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Merge pull request #1 from SubstituteR/opengldpi
Add basic OpenGL DPI Scaling
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commit
a8e005e080
@ -216,8 +216,10 @@ cameraSync(ObjectWithFrame *obj)
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inv.at.x = -inv.at.x;
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inv.pos.x = -inv.pos.x;
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float32 xscl = 1.0f/(2.0f*cam->viewWindow.x);
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float32 yscl = 1.0f/(2.0f*cam->viewWindow.y);
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V2d dpiScale = engine->device.dpiScale(cam->frameBuffer->width, cam->frameBuffer->height);
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float32 xscl = 1.0f/(2.0f*cam->viewWindow.x*dpiScale.x);
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float32 yscl = 1.0f/(2.0f*cam->viewWindow.y*dpiScale.y);
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proj.flags = 0;
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proj.right.x = xscl;
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@ -559,6 +559,7 @@ Device renderdevice = {
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null::im3DRenderPrimitive,
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null::im3DRenderIndexedPrimitive,
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null::im3DEnd,
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null::dpiScale,
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null::deviceSystem
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};
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@ -1253,8 +1253,9 @@ beginUpdate(Camera *cam)
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setViewMatrix(view);
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// Projection Matrix
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float32 invwx = 1.0f/cam->viewWindow.x;
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float32 invwy = 1.0f/cam->viewWindow.y;
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V2d dpiScale = engine->device.dpiScale(cam->frameBuffer->width, cam->frameBuffer->height);
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float32 invwx = 1.0f/cam->viewWindow.x/dpiScale.x;
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float32 invwy = 1.0f/cam->viewWindow.y/dpiScale.y;
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float32 invz = 1.0f/(cam->farPlane-cam->nearPlane);
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proj[0] = invwx;
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@ -1381,6 +1382,16 @@ showRaster(Raster *raster, uint32 flags)
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#endif
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}
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static V2d dpiScale(float x, float y)
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{
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V2d v;
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int w = 0;
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int h = 0;
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glfwGetFramebufferSize(glGlobals.window, &w, &h);
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v.set(w / x, h / y);
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return v;
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}
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static bool32
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rasterRenderFast(Raster *raster, int32 x, int32 y)
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{
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@ -1388,6 +1399,7 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
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Raster *dst = Raster::getCurrentContext();
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Gl3Raster *natdst = PLUGINOFFSET(Gl3Raster, dst, nativeRasterOffset);
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Gl3Raster *natsrc = PLUGINOFFSET(Gl3Raster, src, nativeRasterOffset);
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V2d dpiScale = engine->device.dpiScale(src->width, src->height);
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switch(dst->type){
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case Raster::NORMAL:
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@ -1398,7 +1410,7 @@ rasterRenderFast(Raster *raster, int32 x, int32 y)
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setActiveTexture(0);
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glBindTexture(GL_TEXTURE_2D, natdst->texid);
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, x, (dst->height-src->height)-y,
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0, 0, src->width, src->height);
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src->width/dpiScale.x, src->height/dpiScale.y, src->width, src->height);
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glBindTexture(GL_TEXTURE_2D, boundTexture[0]);
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return 1;
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}
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@ -2032,6 +2044,7 @@ Device renderdevice = {
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gl3::im3DRenderPrimitive,
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gl3::im3DRenderIndexedPrimitive,
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gl3::im3DEnd,
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gl3::dpiScale,
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#ifdef LIBRW_SDL2
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gl3::deviceSystemSDL2
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#else
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@ -66,6 +66,7 @@ struct Device
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void (*im3DRenderIndexedPrimitive)(PrimitiveType primType, void *indices, int32 numIndices);
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void (*im3DEnd)(void);
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V2d (*dpiScale)(float x, float y);
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DeviceSystem *system;
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};
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@ -255,6 +256,13 @@ namespace null {
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void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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inline V2d dpiScale(float,float)
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{
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V2d s;
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s.set(1.f, 1.f);
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return s;
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}
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int deviceSystem(DeviceReq req, void *arg0, int32 n);
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extern Device renderdevice;
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