {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break;
|
||||
case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break;
|
||||
case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break;
|
||||
}
|
||||
sk::MouseState ms;
|
||||
ms.buttons = mouseButtons;
|
||||
EventHandler(MOUSEBTN, &ms);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Uint64 currTicks = SDL_GetPerformanceCounter();
|
||||
float timeDelta = (currTicks - lastTicks) * tickPeriod;
|
||||
|
||||
EventHandler(IDLE, &timeDelta);
|
||||
|
||||
lastTicks = currTicks;
|
||||
}
|
||||
|
||||
SDL_StopTextInput(window);
|
||||
|
||||
EventHandler(RWTERMINATE, nil);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
namespace sk {
|
||||
|
||||
void
|
||||
SetMousePosition(int x, int y)
|
||||
{
|
||||
SDL_WarpMouseInWindow(*engineOpenParams.window, x, y);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
@ -153,6 +153,7 @@ if(LIBRW_PLATFORM_GL3)
|
||||
if (NOT TARGET glfw)
|
||||
find_package(glfw3 REQUIRED)
|
||||
endif()
|
||||
target_compile_definitions(librw PUBLIC LIBRW_GLFW)
|
||||
target_link_libraries(librw
|
||||
PUBLIC
|
||||
glfw
|
||||
@ -169,6 +170,13 @@ if(LIBRW_PLATFORM_GL3)
|
||||
PUBLIC
|
||||
SDL2::SDL2
|
||||
)
|
||||
elseif (LIBRW_GL3_GFXLIB STREQUAL "SDL3")
|
||||
find_package(SDL3 CONFIG REQUIRED)
|
||||
target_compile_definitions(librw PUBLIC LIBRW_SDL3)
|
||||
target_link_libraries(librw
|
||||
PUBLIC
|
||||
SDL3::SDL3
|
||||
)
|
||||
endif()
|
||||
|
||||
set(OpenGL_GL_PREFERENCE GLVND)
|
||||
|
@ -1246,8 +1246,12 @@ getFramebufferRect(Raster *frameBuffer)
|
||||
if(fb->type == Raster::CAMERA){
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_GetWindowSize(glGlobals.window, &r.w, &r.h);
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
SDL_GetWindowSize(glGlobals.window, &r.w, &r.h);
|
||||
#elif defined(LIBRW_GLFW)
|
||||
glfwGetFramebufferSize(glGlobals.window, &r.w, &r.h);
|
||||
#else
|
||||
missing implementation
|
||||
#endif
|
||||
}else{
|
||||
r.w = fb->width;
|
||||
@ -1412,12 +1416,20 @@ showRaster(Raster *raster, uint32 flags)
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
SDL_GL_SwapWindow(glGlobals.window);
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
if(flags & Raster::FLIPWAITVSYNCH)
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
else
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
SDL_GL_SwapWindow(glGlobals.window);
|
||||
#elif defined(LIBRW_GLFW)
|
||||
if(flags & Raster::FLIPWAITVSYNCH)
|
||||
glfwSwapInterval(1);
|
||||
else
|
||||
glfwSwapInterval(0);
|
||||
glfwSwapBuffers(glGlobals.window);
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -1603,7 +1615,174 @@ stopSDL2(void)
|
||||
SDL_DestroyWindow(glGlobals.window);
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
|
||||
#elif defined(LIBRW_SDL3)
|
||||
|
||||
static void
|
||||
addVideoMode(const SDL_DisplayMode *mode)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 1; i < glGlobals.numModes; i++){
|
||||
if(glGlobals.modes[i].mode.w == mode->w &&
|
||||
glGlobals.modes[i].mode.h == mode->h &&
|
||||
glGlobals.modes[i].mode.format == mode->format){
|
||||
// had this mode already, remember highest refresh rate
|
||||
if(mode->refresh_rate > glGlobals.modes[i].mode.refresh_rate)
|
||||
glGlobals.modes[i].mode.refresh_rate = mode->refresh_rate;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// none found, add
|
||||
glGlobals.modes[glGlobals.numModes].mode = *mode;
|
||||
glGlobals.modes[glGlobals.numModes].flags = VIDEOMODEEXCLUSIVE;
|
||||
glGlobals.numModes++;
|
||||
}
|
||||
|
||||
static void
|
||||
makeVideoModeList(SDL_DisplayID displayIndex, SDL_DisplayID *displays)
|
||||
{
|
||||
int i, num, depth;
|
||||
const SDL_DisplayMode *currentMode;
|
||||
SDL_DisplayMode **modes;
|
||||
|
||||
currentMode = SDL_GetCurrentDisplayMode(displays[displayIndex]);
|
||||
modes = SDL_GetFullscreenDisplayModes(displayIndex, &num);
|
||||
|
||||
rwFree(glGlobals.modes);
|
||||
glGlobals.modes = rwNewT(DisplayMode, num+(currentMode != NULL ? 1 : 0), ID_DRIVER | MEMDUR_EVENT);
|
||||
|
||||
if (currentMode) {
|
||||
glGlobals.modes[0].mode = *currentMode;
|
||||
glGlobals.modes[0].flags = 0;
|
||||
glGlobals.numModes = 1;
|
||||
}
|
||||
|
||||
for(i = 0; i < num; i++)
|
||||
addVideoMode(modes[i]);
|
||||
|
||||
for(i = 0; i < glGlobals.numModes; i++){
|
||||
depth = SDL_BITSPERPIXEL(glGlobals.modes[i].mode.format);
|
||||
// set depth to power of two
|
||||
for(glGlobals.modes[i].depth = 1; glGlobals.modes[i].depth < depth; glGlobals.modes[i].depth <<= 1);
|
||||
}
|
||||
SDL_free(modes);
|
||||
}
|
||||
|
||||
static int
|
||||
openSDL3(EngineOpenParams *openparams)
|
||||
{
|
||||
glGlobals.winWidth = openparams->width;
|
||||
glGlobals.winHeight = openparams->height;
|
||||
glGlobals.winTitle = openparams->windowtitle;
|
||||
glGlobals.pWindow = openparams->window;
|
||||
|
||||
memset(&gl3Caps, 0, sizeof(gl3Caps));
|
||||
|
||||
/* Init SDL */
|
||||
if (!SDL_InitSubSystem(SDL_INIT_VIDEO)){
|
||||
RWERROR((ERR_GENERAL, SDL_GetError()));
|
||||
return 0;
|
||||
}
|
||||
|
||||
glGlobals.currentDisplay = 0;
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(&glGlobals.numDisplays);
|
||||
|
||||
if (glGlobals.currentDisplay >= glGlobals.numDisplays) {
|
||||
RWERROR((ERR_GENERAL, SDL_GetError()));
|
||||
return 0;
|
||||
}
|
||||
|
||||
makeVideoModeList(glGlobals.currentDisplay, displays);
|
||||
SDL_free(displays);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
closeSDL3(void)
|
||||
{
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static struct {
|
||||
int gl;
|
||||
int major, minor;
|
||||
} profiles[] = {
|
||||
{ SDL_GL_CONTEXT_PROFILE_CORE, 3, 3 },
|
||||
{ SDL_GL_CONTEXT_PROFILE_CORE, 2, 1 },
|
||||
{ SDL_GL_CONTEXT_PROFILE_ES, 3, 1 },
|
||||
{ SDL_GL_CONTEXT_PROFILE_ES, 2, 0 },
|
||||
{ 0, 0, 0 },
|
||||
};
|
||||
|
||||
static int
|
||||
startSDL3(void)
|
||||
{
|
||||
SDL_Window *win;
|
||||
SDL_GLContext ctx;
|
||||
DisplayMode *mode;
|
||||
|
||||
mode = &glGlobals.modes[glGlobals.currentMode];
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, glGlobals.numSamples);
|
||||
|
||||
int i;
|
||||
for(i = 0; profiles[i].gl; i++){
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profiles[i].gl);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, profiles[i].major);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, profiles[i].minor);
|
||||
|
||||
if(mode->flags & VIDEOMODEEXCLUSIVE) {
|
||||
win = SDL_CreateWindow(glGlobals.winTitle, mode->mode.w, mode->mode.h, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN);
|
||||
if (win)
|
||||
SDL_SetWindowFullscreenMode(win, &mode->mode);
|
||||
} else {
|
||||
win = SDL_CreateWindow(glGlobals.winTitle, glGlobals.winWidth, glGlobals.winHeight, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
|
||||
if (win)
|
||||
SDL_SetWindowFullscreenMode(win, NULL);
|
||||
}
|
||||
if(win){
|
||||
gl3Caps.gles = profiles[i].gl == SDL_GL_CONTEXT_PROFILE_ES;
|
||||
gl3Caps.glversion = profiles[i].major*10 + profiles[i].minor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(win == nil){
|
||||
RWERROR((ERR_GENERAL, SDL_GetError()));
|
||||
return 0;
|
||||
}
|
||||
ctx = SDL_GL_CreateContext(win);
|
||||
|
||||
if (!((gl3Caps.gles ? gladLoadGLES2Loader : gladLoadGLLoader) ((GLADloadproc) SDL_GL_GetProcAddress, gl3Caps.glversion)) ) {
|
||||
RWERROR((ERR_GENERAL, "gladLoadGLLoader failed"));
|
||||
SDL_GL_DestroyContext(ctx);
|
||||
SDL_DestroyWindow(win);
|
||||
return 0;
|
||||
}
|
||||
|
||||
printf("OpenGL version: %s\n", glGetString(GL_VERSION));
|
||||
|
||||
glGlobals.window = win;
|
||||
glGlobals.glcontext = ctx;
|
||||
*glGlobals.pWindow = win;
|
||||
glGlobals.presentWidth = 0;
|
||||
glGlobals.presentHeight = 0;
|
||||
glGlobals.presentOffX = 0;
|
||||
glGlobals.presentOffY = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
stopSDL3(void)
|
||||
{
|
||||
SDL_GL_DestroyContext(glGlobals.glcontext);
|
||||
SDL_DestroyWindow(glGlobals.window);
|
||||
return 1;
|
||||
}
|
||||
#elif defined(LIBRW_GLFW)
|
||||
|
||||
static void
|
||||
addVideoMode(const GLFWvidmode *mode)
|
||||
@ -1767,6 +1946,8 @@ stopGLFW(void)
|
||||
glfwDestroyWindow(glGlobals.window);
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
|
||||
static int
|
||||
@ -2007,7 +2188,94 @@ deviceSystemSDL2(DeviceReq req, void *arg, int32 n)
|
||||
return 1;
|
||||
}
|
||||
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
|
||||
static int
|
||||
deviceSystemSDL3(DeviceReq req, void *arg, int32 n)
|
||||
{
|
||||
VideoMode *rwmode;
|
||||
|
||||
switch(req){
|
||||
case DEVICEOPEN:
|
||||
return openSDL3((EngineOpenParams*)arg);
|
||||
case DEVICECLOSE:
|
||||
return closeSDL3();
|
||||
|
||||
case DEVICEINIT:
|
||||
return startSDL3() && initOpenGL();
|
||||
case DEVICETERM:
|
||||
return termOpenGL() && stopSDL3();
|
||||
|
||||
case DEVICEFINALIZE:
|
||||
return finalizeOpenGL();
|
||||
|
||||
|
||||
case DEVICEGETNUMSUBSYSTEMS:
|
||||
return glGlobals.numDisplays;
|
||||
|
||||
case DEVICEGETCURRENTSUBSYSTEM:
|
||||
return glGlobals.currentDisplay;
|
||||
|
||||
case DEVICESETSUBSYSTEM:
|
||||
if (n >= glGlobals.numDisplays)
|
||||
return 0;
|
||||
glGlobals.currentDisplay = n;
|
||||
return 1;
|
||||
|
||||
case DEVICEGETSUBSSYSTEMINFO: {
|
||||
const char *display_name = SDL_GetDisplayName(n);
|
||||
if (display_name == nil)
|
||||
return 0;
|
||||
strncpy(((SubSystemInfo*)arg)->name, display_name, sizeof(SubSystemInfo::name));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
case DEVICEGETNUMVIDEOMODES:
|
||||
return glGlobals.numModes;
|
||||
|
||||
case DEVICEGETCURRENTVIDEOMODE:
|
||||
return glGlobals.currentMode;
|
||||
|
||||
case DEVICESETVIDEOMODE:
|
||||
if(n >= glGlobals.numModes)
|
||||
return 0;
|
||||
glGlobals.currentMode = n;
|
||||
return 1;
|
||||
|
||||
case DEVICEGETVIDEOMODEINFO:
|
||||
if (n <= 0)
|
||||
return 0;
|
||||
rwmode = (VideoMode*)arg;
|
||||
rwmode->width = glGlobals.modes[n].mode.w;
|
||||
rwmode->height = glGlobals.modes[n].mode.h;
|
||||
rwmode->depth = glGlobals.modes[n].depth;
|
||||
rwmode->flags = glGlobals.modes[n].flags;
|
||||
return 1;
|
||||
|
||||
case DEVICEGETMAXMULTISAMPLINGLEVELS:
|
||||
{
|
||||
GLint maxSamples;
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
|
||||
if(maxSamples == 0)
|
||||
return 1;
|
||||
return maxSamples;
|
||||
}
|
||||
case DEVICEGETMULTISAMPLINGLEVELS:
|
||||
if(glGlobals.numSamples == 0)
|
||||
return 1;
|
||||
return glGlobals.numSamples;
|
||||
case DEVICESETMULTISAMPLINGLEVELS:
|
||||
glGlobals.numSamples = (uint32)n;
|
||||
return 1;
|
||||
default:
|
||||
assert(0 && "not implemented");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
#elif defined(LIBRW_GLFW)
|
||||
|
||||
static int
|
||||
deviceSystemGLFW(DeviceReq req, void *arg, int32 n)
|
||||
@ -2094,6 +2362,10 @@ deviceSystemGLFW(DeviceReq req, void *arg, int32 n)
|
||||
return 1;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
not implemented
|
||||
|
||||
#endif
|
||||
|
||||
Device renderdevice = {
|
||||
@ -2115,8 +2387,12 @@ Device renderdevice = {
|
||||
gl3::im3DEnd,
|
||||
#ifdef LIBRW_SDL2
|
||||
gl3::deviceSystemSDL2
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
gl3::deviceSystemSDL3
|
||||
#elif defined(LIBRW_GLFW)
|
||||
gl3::deviceSystemGLFW
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -2,8 +2,12 @@
|
||||
#include "glad/glad.h"
|
||||
#ifdef LIBRW_SDL2
|
||||
#include <SDL.h>
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
#include <SDL3/SDL.h>
|
||||
#elif defined(LIBRW_GLFW)
|
||||
#include <GLFW/glfw3.h>
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@ -15,8 +19,13 @@ struct EngineOpenParams
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_Window **window;
|
||||
bool32 fullscreen;
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
SDL_Window **window;
|
||||
bool32 fullscreen;
|
||||
#elif defined(LIBRW_GLFW)
|
||||
GLFWwindow **window;
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
int width, height;
|
||||
const char *windowtitle;
|
||||
|
@ -26,8 +26,12 @@ struct DisplayMode
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_DisplayMode mode;
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
SDL_DisplayMode mode;
|
||||
#elif defined(LIBRW_GLFW)
|
||||
GLFWvidmode mode;
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
int32 depth;
|
||||
uint32 flags;
|
||||
@ -42,13 +46,22 @@ struct GlGlobals
|
||||
|
||||
int numDisplays;
|
||||
int currentDisplay;
|
||||
#else
|
||||
#elif defined(LIBRW_SDL3)
|
||||
SDL_Window **pWindow;
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glcontext;
|
||||
|
||||
int numDisplays;
|
||||
int currentDisplay;
|
||||
#elif defined(LIBRW_GLFW)
|
||||
GLFWwindow **pWindow;
|
||||
GLFWwindow *window;
|
||||
|
||||
GLFWmonitor *monitor;
|
||||
int numMonitors;
|
||||
int currentMonitor;
|
||||
#else
|
||||
not implemented
|
||||
#endif
|
||||
|
||||
DisplayMode *modes;
|
||||
|
@ -7,7 +7,7 @@ target_link_libraries(dumprwtree
|
||||
librw::librw
|
||||
)
|
||||
|
||||
if(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
|
||||
if(LIBRW_GL3_GFXLIB MATCHES "SDL[23]")
|
||||
target_compile_definitions(dumprwtree PRIVATE SDL_MAIN_HANDLED)
|
||||
endif()
|
||||
|
||||
|
@ -7,7 +7,7 @@ target_link_libraries(ska2anm
|
||||
librw::librw
|
||||
)
|
||||
|
||||
if(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
|
||||
if(LIBRW_GL3_GFXLIB MATCHES "SDL[23]")
|
||||
target_compile_definitions(ska2anm PRIVATE SDL_MAIN_HANDLED)
|
||||
endif()
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user