A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
Go to file
aap bd06c54c57 worked on camera 2016-07-06 11:44:59 +02:00
src worked on camera 2016-07-06 11:44:59 +02:00
tools committing old changes 2016-06-14 23:07:16 +02:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile revised initialization again and restructured code for that 2016-06-27 21:59:35 +02:00
Makefile.mingw small fixes 2016-01-26 13:53:08 +01:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md worked on platform drivers 2016-07-05 11:36:43 +02:00
TODO atomic world bounding sphere 2016-02-18 14:56:10 +01:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
librw.sln various changes 2016-02-06 18:11:31 +01:00
librw.vcxproj worked on error handling 2016-06-17 13:29:49 +02:00
rw.h redid the plugin system; some engine init stuff 2016-06-25 17:58:52 +02:00

README.md

librw

This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway.

It is intended to be cross-platform in two senses eventually: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.

File formats are already supported rather well, although rasters as used by TXD files still need some work, especially for PS2.

As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need work. Rendering some things on the PS2 worked in the past but the code is not maintained, it was only a test.

Roadmap

  • Work on platform independent rendering functions (setting render states etc.)

  • Get a solid GL3 driver working

  • Make building everything a bit easier

Building

Edit the makefile(s) and type 'make BUILD=gl3'