d3d9 textures

This commit is contained in:
aap 2016-02-07 01:25:52 +01:00
parent 8c70df06e4
commit 80a73f0ac5
6 changed files with 154 additions and 10 deletions

View File

@ -550,6 +550,7 @@ createNativeRaster(void *object, int32 offset, int32)
raster->palette = NULL;
raster->format = 0;
raster->hasAlpha = 0;
raster->customFormat = 0;
return object;
}
@ -569,6 +570,7 @@ copyNativeRaster(void *dst, void *, int32 offset, int32)
raster->palette = NULL;
raster->format = 0;
raster->hasAlpha = 0;
raster->customFormat = 0;
return dst;
}

View File

@ -393,7 +393,7 @@ readNativeTexture(Stream *stream)
stream->read(tex->mask, 32);
// Raster
int32 format = stream->readI32();
uint32 format = stream->readU32();
bool32 hasAlpha = stream->readI32();
int32 width = stream->readU16();
int32 height = stream->readU16();
@ -406,11 +406,13 @@ readNativeTexture(Stream *stream)
D3dRaster *ras;
if(compression){
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
allocateDXT(raster, compression, numLevels, hasAlpha);
}else
ras->customFormat = 1;
}else{
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
}
tex->raster = raster;
// TODO: check if format supported and convert if necessary

View File

@ -512,5 +512,137 @@ makeMatFXPipeline(void)
return pipe;
}
// Native Texture and Raster
Texture*
readNativeTexture(Stream *stream)
{
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
assert(stream->readU32() == PLATFORM_D3D9);
Texture *tex = Texture::create(NULL);
// Texture
tex->filterAddressing = stream->readU32();
stream->read(tex->name, 32);
stream->read(tex->mask, 32);
// Raster
int32 format = stream->readI32();
int32 d3dformat = stream->readI32();
int32 width = stream->readU16();
int32 height = stream->readU16();
int32 depth = stream->readU8();
int32 numLevels = stream->readU8();
int32 type = stream->readU8();
int32 flags = stream->readU8();
Raster *raster;
D3dRaster *ras;
assert((flags & 2) == 0);
if(flags & 8){
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D9);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
ras->format = d3dformat;
ras->hasAlpha = flags & 1;
ras->texture = createTexture(raster->width, raster->height,
raster->format & Raster::MIPMAP ? numLevels : 1,
ras->format);
raster->flags &= ~0x80;
ras->customFormat = 1;
}else{
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9);
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
}
tex->raster = raster;
// TODO: check if format supported and convert if necessary
if(raster->format & Raster::PAL4)
stream->read(ras->palette, 4*32);
else if(raster->format & Raster::PAL8)
stream->read(ras->palette, 4*256);
uint32 size;
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = stream->readU32();
if(i < raster->getNumLevels()){
data = raster->lock(i);
stream->read(data, size);
raster->unlock(i);
}else
stream->seek(size);
}
tex->streamReadPlugins(stream);
return tex;
}
void
writeNativeTexture(Texture *tex, Stream *stream)
{
int32 chunksize = getSizeNativeTexture(tex);
int32 plgsize = tex->streamGetPluginSize();
writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
stream->writeU32(PLATFORM_D3D9);
// Texture
stream->writeU32(tex->filterAddressing);
stream->write(tex->name, 32);
stream->write(tex->mask, 32);
// Raster
Raster *raster = tex->raster;
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
int32 numLevels = raster->getNumLevels();
stream->writeI32(raster->format);
stream->writeU32(ras->format);
stream->writeU16(raster->width);
stream->writeU16(raster->height);
stream->writeU8(raster->depth);
stream->writeU8(numLevels);
stream->writeU8(raster->type);
uint8 flags = 0;
if(ras->hasAlpha)
flags |= 1;
// 2 - cube map
// 4 - something about mipmaps...
if(ras->customFormat)
flags |= 8;
stream->writeU8(flags);
if(raster->format & Raster::PAL4)
stream->write(ras->palette, 4*32);
else if(raster->format & Raster::PAL8)
stream->write(ras->palette, 4*256);
uint32 size;
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
size = getLevelSize(raster, i);
stream->writeU32(size);
data = raster->lock(i);
stream->write(data, size);
raster->unlock(i);
}
tex->streamWritePlugins(stream);
}
uint32
getSizeNativeTexture(Texture *tex)
{
uint32 size = 12 + 72 + 16;
int32 levels = tex->raster->getNumLevels();
if(tex->raster->format & Raster::PAL4)
size += 4*32;
else if(tex->raster->format & Raster::PAL8)
size += 4*256;
for(int32 i = 0; i < levels; i++)
size += 4 + getLevelSize(tex->raster, i);
size += 12 + tex->streamGetPluginSize();
return size;
}
}
}

View File

@ -11,6 +11,7 @@
#include "rwd3d.h"
#include "rwxbox.h"
#include "rwd3d8.h"
#include "rwd3d9.h"
#ifdef _WIN32
/* srsly? */
@ -243,14 +244,10 @@ Texture::streamReadNative(Stream *stream)
return ps2::readNativeTexture(stream);
if(platform == PLATFORM_D3D8)
return d3d8::readNativeTexture(stream);
if(platform == PLATFORM_D3D9)
return d3d9::readNativeTexture(stream);
if(platform == PLATFORM_XBOX)
return xbox::readNativeTexture(stream);
// if(rw::platform == PLATFORM_D3D8)
// return d3d8::readNativeTexture(stream);
// if(rw::platform == PLATFORM_XBOX)
// return xbox::readNativeTexture(stream);
assert(0 && "unsupported platform");
return NULL;
}
@ -262,6 +259,8 @@ Texture::streamWriteNative(Stream *stream)
ps2::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_D3D8)
d3d8::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_D3D9)
d3d9::writeNativeTexture(this, stream);
else if(this->raster->platform == PLATFORM_XBOX)
xbox::writeNativeTexture(this, stream);
else
@ -275,6 +274,8 @@ Texture::streamGetSizeNative(void)
return ps2::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_D3D8)
return d3d8::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_D3D9)
return d3d9::getSizeNativeTexture(this);
if(this->raster->platform == PLATFORM_XBOX)
return xbox::getSizeNativeTexture(this);
assert(0 && "unsupported platform");

View File

@ -78,6 +78,7 @@ struct D3dRaster : NativeRaster
void *palette;
uint32 format;
bool32 hasAlpha;
bool32 customFormat;
virtual void create(Raster *raster);
virtual uint8 *lock(Raster *raster, int32 level);

View File

@ -75,5 +75,11 @@ ObjPipeline *makeSkinPipeline(void);
ObjPipeline *makeMatFXPipeline(void);
// Native Texture and Raster
Texture *readNativeTexture(Stream *stream);
void writeNativeTexture(Texture *tex, Stream *stream);
uint32 getSizeNativeTexture(Texture *tex);
}
}