mirror of
https://github.com/aap/librw.git
synced 2024-11-25 13:15:43 +00:00
started work on LCS dffs
This commit is contained in:
parent
66e67d5aff
commit
9f9c36a4ef
@ -193,6 +193,7 @@
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<ClCompile Include="src\geometry.cpp" />
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<ClCompile Include="src\gtaplg.cpp" />
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<ClCompile Include="src\image.cpp" />
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<ClCompile Include="src\mdl.cpp" />
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<ClCompile Include="src\ogl.cpp" />
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<ClCompile Include="src\pipeline.cpp" />
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<ClCompile Include="src\plugins.cpp" />
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@ -202,6 +203,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\gtaplg.h" />
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<ClInclude Include="src\mdl.h" />
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwd3d.h" />
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<ClInclude Include="src\rwd3d8.h" />
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1
rw.h
1
rw.h
@ -8,3 +8,4 @@
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#include "src/rwd3d8.h"
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#include "src/rwd3d9.h"
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#include "src/rwogl.h"
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#include "src/mdl.h"
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@ -157,7 +157,7 @@ sizeCB(Frame *f, void *size)
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return f;
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}
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static Frame**
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Frame**
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makeFrameList(Frame *frame, Frame **flist)
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{
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*flist++ = frame;
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@ -12,6 +12,7 @@
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#include "rwps2.h"
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#include "rwd3d.h"
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#include "rwxbox.h"
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#include "mdl.h"
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#include "gtaplg.h"
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using namespace std;
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@ -81,6 +82,8 @@ attachPlugins(void)
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gta::register2dEffectPlugin();
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gta::registerPipelinePlugin();
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registerRslPlugin();
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rw::Atomic::init();
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}
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358
src/mdl.cpp
Normal file
358
src/mdl.cpp
Normal file
@ -0,0 +1,358 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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#include "rwxbox.h"
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#include "rwd3d8.h"
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#include "rwd3d9.h"
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#include "mdl.h"
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using namespace std;
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using namespace rw;
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enum {
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ID_RSL = 0xf00d0000
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};
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int32 rslPluginOffset;
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struct RslMesh
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{
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float32 bound[4]; // ?
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float32 uvOff[2]; // ?
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uint32 unknown;
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uint32 dmaOffset;
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uint16 numTriangles;
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uint16 matID;
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float32 pos[3]; // ?
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};
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struct RslGeometry
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{
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float32 bound[4];
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uint32 size;
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int32 type;
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int32 unknown[4];
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float32 scale[3];
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float32 pos[3];
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uint32 numMeshes;
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RslMesh *meshes;
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uint32 dataSize;
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uint8 *data;
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};
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static uint32
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unpackSize(uint32 unpack)
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{
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if((unpack&0x6F000000) == 0x6F000000)
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return 2;
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static uint32 size[] = { 32, 16, 8, 16 };
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return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
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}
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void
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analyzeData(uint8 *p)
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{
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uint32 *w = (uint32*)p;
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uint32 *end;
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end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10); // TODO: find out real mask
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printf("start: %p end: %p\n", w, end);
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w += 4;
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while(w < end){
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if((w[0] & 0x60000000) == 0x60000000){
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printf("UNPACK %x %x\n", w[0], unpackSize(w[0]));
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int32 n = (w[0] >> 16) & 0xFF;
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p = (uint8*)(w+1);
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p += n*unpackSize(w[0]);
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w = (uint32*)p;
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continue;
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}
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switch(w[0] & 0x7FFFFFFF){
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case 0x20000000: // STMASK
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printf("STMASK %x\n", w[1]);
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w++;
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break;
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case 0x30000000:
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printf("STROW %x %x %x %x\n", w[1], w[2], w[3], w[4]);
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w+=4;
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break;
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case 0x31000000:
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printf("STCOL %x %x %x %x\n", w[1], w[2], w[3], w[4]);
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w+=4;
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break;
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case 0:
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break;
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default:
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printf("vif: %x\n", w[0]);
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break;
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}
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w++;
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}
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}
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void
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convertRslGeometry(Geometry *g)
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{
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RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
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assert(rg != NULL);
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RslMesh *m = rg->meshes;
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for(int32 i = 0; i < rg->numMeshes; i++, m++)
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analyzeData(rg->data + m->dmaOffset);
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}
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Geometry*
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geometryStreamReadRsl(Stream *stream)
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{
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RslGeometry *rg = new RslGeometry;
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stream->read(rg, 0x40);
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rg->numMeshes = rg->size >> 20;
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rg->size &= 0xFFFFF;
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rg->meshes = new RslMesh[rg->numMeshes];
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rg->dataSize = rg->size - 0x40;
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stream->read(rg->meshes, rg->numMeshes*sizeof(RslMesh));
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rg->dataSize -= rg->numMeshes*sizeof(RslMesh);
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rg->data = new uint8[rg->dataSize];
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stream->read(rg->data, rg->dataSize);
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Geometry *g = new Geometry(0, 0, 0);
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*PLUGINOFFSET(RslGeometry*, g, rslPluginOffset) = rg;
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assert(findChunk(stream, ID_MATLIST, NULL, NULL));
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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g->numMaterials = stream->readI32();
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g->materialList = new Material*[g->numMaterials];
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stream->seek(g->numMaterials*4); // unused (-1)
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for(int32 i = 0; i < g->numMaterials; i++){
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assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
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g->materialList[i] = Material::streamRead(stream);
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}
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g->streamReadPlugins(stream);
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return g;
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}
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bool
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geometryStreamWriteRsl(Stream *stream, Geometry *g)
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{
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uint32 buf[3] = { ID_GEOMETRY, geometryStreamGetSizeRsl(g), 0xf00d };
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stream->write(&buf, 12);
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RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
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assert(rg != NULL);
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rg->size |= rg->numMeshes << 20;
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stream->write(rg, 0x40);
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rg->numMeshes = rg->size >> 20;
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rg->size &= 0xFFFFF;
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stream->write(rg->meshes, rg->numMeshes*sizeof(RslMesh));
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stream->write(rg->data, rg->dataSize);
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uint32 size = 12 + 4;
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for(int32 i = 0; i < g->numMaterials; i++)
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size += 4 + 12 + g->materialList[i]->streamGetSize();
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writeChunkHeader(stream, ID_MATLIST, size);
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writeChunkHeader(stream, ID_STRUCT, 4 + g->numMaterials*4);
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stream->writeI32(g->numMaterials);
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for(int32 i = 0; i < g->numMaterials; i++)
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stream->writeI32(-1);
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for(int32 i = 0; i < g->numMaterials; i++)
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g->materialList[i]->streamWrite(stream);
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g->streamWritePlugins(stream);
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return true;
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}
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uint32
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geometryStreamGetSizeRsl(Geometry *g)
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{
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RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
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assert(rg != NULL);
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uint32 size = rg->size;
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size += 12 + 12 + 4;
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for(int32 i = 0; i < g->numMaterials; i++)
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size += 4 + 12 + g->materialList[i]->streamGetSize();
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size += 12 + g->streamGetPluginSize();
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return size;
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}
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static uint32 atomicRights[2];
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Atomic*
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atomicStreamReadRsl(Stream *stream, Frame **frameList)
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{
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int32 buf[4];
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uint32 version;
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assert(findChunk(stream, ID_STRUCT, NULL, &version));
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stream->read(buf, 16);
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Atomic *atomic = new Atomic;
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atomic->frame = frameList[buf[0]];
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assert(findChunk(stream, ID_GEOMETRY, NULL, &version));
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assert(version == 0x00f00d00);
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atomic->geometry = geometryStreamReadRsl(stream);
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atomicRights[0] = 0;
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atomic->streamReadPlugins(stream);
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if(atomicRights[0])
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atomic->assertRights(atomicRights[0], atomicRights[1]);
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return atomic;
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}
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bool
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atomicStreamWriteRsl(Stream *stream, Atomic *a, Frame **frameList, int32 numFrames)
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{
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int32 buf[4] = { 0, 0, 5, 0 };
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Clump *c = a->clump;
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if(c == NULL)
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return false;
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writeChunkHeader(stream, ID_ATOMIC, atomicStreamGetSizeRsl(a));
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buf[0] = findPointer((void*)a->frame, (void**)frameList, numFrames);
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writeChunkHeader(stream, ID_STRUCT, 16);
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stream->write(buf, sizeof(buf));
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geometryStreamWriteRsl(stream, a->geometry);
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a->streamWritePlugins(stream);
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return true;
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}
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uint32
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atomicStreamGetSizeRsl(Atomic *a)
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{
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uint32 size = 12 + 12 + 12 + a->streamGetPluginSize();
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size += 16 + geometryStreamGetSizeRsl(a->geometry);
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return size;
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}
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Clump*
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clumpStreamReadRsl(Stream *stream)
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{
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uint32 length, version;
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int32 buf[3];
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Clump *clump;
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assert(findChunk(stream, ID_STRUCT, &length, &version));
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clump = new Clump;
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stream->read(buf, length);
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clump->numAtomics = buf[0];
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clump->numLights = 0;
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clump->numCameras = 0;
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// Frame list
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Frame **frameList;
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int32 numFrames;
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clump->frameListStreamRead(stream, &frameList, &numFrames);
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clump->parent = (void*)frameList[0];
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Geometry **geometryList = 0;
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// Atomics
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if(clump->numAtomics)
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clump->atomicList = new Atomic*[clump->numAtomics];
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for(int32 i = 0; i < clump->numAtomics; i++){
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assert(findChunk(stream, ID_ATOMIC, NULL, NULL));
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clump->atomicList[i] = atomicStreamReadRsl(stream, frameList);
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clump->atomicList[i]->clump = clump;
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}
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delete[] frameList;
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clump->streamReadPlugins(stream);
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return clump;
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}
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bool
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clumpStreamWriteRsl(Stream *stream, Clump *c)
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{
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int size = clumpStreamGetSizeRsl(c);
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writeChunkHeader(stream, ID_CLUMP, size);
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int buf[3] = { c->numAtomics, 0, 0 };
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->write(buf, 4);
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int32 numFrames = ((Frame*)c->parent)->count();
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Frame **flist = new Frame*[numFrames];
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makeFrameList((Frame*)c->parent, flist);
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c->frameListStreamWrite(stream, flist, numFrames);
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for(int32 i = 0; i < c->numAtomics; i++)
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atomicStreamWriteRsl(stream, c->atomicList[i], flist, numFrames);
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delete[] flist;
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c->streamWritePlugins(stream);
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return true;
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}
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static Frame*
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sizeCB(Frame *f, void *size)
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{
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*(int32*)size += f->streamGetPluginSize();
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f->forAllChildren(sizeCB, size);
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return f;
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}
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uint32
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clumpStreamGetSizeRsl(Clump *c)
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{
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uint32 size = 0;
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size += 12; // Struct
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size += 4; // numAtomics
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// frame list
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// TODO: make this into a function
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int32 numFrames = ((Frame*)c->parent)->count();
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size += 12 + 12 + 4 + numFrames*(56+12);
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sizeCB((Frame*)c->parent, (void*)&size);
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// atomics
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for(int32 i = 0; i < c->numAtomics; i++)
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size += 12 + atomicStreamGetSizeRsl(c->atomicList[i]);
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size += 12 + c->streamGetPluginSize();
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return size;
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}
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static void*
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createRslGeo(void *object, int32 offset, int32)
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{
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*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
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return object;
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}
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static void*
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destroyRslGeo(void *object, int32 offset, int32)
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{
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RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, object, offset);
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delete rg->data;
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delete rg->meshes;
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delete rg;
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*PLUGINOFFSET(RslGeometry*, object, offset) = NULL;
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return object;
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}
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static void*
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copyRslGeo(void *dst, void *src, int32 offset, int32)
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{
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// TODO
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return dst;
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}
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void
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registerRslPlugin(void)
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{
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rslPluginOffset = Geometry::registerPlugin(sizeof(RslGeometry*), ID_RSL,
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createRslGeo,
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destroyRslGeo,
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copyRslGeo);
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}
|
13
src/mdl.h
Normal file
13
src/mdl.h
Normal file
@ -0,0 +1,13 @@
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rw::Clump *clumpStreamReadRsl(rw::Stream *stream);
|
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bool clumpStreamWriteRsl(rw::Stream *stream, rw::Clump *c);
|
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rw::uint32 clumpStreamGetSizeRsl(rw::Clump *c);
|
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|
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rw::Atomic *atomicStreamReadRsl(rw::Stream *stream, rw::Frame **frameList);
|
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rw::uint32 atomicStreamGetSizeRsl(rw::Atomic *a);
|
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|
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rw::Geometry *geometryStreamReadRsl(rw::Stream *stream);
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rw::uint32 geometryStreamGetSizeRsl(rw::Geometry *g);
|
||||
|
||||
void convertRslGeometry(rw::Geometry *g);
|
||||
|
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void registerRslPlugin(void);
|
@ -882,7 +882,8 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
|
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*PLUGINOFFSET(MatFX*, object, offset) = matfx;
|
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matfx->setEffects(stream->readU32());
|
||||
|
||||
for(int i = 0; i < 2; i++){
|
||||
int32 n = matFXGlobals.hack ? 1 : 2;
|
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for(int i = 0; i < n; i++){
|
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uint32 type = stream->readU32();
|
||||
switch(type){
|
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case MatFX::BUMPMAP:
|
||||
@ -907,7 +908,10 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
|
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case MatFX::ENVMAP:
|
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coefficient = stream->readF32();
|
||||
fbAlpha = stream->readI32();
|
||||
if(matFXGlobals.hack)
|
||||
fbAlpha = 0;
|
||||
else
|
||||
fbAlpha = stream->readI32();
|
||||
tex = NULL;
|
||||
if(stream->readI32()){
|
||||
assert(findChunk(stream, ID_TEXTURE,
|
||||
|
@ -33,6 +33,8 @@ struct Frame : PluginBase<Frame>, Object
|
||||
void setDirty(void);
|
||||
};
|
||||
|
||||
Frame **makeFrameList(Frame *frame, Frame **flist);
|
||||
|
||||
struct HAnimKeyFrame
|
||||
{
|
||||
HAnimKeyFrame *prev;
|
||||
@ -268,6 +270,7 @@ struct MatFXGlobals
|
||||
int32 atomicOffset;
|
||||
int32 materialOffset;
|
||||
ObjPipeline *pipelines[NUM_PLATFORMS];
|
||||
bool32 hack;
|
||||
};
|
||||
extern MatFXGlobals matFXGlobals;
|
||||
void registerMatFXPlugin(void);
|
||||
@ -436,7 +439,6 @@ struct Clump : PluginBase<Clump>, Object
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
|
||||
private:
|
||||
void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf);
|
||||
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
|
||||
};
|
||||
|
@ -21,6 +21,9 @@ main(int argc, char *argv[])
|
||||
rw::platform = PLATFORM_D3D8;
|
||||
// rw::version = 0x30200;
|
||||
|
||||
int lcs = 1;
|
||||
matFXGlobals.hack = lcs;
|
||||
|
||||
gta::attachPlugins();
|
||||
|
||||
rw::Clump *c;
|
||||
@ -62,10 +65,16 @@ main(int argc, char *argv[])
|
||||
readChunkHeaderInfo(&in, &header);
|
||||
}
|
||||
assert(header.type == ID_CLUMP);
|
||||
c = Clump::streamRead(&in);
|
||||
if(lcs)
|
||||
c = clumpStreamReadRsl(&in);
|
||||
else
|
||||
c = Clump::streamRead(&in);
|
||||
assert(c != NULL);
|
||||
}
|
||||
|
||||
if(lcs)
|
||||
for(int32 i = 0; i < c->numAtomics; i++)
|
||||
convertRslGeometry(c->atomicList[i]->geometry);
|
||||
|
||||
// rw::Image::setSearchPath("./;/home/aap/gamedata/ps2/gtavc/MODELS/gta3_archive/txd_extracted/");
|
||||
|
||||
@ -76,14 +85,6 @@ main(int argc, char *argv[])
|
||||
rw::writeTGA(tga, "out.tga");
|
||||
*/
|
||||
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Geometry *g = c->atomicList[i]->geometry;
|
||||
for(int32 j = 0; j < g->numMaterials; j++)
|
||||
if(g->materialList[j]->texture)
|
||||
g->materialList[j]->texture->filterAddressing =
|
||||
(g->materialList[j]->texture->filterAddressing&~0xF) | 2;
|
||||
}
|
||||
|
||||
// for(rw::int32 i = 0; i < c->numAtomics; i++)
|
||||
// rw::Gl::Instance(c->atomicList[i]);
|
||||
|
||||
@ -106,7 +107,10 @@ main(int argc, char *argv[])
|
||||
out.open(argv[2], "wb");
|
||||
else
|
||||
out.open("out.dff", "wb");
|
||||
c->streamWrite(&out);
|
||||
if(lcs)
|
||||
clumpStreamWriteRsl(&out, c);
|
||||
else
|
||||
c->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user