implemented some leeds stuff

This commit is contained in:
aap 2015-12-21 20:11:55 +01:00
parent 37e1e239f9
commit b4427ee1ac
6 changed files with 465 additions and 3 deletions

View File

@ -30,6 +30,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "txdwrite", "tools\txdwrite\
{30552BB0-3B19-49A4-ABF4-87CF68AF9E38} = {30552BB0-3B19-49A4-ABF4-87CF68AF9E38}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rsltest", "tools\rsltest\rsltest.vcxproj", "{27ECE916-900F-49B2-8E9F-95E6B347E161}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - null|Win32 = Debug - null|Win32
@ -100,6 +102,15 @@ Global
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|Win32.Build.0 = Release|Win32
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.ActiveCfg = Release|x64
{403C35A9-6D06-4261-B305-9ED000F00136}.Release|x64.Build.0 = Release|x64
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|Win32.ActiveCfg = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|Win32.Build.0 = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug - null|x64.ActiveCfg = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug|Win32.ActiveCfg = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug|Win32.Build.0 = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Debug|x64.ActiveCfg = Debug|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Release|Win32.ActiveCfg = Release|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Release|Win32.Build.0 = Release|Win32
{27ECE916-900F-49B2-8E9F-95E6B347E161}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -315,11 +315,12 @@ convertRslGeometry(Geometry *g)
// Be careful with face winding.
if(lastId == rm->matID)
m->numIndices += (rm-1)->numTriangles % 2 ? 3 : 2;
m->material = g->materialList[rm->matID];
lastId = rm->matID;
}
for(uint32 i = 0; i < g->meshHeader->numMeshes; i++)
for(uint32 i = 0; i < g->meshHeader->numMeshes; i++){
g->meshHeader->mesh[i].material = g->materialList[i];
g->meshHeader->totalIndices += meshes[i].numIndices;
}
g->geoflags = Geometry::TRISTRIP |
Geometry::POSITIONS | /* 0x01 ? */
Geometry::TEXTURED | /* 0x04 ? */

252
tools/rsltest/rsl.h Normal file
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@ -0,0 +1,252 @@
struct RslStream {
uint32 ident;
bool32 isMulti;
uint32 fileSize;
uint32 dataSize;
uint8 ***reloc;
uint32 relocSize;
uint8 **hashTab; // ??
uint16 hashTabSize;
uint16 numAtomics;
uint8 *data;
void relocate(void);
};
struct RslObject;
struct RslObjectHasFrame;
struct RslClump;
struct RslAtomic;
struct RslFrame;
struct RslNativeGeometry;
struct RslNativeMesh;
struct RslGeometry;
struct RslSkin;
struct RslMaterial;
struct RslHAnimHierarchy;
struct RslHAnimNode;
struct RslPS2ResEntryHeader;
struct RslPS2InstanceData;
typedef RslClump *(*RslClumpCallBack)(RslClump *clump, void *data);
typedef RslAtomic *(*RslAtomicCallBack)(RslAtomic *atomic, void *data);
typedef RslMaterial *(*RslMaterialCallBack)(RslMaterial *material, void *data);
struct RslLLLink {
RslLLLink *next;
RslLLLink *prev;
};
struct RslLinkList {
RslLLLink link;
};
#define rslLLLinkGetData(linkvar,type,entry) \
((type *)(((uint8 *)(linkvar))-offsetof(type,entry)))
#define rslLLLinkGetNext(linkvar) \
((linkvar)->next)
#define rslLLLinkGetPrevious(linkvar) \
((linkvar)->prev)
#define rslLLLinkInitialize(linkvar) \
( (linkvar)->prev = (RslLLLink *)NULL, \
(linkvar)->next = (RslLLLink *)NULL )
#define rslLLLinkAttached(linkvar) \
((linkvar)->next)
struct RslObject {
uint8 type;
uint8 subType;
uint8 flags;
uint8 privateFlags;
void *parent;
};
struct RslObjectHasFrame {
RslObject object;
RslLLLink lFrame;
void (*sync)();
};
// from Serge
//void TEX::getInfo(TEXInfo a)
//{
// bpp = (a.flags & 0xF000) >> 12;
// swizzle = (a.flags & 0xF000000) >> 24;
// Width = (int)pow(2.0, (int)(a.flags & 0xF));
// Height = (int)pow(16.0, (int)((a.flags & 0xF00) >> 8))*(int)pow(2.0, (int)(((a.flags & 0xF0) >> 4) / 4));
// mipmaps = (a.flags & 0xFF0000) >> 20;
//}
struct RslRaster {
uint8 *data;
// XXXXSSSSMMMMMMMMBBBBHHHHHHHHWWWW
uint32 flags;
};
struct RslTexDictionary {
RslObject object;
RslLinkList texturesInDict;
RslLLLink lInInstance;
};
struct RslTexture {
RslRaster *raster;
RslTexDictionary *dict;
RslLLLink lInDictionary;
char name[32];
char mask[32];
};
struct RslClump {
RslObject object;
RslLinkList atomicList;
};
struct RslAtomic {
RslObjectHasFrame object;
RslGeometry *geometry;
RslClump *clump;
RslLLLink inClumpLink;
// what's this?
uint32 unk1;
uint16 unk2;
uint16 unk3;
RslHAnimHierarchy *hier;
int32 pad; // 0xAAAAAAAA
};
struct RslFrame {
RslObject object;
RslLLLink inDirtyListLink; // ?
float32 modelling[16];
float32 ltm[16];
RslFrame *child;
RslFrame *next;
RslFrame *root;
// RwHAnimFrameExtension
int32 nodeId;
RslHAnimHierarchy *hier;
// R* Node name
char *name;
uint32 unk3; // ?pad?
};
struct RslMaterialList {
RslMaterial **materials;
int32 numMaterials;
int32 space;
};
struct RslGeometry {
RslObject object;
uint16 locked; // ?
int16 refCount; // ?
RslMaterialList matList;
RslSkin *skin;
uint32 pad; // 0xAAAAAAAA
};
struct RslMatFXEnv {
RslFrame *frame;
char *texname;
float32 intensity;
};
struct RslMatFX {
union {
RslMatFXEnv env;
};
int32 effectType;
};
struct RslMaterial {
char *texname;
uint32 color;
uint16 refCount;
uint16 pad;
RslMatFX *matfx;
};
struct RslHAnimNodeInfo {
int8 id;
int8 index;
int8 flags;
RslFrame *frame;
};
struct RslHAnimHierarchy {
int32 flags;
int32 numNodes;
void *pCurrentAnim;
float32 currentTime;
void *pNextFrame;
void (*pAnimCallBack)();
void *pAnimCallBackData;
float32 animCallBackTime;
void (*pAnimLoopCallBack)();
void *pAnimLoopCallBackData;
float32 *pMatrixArray;
void *pMatrixArrayUnaligned;
RslHAnimNodeInfo *pNodeInfo;
RslFrame *parentFrame;
int32 maxKeyFrameSize;
int32 currentKeyFrameSize;
void (*keyFrameToMatrixCB)();
void (*keyFrameBlendCB)();
void (*keyFrameInterpolateCB)();
void (*keyFrameAddCB)();
RslHAnimHierarchy *parentHierarchy;
int32 offsetInParent;
int32 rootParentOffset;
};
struct RslSkin {
uint32 numBones;
uint32 numUsedBones; // == numBones
uint8 *usedBones; // NULL
float32 *invMatrices;
int32 numWeights; // 0
uint8 *indices; // NULL
float32 *weights; // NULL
uint32 unk1; // 0
uint32 unk2; // 0
uint32 unk3; // 0
uint32 unk4; // 0
uint32 unk5; // 0
void *data; // NULL
};
struct RslPS2ResEntryHeader {
float32 bound[4];
uint32 size; // and numMeshes
int32 flags;
uint32 unk1;
uint32 unk2;
uint32 unk3;
uint32 unk4;
float32 scale[3];
float32 pos[3];
};
struct RslPS2InstanceData {
float32 bound[4]; // ?
float32 uvScale[2];
int32 unk1;
uint8 *dmaPacket;
uint16 numTriangles;
int16 matID;
void *unk2;
void *unk3;
void *unk4;
};

111
tools/rsltest/rsltest.cpp Normal file
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@ -0,0 +1,111 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <rw.h>
#include <src/gtaplg.h>
using namespace std;
using namespace rw;
#include "rsl.h"
void
RslStream::relocate(void)
{
uint32 off = (uint32)this->data;
off -= 0x20;
*(uint32*)&this->reloc += off;
*(uint32*)&this->hashTab += off;
uint8 **rel = (uint8**)this->reloc;
for(uint32 i = 0; i < this->relocSize; i++){
rel[i] += off;
*this->reloc[i] += off;
}
}
RslClump*
RslClumpForAllAtomics(RslClump *clump, RslAtomicCallBack callback, void *pData)
{
RslAtomic *a;
RslLLLink *link;
for(link = rslLLLinkGetNext(&clump->atomicList.link);
link != &clump->atomicList.link;
link = link->next){
a = rslLLLinkGetData(link, RslAtomic, inClumpLink);
if(callback(a, pData) == NULL)
break;
}
return clump;
}
RslGeometry*
RslGeometryForAllMaterials(RslGeometry *geometry, RslMaterialCallBack fpCallBack, void *pData)
{
for(int32 i = 0; i < geometry->matList.numMaterials; i++)
if(fpCallBack(geometry->matList.materials[i], pData) == NULL)
break;
return geometry;
}
RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
{
printf(" mat: %s %x %x\n", material->texname, material->pad, material->refCount);
if(material->matfx){
RslMatFX *fx = material->matfx;
printf(" matfx: ", fx->effectType);
if(fx->effectType == 2)
printf("env[%s %f] ", fx->env.texname, fx->env.intensity);
printf("\n");
}
return material;
}
RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*)
{
printf(" atm: %x %x %x %p\n", atomic->unk1, atomic->unk2, atomic->unk3, atomic->hier);
RslGeometry *g = atomic->geometry;
RslGeometryForAllMaterials(g, dumpMaterialCB, NULL);
return atomic;
}
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0;
assert(sizeof(void*) == 4);
if(argc < 2){
printf("usage: %s [-u] in.dff\n", argv[0]);
return 0;
}
StreamFile stream;
assert(stream.open(argv[1], "rb"));
RslStream *rslstr = new RslStream;
stream.read(rslstr, 0x20);
rslstr->data = new uint8[rslstr->fileSize-0x20];
stream.read(rslstr->data, rslstr->fileSize-0x20);
stream.close();
rslstr->relocate();
RslClump *clump;
if(rslstr->numAtomics){
uint8 *p = *rslstr->hashTab;
p -= 0x24;
RslAtomic *a = (RslAtomic*)p;
clump = a->clump;
if(clump)
RslClumpForAllAtomics(clump, dumpAtomicCB, NULL);
else
dumpAtomicCB(a, NULL);
}
return 0;
}

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@ -0,0 +1,87 @@
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