fixed some structures

This commit is contained in:
aap 2015-12-22 12:11:10 +01:00
parent 39ff5b6288
commit aed3fefd01
2 changed files with 128 additions and 129 deletions

View File

@ -13,7 +13,7 @@ struct RslStream {
void relocate(void);
};
struct RslObject;
struct RslObject;
struct RslObjectHasFrame;
struct RslClump;
struct RslAtomic;
@ -33,88 +33,88 @@ typedef RslClump *(*RslClumpCallBack)(RslClump *clump, void *data);
typedef RslAtomic *(*RslAtomicCallBack)(RslAtomic *atomic, void *data);
typedef RslMaterial *(*RslMaterialCallBack)(RslMaterial *material, void *data);
struct RslLLLink {
RslLLLink *next;
RslLLLink *prev;
struct RslLLLink {
RslLLLink *next;
RslLLLink *prev;
};
struct RslLinkList {
RslLLLink link;
struct RslLinkList {
RslLLLink link;
};
#define rslLLLinkGetData(linkvar,type,entry) \
((type *)(((uint8 *)(linkvar))-offsetof(type,entry)))
#define rslLLLinkGetNext(linkvar) \
((linkvar)->next)
#define rslLLLinkGetPrevious(linkvar) \
((linkvar)->prev)
#define rslLLLinkInitialize(linkvar) \
( (linkvar)->prev = (RslLLLink *)NULL, \
(linkvar)->next = (RslLLLink *)NULL )
#define rslLLLinkAttached(linkvar) \
#define rslLLLinkGetData(linkvar,type,entry) \
((type *)(((uint8 *)(linkvar))-offsetof(type,entry)))
#define rslLLLinkGetNext(linkvar) \
((linkvar)->next)
struct RslObject {
uint8 type;
uint8 subType;
uint8 flags;
uint8 privateFlags;
void *parent;
};
struct RslObjectHasFrame {
RslObject object;
RslLLLink lFrame;
void (*sync)();
};
#define rslObjectGetParent(object) (((const RslObject *)(object))->parent)
// from Serge
//void TEX::getInfo(TEXInfo a)
//{
// bpp = (a.flags & 0xF000) >> 12;
// swizzle = (a.flags & 0xF000000) >> 24;
// Width = (int)pow(2.0, (int)(a.flags & 0xF));
// Height = (int)pow(16.0, (int)((a.flags & 0xF00) >> 8))*(int)pow(2.0, (int)(((a.flags & 0xF0) >> 4) / 4));
// mipmaps = (a.flags & 0xFF0000) >> 20;
//}
struct RslRasterPS2 {
uint8 *data;
// XXXXSSSSMMMMMMMMBBBBHHHHHHHHWWWW
uint32 flags;
};
struct RslRasterPSP {
uint32 unk1;
uint8 *data;
uint32 flags1, flags2;
};
union RslRaster {
RslRasterPS2 ps2;
RslRasterPSP psp;
};
struct RslTexDictionary {
RslObject object;
RslLinkList texturesInDict;
RslLLLink lInInstance;
};
struct RslTexture {
RslRaster *raster;
RslTexDictionary *dict;
RslLLLink lInDictionary;
char name[32];
char mask[32];
};
#define rslLLLinkGetPrevious(linkvar) \
((linkvar)->prev)
#define rslLLLinkInitialize(linkvar) \
( (linkvar)->prev = (RslLLLink *)NULL, \
(linkvar)->next = (RslLLLink *)NULL )
#define rslLLLinkAttached(linkvar) \
((linkvar)->next)
struct RslObject {
uint8 type;
uint8 subType;
uint8 flags;
uint8 privateFlags;
void *parent;
};
struct RslObjectHasFrame {
RslObject object;
RslLLLink lFrame;
void (*sync)();
};
#define rslObjectGetParent(object) (((const RslObject *)(object))->parent)
// from Serge
//void TEX::getInfo(TEXInfo a)
//{
// bpp = (a.flags & 0xF000) >> 12;
// swizzle = (a.flags & 0xF000000) >> 24;
// Width = (int)pow(2.0, (int)(a.flags & 0xF));
// Height = (int)pow(16.0, (int)((a.flags & 0xF00) >> 8))*(int)pow(2.0, (int)(((a.flags & 0xF0) >> 4) / 4));
// mipmaps = (a.flags & 0xFF0000) >> 20;
//}
struct RslRasterPS2 {
uint8 *data;
// XXXXSSSSMMMMMMMMBBBBHHHHHHHHWWWW
uint32 flags;
};
struct RslRasterPSP {
uint32 unk1;
uint8 *data;
uint32 flags1, flags2;
};
union RslRaster {
RslRasterPS2 ps2;
RslRasterPSP psp;
};
struct RslTexDictionary {
RslObject object;
RslLinkList texturesInDict;
RslLLLink lInInstance;
};
struct RslTexture {
RslRaster *raster;
RslTexDictionary *dict;
RslLLLink lInDictionary;
char name[32];
char mask[32];
};
struct RslFrame {
RslObject object;
RslLLLink inDirtyListLink; // ?
@ -132,14 +132,14 @@ struct RslFrame {
char *name;
// R* Visibility
int32 hierId;
};
};
struct RslClump {
RslObject object;
RslLinkList atomicList;
};
#define RslClumpGetFrame(_clump) \
#define RslClumpGetFrame(_clump) \
((RslFrame *) rslObjectGetParent(_clump))
struct RslAtomic {
@ -158,7 +158,7 @@ struct RslAtomic {
int32 pad; // 0xAAAAAAAA
};
#define RslAtomicGetFrame(_atomic) \
#define RslAtomicGetFrame(_atomic) \
((RslFrame *) rslObjectGetParent(_atomic))
struct RslMaterialList {
@ -169,13 +169,13 @@ struct RslMaterialList {
struct RslGeometry {
RslObject object;
uint16 locked; // ?
int16 refCount; // ?
int16 refCount;
int16 pad1;
RslMaterialList matList;
RslSkin *skin;
uint32 pad; // 0xAAAAAAAA
uint32 pad2; // 0xAAAAAAAA
};
struct RslMatFXEnv {
@ -194,8 +194,7 @@ struct RslMatFX {
struct RslMaterial {
char *texname;
uint32 color;
uint16 refCount;
uint16 pad;
uint32 refCount;
RslMatFX *matfx;
};
@ -206,31 +205,31 @@ struct RslHAnimNodeInfo {
RslFrame *frame;
};
struct RslHAnimHierarchy {
int32 flags;
int32 numNodes;
void *pCurrentAnim;
float32 currentTime;
void *pNextFrame;
void (*pAnimCallBack)();
void *pAnimCallBackData;
float32 animCallBackTime;
void (*pAnimLoopCallBack)();
void *pAnimLoopCallBackData;
float32 *pMatrixArray;
void *pMatrixArrayUnaligned;
RslHAnimNodeInfo *pNodeInfo;
RslFrame *parentFrame;
int32 maxKeyFrameSize;
int32 currentKeyFrameSize;
void (*keyFrameToMatrixCB)();
void (*keyFrameBlendCB)();
void (*keyFrameInterpolateCB)();
void (*keyFrameAddCB)();
RslHAnimHierarchy *parentHierarchy;
int32 offsetInParent;
int32 rootParentOffset;
};
struct RslHAnimHierarchy {
int32 flags;
int32 numNodes;
void *pCurrentAnim;
float32 currentTime;
void *pNextFrame;
void (*pAnimCallBack)();
void *pAnimCallBackData;
float32 animCallBackTime;
void (*pAnimLoopCallBack)();
void *pAnimLoopCallBackData;
float32 *pMatrixArray;
void *pMatrixArrayUnaligned;
RslHAnimNodeInfo *pNodeInfo;
RslFrame *parentFrame;
int32 maxKeyFrameSize;
int32 currentKeyFrameSize;
void (*keyFrameToMatrixCB)();
void (*keyFrameBlendCB)();
void (*keyFrameInterpolateCB)();
void (*keyFrameAddCB)();
RslHAnimHierarchy *parentHierarchy;
int32 offsetInParent;
int32 rootParentOffset;
};
struct RslSkin {
uint32 numBones;
@ -249,24 +248,24 @@ struct RslSkin {
};
struct RslPS2ResEntryHeader {
float32 bound[4];
uint32 size; // and numMeshes
int32 flags;
uint32 unk1;
uint32 unk2;
uint32 unk3;
uint32 unk4;
float32 scale[3];
float32 bound[4];
uint32 size; // and numMeshes
int32 flags;
uint32 unk1;
uint32 unk2;
uint32 unk3;
uint32 unk4;
float32 scale[3];
float32 pos[3];
};
struct RslPS2InstanceData {
float32 bound[4]; // ?
float32 uvScale[2];
int32 unk1;
uint8 *dmaPacket;
uint16 numTriangles;
int16 matID;
float32 bound[4]; // ?
float32 uvScale[2];
int32 unk1;
uint8 *dmaPacket;
uint16 numTriangles;
int16 matID;
void *unk2;
void *unk3;
void *unk4;

View File

@ -26,7 +26,7 @@ RslStream::relocate(void)
}
}
RslFrame*
RslFrame*
RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
{
for(RslFrame *child = frame->child;
@ -37,7 +37,7 @@ RslFrameForAllChildren(RslFrame *frame, RslFrameCallBack callBack, void *data)
return frame;
}
RslClump*
RslClump*
RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
{
RslAtomic *a;
@ -52,7 +52,7 @@ RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
return clump;
}
RslGeometry*
RslGeometry*
RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData)
{
for(int32 i = 0; i < geometry->matList.numMaterials; i++)
@ -64,14 +64,14 @@ RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack
RslFrame *dumpFrameCB(RslFrame *frame, void *data)
{
printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->unk3);
printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->hierId);
RslFrameForAllChildren(frame, dumpFrameCB, data);
return frame;
}
RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
{
printf(" mat: %s %x %x\n", material->texname, material->pad, material->refCount);
printf(" mat: %s %x\n", material->texname, material->refCount);
if(material->matfx){
RslMatFX *fx = material->matfx;
printf(" matfx: ", fx->effectType);