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Implemented Extra vertex colors and (crippled) ADC plugin.
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@@ -435,6 +435,7 @@ Texture::streamWrite(Stream *stream)
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WriteChunkHeader(stream, ID_STRUCT, 4);
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stream->writeU32(this->filterAddressing);
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// TODO: 4 char string -> 8 bytes
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// TODO: length can't be > 32
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size = strlen(this->name)+3 & ~3;
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if(size < 4)
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