mirror of https://github.com/aap/librw.git
implemented userdata plugin
This commit is contained in:
parent
efec4e5acc
commit
6d38dea0d9
1
rw.h
1
rw.h
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@ -9,6 +9,7 @@
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#include "src/rwanim.h"
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#include "src/rwengine.h"
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#include "src/rwplugins.h"
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#include "src/rwuserdata.h"
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#include "src/ps2/rwps2.h"
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#include "src/ps2/rwps2plg.h"
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#include "src/d3d/rwxbox.h"
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@ -153,6 +153,9 @@ keypress(GLFWwindow *window, int key, int scancode, int action, int mods)
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int
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main(int argc, char *argv[])
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{
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args.argc = argc;
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args.argv = argv;
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EventHandler(INITIALIZE, nil);
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engineStartParams.width = sk::globals.width;
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@ -4,6 +4,7 @@
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namespace sk {
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Globals globals;
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Args args;
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bool
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InitRW(void)
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@ -82,6 +82,13 @@ struct Globals
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};
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extern Globals globals;
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struct Args
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{
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int argc;
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char **argv;
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};
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extern Args args;
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bool InitRW(void);
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void TerminateRW(void);
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EventStatus EventHandler(Event e, void *param);
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@ -204,14 +204,11 @@ int WINAPI
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WinMain(HINSTANCE instance, HINSTANCE,
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PSTR cmdLine, int showCmd)
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{
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char *argv[1] = {
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"clumpview",
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};
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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return main(1, argv);
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return main(__argc, __argv);
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}
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#endif
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@ -431,6 +431,7 @@ enum PluginID
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ID_SKYMIPMAP = MAKEPLUGINID(VEND_CRITERIONTK, 0x10),
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ID_SKIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x16),
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ID_HANIMPLUGIN = MAKEPLUGINID(VEND_CRITERIONTK, 0x1E),
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ID_USERDATA = MAKEPLUGINID(VEND_CRITERIONTK, 0x1F),
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ID_MATFX = MAKEPLUGINID(VEND_CRITERIONTK, 0x20),
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ID_PDS = MAKEPLUGINID(VEND_CRITERIONTK, 0x31),
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ID_ADC = MAKEPLUGINID(VEND_CRITERIONTK, 0x34),
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@ -0,0 +1,83 @@
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namespace rw {
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enum UserDataType
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{
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USERDATANA = 0,
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USERDATAINT = 1,
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USERDATAFLOAT = 2,
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USERDATASTRING = 3,
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};
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struct UserDataArray
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{
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char *name;
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uint32 datatype;
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int32 numElements;
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void *data;
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int32 getInt(int32 n) { return ((int32*)this->data)[n]; }
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float32 getFloat(int32 n) { return ((float32*)this->data)[n]; }
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char *getString(int32 n) { return ((char**)this->data)[n]; }
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void setInt(int32 n, int32 i) { ((int32*)this->data)[n] = i; }
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void setFloat(int32 n, float32 f) { ((float32*)this->data)[n] = f; }
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void setString(int32 n, const char *s);
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static int32 geometryAdd(Geometry *g, const char *name, int32 datatype, int32 numElements);
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static void geometryRemove(Geometry *g, int32 n);
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static int32 geometryGetCount(Geometry *g);
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static UserDataArray *geometryGet(Geometry *g, int32 n);
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static int32 geometryFindIndex(Geometry *g, const char *name);
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static int32 frameAdd(Frame *f, const char *name, int32 datatype, int32 numElements);
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static void frameRemove(Frame *f, int32 n);
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static int32 frameGetCount(Frame *f);
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static UserDataArray *frameGet(Frame *f, int32 n);
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static int32 frameFindIndex(Frame *f, const char *name);
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static int32 cameraAdd(Camera *c, const char *name, int32 datatype, int32 numElements);
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static void cameraRemove(Camera *c, int32 n);
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static int32 cameraGetCount(Camera *c);
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static UserDataArray *cameraGet(Camera *c, int32 n);
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static int32 cameraFindIndex(Camera *c, const char *name);
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static int32 lightAdd(Light *l, const char *name, int32 datatype, int32 numElements);
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static void lightRemove(Light *l, int32 n);
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static int32 lightGetCount(Light *l);
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static UserDataArray *lightGet(Light *l, int32 n);
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static int32 lightFindIndex(Light *l, const char *name);
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static int32 materialAdd(Material *m, const char *name, int32 datatype, int32 numElements);
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static void materialRemove(Material *m, int32 n);
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static int32 materialGetCount(Material *m);
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static UserDataArray *materialGet(Material *m, int32 n);
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static int32 materialFindIndex(Material *m, const char *name);
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static int32 textureAdd(Texture *t, const char *name, int32 datatype, int32 numElements);
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static void textureRemove(Texture *t, int32 n);
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static int32 textureGetCount(Texture *t);
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static UserDataArray *textureGet(Texture *t, int32 n);
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static int32 textureFindIndex(Texture *t, const char *name);
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};
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struct UserDataExtension
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{
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int32 numArrays;
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UserDataArray *arrays;
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// TODO: static accessors
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};
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struct UserDataGlobals
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{
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int32 geometryOffset;
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int32 frameOffset;
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int32 cameraOffset;
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int32 lightOffset;
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int32 materialOffset;
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int32 textureOffset;
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};
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extern UserDataGlobals userDataGlobals;
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void registerUserDataPlugin(void);
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}
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@ -0,0 +1,354 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwengine.h"
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#include "rwuserdata.h"
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#define PLUGIN_ID ID_USERDATA
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namespace rw {
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UserDataGlobals userDataGlobals;
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void
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UserDataArray::setString(int32 n, const char *s)
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{
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int32 len;
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char **sp = &((char**)this->data)[n];
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free(*sp);
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len = strlen(s)+1;
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*sp = (char*)malloc(len);
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if(*sp)
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strncpy(*sp, s, len);
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}
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static void*
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createUserData(void *object, int32 offset, int32)
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{
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset);
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ext->numArrays = 0;
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ext->arrays = nil;
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return object;
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}
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static void*
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destroyUserData(void *object, int32 offset, int32)
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{
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int32 i, j;
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char **strar;
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UserDataArray *a;
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset);
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a = ext->arrays;
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for(i = 0; i < ext->numArrays; i++){
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free(a->name);
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switch(a->datatype){
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case USERDATASTRING:
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strar = (char**)a->data;
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for(j = 0; j < a->numElements; j++)
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free(strar[j]);
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/* fallthrough */
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case USERDATAINT:
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case USERDATAFLOAT:
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free(a->data);
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break;
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}
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a++;
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}
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free(ext->arrays);
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ext->numArrays = 0;
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ext->arrays = nil;
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return object;
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}
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static void*
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copyUserData(void *dst, void *src, int32 offset, int32)
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{
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int32 i, j;
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char **srcstrar, **dststrar;
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UserDataArray *srca, *dsta;
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UserDataExtension *srcext = PLUGINOFFSET(UserDataExtension, src, offset);
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UserDataExtension *dstext = PLUGINOFFSET(UserDataExtension, dst, offset);
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dstext->numArrays = srcext->numArrays;
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dstext->arrays = (UserDataArray*)malloc(dstext->numArrays*sizeof(UserDataArray));
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srca = srcext->arrays;
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dsta = srcext->arrays;
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for(i = 0; i < srcext->numArrays; i++){
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int32 len = strlen(srca->name)+1;
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dsta->name = (char*)malloc(len);
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strncpy(dsta->name, srca->name, len);
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dsta->datatype = srca->datatype;
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dsta->numElements = srca->numElements;
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switch(srca->datatype){
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case USERDATAINT:
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dsta->data = (int32*)malloc(sizeof(int32)*dsta->numElements);
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memcpy(dsta->data, srca->data, sizeof(int32)*dsta->numElements);
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break;
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case USERDATAFLOAT:
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dsta->data = (float32*)malloc(sizeof(float32)*dsta->numElements);
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memcpy(dsta->data, srca->data, sizeof(float32)*dsta->numElements);
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break;
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case USERDATASTRING:
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dststrar = (char**)malloc(sizeof(char*)*dsta->numElements);
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dsta->data = dststrar;
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for(j = 0; j < dsta->numElements; j++){
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len = strlen(srcstrar[j])+1;
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dststrar[j] = (char*)malloc(len);
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strncpy(dststrar[j], srcstrar[j], len);
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}
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break;
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}
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srca++;
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dsta++;
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}
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return dst;
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}
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static Stream*
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readUserData(Stream *stream, int32, void *object, int32 offset, int32)
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{
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int32 i, j;
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char **strar;
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UserDataArray *a;
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset);
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ext->numArrays = stream->readI32();
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ext->arrays = (UserDataArray*)malloc(ext->numArrays*sizeof(UserDataArray));
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a = ext->arrays;
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for(i = 0; i < ext->numArrays; i++){
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int32 len = stream->readI32();
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a->name = (char*)malloc(len);
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stream->read(a->name, len);
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a->datatype = stream->readU32();
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a->numElements = stream->readI32();
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switch(a->datatype){
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case USERDATAINT:
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a->data = (int32*)malloc(sizeof(int32)*a->numElements);
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stream->read(a->data, sizeof(int32)*a->numElements);
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break;
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case USERDATAFLOAT:
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a->data = (float32*)malloc(sizeof(float32)*a->numElements);
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stream->read(a->data, sizeof(float32)*a->numElements);
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break;
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case USERDATASTRING:
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strar = (char**)malloc(sizeof(char*)*a->numElements);
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a->data = strar;
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for(j = 0; j < a->numElements; j++){
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len = stream->readI32();
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strar[j] = (char*)malloc(len);
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stream->read(strar[j], len);
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}
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break;
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}
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a++;
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}
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return stream;
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}
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static Stream*
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writeUserData(Stream *stream, int32, void *object, int32 offset, int32)
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{
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int32 len;
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int32 i, j;
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char **strar;
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UserDataArray *a;
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset);
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stream->writeI32(ext->numArrays);
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a = ext->arrays;
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for(i = 0; i < ext->numArrays; i++){
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len = strlen(a->name)+1;
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stream->writeI32(len);
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stream->write(a->name, len);
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stream->writeU32(a->datatype);
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stream->writeI32(a->numElements);
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switch(a->datatype){
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case USERDATAINT:
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stream->write(a->data, sizeof(int32)*a->numElements);
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break;
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case USERDATAFLOAT:
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stream->write(a->data, sizeof(float32)*a->numElements);
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break;
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case USERDATASTRING:
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strar = (char**)a->data;
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for(j = 0; j < a->numElements; j++){
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len = strlen(strar[j])+1;
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stream->writeI32(len);
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stream->write(strar[j], len);
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}
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break;
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}
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a++;
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}
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return stream;
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}
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static int32
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getSizeUserData(void *object, int32 offset, int32)
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{
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int32 len;
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int32 i, j;
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char **strar;
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int32 size;
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UserDataArray *a;
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, object, offset);
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if(ext->numArrays == 0)
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return 0;
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size = 4; // numArrays
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a = ext->arrays;
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for(i = 0; i < ext->numArrays; i++){
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len = strlen(a->name)+1;
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size += 4 + len + 4 + 4; // name len, name, type, numElements
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switch(a->datatype){
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case USERDATAINT:
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size += sizeof(int32)*a->numElements;
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break;
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case USERDATAFLOAT:
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size += sizeof(float32)*a->numElements;
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break;
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case USERDATASTRING:
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strar = (char**)a->data;
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for(j = 0; j < a->numElements; j++){
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len = strlen(strar[j])+1;
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size += 4 + len; // len and string
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}
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break;
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}
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a++;
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}
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return size;
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}
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static int32
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add(UserDataExtension *ext, const char *name, int32 datatype, int32 numElements)
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{
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int32 i;
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int32 len;
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int32 typesz;
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UserDataArray *a;
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// try to find empty slot
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for(i = 0; i < ext->numArrays; i++)
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if(ext->arrays[i].datatype == USERDATANA)
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goto alloc;
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// have to realloc
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a = (UserDataArray*)malloc((ext->numArrays+1)*sizeof(UserDataArray));
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if(a == nil)
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return -1;
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memcpy(a, ext->arrays, ext->numArrays*sizeof(UserDataArray));
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free(ext->arrays);
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ext->arrays = a;
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i = ext->numArrays++;
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alloc:
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a = &ext->arrays[i];
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len = strlen(name)+1;
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a->name = (char*)malloc(len+1);
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assert(a->name);
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strncpy(a->name, name, len);
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a->datatype = datatype;
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a->numElements = numElements;
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typesz = datatype == USERDATAINT ? sizeof(int32) :
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datatype == USERDATAFLOAT ? sizeof(float32) :
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datatype == USERDATASTRING ? sizeof(char*) : 0;
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a->data = malloc(typesz*numElements);
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assert(a->data);
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memset(a->data, 0, typesz*numElements);
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return i;
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}
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static void
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remove(UserDataExtension *ext, int32 n)
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{
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int32 i;
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UserDataArray *a = &ext->arrays[n];
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if(a->name){
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free(a->name);
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a->name = nil;
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}
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if(a->datatype == USERDATASTRING)
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for(i = 0; i < a->numElements; i++)
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free(((char**)a->data)[i]);
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if(a->data){
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free(a->data);
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a->data = nil;
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}
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a->datatype = USERDATANA;
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a->numElements = 0;
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}
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#define ACCESSOR(TYPE, NAME) \
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int32 \
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UserDataArray::##NAME##Add(TYPE *t, const char *name, int32 datatype, int32 numElements) \
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{ \
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return add(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset), \
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name, datatype, numElements); \
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} \
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void \
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UserDataArray::##NAME##Remove(TYPE *t, int32 n) \
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{ \
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remove(PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset), n); \
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} \
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int32 \
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UserDataArray::##NAME##GetCount(TYPE *t) \
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{ \
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return PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->numArrays; \
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} \
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UserDataArray* \
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UserDataArray::##NAME##Get(TYPE *t, int32 n) \
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{ \
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if(n >= PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->numArrays) \
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return nil; \
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return &PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset)->arrays[n]; \
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} \
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int32 \
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UserDataArray::##NAME##FindIndex(TYPE *t, const char *name) \
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{ \
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int32 i; \
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UserDataExtension *ext = PLUGINOFFSET(UserDataExtension, t, userDataGlobals.##NAME##Offset); \
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for(i = 0; i < ext->numArrays; i++) \
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if(strcmp(ext->arrays[i].name, name) == 0) \
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return i; \
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return -1; \
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}
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ACCESSOR(Geometry, geometry)
|
||||
ACCESSOR(Frame, frame)
|
||||
ACCESSOR(Camera, camera)
|
||||
ACCESSOR(Light, light)
|
||||
ACCESSOR(Material, material)
|
||||
ACCESSOR(Texture, texture)
|
||||
|
||||
void
|
||||
registerUserDataPlugin(void)
|
||||
{
|
||||
// TODO: World Sector
|
||||
|
||||
userDataGlobals.geometryOffset = Geometry::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Geometry::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
|
||||
userDataGlobals.frameOffset = Frame::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Frame::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
|
||||
userDataGlobals.cameraOffset = Camera::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Camera::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
|
||||
userDataGlobals.lightOffset = Light::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Light::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
|
||||
userDataGlobals.materialOffset = Material::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Material::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
|
||||
userDataGlobals.textureOffset = Texture::registerPlugin(sizeof(UserDataExtension),
|
||||
ID_USERDATA, createUserData, destroyUserData, copyUserData);
|
||||
Texture::registerPluginStream(ID_USERDATA, readUserData, writeUserData, getSizeUserData);
|
||||
}
|
||||
|
||||
}
|
|
@ -30,6 +30,7 @@ attachPlugins(void)
|
|||
rw::registerMaterialRightsPlugin();
|
||||
rw::xbox::registerVertexFormatPlugin();
|
||||
rw::registerSkinPlugin();
|
||||
rw::registerUserDataPlugin();
|
||||
rw::registerHAnimPlugin();
|
||||
rw::registerMatFXPlugin();
|
||||
rw::registerUVAnimPlugin();
|
||||
|
@ -37,6 +38,113 @@ attachPlugins(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
dumpUserData(rw::UserDataArray *ar)
|
||||
{
|
||||
int i;
|
||||
printf("name: %s\n", ar->name);
|
||||
for(i = 0; i < ar->numElements; i++){
|
||||
switch(ar->datatype){
|
||||
case rw::USERDATAINT:
|
||||
printf(" %d\n", ar->getInt(i));
|
||||
break;
|
||||
case rw::USERDATAFLOAT:
|
||||
printf(" %f\n", ar->getFloat(i));
|
||||
break;
|
||||
case rw::USERDATASTRING:
|
||||
printf(" %s\n", ar->getString(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static rw::Frame*
|
||||
dumpFrameUserDataCB(rw::Frame *f, void*)
|
||||
{
|
||||
using namespace rw;
|
||||
int32 i;
|
||||
UserDataArray *ar;
|
||||
int32 n = UserDataArray::frameGetCount(f);
|
||||
for(i = 0; i < n; i++){
|
||||
ar = UserDataArray::frameGet(f, i);
|
||||
dumpUserData(ar);
|
||||
}
|
||||
f->forAllChildren(dumpFrameUserDataCB, nil);
|
||||
return f;
|
||||
}
|
||||
|
||||
void
|
||||
dumpUserData(rw::Clump *clump)
|
||||
{
|
||||
printf("Frames\n");
|
||||
dumpFrameUserDataCB(clump->getFrame(), nil);
|
||||
}
|
||||
|
||||
static rw::Frame*
|
||||
getHierCB(rw::Frame *f, void *data)
|
||||
{
|
||||
using namespace rw;
|
||||
HAnimData *hd = rw::HAnimData::get(f);
|
||||
if(hd->hierarchy){
|
||||
*(HAnimHierarchy**)data = hd->hierarchy;
|
||||
return nil;
|
||||
}
|
||||
f->forAllChildren(getHierCB, data);
|
||||
return f;
|
||||
}
|
||||
|
||||
rw::HAnimHierarchy*
|
||||
getHAnimHierarchyFromClump(rw::Clump *clump)
|
||||
{
|
||||
using namespace rw;
|
||||
HAnimHierarchy *hier = nil;
|
||||
getHierCB(clump->getFrame(), &hier);
|
||||
return hier;
|
||||
}
|
||||
|
||||
void
|
||||
setupAtomic(rw::Atomic *atomic)
|
||||
{
|
||||
using namespace rw;
|
||||
// just remove pipelines that we can't handle for now
|
||||
// if(atomic->pipeline && atomic->pipeline->platform != rw::platform)
|
||||
atomic->pipeline = NULL;
|
||||
|
||||
// Attach hierarchy to atomic if we're skinned
|
||||
HAnimHierarchy *hier = getHAnimHierarchyFromClump(atomic->clump);
|
||||
if(hier)
|
||||
Skin::setHierarchy(atomic, hier);
|
||||
}
|
||||
|
||||
static void
|
||||
initHierFromFrames(rw::HAnimHierarchy *hier)
|
||||
{
|
||||
using namespace rw;
|
||||
int32 i;
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
if(hier->nodeInfo[i].frame){
|
||||
hier->matrices[hier->nodeInfo[i].index] = *hier->nodeInfo[i].frame->getLTM();
|
||||
}else
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
setupClump(rw::Clump *clump)
|
||||
{
|
||||
using namespace rw;
|
||||
HAnimHierarchy *hier = getHAnimHierarchyFromClump(clump);
|
||||
if(hier){
|
||||
hier->attach();
|
||||
initHierFromFrames(hier);
|
||||
}
|
||||
|
||||
FORLIST(lnk, clump->atomics){
|
||||
rw::Atomic *a = rw::Atomic::fromClump(lnk);
|
||||
setupAtomic(a);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
InitRW(void)
|
||||
{
|
||||
|
@ -45,6 +153,8 @@ InitRW(void)
|
|||
return false;
|
||||
|
||||
char *filename = "teapot.dff";
|
||||
if(sk::args.argc > 1)
|
||||
filename = sk::args.argv[1];
|
||||
rw::StreamFile in;
|
||||
if(in.open(filename, "rb") == NULL){
|
||||
printf("couldn't open file\n");
|
||||
|
@ -57,12 +167,8 @@ InitRW(void)
|
|||
|
||||
clump->getFrame()->translate(&zero, rw::COMBINEREPLACE);
|
||||
|
||||
FORLIST(lnk, clump->atomics){
|
||||
rw::Atomic *a = rw::Atomic::fromClump(lnk);
|
||||
if(a->pipeline && a->pipeline->platform != rw::platform)
|
||||
a->pipeline = NULL;
|
||||
}
|
||||
|
||||
dumpUserData(clump);
|
||||
setupClump(clump);
|
||||
|
||||
world = rw::World::create();
|
||||
|
||||
|
|
Loading…
Reference in New Issue