Merge branch 'master' of github.com:aap/librw

This commit is contained in:
aap 2021-01-09 19:44:53 +01:00
commit 78d540fce0
21 changed files with 358 additions and 107 deletions

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@ -1,4 +1,4 @@
name: Build using conan
name: Build using conan+cmake
on:
pull_request:
push:
@ -10,18 +10,22 @@ jobs:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
platform: ['null', 'gl3', 'd3d9', 'ps2']
gl3_gfxlib: ['glfw', 'sdl2']
exclude:
- os: windows-latest
platform: ps2
- os: ubuntu-latest
platform: d3d9
- os: ubuntu-latest
platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
- os: macos-latest
platform: d3d9
- os: macos-latest
platform: ps2
- platform: 'null'
gl3_gfxlib: sdl2
- platform: d3d9
gl3_gfxlib: sdl2
- platform: ps2
gl3_gfxlib: sdl2
runs-on: ${{ matrix.os }}
continue-on-error: ${{ matrix.platform == 'ps2' }}
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2
@ -30,17 +34,50 @@ jobs:
- name: "Setup conan"
run: |
python -m pip install conan
conan user
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan config init
conan config set log.print_run_commands=True
- name: "conan install (download/build dependencies)"
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
if: ${{ matrix.platform == 'ps2' }}
shell: python
run: |
conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
import os, yaml
settings_path = os.path.expanduser("~/.conan/settings.yml")
yml = yaml.safe_load(open(settings_path))
yml["os"]["Playstation2"] = None
yml["compiler"]["gcc"]["version"].append("3.2")
yml["compiler"]["gcc"]["version"].sort()
yaml.safe_dump(yml, open(settings_path, "w"))
- name: "Create host profile"
shell: bash
run: |
if test "${{ matrix.platform }}" = "ps2"; then
cp conan/playstation2 host_profile
else
cp ~/.conan/profiles/default host_profile
fi
- name: "Export Playstation 2 CMake toolchain conan recipe"
run: |
conan export cmake/ps2toolchain ps2dev-cmaketoolchain/master@
- name: "Download/build dependencies (conan install)"
run: |
conan install ${{ github.workspace }} librw/master@ -if build -o platform=${{ matrix.platform }} -o gl3_gfxlib=${{ matrix.gl3_gfxlib}} --build missing -pr:h ./host_profile -pr:b default
env:
CONAN_SYSREQUIRES_MODE: enabled
- name: "conan build (build librw)"
- name: "Build librw (conan build)"
run: |
conan build ${{ github.workspace }} -if build -bf build -pf package
- name: "conan package (package librw)"
- name: "Package librw (conan package)"
run: |
conan package ${{ github.workspace }} -if build -bf build -pf package
- name: "Create binary package (cpack)"
working-directory: ./build
run: |
cpack
- name: "Archive binary package (github artifacts)"
uses: actions/upload-artifact@v2
with:
name: "${{ matrix.os }}-${{ matrix.platform }}"
path: build/*.tar.xz
if-no-files-found: error

View File

@ -3,10 +3,6 @@ project(librw C CXX)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
if(PS2DEV AND EE)
include("${CMAKE_CURRENT_LIST_DIR}/cmake/ee.cmake")
endif()
if(WIN32)
set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
else()
@ -54,16 +50,63 @@ if(LIBRW_INSTALL)
include(CMakePackageConfigHelpers)
configure_package_config_file(cmake/librw-config.cmake.in librw-config.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
)
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/librw-config.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
)
install(
EXPORT librw-targets NAMESPACE librw::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
set(CPACK_PACKAGE_NAME "${CMAKE_PROJECT_NAME}")
)
string(REPLACE "." ";" cmake_c_compiler_version_list "${CMAKE_C_COMPILER_VERSION}")
list(GET cmake_c_compiler_version_list 0 cmake_c_compiler_version_major)
string(TOLOWER "${LIBRW_PLATFORM}" librw_platform)
set(compiler)
set(os)
if(NOT LIBRW_PLATFORM STREQUAL "PS2")
if(MSVC)
set(compiler "-msvc${MSVC_VERSION}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU")
set(compiler "-gcc${cmake_c_compiler_version_major}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(compiler "-clang${cmake_c_compiler_version_major}")
elseif(CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
set(compiler "-appleclang${cmake_c_compiler_version_major}")
else()
set(compiler "-UNK")
message(WARNING "Unknown compiler. Created cpack package will be wrong. (override using cpack -P)")
endif()
endif()
if(LIBRW_PLATFORM_NULL)
set(platform "-null")
elseif(LIBRW_PLATFORM_PS2)
set(platform "-ps2")
elseif(LIBRW_PLATFORM_GL3)
if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
set(platform "-gl3-glfw")
else()
set(platform "-gl3-sdl2")
endif()
elseif(LIBRW_PLATFORM_D3D9)
set(platform "-d3d9")
endif()
if(NOT LIBRW_PLATFORM_PS2)
if(WIN32)
set(os "-win")
elseif(APPLE)
set(os "-apple")
elseif(UNIX)
set(os "-linux")
else()
set(compiler "-UNK")
message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
endif()
endif()
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${os}${compiler}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A (partial) re-implementation of RenderWare Graphics")
set(CPACK_PACKAGE_VENDOR "aap")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
@ -71,5 +114,6 @@ if(LIBRW_INSTALL)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_GENERATOR "TXZ")
include(CPack)
endif()

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@ -1,16 +1,19 @@
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(SDL2 IMPORTED_TARGET "sdl2")
if(TARGET PkgConfig::SDL2 AND NOT TARGET sdl2::sdl2)
add_library(_sdl2 INTERFACE)
target_link_libraries(_sdl2 INTERFACE PkgConfig::SDL2)
add_library(SDL2::SDL2 ALIAS _sdl2)
if(TARGET PkgConfig::SDL2 AND NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
set_property(TARGET SDL2::SDL2 PROPERTY INTERFACE_LINK_LIBRARIES PkgConfig::SDL2)
endif()
endif()
find_library(SDL2main_LIBRARY SDL2main)
if(NOT SDL2_FOUND)
find_path(SDL2_INCLUDE_DIR sdl2.h)
find_library(SDL2_LIBRARY sdl2)
find_library(SDL2_LIBRARY SDL2 SDL2d)
find_library(SDL2main_LIBRARY SDL2main)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libuv
@ -25,3 +28,11 @@ if(NOT SDL2_FOUND)
)
endif()
endif()
if(SDL2main_LIBRARY AND NOT TARGET SDL2::SDL2main)
add_library(SDL2::SDL2main UNKNOWN IMPORTED)
set_target_properties(SDL2::SDL2main PROPERTIES
IMPORTED_LOCATION "${SDL2main_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
)
endif()

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@ -1,2 +0,0 @@
include_directories(SYSTEM "${PS2SDK}/common/include")
include_directories(SYSTEM "${PS2SDK}/ee/include")

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@ -10,10 +10,10 @@ if(LIBRW_PLATFORM_GL3)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
find_package(GLEW REQUIRED)
find_package(glfw3 REQUIRED)
elseif(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
find_package(SDL2 REQUIRED)
endif()
endif()

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@ -0,0 +1 @@
set(CMAKE_EXECUTABLE_SUFFIX ".elf")

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@ -0,0 +1,68 @@
cmake_minimum_required(VERSION 3.7)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
set(CMAKE_SYSTEM_NAME "PlayStation2")
set(CMAKE_SYSTEM_PROCESSOR "mipsel")
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_NO_SYSTEM_FROM_IMPORTED ON)
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
if(NOT DEFINED ENV{PS2DEV})
message(FATAL_ERROR "Need environment variable PS2DEV set")
endif()
if(NOT DEFINED ENV{PS2SDK})
message(FATAL_ERROR "Need environment variable PS2SDK set")
endif()
set(PS2DEV "$ENV{PS2DEV}")
set(PS2SDK "$ENV{PS2SDK}")
if(NOT IS_DIRECTORY "${PS2DEV}")
message(FATAL_ERROR "PS2DEV must contain a folder path (${PS2DEV})")
endif()
if(NOT IS_DIRECTORY "${PS2SDK}")
message(FATAL_ERROR "PS2SDK must contain a folder path (${PS2SDK})")
endif()
set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as")
set(CMAKE_AR "${PS2DEV}/ee/bin/ee-ar" CACHE FILEPATH "archiver")
set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee;${PS2SDK}/ee")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(PS2 1)
set(EE 1)
function(add_erl_executable OUTFILE TARGET)
get_property(output_dir TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY)
set(outfile "${output_dir}/${TARGET}.erl")
add_custom_command(OUTPUT "${outfile}"
COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}"
DEPENDS ${TARGET}
)
add_custom_target("${TARGET}_erl" ALL
DEPENDS "${outfile}"
)
set("${OUTFILE}" "${outfile}" PARENT_SCOPE)
endfunction()

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@ -0,0 +1,21 @@
from conans import ConanFile
import os
import shutil
class Ps2devCMakeToolchainConan(ConanFile):
name = "ps2dev-cmaketoolchain"
description = "CMake toolchain script for ps2dev"
topics = "ps2", "sdk", "library", "sony", "playstation", "ps2"
def export_sources(self):
self.copy("*.cmake*", dst="cmake")
self.copy("Platform", dst="cmake")
def package(self):
shutil.copytree(os.path.join(self.source_folder, "cmake"),
os.path.join(self.package_folder, "cmake"))
def package_info(self):
self.user_info.cmake_dir = os.path.join(self.package_folder, "cmake").replace("\\", "/")
self.user_info.cmake_toolchain_file = os.path.join(self.package_folder, "cmake", "cmaketoolchain.cmake").replace("\\", "/")

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@ -1,7 +1,9 @@
cmake_minimum_required(VERSION 3.7)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
set(CMAKE_SYSTEM_NAME "Generic")
set(CMAKE_SYSTEM_PROCESSOR "ee")
set(CMAKE_SYSTEM_NAME "PlayStation2")
set(CMAKE_SYSTEM_PROCESSOR "mipsel")
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
@ -19,13 +21,8 @@ endif()
set(PS2DEV "$ENV{PS2DEV}")
set(PS2SDK "$ENV{PS2SDK}")
#set(CMAKE_ASM_SOURCE_FILE_EXTENSIONS "asm;dsm")
set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".erl")
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
@ -35,25 +32,10 @@ set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
set(EE_LDFLAGS "" CACHE STRING "EE linker flags")
set(EE_ASFLAGS "-G0" CACHE STRING "EE assembler flags")
set(EE_CRT0 "${PS2SDK}/ee/startup/crt0.o" CACHE FILEPATH "EE crt0 file")
set_source_files_properties("${EE_CRT0}" PROPERTIES EXTERNAL_OBJECT ON)
set(EE_LINKSCRIPT "${PS2SDK}/ee/startup/linkfile" CACHE FILEPATH "EE link script")
#set(EE_CFLAGS " -nostdlib -fno-common -D_EE" CACHE STRING "EE C/CXX compiler flags")
set(EE_CFLAGS "-D_EE")
set(CMAKE_C_FLAGS_INIT "${EE_CFLAGS}")
set(CMAKE_CXX_FLAGS_INIT "${EE_CFLAGS}")
#set(CMAKE_ASM_FLAGS_INIT "${EE_CFLAGS}")
set(CMAKE_C_CREATE_STATIC_LIBRARY "<CMAKE_AR> cru <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_CREATE_STATIC_LIBRARY "${CMAKE_C_CREATE_STATIC_LIBRARY}")
set(CMAKE_ASM_CREATE_STATIC_LIBRARY "${CMAKE_C_CREATE_STATIC_LIBRARY}")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-mno-crt0 -T\"${PS2SDK}/ee/startup/linkfile\" \"${EE_CRT0}\" -L\"${PS2SDK}/ee/lib\"")
set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee;${PS2SDK}/ee")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
@ -62,3 +44,17 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(PS2 1)
set(EE 1)
function(add_erl_executable OUTFILE TARGET)
get_property(output_dir TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY)
set(outfile "${output_dir}/${TARGET}.erl")
add_custom_command(OUTPUT "${outfile}"
COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}"
DEPENDS ${TARGET}
)
add_custom_target("${TARGET}_erl" ALL
DEPENDS "${outfile}"
)
set("${OUTFILE}" "${outfile}" PARENT_SCOPE)
endfunction()

12
conan/playstation2 Normal file
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@ -0,0 +1,12 @@
[settings]
os=Playstation2
arch=mips
compiler=gcc
compiler.version=3.2
compiler.libcxx=libstdc++
build_type=Release
[options]
librw:platform=ps2
[build_requires]
ps2dev-ps2toolchain/unknown@madebr/testing
[env]

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@ -1,5 +1,5 @@
from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
from conans.errors import ConanException, ConanInvalidConfiguration
import os
import shutil
import textwrap
@ -18,21 +18,39 @@ class LibrwConan(ConanFile):
default_options = {
"platform": "gl3",
"gl3_gfxlib": "glfw",
"openal:with_external_libs": False,
"sdl2:vulkan": False,
"sdl2:opengl": True,
"sdl2:sdl2main": False,
"sdl2:sdl2main": True,
}
no_copy_source = True
@property
def _os_is_playstation2(self):
try:
return self.settings.os == "Playstation2"
except ConanException:
return False
def config_options(self):
if self._os_is_playstation2:
self.options.platform = "ps2"
if self.settings.os == "Windows":
self.options["sdl2"].directx = False
def configure(self):
if self.options.platform != "gl3":
del self.options.gl3_gfxlib
def validate(self):
if self.options.platform == "d3d9" and self.settings.os != "Windows":
raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
if self.options.platform == "ps2":
if not self._os_is_playstation2:
raise ConanInvalidConfiguration("platform=ps2 is only valid for os=Playstation2")
else:
if self._os_is_playstation2:
raise ConanInvalidConfiguration("os=Playstation2 only supports platform=ps2")
def requirements(self):
if self.options.platform == "gl3":
@ -41,6 +59,10 @@ class LibrwConan(ConanFile):
self.requires("glfw/3.3.2")
elif self.options.gl3_gfxlib == "sdl2":
self.requires("sdl2/2.0.12@bincrafters/stable")
elif self.options.platform == "ps2":
self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
if self._os_is_playstation2:
self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
def export_sources(self):
for d in ("cmake", "skeleton", "src", "tools"):
@ -62,16 +84,17 @@ class LibrwConan(ConanFile):
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
endif()
"""), append=True)
if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
endif()
"""), append=True)
tools.save("CMakeLists.txt",
textwrap.dedent(
"""
@ -85,11 +108,17 @@ class LibrwConan(ConanFile):
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
cmake = CMake(self)
env = {}
cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
cmake.definitions["LIBRW_INSTALL"] = True
cmake.definitions["LIBRW_TOOLS"] = True
if self.options.platform == "gl3":
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
cmake.configure(source_folder=self.build_folder)
if self._os_is_playstation2:
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
with tools.environment_append(env):
cmake.configure(source_folder=self.build_folder)
cmake.build()
def package(self):
@ -98,7 +127,7 @@ class LibrwConan(ConanFile):
def package_info(self):
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
self.cpp_info.libs = ["librw"]
self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
if self.options.platform == "null":
self.cpp_info.defines.append("RW_NULL")
elif self.options.platform == "gl3":

View File

@ -4,22 +4,22 @@ add_library(librw_skeleton
skeleton.cpp
skeleton.h
win.cpp
)
)
set_target_properties(librw_skeleton
PROPERTIES
PREFIX ""
)
)
target_link_libraries(librw_skeleton
PUBLIC
librw
)
)
target_include_directories(librw_skeleton
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
)
)
if(NOT LIBRW_PLATFORM_PS2 AND NOT LIBRW_PLATFORM_NULL)
add_subdirectory(imgui)
@ -29,13 +29,13 @@ if(LIBRW_INSTALL)
target_include_directories(librw_skeleton
INTERFACE
$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}/skeleton>
)
)
install(
FILES
skeleton.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton"
)
)
install(
TARGETS librw_skeleton
@ -43,5 +43,5 @@ if(LIBRW_INSTALL)
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
)
endif()

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@ -12,17 +12,17 @@ add_library(librw_skeleton_imgui
stb_rect_pack.h
stb_textedit.h
stb_truetype.h
)
)
set_target_properties(librw_skeleton_imgui
PROPERTIES
PREFIX ""
)
)
target_link_libraries(librw_skeleton_imgui
PUBLIC
librw_skeleton
)
)
if(LIBRW_INSTALL)
install(
@ -34,7 +34,7 @@ if(LIBRW_INSTALL)
ImGuizmo.h
stb_textedit.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/skeleton/imgui"
)
)
install(
TARGETS librw_skeleton_imgui
@ -42,5 +42,5 @@ if(LIBRW_INSTALL)
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
)
endif()

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@ -91,39 +91,46 @@ add_library(librw
ps2/rwps2.h
ps2/rwps2impl.h
ps2/rwps2plg.h
)
)
add_library(librw::librw ALIAS librw)
target_include_directories(librw
INTERFACE
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
)
)
target_compile_definitions(librw
PRIVATE
LODEPNG_NO_COMPILE_CPP
"$<IF:$<CONFIG:DEBUG>,DEBUG,NDEBUG>"
PUBLIC
"RW_${LIBRW_PLATFORM}"
)
)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_link_libraries(librw
PRIVATE
m
)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
target_compile_options(librw
PRIVATE
"-Wall"
)
)
if (NOT LIBRW_PLATFORM_PS2)
target_compile_options(librw
PRIVATE
"-Wextra"
"-Wdouble-promotion"
"-Wpedantic"
)
)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(librw
PUBLIC
/wd4996 /wd4244
)
)
endif()
set_target_properties(librw
@ -135,10 +142,7 @@ set_target_properties(librw
CXX_EXTENSIONS OFF
CXX_STANDARD_REQUIRED ON
PREFIX ""
)
if(LIBRW_PLATFORM_GL3)
)
if(LIBRW_PLATFORM_GL3)
set(OpenGL_GL_PREFERENCE GLVND)
@ -149,7 +153,7 @@ if(LIBRW_PLATFORM_GL3)
PUBLIC
OpenGL::GL
GLEW::GLEW
)
)
if (LIBRW_GL3_GFXLIB STREQUAL "GLFW")
find_package(glfw3 REQUIRED)
target_link_libraries(librw
@ -162,29 +166,34 @@ if(LIBRW_PLATFORM_GL3)
target_link_libraries(librw
PUBLIC
SDL2::SDL2
)
if(TARGET SDL2::SDL2main)
target_link_libraries(librw
PUBLIC
SDL2::SDL2main
)
endif()
endif()
endif()
elseif(LIBRW_PLATFORM_D3D9)
target_link_libraries(librw
PUBLIC
d3d9
xinput
)
)
endif()
if(LIBRW_INSTALL)
target_include_directories(librw
INTERFACE
$<INSTALL_INTERFACE:${LIBRW_INSTALL_INCLUDEDIR}>
)
)
install(
FILES
"${PROJECT_SOURCE_DIR}/args.h"
"${PROJECT_SOURCE_DIR}/rw.h"
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}"
)
)
install(
FILES
base.err
@ -200,7 +209,7 @@ if(LIBRW_INSTALL)
rwplugins.h
rwuserdata.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src"
)
)
install(
FILES
d3d/rwxbox.h
@ -208,20 +217,20 @@ if(LIBRW_INSTALL)
d3d/rwd3d8.h
d3d/rwd3d9.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/d3d"
)
)
install(
FILES
ps2/rwps2.h
ps2/rwps2plg.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/ps2"
)
)
install(
FILES
gl/rwwdgl.h
gl/rwgl3.h
gl/rwgl3plg.h
gl/rwgl3shader.h
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl"
DESTINATION "${LIBRW_INSTALL_INCLUDEDIR}/src/gl"
)
install(
@ -230,5 +239,5 @@ if(LIBRW_INSTALL)
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
)
)
endif()

View File

@ -1,14 +1,14 @@
add_executable(dumprwtree
dumprwtree.cpp
)
dumprwtree.cpp
)
target_link_libraries(dumprwtree
PUBLIC
librw
)
)
if(LIBRW_INSTALL)
install(TARGETS dumprwtree
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
)
endif()

View File

@ -1,15 +1,15 @@
add_executable(imguitest WIN32
main.cpp
)
)
target_link_libraries(imguitest
PUBLIC
librw
librw_skeleton_imgui
)
)
if(LIBRW_INSTALL)
install(TARGETS imguitest
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
)
endif()

View File

@ -0,0 +1,25 @@
add_executable(ps2test
gs.h
main.cpp
mem.h
ps2.h
vu/defaultpipe.dsm
vu/skinpipe.dsm
)
target_link_libraries(ps2test
PUBLIC
librw
kernel
)
add_erl_executable(PS2TEST_ERL ps2test)
if(LIBRW_INSTALL)
install(TARGETS ps2test
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
install(FILES "${PS2TEST_ERL}"
DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
endif()