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some bad copy&paste bug
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@ -319,7 +319,7 @@ lightingCB_Shader(Atomic *atomic)
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if(atomic->geometry->flags & rw::Geometry::LIGHT){
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((World*)engine->currentWorld)->enumerateLights(atomic, &lightData);
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d3ddevice->SetVertexShaderConstantF(VSLOC_ambLight, (float*)&lightData.ambient, 1);
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if(!(atomic->geometry->flags & rw::Geometry::PRELIT) == 0){
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if((atomic->geometry->flags & rw::Geometry::NORMALS) == 0){
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// Get rid of lights that need normals when we don't have any
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lightData.numDirectionals = 0;
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lightData.numLocals = 0;
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