moved iOS dff converter to rsltest

This commit is contained in:
aap 2016-01-10 18:18:03 +01:00
parent a42bfb90ac
commit 79c89ebbba
17 changed files with 602 additions and 782 deletions

View File

@ -65,7 +65,6 @@ Global
{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|Win32.ActiveCfg = Release|Win32
{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|Win32.Build.0 = Release|Win32
{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|x64.ActiveCfg = Release|x64
{B487F101-0C2B-4F99-A1E0-B0B0C0F3FE7E}.Release|x64.Build.0 = Release|x64
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug - null|x64.ActiveCfg = Debug - null|x64
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Debug|Win32.ActiveCfg = Debug|Win32
@ -74,8 +73,8 @@ Global
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.ActiveCfg = Release|Win32
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|Win32.Build.0 = Release|Win32
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|x64.ActiveCfg = Release|x64
{85F56A7D-6EA2-4B9B-806A-87AF6C577FDF}.Release|x64.Build.0 = Release|x64
{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|Win32.Build.0 = Debug - null|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug - null|x64.ActiveCfg = Debug - null|x64
{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|Win32.ActiveCfg = Debug|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Debug|x64.ActiveCfg = Debug|x64
@ -83,7 +82,6 @@ Global
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.ActiveCfg = Release|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|Win32.Build.0 = Release|Win32
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.ActiveCfg = Release|x64
{2592ED29-F258-4949-AB45-7B873BF697F7}.Release|x64.Build.0 = Release|x64
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug - null|x64.ActiveCfg = Debug - null|x64
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Debug|Win32.ActiveCfg = Debug|Win32
@ -93,7 +91,6 @@ Global
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.ActiveCfg = Release|Win32
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|Win32.Build.0 = Release|Win32
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|x64.ActiveCfg = Release|x64
{E5D477C8-4CAF-43BF-B7E3-6689503D469F}.Release|x64.Build.0 = Release|x64
{403C35A9-6D06-4261-B305-9ED000F00136}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{403C35A9-6D06-4261-B305-9ED000F00136}.Debug - null|x64.ActiveCfg = Debug - null|x64
{403C35A9-6D06-4261-B305-9ED000F00136}.Debug|Win32.ActiveCfg = Debug|Win32
@ -102,7 +99,6 @@ Global
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|Win32.ActiveCfg = Release|Win32
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|Win32.Build.0 = Release|Win32
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.ActiveCfg = Release|x64
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.Build.0 = Release|x64
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|Win32.ActiveCfg = Debug - null|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|Win32.Build.0 = Debug - null|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|x64.ActiveCfg = Debug - null|Win32

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@ -193,7 +193,6 @@
<ClCompile Include="src\geometry.cpp" />
<ClCompile Include="src\gtaplg.cpp" />
<ClCompile Include="src\image.cpp" />
<ClCompile Include="src\mdl.cpp" />
<ClCompile Include="src\ogl.cpp" />
<ClCompile Include="src\pipeline.cpp" />
<ClCompile Include="src\plugins.cpp" />

1
rw.h
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@ -8,4 +8,3 @@
#include "src/rwd3d8.h"
#include "src/rwd3d9.h"
#include "src/rwogl.h"
#include "src/mdl.h"

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@ -31,6 +31,7 @@ Frame::Frame(void)
this->matrix[5] = 1.0f;
this->matrix[10] = 1.0f;
this->matrix[15] = 1.0f;
this->matflag = 0;
this->dirty = true;
constructPlugins();
}

View File

@ -41,6 +41,10 @@ Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
}
this->morphTargets = new MorphTarget[1];
MorphTarget *m = this->morphTargets;
m->boundingSphere[0] = 0.0f;
m->boundingSphere[1] = 0.0f;
m->boundingSphere[2] = 0.0f;
m->boundingSphere[3] = 0.0f;
m->vertices = NULL;
m->normals = NULL;
if(!(this->geoflags & NATIVE) && this->numVertices){

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@ -12,7 +12,6 @@
#include "rwps2.h"
#include "rwd3d.h"
#include "rwxbox.h"
#include "mdl.h"
#include "gtaplg.h"
using namespace std;
@ -82,8 +81,6 @@ attachPlugins(void)
gta::register2dEffectPlugin();
gta::registerPipelinePlugin();
registerRslPlugin();
rw::Atomic::init();
}
@ -156,6 +153,12 @@ registerNodeNamePlugin(void)
getSizeNodeName);
}
char*
getNodeName(Frame *f)
{
return PLUGINOFFSET(char, f, nodeNameOffset);
}
//
// Geometry
//

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@ -25,6 +25,7 @@ void attachPlugins(void);
extern int32 nodeNameOffset;
void registerNodeNamePlugin(void);
char *getNodeName(Frame *f);
// Breakable model

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@ -130,18 +130,19 @@ Texture::read(const char *name, const char *mask)
tex = new Texture;
strncpy(tex->name, name, 32);
strncpy(tex->mask, mask, 32);
char *n = (char*)malloc(strlen(name) + 5);
strcpy(n, name);
strcat(n, ".tga");
Image *img = readTGA(n);
free(n);
if(img){
raster = Raster::createFromImage(img);
delete img;
}else
// char *n = (char*)malloc(strlen(name) + 5);
// strcpy(n, name);
// strcat(n, ".tga");
// Image *img = readTGA(n);
// free(n);
// if(img){
// //raster = Raster::createFromImage(img);
// raster = new Raster(0, 0, 0, 0x80);
// delete img;
// }else
raster = new Raster(0, 0, 0, 0x80);
tex->raster = raster;
if(currentTexDictionary && img)
if(currentTexDictionary /*&& img*/)
currentTexDictionary->add(tex);
return tex;
}

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@ -1,602 +0,0 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include "rwbase.h"
#include "rwplugin.h"
#include "rwpipeline.h"
#include "rwobjects.h"
#include "rwps2.h"
#include "rwogl.h"
#include "rwxbox.h"
#include "rwd3d8.h"
#include "rwd3d9.h"
#include "mdl.h"
using namespace std;
using namespace rw;
enum {
ID_RSL = 0xf00d0000
};
int32 rslPluginOffset;
struct RslMesh
{
float32 bound[4]; // ?
float32 uvScale[2];
uint32 unknown;
uint32 dmaOffset;
uint16 numTriangles;
int16 matID;
float32 pos[3]; // ?
};
struct RslGeometry
{
float32 bound[4];
uint32 size;
int32 flags;
int32 unknown[4];
float32 scale[3];
float32 pos[3];
uint32 numMeshes;
RslMesh *meshes;
uint32 dataSize;
uint8 *data;
};
float32
halfFloat(uint16 half)
{
uint32 f = (uint32)(half & 0x7fff) << 13;
uint32 sgn = (uint32)(half & 0x8000) << 16;
f += 0x38000000;
if((half & 0x7c00) == 0) f = 0;
f |= sgn;
return *(float32*)&f;
}
static uint32
unpackSize(uint32 unpack)
{
if((unpack&0x6F000000) == 0x6F000000)
return 2;
static uint32 size[] = { 32, 16, 8, 16 };
return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
}
int
analyzeDMA(uint8 *p)
{
uint32 *w = (uint32*)p;
uint32 *end;
end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
w += 4;
int flags = 0;
while(w < end){
if((w[0] & 0x60000000) == 0x60000000){
// printf("UNPACK %x %x\n", w[0], unpackSize(w[0]));
printf("UNPACK %x %x %x\n", w[0] & 0x7F004000, w[0], unpackSize(w[0]));
uint32 type = w[0] & 0x7F004000;
if(w[0] != 0x6c018000){
if(type == 0x79000000)
flags |= 0x1;
if(type == 0x76004000)
flags |= 0x10;
if(type == 0x6a000000)
flags |= 0x100;
if(type == 0x6f000000)
flags |= 0x1000;
if(type == 0x6c000000)
flags |= 0x10000;
}
int32 n = (w[0] >> 16) & 0xFF;
p = (uint8*)(w+1);
p += (n*unpackSize(w[0])+3)&~3;
w = (uint32*)p;
continue;
}
switch(w[0] & 0x7F000000){
case 0x20000000: // STMASK
printf("STMASK %x\n", w[1]);
w++;
break;
case 0x30000000:
printf("STROW %x %x %x %x\n", w[1], w[2], w[3], w[4]);
w+=4;
break;
case 0x31000000:
printf("STCOL %x %x %x %x\n", w[1], w[2], w[3], w[4]);
w+=4;
break;
case 0x14000000:
printf("MSCAL %x\n", w[0]&0xFFFF);
return flags;
break;
case 0:
break;
default:
printf("vif: %x\n", w[0]);
break;
}
w++;
}
return flags;
}
uint32*
skipUnpack(uint32 *p)
{
int32 n = (p[0] >> 16) & 0xFF;
return p + (n*unpackSize(p[0])+3 >> 2) + 1;
}
void
convertRslMesh(Geometry *g, RslGeometry *rg, Mesh *m, RslMesh *rm)
{
ps2::SkinVertex v;
uint32 mask = 0x1001; // tex coords, vertices
if(g->geoflags & Geometry::NORMALS)
mask |= 0x10;
if(g->geoflags & Geometry::PRELIT)
mask |= 0x100;
float32 *verts = &g->morphTargets[0].vertices[g->numVertices*3];
float32 *norms = &g->morphTargets[0].normals[g->numVertices*3];
uint8 *cols = &g->colors[g->numVertices*4];
float32 *texCoords = &g->texCoords[0][g->numVertices*2];
uint8 *indices = NULL;
float32 *weights = NULL;
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
if(skin){
indices = &skin->indices[g->numVertices*4];
weights = &skin->weights[g->numVertices*4];
mask |= 0x10000;
}
int16 *vuVerts = NULL;
int8 *vuNorms = NULL;
uint8 *vuTex = NULL;
uint16 *vuCols = NULL;
uint32 *vuSkin = NULL;
uint8 *p = rg->data + rm->dmaOffset;
uint32 *w = (uint32*)p;
uint32 *end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
w += 4;
int flags = 0;
int32 nvert;
bool first = 1;
while(w < end){
/* Get data pointers */
// GIFtag probably
assert(w[0] == 0x6C018000); // UNPACK
nvert = w[4] & 0x7FFF;
if(!first) nvert -=2;
w += 5;
// positions
assert(w[0] == 0x20000000); // STMASK
w += 2;
assert(w[0] == 0x30000000); // STROW
w += 5;
assert((w[0] & 0xFF004000) == 0x79000000);
vuVerts = (int16*)(w+1);
if(!first) vuVerts += 2*3;
w = skipUnpack(w);
// tex coords
assert(w[0] == 0x20000000); // STMASK
w += 2;
assert(w[0] == 0x30000000); // STROW
w += 5;
assert((w[0] & 0xFF004000) == 0x76004000);
vuTex = (uint8*)(w+1);
if(!first) vuTex += 2*2;
w = skipUnpack(w);
if(g->geoflags & Geometry::NORMALS){
assert((w[0] & 0xFF004000) == 0x6A000000);
vuNorms = (int8*)(w+1);
if(!first) vuNorms += 2*3;
w = skipUnpack(w);
}
if(g->geoflags & Geometry::PRELIT){
assert((w[0] & 0xFF004000) == 0x6F000000);
vuCols = (uint16*)(w+1);
if(!first) vuCols += 2;
w = skipUnpack(w);
}
if(skin){
assert((w[0] & 0xFF004000) == 0x6C000000);
vuSkin = w+1;
if(!first) vuSkin += 2*4;
w = skipUnpack(w);
}
assert(w[0] == 0x14000006); // MSCAL
w++;
while(w[0] == 0) w++;
/* Insert Data */
for(int32 i = 0; i < nvert; i++){
v.p[0] = vuVerts[0]/32768.0f*rg->scale[0] + rg->pos[0];
v.p[1] = vuVerts[1]/32768.0f*rg->scale[1] + rg->pos[1];
v.p[2] = vuVerts[2]/32768.0f*rg->scale[2] + rg->pos[2];
v.t[0] = vuTex[0]/128.0f*rm->uvScale[0];
v.t[1] = vuTex[1]/128.0f*rm->uvScale[1];
if(mask & 0x10){
v.n[0] = vuNorms[0]/127.0f;
v.n[1] = vuNorms[1]/127.0f;
v.n[2] = vuNorms[2]/127.0f;
}
if(mask & 0x100){
v.c[0] = (vuCols[0] & 0x1f) * 255 / 0x1F;
v.c[1] = (vuCols[0]>>5 & 0x1f) * 255 / 0x1F;
v.c[2] = (vuCols[0]>>10 & 0x1f) * 255 / 0x1F;
v.c[3] = vuCols[0]&0x8000 ? 0xFF : 0;
}
if(mask & 0x10000){
for(int j = 0; j < 4; j++){
((uint32*)v.w)[j] = vuSkin[j] & ~0x3FF;
v.i[j] = vuSkin[j] >> 2;
//if(v.i[j]) v.i[j]--;
if(v.w[j] == 0.0f) v.i[j] = 0;
}
}
int32 idx = ps2::findVertexSkin(g, NULL, mask, &v);
if(idx < 0)
idx = g->numVertices++;
/* Insert mesh joining indices when we get the index of the first vertex
* in the first VU chunk of a non-first RslMesh. */
if(i == 0 && first && rm != &rg->meshes[0] && (rm-1)->matID == rm->matID){
m->indices[m->numIndices] = m->indices[m->numIndices-1];
m->numIndices++;
m->indices[m->numIndices++] = idx;
if((rm-1)->numTriangles % 2)
m->indices[m->numIndices++] = idx;
}
m->indices[m->numIndices++] = idx;
ps2::insertVertexSkin(g, idx, mask, &v);
vuVerts += 3;
vuTex += 2;
vuNorms += 3;
vuCols++;
vuSkin += 4;
}
first = 0;
}
}
void
convertRslGeometry(Geometry *g)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
g->meshHeader = new MeshHeader;
g->meshHeader->flags = 1;
g->meshHeader->numMeshes = g->numMaterials;
g->meshHeader->mesh = new Mesh[g->meshHeader->numMeshes];
g->meshHeader->totalIndices = 0;
Mesh *meshes = g->meshHeader->mesh;
for(uint32 i = 0; i < g->meshHeader->numMeshes; i++)
meshes[i].numIndices = 0;
RslMesh *rm = rg->meshes;
int32 lastId = -1;
for(uint32 i = 0; i < rg->numMeshes; i++, rm++){
Mesh *m = &meshes[rm->matID];
g->numVertices += rm->numTriangles+2;
m->numIndices += rm->numTriangles+2;
// Extra indices since we're merging tristrip
// meshes with the same material.
// Be careful with face winding.
if(lastId == rm->matID)
m->numIndices += (rm-1)->numTriangles % 2 ? 3 : 2;
lastId = rm->matID;
}
for(uint32 i = 0; i < g->meshHeader->numMeshes; i++){
g->meshHeader->mesh[i].material = g->materialList[i];
g->meshHeader->totalIndices += meshes[i].numIndices;
}
g->geoflags = Geometry::TRISTRIP |
Geometry::POSITIONS | /* 0x01 ? */
Geometry::TEXTURED | /* 0x04 ? */
Geometry::LIGHT;
if(g->hasColoredMaterial())
g->geoflags |= Geometry::MODULATE;
if(rg->flags & 0x2)
g->geoflags |= Geometry::NORMALS;
if(rg->flags & 0x8)
g->geoflags |= Geometry::PRELIT;
g->numTexCoordSets = 1;
g->allocateData();
g->meshHeader->allocateIndices();
Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
if(rg->flags & 0x10)
assert(skin);
if(skin){
uint8 *data = skin->data;
float *invMats = skin->inverseMatrices;
skin->init(skin->numBones, skin->numBones, g->numVertices);
memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
delete[] data;
}
for(uint32 i = 0; i < g->meshHeader->numMeshes; i++)
meshes[i].numIndices = 0;
g->numVertices = 0;
rm = rg->meshes;
for(uint32 i = 0; i < rg->numMeshes; i++, rm++)
convertRslMesh(g, rg, &meshes[rm->matID], rm);
if(skin){
skin->findNumWeights(g->numVertices);
skin->findUsedBones(g->numVertices);
}
g->calculateBoundingSphere();
g->generateTriangles();
}
Geometry*
geometryStreamReadRsl(Stream *stream)
{
RslGeometry *rg = new RslGeometry;
stream->read(rg, 0x40);
rg->numMeshes = rg->size >> 20;
rg->size &= 0xFFFFF;
rg->meshes = new RslMesh[rg->numMeshes];
rg->dataSize = rg->size - 0x40;
stream->read(rg->meshes, rg->numMeshes*sizeof(RslMesh));
rg->dataSize -= rg->numMeshes*sizeof(RslMesh);
rg->data = new uint8[rg->dataSize];
stream->read(rg->data, rg->dataSize);
Geometry *g = new Geometry(0, 0, 0);
*PLUGINOFFSET(RslGeometry*, g, rslPluginOffset) = rg;
assert(findChunk(stream, ID_MATLIST, NULL, NULL));
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
g->numMaterials = stream->readI32();
g->materialList = new Material*[g->numMaterials];
stream->seek(g->numMaterials*4); // unused (-1)
for(int32 i = 0; i < g->numMaterials; i++){
assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
g->materialList[i] = Material::streamRead(stream);
// unimplemented by Rsl
g->materialList[i]->surfaceProps.ambient = 1.0f;
g->materialList[i]->surfaceProps.specular = 1.0f;
g->materialList[i]->surfaceProps.diffuse = 1.0f;
}
g->streamReadPlugins(stream);
return g;
}
bool
geometryStreamWriteRsl(Stream *stream, Geometry *g)
{
uint32 buf[3] = { ID_GEOMETRY, geometryStreamGetSizeRsl(g), 0xf00d };
stream->write(&buf, 12);
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
rg->size |= rg->numMeshes << 20;
stream->write(rg, 0x40);
rg->numMeshes = rg->size >> 20;
rg->size &= 0xFFFFF;
stream->write(rg->meshes, rg->numMeshes*sizeof(RslMesh));
stream->write(rg->data, rg->dataSize);
uint32 size = 12 + 4;
for(int32 i = 0; i < g->numMaterials; i++)
size += 4 + 12 + g->materialList[i]->streamGetSize();
writeChunkHeader(stream, ID_MATLIST, size);
writeChunkHeader(stream, ID_STRUCT, 4 + g->numMaterials*4);
stream->writeI32(g->numMaterials);
for(int32 i = 0; i < g->numMaterials; i++)
stream->writeI32(-1);
for(int32 i = 0; i < g->numMaterials; i++)
g->materialList[i]->streamWrite(stream);
g->streamWritePlugins(stream);
return true;
}
uint32
geometryStreamGetSizeRsl(Geometry *g)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
assert(rg != NULL);
uint32 size = rg->size;
size += 12 + 12 + 4;
for(int32 i = 0; i < g->numMaterials; i++)
size += 4 + 12 + g->materialList[i]->streamGetSize();
size += 12 + g->streamGetPluginSize();
return size;
}
static uint32 atomicRights[2];
Atomic*
atomicStreamReadRsl(Stream *stream, Frame **frameList)
{
int32 buf[4];
uint32 version;
assert(findChunk(stream, ID_STRUCT, NULL, &version));
stream->read(buf, 16);
Atomic *atomic = new Atomic;
atomic->frame = frameList[buf[0]];
assert(findChunk(stream, ID_GEOMETRY, NULL, &version));
assert(version == 0x00f00d00);
atomic->geometry = geometryStreamReadRsl(stream);
atomicRights[0] = 0;
atomic->streamReadPlugins(stream);
if(atomicRights[0])
atomic->assertRights(atomicRights[0], atomicRights[1]);
return atomic;
}
bool
atomicStreamWriteRsl(Stream *stream, Atomic *a, Frame **frameList, int32 numFrames)
{
int32 buf[4] = { 0, 0, 5, 0 };
Clump *c = a->clump;
if(c == NULL)
return false;
writeChunkHeader(stream, ID_ATOMIC, atomicStreamGetSizeRsl(a));
buf[0] = findPointer((void*)a->frame, (void**)frameList, numFrames);
writeChunkHeader(stream, ID_STRUCT, 16);
stream->write(buf, sizeof(buf));
geometryStreamWriteRsl(stream, a->geometry);
a->streamWritePlugins(stream);
return true;
}
uint32
atomicStreamGetSizeRsl(Atomic *a)
{
uint32 size = 12 + 12 + 12 + a->streamGetPluginSize();
size += 16 + geometryStreamGetSizeRsl(a->geometry);
return size;
}
Clump*
clumpStreamReadRsl(Stream *stream)
{
uint32 length, version;
int32 buf[3];
Clump *clump;
assert(findChunk(stream, ID_STRUCT, &length, &version));
clump = new Clump;
stream->read(buf, length);
clump->numAtomics = buf[0];
clump->numLights = 0;
clump->numCameras = 0;
// Frame list
Frame **frameList;
int32 numFrames;
clump->frameListStreamRead(stream, &frameList, &numFrames);
clump->parent = (void*)frameList[0];
Geometry **geometryList = 0;
// Atomics
if(clump->numAtomics)
clump->atomicList = new Atomic*[clump->numAtomics];
for(int32 i = 0; i < clump->numAtomics; i++){
assert(findChunk(stream, ID_ATOMIC, NULL, NULL));
clump->atomicList[i] = atomicStreamReadRsl(stream, frameList);
clump->atomicList[i]->clump = clump;
}
delete[] frameList;
clump->streamReadPlugins(stream);
return clump;
}
bool
clumpStreamWriteRsl(Stream *stream, Clump *c)
{
int size = clumpStreamGetSizeRsl(c);
writeChunkHeader(stream, ID_CLUMP, size);
int buf[3] = { c->numAtomics, 0, 0 };
writeChunkHeader(stream, ID_STRUCT, 4);
stream->write(buf, 4);
int32 numFrames = ((Frame*)c->parent)->count();
Frame **flist = new Frame*[numFrames];
makeFrameList((Frame*)c->parent, flist);
c->frameListStreamWrite(stream, flist, numFrames);
for(int32 i = 0; i < c->numAtomics; i++)
atomicStreamWriteRsl(stream, c->atomicList[i], flist, numFrames);
delete[] flist;
c->streamWritePlugins(stream);
return true;
}
static Frame*
sizeCB(Frame *f, void *size)
{
*(int32*)size += f->streamGetPluginSize();
f->forAllChildren(sizeCB, size);
return f;
}
uint32
clumpStreamGetSizeRsl(Clump *c)
{
uint32 size = 0;
size += 12; // Struct
size += 4; // numAtomics
// frame list
// TODO: make this into a function
int32 numFrames = ((Frame*)c->parent)->count();
size += 12 + 12 + 4 + numFrames*(56+12);
sizeCB((Frame*)c->parent, (void*)&size);
// atomics
for(int32 i = 0; i < c->numAtomics; i++)
size += 12 + atomicStreamGetSizeRsl(c->atomicList[i]);
size += 12 + c->streamGetPluginSize();
return size;
}
static void*
createRslGeo(void *object, int32 offset, int32)
{
*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
return object;
}
static void*
destroyRslGeo(void *object, int32 offset, int32)
{
RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, object, offset);
delete rg->data;
delete rg->meshes;
delete rg;
*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
return object;
}
static void*
copyRslGeo(void *dst, void *src, int32 offset, int32)
{
// TODO
return dst;
}
void
registerRslPlugin(void)
{
rslPluginOffset = Geometry::registerPlugin(sizeof(RslGeometry*), ID_RSL,
createRslGeo,
destroyRslGeo,
copyRslGeo);
}

View File

@ -1,13 +0,0 @@
rw::Clump *clumpStreamReadRsl(rw::Stream *stream);
bool clumpStreamWriteRsl(rw::Stream *stream, rw::Clump *c);
rw::uint32 clumpStreamGetSizeRsl(rw::Clump *c);
rw::Atomic *atomicStreamReadRsl(rw::Stream *stream, rw::Frame **frameList);
rw::uint32 atomicStreamGetSizeRsl(rw::Atomic *a);
rw::Geometry *geometryStreamReadRsl(rw::Stream *stream);
rw::uint32 geometryStreamGetSizeRsl(rw::Geometry *g);
void convertRslGeometry(rw::Geometry *g);
void registerRslPlugin(void);

View File

@ -499,7 +499,7 @@ readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
skin->init(header[0], header[1], geometry->numVertices);
skin->numWeights = header[2];
if(!oldFormat && !skinGlobals.forceSkipUsedBones)
if(!oldFormat)
stream->read(skin->usedBones, skin->numUsedBones);
if(skin->indices)
stream->read(skin->indices, geometry->numVertices*4);
@ -826,6 +826,22 @@ MatFX::getEffectIndex(uint32 type)
return -1;
}
void
MatFX::setEnvTexture(Texture *t)
{
int32 i = this->getEffectIndex(ENVMAP);
if(i >= 0)
this->fx[i].env.tex = t;
}
void
MatFX::setEnvCoefficient(float32 coef)
{
int32 i = this->getEffectIndex(ENVMAP);
if(i >= 0)
this->fx[i].env.coefficient = coef;
}
static void*
createMaterialMatFX(void *object, int32 offset, int32)
{
@ -889,13 +905,7 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
*PLUGINOFFSET(MatFX*, object, offset) = matfx;
matfx->setEffects(stream->readU32());
if(matfx->type == MatFX::BUMPMAP && matFXGlobals.hack){
stream->seek(12);
return;
}
int32 n = matFXGlobals.hack ? 1 : 2;
for(int i = 0; i < n; i++){
for(int i = 0; i < 2; i++){
uint32 type = stream->readU32();
switch(type){
case MatFX::BUMPMAP:
@ -920,10 +930,7 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
case MatFX::ENVMAP:
coefficient = stream->readF32();
if(matFXGlobals.hack)
fbAlpha = 0;
else
fbAlpha = stream->readI32();
fbAlpha = stream->readI32();
tex = NULL;
if(stream->readI32()){
assert(findChunk(stream, ID_TEXTURE,

View File

@ -8,6 +8,7 @@ struct Object
void *parent;
};
// TODO: missing: list of attached objects
struct Frame : PluginBase<Frame>, Object
{
typedef Frame *(*Callback)(Frame *f, void *data);
@ -270,6 +271,8 @@ struct MatFX
void setEffects(uint32 flags);
int32 getEffectIndex(uint32 type);
void setEnvTexture(Texture *t);
void setEnvCoefficient(float32 coef);
};
struct MatFXGlobals
@ -277,7 +280,6 @@ struct MatFXGlobals
int32 atomicOffset;
int32 materialOffset;
ObjPipeline *pipelines[NUM_PLATFORMS];
bool32 hack;
};
extern MatFXGlobals matFXGlobals;
void registerMatFXPlugin(void);
@ -387,7 +389,6 @@ struct SkinGlobals
{
int32 offset;
ObjPipeline *pipelines[NUM_PLATFORMS];
bool32 forceSkipUsedBones;
};
extern SkinGlobals skinGlobals;
void registerSkinPlugin(void);

View File

@ -74,8 +74,8 @@ setMaterial(Material *mat)
{
D3DMATERIAL9 mat9;
D3DCOLORVALUE black = { 0, 0, 0, 0 };
float ambmult = mat->surfaceProps[0]/255.0f;
float diffmult = mat->surfaceProps[2]/255.0f;
float ambmult = mat->surfaceProps.ambient/255.0f;
float diffmult = mat->surfaceProps.diffuse/255.0f;
mat9.Ambient.r = mat->color[0]*ambmult;
mat9.Ambient.g = mat->color[1]*ambmult;
mat9.Ambient.b = mat->color[2]*ambmult;

View File

@ -25,37 +25,6 @@ struct {
char *argv0;
Frame*
findHierCB(Frame *f, void *p)
{
HAnimData *hanim = PLUGINOFFSET(HAnimData, f, hAnimOffset);
if(hanim->hierarchy){
*(HAnimHierarchy**)p = hanim->hierarchy;
return NULL;
}
f->forAllChildren(findHierCB, p);
return f;
}
HAnimHierarchy*
getHierarchy(Clump *c)
{
HAnimHierarchy *hier = NULL;
findHierCB((Frame*)c->parent, &hier);
return hier;
}
void
fixLcsHier(HAnimHierarchy *hier)
{
hier->maxInterpKeyFrameSize = findAnimInterpolatorInfo(1)->keyFrameSize;
for(int32 i = 0; i < hier->numNodes; i++){
int32 id = hier->nodeInfo[i].id;
if(id == 255) hier->nodeInfo[i].id = -1;
else if(id > 0x80) hier->nodeInfo[i].id |= 0x1300;
}
}
void
usage(void)
{
@ -64,7 +33,6 @@ usage(void)
fprintf(stderr, "\t-i instance\n");
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
fprintf(stderr, "\t-s expect iOS LCS dff as input\n");
exit(1);
}
@ -84,7 +52,6 @@ main(int argc, char *argv[])
int uninstance = 0;
int instance = 0;
int lcs = 0;
int outplatform = rw::PLATFORM_D3D8;
char *s;
@ -110,9 +77,6 @@ main(int argc, char *argv[])
outplatform = PLATFORM_D3D8;
found:
break;
case 's':
lcs++;
break;
default:
usage();
}ARGEND;
@ -122,9 +86,6 @@ main(int argc, char *argv[])
return 1;
}
matFXGlobals.hack = lcs;
skinGlobals.forceSkipUsedBones = lcs;
if(argc < 1)
usage();
@ -145,10 +106,7 @@ main(int argc, char *argv[])
}
assert(header.type == ID_CLUMP);
debugFile = argv[0];
if(lcs)
c = clumpStreamReadRsl(&in);
else
c = Clump::streamRead(&in);
c = Clump::streamRead(&in);
assert(c != NULL);
in.close();
@ -173,18 +131,6 @@ main(int argc, char *argv[])
switchPipes(c, rw::platform);
}
if(lcs){
HAnimHierarchy *hier = getHierarchy(c);
if(hier)
fixLcsHier(hier);
for(int32 i = 0; i < c->numAtomics; i++){
Skin *skin = *PLUGINOFFSET(Skin*, c->atomicList[i]->geometry, skinGlobals.offset);
convertRslGeometry(c->atomicList[i]->geometry);
if(skin)
c->atomicList[i]->pipeline = skinGlobals.pipelines[rw::platform];
}
}
if(uninstance)
for(int32 i = 0; i < c->numAtomics; i++){
Atomic *a = c->atomicList[i];

View File

@ -80,6 +80,15 @@ RslFrameAddChild(RslFrame *parent, RslFrame *child)
return parent;
}
int32
RslFrameCount(RslFrame *f)
{
int32 n = 1;
for(RslFrame *c = f->child; c; c = c->next)
n += RslFrameCount(c);
return n;
}
RslFrame*
RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
{
@ -99,7 +108,7 @@ struct StreamFrame
};
void
rwFrameListStreamRead(Stream *stream, rslFrameList *framelist)
rslFrameListStreamRead(Stream *stream, rslFrameList *framelist)
{
uint32 length;
StreamFrame strfrm;
@ -140,6 +149,25 @@ rwFrameListStreamRead(Stream *stream, rslFrameList *framelist)
}
}
static RslFrame**
rslFrameListFill(RslFrame *f, RslFrame **flist)
{
*flist++ = f;
if(f->next)
flist = rslFrameListFill(f->next, flist);
if(f->child)
flist = rslFrameListFill(f->child, flist);
return flist;
}
void
rslFrameListInitialize(rslFrameList *frameList, RslFrame *root)
{
frameList->numFrames = RslFrameCount(root);
frameList->frames = new RslFrame*[frameList->numFrames];
rslFrameListFill(root, frameList->frames);
}
RslHAnimHierarchy*
RslHAnimHierarchyCreate(int32 numNodes, uint32 *nodeFlags, int32 *nodeIDs, int32 flags, int32 maxKeySize)
{
@ -320,7 +348,7 @@ RslClumpStreamRead(Stream *stream)
clump = RslClumpCreate();
assert(findChunk(stream, ID_FRAMELIST, NULL, NULL));
rwFrameListStreamRead(stream, &framelist);
rslFrameListStreamRead(stream, &framelist);
clump->object.parent = framelist.frames[0];
for(int32 i = 0; i < numAtomics; i++){
@ -336,6 +364,7 @@ RslClumpStreamRead(Stream *stream)
stream->seek(header.length);
length -= 12 + header.length;
}
delete[] framelist.frames;
return clump;
}
@ -365,6 +394,18 @@ RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
return clump;
}
int32
RslClumpGetNumAtomics(RslClump *clump)
{
int32 n = 0;
RslLLLink *link;
for(link = rslLLLinkGetNext(&clump->atomicList.link);
link != &clump->atomicList.link;
link = link->next)
n++;
return n;
}
RslGeometry*
RslGeometryCreatePS2(uint32 sz)
{
@ -387,11 +428,11 @@ RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack
struct RslMaterialChunkInfo
{
int32 flags;
RslRGBA color; // used
int32 unused;
bool32 textured; // used
SurfaceProperties surfaceProps;
int32 flags;
RslRGBA color; // used
int32 unused;
bool32 textured; // used
SurfaceProperties surfaceProps;
};
RslMaterial*
@ -479,11 +520,11 @@ void
rpMaterialListAppendMaterial(RslMaterialList *matlist, RslMaterial *mat)
{
if(matlist->space <= matlist->numMaterials){
matlist->space += 16;
RslMaterial **mats = matlist->materials;
matlist->materials = new RslMaterial*[matlist->space];
if(matlist->space-16)
memcpy(matlist->materials, mats, (matlist->space+16)*sizeof(RslMaterial*));
matlist->materials = new RslMaterial*[matlist->space+16];
if(matlist->space)
memcpy(matlist->materials, mats, matlist->space*sizeof(RslMaterial*));
matlist->space += 16;
delete[] mats;
}
matlist->materials[matlist->numMaterials++] = mat;

View File

@ -113,7 +113,8 @@ struct RslObject {
((RslObject*)(o))->parent = NULL; \
}
#define rslObjectGetParent(object) (((const RslObject *)(object))->parent)
#define rslObjectGetParent(object) (((RslObject*)(object))->parent)
#define rslObjectSetParent(c,p) (((RslObject*)(c))->parent) = (void*)(p)
struct RslObjectHasFrame {
RslObject object;
@ -197,6 +198,7 @@ struct RslFrame {
RslFrame *RslFrameCreate(void);
RslFrame *RslFrameAddChild(RslFrame *parent, RslFrame *child);
int32 RslFrameCount(RslFrame *f);
RslFrame *RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data);
struct rslFrameList
@ -205,16 +207,25 @@ struct rslFrameList
int32 numFrames;
};
void rslFrameListStreamRead(Stream *stream, rslFrameList *framelist);
void rslFrameListInitialize(rslFrameList *frameList, RslFrame *root);
struct RslClump {
RslObject object;
RslLinkList atomicList;
};
#define RslClumpGetFrame(_clump) \
((RslFrame *) rslObjectGetParent(_clump))
((RslFrame*)rslObjectGetParent(_clump))
#define RslClumpSetFrame(_clump, _frame) \
(rslObjectSetParent(_clump, _frame), \
(_clump))
RslClump *RslClumpCreate(void);
RslClump *RslClumpStreamRead(Stream *stream);
RslClump *RslClumpAddAtomic(RslClump *clump, RslAtomic *a);
int32 RslClumpGetNumAtomics(RslClump *clump);
RslClump *RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData);
struct RslAtomic {
@ -234,7 +245,7 @@ struct RslAtomic {
};
#define RslAtomicGetFrame(_atomic) \
((RslFrame *) rslObjectGetParent(_atomic))
((RslFrame*)rslObjectGetParent(_atomic))
RslAtomic *RslAtomicCreate(void);
RslAtomic *RslAtomicSetFrame(RslAtomic *atomic, RslFrame *frame);

View File

@ -40,7 +40,8 @@ RslFrame *dumpFrameCB(RslFrame *frame, void *data)
RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
{
printf(" mat: %s %x\n", material->texname, material->refCount);
printf(" mat: %d %d %d %d %s %x\n", material->color.red, material->color.green, material->color.blue, material->color.alpha,
material->texname, material->refCount);
if(material->matfx){
RslMatFX *fx = material->matfx;
printf(" matfx: ", fx->effectType);
@ -59,6 +60,411 @@ RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*)
return atomic;
}
int32
mapID(int32 id)
{
if(id == 255) return -1;
if(id > 0x80) id |= 0x1300;
return id;
}
Frame*
convertFrame(RslFrame *f)
{
Frame *rwf = new Frame;
rwf->matrix[0] = f->modelling.right.x;
rwf->matrix[1] = f->modelling.right.y;
rwf->matrix[2] = f->modelling.right.z;
rwf->matrix[4] = f->modelling.up.x;
rwf->matrix[5] = f->modelling.up.y;
rwf->matrix[6] = f->modelling.up.z;
rwf->matrix[8] = f->modelling.at.x;
rwf->matrix[9] = f->modelling.at.y;
rwf->matrix[10] = f->modelling.at.z;
rwf->matrix[12] = f->modelling.pos.x;
rwf->matrix[13] = f->modelling.pos.y;
rwf->matrix[14] = f->modelling.pos.z;
if(f->name)
strncpy(gta::getNodeName(rwf), f->name, 24);
HAnimData *hanim = PLUGINOFFSET(HAnimData, rwf, hAnimOffset);
hanim->id = f->nodeId;
if(f->hier){
HAnimHierarchy *hier;
hanim->hierarchy = hier = new HAnimHierarchy;
hier->numNodes = f->hier->numNodes;
hier->flags = f->hier->flags;
hier->maxInterpKeyFrameSize = f->hier->maxKeyFrameSize;
hier->parentFrame = rwf;
hier->parentHierarchy = hier;
hier->nodeInfo = new HAnimNodeInfo[hier->numNodes];
for(int32 i = 0; i < hier->numNodes; i++){
hier->nodeInfo[i].id = mapID((uint8)f->hier->pNodeInfo[i].id);
hier->nodeInfo[i].index = f->hier->pNodeInfo[i].index;
hier->nodeInfo[i].flags = f->hier->pNodeInfo[i].flags;
hier->nodeInfo[i].frame = NULL;
}
}
return rwf;
}
Texture*
convertTexture(RslTexture *t)
{
Texture *tex = Texture::read(t->name, t->mask);
//tex->refCount++; // ??
if(tex->refCount == 1)
tex->filterAddressing = (Texture::WRAP << 12) | (Texture::WRAP << 8) | Texture::LINEAR;
return tex;
}
Material*
convertMaterial(RslMaterial *m)
{
Material *rwm;
rwm = new Material;
rwm->color[0] = m->color.red;
rwm->color[1] = m->color.green;
rwm->color[2] = m->color.blue;
rwm->color[3] = m->color.alpha;
if(m->texture)
rwm->texture = convertTexture(m->texture);
if(m->matfx){
MatFX *matfx = new MatFX;
matfx->setEffects(m->matfx->effectType);
matfx->setEnvCoefficient(m->matfx->env.intensity);
if(m->matfx->env.texture)
matfx->setEnvTexture(convertTexture(m->matfx->env.texture));
*PLUGINOFFSET(MatFX*, rwm, matFXGlobals.materialOffset) = matfx;
}
return rwm;
}
static uint32
unpackSize(uint32 unpack)
{
if((unpack&0x6F000000) == 0x6F000000)
return 2;
static uint32 size[] = { 32, 16, 8, 16 };
return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
}
static uint32*
skipUnpack(uint32 *p)
{
int32 n = (p[0] >> 16) & 0xFF;
return p + (n*unpackSize(p[0])+3 >> 2) + 1;
}
void
convertMesh(Geometry *rwg, RslGeometry *g, int32 ii)
{
RslPS2ResEntryHeader *resHeader = (RslPS2ResEntryHeader*)(g+1);
RslPS2InstanceData *inst = (RslPS2InstanceData*)(resHeader+1);
int32 numInst = resHeader->size >> 20;
uint8 *p = (uint8*)(inst+numInst);
inst += ii;
p += inst->dmaPacket;
Mesh *m = &rwg->meshHeader->mesh[inst->matID];
ps2::SkinVertex v;
uint32 mask = 0x1001; // tex coords, vertices
if(rwg->geoflags & Geometry::NORMALS)
mask |= 0x10;
if(rwg->geoflags & Geometry::PRELIT)
mask |= 0x100;
float32 *verts = &rwg->morphTargets[0].vertices[rwg->numVertices*3];
float32 *norms = &rwg->morphTargets[0].normals[rwg->numVertices*3];
uint8 *cols = &rwg->colors[rwg->numVertices*4];
float32 *texCoords = &rwg->texCoords[0][rwg->numVertices*2];
uint8 *indices = NULL;
float32 *weights = NULL;
Skin *skin = *PLUGINOFFSET(Skin*, rwg, skinGlobals.offset);
if(skin){
indices = &skin->indices[rwg->numVertices*4];
weights = &skin->weights[rwg->numVertices*4];
mask |= 0x10000;
}
int16 *vuVerts = NULL;
int8 *vuNorms = NULL;
uint8 *vuTex = NULL;
uint16 *vuCols = NULL;
uint32 *vuSkin = NULL;
uint32 *w = (uint32*)p;
uint32 *end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
w += 4;
int flags = 0;
int32 nvert;
bool first = 1;
while(w < end){
/* Get data pointers */
// GIFtag probably
assert(w[0] == 0x6C018000); // UNPACK
nvert = w[4] & 0x7FFF;
if(!first) nvert -=2;
w += 5;
// positions
assert(w[0] == 0x20000000); // STMASK
w += 2;
assert(w[0] == 0x30000000); // STROW
w += 5;
assert((w[0] & 0xFF004000) == 0x79000000);
vuVerts = (int16*)(w+1);
if(!first) vuVerts += 2*3;
w = skipUnpack(w);
// tex coords
assert(w[0] == 0x20000000); // STMASK
w += 2;
assert(w[0] == 0x30000000); // STROW
w += 5;
assert((w[0] & 0xFF004000) == 0x76004000);
vuTex = (uint8*)(w+1);
if(!first) vuTex += 2*2;
w = skipUnpack(w);
if(rwg->geoflags & Geometry::NORMALS){
assert((w[0] & 0xFF004000) == 0x6A000000);
vuNorms = (int8*)(w+1);
if(!first) vuNorms += 2*3;
w = skipUnpack(w);
}
if(rwg->geoflags & Geometry::PRELIT){
assert((w[0] & 0xFF004000) == 0x6F000000);
vuCols = (uint16*)(w+1);
if(!first) vuCols += 2;
w = skipUnpack(w);
}
if(skin){
assert((w[0] & 0xFF004000) == 0x6C000000);
vuSkin = w+1;
if(!first) vuSkin += 2*4;
w = skipUnpack(w);
}
assert(w[0] == 0x14000006); // MSCAL
w++;
while(w[0] == 0) w++;
/* Insert Data */
for(int32 i = 0; i < nvert; i++){
v.p[0] = vuVerts[0]/32768.0f*resHeader->scale[0] + resHeader->pos[0];
v.p[1] = vuVerts[1]/32768.0f*resHeader->scale[1] + resHeader->pos[1];
v.p[2] = vuVerts[2]/32768.0f*resHeader->scale[2] + resHeader->pos[2];
v.t[0] = vuTex[0]/128.0f*inst->uvScale[0];
v.t[1] = vuTex[1]/128.0f*inst->uvScale[1];
if(mask & 0x10){
v.n[0] = vuNorms[0]/127.0f;
v.n[1] = vuNorms[1]/127.0f;
v.n[2] = vuNorms[2]/127.0f;
}
if(mask & 0x100){
v.c[0] = (vuCols[0] & 0x1f) * 255 / 0x1F;
v.c[1] = (vuCols[0]>>5 & 0x1f) * 255 / 0x1F;
v.c[2] = (vuCols[0]>>10 & 0x1f) * 255 / 0x1F;
v.c[3] = vuCols[0]&0x8000 ? 0xFF : 0;
}
if(mask & 0x10000){
for(int j = 0; j < 4; j++){
((uint32*)v.w)[j] = vuSkin[j] & ~0x3FF;
v.i[j] = vuSkin[j] >> 2;
//if(v.i[j]) v.i[j]--;
if(v.w[j] == 0.0f) v.i[j] = 0;
}
}
int32 idx = ps2::findVertexSkin(rwg, NULL, mask, &v);
if(idx < 0)
idx = rwg->numVertices++;
/* Insert mesh joining indices when we get the index of the first vertex
* in the first VU chunk of a non-first RslMesh. */
if(i == 0 && first && ii != 0 && inst[-1].matID == inst->matID){
m->indices[m->numIndices] = m->indices[m->numIndices-1];
m->numIndices++;
m->indices[m->numIndices++] = idx;
if(inst[-1].numTriangles % 2)
m->indices[m->numIndices++] = idx;
}
m->indices[m->numIndices++] = idx;
ps2::insertVertexSkin(rwg, idx, mask, &v);
vuVerts += 3;
vuTex += 2;
vuNorms += 3;
vuCols++;
vuSkin += 4;
}
first = 0;
}
}
Atomic*
convertAtomic(RslAtomic *atomic)
{
Atomic *rwa = new Atomic;
RslGeometry *g = atomic->geometry;
Geometry *rwg = new Geometry(0, 0, 0);
rwa->geometry = rwg;
rwg->numMaterials = g->matList.numMaterials;
rwg->materialList = new Material*[rwg->numMaterials];
for(int32 i = 0; i < rwg->numMaterials; i++)
rwg->materialList[i] = convertMaterial(g->matList.materials[i]);
rwg->meshHeader = new MeshHeader;
rwg->meshHeader->flags = 1;
rwg->meshHeader->numMeshes = rwg->numMaterials;
rwg->meshHeader->mesh = new Mesh[rwg->meshHeader->numMeshes];
rwg->meshHeader->totalIndices = 0;
Mesh *meshes = rwg->meshHeader->mesh;
for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
meshes[i].numIndices = 0;
RslPS2ResEntryHeader *resHeader = (RslPS2ResEntryHeader*)(g+1);
RslPS2InstanceData *inst = (RslPS2InstanceData*)(resHeader+1);
int32 numInst = resHeader->size >> 20;
int32 lastId = -1;
for(int32 i = 0; i < numInst; i++){
Mesh *m = &meshes[inst[i].matID];
rwg->numVertices += inst[i].numTriangles+2;
m->numIndices += inst[i].numTriangles+2;
// Extra indices since we're merging tristrip
// meshes with the same material.
// Be careful with face winding.
if(lastId == inst[i].matID)
m->numIndices += inst[i-1].numTriangles % 2 ? 3 : 2;
lastId = inst[i].matID;
}
for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++){
rwg->meshHeader->mesh[i].material = rwg->materialList[i];
rwg->meshHeader->totalIndices += meshes[i].numIndices;
}
rwg->geoflags = Geometry::TRISTRIP |
Geometry::POSITIONS | /* 0x01 ? */
Geometry::TEXTURED | /* 0x04 ? */
Geometry::LIGHT;
if(rwg->hasColoredMaterial())
rwg->geoflags |= Geometry::MODULATE;
if(resHeader->flags & 0x2)
rwg->geoflags |= Geometry::NORMALS;
if(resHeader->flags & 0x8)
rwg->geoflags |= Geometry::PRELIT;
rwg->numTexCoordSets = 1;
rwg->allocateData();
rwg->meshHeader->allocateIndices();
Skin *skin = NULL;
if(resHeader->flags & 0x10)
assert(g->skin);
if(g->skin){
skin = new Skin;
*PLUGINOFFSET(Skin*, rwg, skinGlobals.offset) = skin;
skin->init(g->skin->numBones, g->skin->numBones, rwg->numVertices);
memcpy(skin->inverseMatrices, g->skin->invMatrices, skin->numBones*64);
}
for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
meshes[i].numIndices = 0;
rwg->meshHeader->totalIndices = rwg->numVertices = 0;
for(int32 i = 0; i < numInst; i++)
convertMesh(rwg, g, i);
for(uint32 i = 0; i < rwg->meshHeader->numMeshes; i++)
rwg->meshHeader->totalIndices += meshes[i].numIndices;
if(skin){
skin->findNumWeights(rwg->numVertices);
skin->findUsedBones(rwg->numVertices);
}
rwg->calculateBoundingSphere();
rwg->generateTriangles();
return rwa;
}
RslAtomic*
collectAtomics(RslAtomic *atomic, void *data)
{
RslAtomic ***alist = (RslAtomic***)data;
*(*alist)++ = atomic;
return atomic;
}
Clump*
convertClump(RslClump *c)
{
Clump *rwc;
Frame *rwf;
Atomic *rwa;
rslFrameList frameList;
rwc = new Clump;
rslFrameListInitialize(&frameList, (RslFrame*)c->object.parent);
Frame **rwframes = new Frame*[frameList.numFrames];
for(int32 i = 0; i < frameList.numFrames; i++){
rwf = convertFrame(frameList.frames[i]);
rwframes[i] = rwf;
void *par = frameList.frames[i]->object.parent;
int32 parent = findPointer(par, (void**)frameList.frames, frameList.numFrames);
if(parent >= 0)
rwframes[parent]->addChild(rwf);
}
rwc->parent = rwframes[0];
rwc->numAtomics = RslClumpGetNumAtomics(c);
rwc->atomicList = new Atomic*[rwc->numAtomics];
RslAtomic **alist = new RslAtomic*[rwc->numAtomics];
RslAtomic **ap = &alist[0];
RslClumpForAllAtomics(c, collectAtomics, &ap);
for(int32 i = 0; i < rwc->numAtomics; i++){
rwa = convertAtomic(alist[i]);
rwc->atomicList[i] = rwa;
int32 fi = findPointer(alist[i]->object.object.parent, (void**)frameList.frames, frameList.numFrames);
rwa->frame = rwframes[fi];
rwa->clump = rwc;
}
delete[] alist;
delete[] rwframes;
delete[] frameList.frames;
return rwc;
}
RslAtomic*
makeTextures(RslAtomic *atomic, void*)
{
RslGeometry *g = atomic->geometry;
RslMaterial *m;
for(int32 i = 0; i < g->matList.numMaterials; i++){
m = g->matList.materials[i];
if(m->texname){
RslTexture *tex = RslTextureCreate(NULL);
strncpy(tex->name, m->texname, 32);
strncpy(tex->mask, m->texname, 32);
m->texture = tex;
}
if(m->matfx && m->matfx->effectType == MatFX::ENVMAP &&
m->matfx->env.texname){
RslTexture *tex = RslTextureCreate(NULL);
strncpy(tex->name, m->matfx->env.texname, 32);
strncpy(tex->mask, m->matfx->env.texname, 32);
m->matfx->env.texture = tex;
}
}
return atomic;
}
uint8*
getPalettePS2(RslRaster *raster)
{
@ -356,10 +762,10 @@ convertTXD(RslTexDictionary *txd)
void
usage(void)
{
fprintf(stderr, "%s [-v version] [-x] [-s] input [output.txd]\n", argv0);
fprintf(stderr, "%s [-v version] [-x] [-s] input [output.{txd|dff}]\n", argv0);
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-x extract to tga\n");
fprintf(stderr, "\t-s don't unswizzle\n");
fprintf(stderr, "\t-x extract textures to tga\n");
fprintf(stderr, "\t-s don't unswizzle textures\n");
exit(1);
}
@ -368,6 +774,7 @@ main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0x34003;
rw::platform = PLATFORM_D3D8;
assert(sizeof(void*) == 4);
int extract = 0;
@ -389,10 +796,11 @@ main(int argc, char *argv[])
if(argc < 1)
usage();
World *world;
Sector *sector;
RslClump *clump;
RslTexDictionary *txd;
World *world = NULL;
Sector *sector = NULL;
RslClump *clump = NULL;
RslAtomic *atomic = NULL;
RslTexDictionary *txd = NULL;
StreamFile stream;
@ -408,11 +816,12 @@ main(int argc, char *argv[])
assert(txd);
goto writeTxd;
}
if(ident == 0x10){
if(ident == ID_CLUMP){
findChunk(&stream, ID_CLUMP, NULL, NULL);
clump = RslClumpStreamRead(&stream);
stream.close();
return 0;
assert(clump);
goto writeDff;
}
RslStream *rslstr = new RslStream;
@ -486,14 +895,30 @@ main(int argc, char *argv[])
}else if(rslstr->ident == MDL_IDENT){
uint8 *p = *rslstr->hashTab;
p -= 0x24;
RslAtomic *a = (RslAtomic*)p;
clump = a->clump;
if(clump)
atomic = (RslAtomic*)p;
clump = atomic->clump;
Clump *rwc;
if(clump){
RslClumpForAllAtomics(clump, makeTextures, NULL);
//RslClumpForAllAtomics(clump, dumpAtomicCB, NULL);
RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL);
else
//RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL);
}else{
makeTextures(atomic, NULL);
clump = RslClumpCreate();
RslAtomicSetFrame(atomic, RslFrameCreate());
RslClumpSetFrame(clump, RslAtomicGetFrame(atomic));
RslClumpAddAtomic(clump, atomic);
//dumpAtomicCB(a, NULL);
RslFrameForAllChildren(RslAtomicGetFrame(a), dumpFrameCB, NULL);
//RslFrameForAllChildren(RslAtomicGetFrame(atomic), dumpFrameCB, NULL);
}
writeDff:
rwc = convertClump(clump);
if(argc > 1)
assert(stream.open(argv[1], "wb"));
else
assert(stream.open("out.dff", "wb"));
rwc->streamWrite(&stream);
stream.close();
}else if(rslstr->ident == TEX_IDENT){
txd = (RslTexDictionary*)rslstr->data;
writeTxd: