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worked on camera
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@@ -156,6 +156,7 @@ struct Matrix
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// not very pretty :/
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static void mult(Matrix *m1, Matrix *m2, Matrix *m3);
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static bool32 invert(Matrix *m1, Matrix *m2);
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static void invertOrthonormal(Matrix *m1, Matrix *m2);
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static void transpose(Matrix *m1, Matrix *m2);
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};
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