little fix to premakefile
13
premake5.lua
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@ -17,7 +17,7 @@ newoption {
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}
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newoption {
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trigger = "glfwdir",
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trigger = "glfwdir64",
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value = "PATH",
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description = "Directory of glfw",
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default = "../glfw-3.3.2.bin.WIN64",
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@ -94,8 +94,11 @@ workspace "librw"
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filter { "platforms:win*gl3" }
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defines { "GLEW_STATIC" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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includedirs { path.join(_OPTIONS["glfwdir"], "include") }
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includedirs { path.join(_OPTIONS["sdl2dir"], "include") }
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filter { "platforms:win-x86-gl3" }
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
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filter { "platforms:win-amd64-gl3" }
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter "action:vs*"
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buildoptions { "/wd4996", "/wd4244" }
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@ -141,7 +144,7 @@ function findlibs()
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links { "glew32" }
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filter { "platforms:win-amd64-gl3" }
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
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libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-vc2015") }
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libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
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filter { "platforms:win-x86-gl3" }
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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@ -192,10 +195,10 @@ function vucode()
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filter {}
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end
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project "clumpview"
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project "playground"
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kind "WindowedApp"
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characterset ("MBCS")
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skeltool("clumpview")
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skeltool("playground")
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flags { "WinMain" }
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removeplatforms { "*null" }
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removeplatforms { "ps2" } -- for now
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Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 128 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 48 KiB |