mirror of
https://github.com/aap/librw.git
synced 2025-12-19 08:59:51 +00:00
texture mapping in ps2 test
This commit is contained in:
@@ -9,7 +9,7 @@ LIBPATH=-L$(PS2SDK)/ee/lib
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INCPATH=-I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -I../..
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LIBS=../../librw-ps2.a -lc -lc -lkernel -lmf # g++ throws one -lc away, why? (unless -nostdlib)
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CFLAGS = -c -Wall -nostdlib -fno-common -DPS2_EE $(INCPATH)
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CFLAGS = -c -Wall -nostdlib -fno-common -DRW_PS2 -DPS2_EE $(INCPATH)
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ASFLAGS = -c -xassembler-with-cpp
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LDFLAGS = -mno-crt0 $(LIBPATH)
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OUT=test
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@@ -19,7 +19,7 @@ C_SRC=main.cpp gs.cpp dma.cpp math.cpp
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HEADER=dma.h ee_regs.h gif.h gs.h mips_regs.h ps2.h math.h mesh.h
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OBJ=$(C_SRC:.cpp=.o) $(S_SRC:.s=.o) vu.o defaultpipe.o skinpipe.o
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$(OUT).elf: $(OBJ) $(HEADER)
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$(OUT).elf: $(OBJ) ../../librw-ps2.a $(HEADER)
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$(LD) $(LDFLAGS) $(LINK) $(PS2SDK)/ee/startup/crt0.o \
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$(OBJ) $(LIBS) -o $(OUT).elf
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@@ -47,35 +47,36 @@ Cnt:
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Loop:
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NOP LQI VF01, (VI02++) ; vertex
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NOP LQI VF02, (VI02++) ; UV - ignore
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NOP LQI VF02, (VI02++) ; color
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NOP LQI VF03, (VI02++) ; normal
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NOP LQI VF02, (VI02++) ; UV
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NOP LQI VF03, (VI02++) ; color
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NOP LQI VF04, (VI02++) ; normal
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MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex
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MADDAx.xyzw ACC, VF28, VF01x NOP
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MADDAy.xyzw ACC, VF29, VF01y NOP
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MADDz.xyzw VF01, VF30, VF01z NOP
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ITOF0 VF02, VF02 NOP
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ITOF0[I] VF03, VF03 LOI 0.0078125 ; - normal scale
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ITOF0 VF03, VF03 NOP
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ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale
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NOP NOP
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NOP DIV Q, VF00w, VF01w
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NOP WAITQ
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MULq VF01, VF01, Q NOP ; perspective division
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MULi VF03, VF03, I NOP ; scale normal
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NOP NOP
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MULi VF04, VF04, I NOP ; scale normal
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NOP MR32.z VF02, VF00
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NOP NOP
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SUB.w VF01, VF01, VF01 NOP
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MULAx.xyz ACC, VF18, VF03x NOP ; transform normal
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MADDAy.xyz ACC, VF19, VF03y NOP
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MADDz.xyz VF03, VF20, VF03z NOP
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MULAx.xyz ACC, VF18, VF04x NOP ; transform normal
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MADDAy.xyz ACC, VF19, VF04y NOP
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MADDz.xyz VF04, VF20, VF04z NOP
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ADD.xy VF01, VF01, VF25 NOP
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MULq VF02, VF02, Q NOP
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NOP NOP
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NOP NOP
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FTOI0 VF02, VF02 NOP
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FTOI0 VF03, VF03 NOP
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FTOI4 VF01, VF01 NOP
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NOP SQ VF03, -1(VI02) ; store normal
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NOP SQ VF04, -1(VI02) ; store normal
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NOP IADDI VI01, VI01, -1
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NOP SQI VF02, (VI03++) ; color
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NOP SQI VF02, (VI03++) ; STQ
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NOP SQI VF03, (VI03++) ; color
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NOP SQI VF01, (VI03++) ; vertex
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NOP IBNE VI01, VI00, Loop
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NOP NOP
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@@ -200,7 +200,7 @@ void drawrect(uint16 x1, uint16 y1, uint16 x2, uint16 y2, uint32 col);
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BIT64(CPSM, 51) | \
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BIT64(CSM, 55) | \
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BIT64(CSA, 56) | \
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BIT64(CSD, 61))
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BIT64(CLD, 61))
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#define MAKE_GS_CLAMP(WMS,WMT,MINU,MAXU,MINV,MAXV) \
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(BIT64(WMS, 0) | \
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@@ -1,7 +1,7 @@
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; Ambient light:
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NOP LQ VF26, ambientLight(VI00)
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NOP XITOP VI01
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NOP IADDIU VI03, VI12, 1
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NOP IADDIU VI03, VI12, 2
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Ambloop:
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NOP LQ VF03, 0(VI03) ; output color
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NOP NOP
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@@ -17,16 +17,16 @@ Ambloop:
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NOP NOP
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FTOI0 VF03, VF03 NOP
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NOP IADDI VI01, VI01, -1
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NOP IADDIU VI03, VI03, 2 ; numOutAttribs
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NOP IADDIU VI03, VI03, numOutAttribs
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NOP IBNE VI01, VI00, Ambloop
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NOP SQ VF03, -2(VI03) ; numOutAttribs
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NOP SQ VF03, -numOutAttribs(VI03)
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; end amblight
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; Direct Light
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NOP LQ VF26, lightDir(VI00)
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NOP XITOP VI01
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NOP XTOP VI02
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NOP IADDIU VI03, VI12, 1
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NOP IADDIU VI03, VI12, 2
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SUB.xyz VF26, VF00, VF26 NOP
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Dirloop:
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NOP LQ VF01, 3(VI02); ; normal
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@@ -60,15 +60,15 @@ Dirloop:
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FTOI0 VF02, VF02 NOP
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NOP IADDI VI01, VI01, -1
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NOP IADDIU VI02, VI02, numInAttribs
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NOP IADDIU VI03, VI03, 2 ; numOutAttribs
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NOP IADDIU VI03, VI03, numOutAttribs
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NOP IBNE VI01, VI00, Dirloop
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NOP SQ VF02, -2(VI03) ; numOutAttribs
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NOP SQ VF02, -numOutAttribs(VI03)
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; end dirlight
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; Material color and clamp
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NOP LQ VF27, matColor(VI00)
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NOP XITOP VI01
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NOP IADDIU VI03, VI12, 1
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NOP IADDIU VI03, VI12, 2
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Colorloop:
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NOP LQ VF03, 0(VI03)
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NOP NOP
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@@ -88,7 +88,7 @@ Colorloop:
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NOP NOP
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FTOI0 VF03, VF03 NOP
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NOP IADDI VI01, VI01, -1
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NOP IADDIU VI03, VI03, 2 ; numOutAttribs
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NOP IADDIU VI03, VI03, numOutAttribs
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NOP IBNE VI01, VI00, Colorloop
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NOP SQ VF03, -2(VI03) ; numOutAttribs
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NOP SQ VF03, -numOutAttribs(VI03)
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; end material color
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@@ -48,19 +48,23 @@ drawAtomic(rw::Atomic *atomic)
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matCopy(vuLightMat, atomic->frame->ltm);
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matMult(vuMat, atomic->frame->ltm);
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rw::Skin *skin = *PLUGINOFFSET(rw::Skin*, geo, rw::skinGlobals.offset);
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for(int i = 0; i < instData->numMeshes; i++){
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for(uint i = 0; i < instData->numMeshes; i++){
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if(instData->instanceMeshes[i].arePointersFixed == 0)
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rw::ps2::fixDmaOffsets(&instData->instanceMeshes[i]);
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geometryCall[1] = (uint32)instData->instanceMeshes[i].data;
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mesh = &meshHeader->mesh[i];
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color = mesh->material->color;
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vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC,0,2);
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vuGIFtag[1] = 0x41;
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vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC|0x10,0,3);
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vuGIFtag[1] = 0x412;
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vuMatcolor[0] = color[0]/255.0f;
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vuMatcolor[1] = color[1]/255.0f;
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vuMatcolor[2] = color[2]/255.0f;
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vuMatcolor[3] = color[3]/2.0f/255.0f;
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// only when modulating textures actually
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vuMatcolor[0] /= 2.0f;
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vuMatcolor[1] /= 2.0f;
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vuMatcolor[2] /= 2.0f;
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if(rw::skinGlobals.offset && skin){
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geometryCall[3] = 0x020000DC;
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mpgCall[1] = (uint32)skinPipe;
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@@ -112,6 +116,60 @@ draw(void)
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rot -= 2*M_PI;
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}
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GIF_DECLARE_PACKET(gifDmaBuf2, 256)
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uint32
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uploadTGA(rw::Image *tga)
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{
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GsState *g = gsCurState;
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uint32 destAddr = g->currentMemPtr;
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uint32 size = tga->width*tga->height*4;
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g->currentMemPtr += size;
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printf("image @ %x\n", destAddr);
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, 4, 1, 0, 0, 0, 1, 0x0e);
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GIF_DATA_AD(gifDmaBuf2, GS_BITBLTBUF,
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MAKE_GS_BITBLTBUF(0, 0, 0,
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destAddr/4/64, tga->width/64, PSMCT32));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXPOS,
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MAKE_GS_TRXPOS(0, 0, 0, 0, 0));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXREG,
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MAKE_GS_TRXREG(tga->width, tga->height));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXDIR, 0);
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GIF_SEND_PACKET(gifDmaBuf2);
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, size/0x10, 1, 0, 0, 2, 0, 0);
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GIF_SEND_PACKET(gifDmaBuf2);
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FlushCache(0);
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SET_REG32(D2_QWC, MAKE_DN_QWC(size/0x10));
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SET_REG32(D2_MADR, MAKE_DN_MADR(tga->pixels, 0));
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SET_REG32(D2_CHCR, MAKE_DN_CHCR(1, 0, 0, 0, 0, 1));
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DMA_WAIT(D2_CHCR);
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int logw = 0, logh = 0;
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int s;
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for(s = 1; s < tga->width; s *= 2)
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logw++;
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for(s = 1; s < tga->height; s *= 2)
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logh++;
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, 3, 1, 0, 0, 0, 1, 0x0e);
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GIF_DATA_AD(gifDmaBuf2, GS_TEXFLUSH, 1);
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GIF_DATA_AD(gifDmaBuf2, GS_TEX0_1,
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MAKE_GS_TEX0(destAddr/4/64, tga->width/64, PSMCT32,
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logw, logh, 0, 0, 0, 0, 0, 0, 0));
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GIF_DATA_AD(gifDmaBuf2, GS_TEX1_1,
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MAKE_GS_TEX1(0, 0, 1, 1, 0, 0, 0));
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GIF_SEND_PACKET(gifDmaBuf2);
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return destAddr;
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}
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int
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main()
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{
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@@ -141,29 +199,15 @@ main()
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// rw::ps2::registerNativeDataPlugin();
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rw::registerMeshPlugin();
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// rw::StreamFile in;
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// in.open("host:player-vc-ps2.dff", "rb");
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FILE *cf = fopen("host:player-vc-ps2.dff", "rb");
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// FILE *cf = fopen("host:od_newscafe_dy-ps2.dff", "rb");
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// FILE *cf = fopen("host:admiral-ps2.dff", "rb");
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assert(cf != NULL);
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fseek(cf, 0, SEEK_END);
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rw::uint32 len = ftell(cf);
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fseek(cf, 0, SEEK_SET);
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rw::uint8 *data = new rw::uint8[len];
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fread(data, len, 1, cf);
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fclose(cf);
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rw::uint32 len;
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rw::uint8 *data = rw::getFileContents("host:player-vc-ps2.dff", &len);
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// rw::uint8 *data = rw::getFileContents("host:od_newscafe_dy-ps2.dff", &len);
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// rw::uint8 *data = rw::getFileContents("host:admiral-ps2.dff", &len);
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rw::StreamMemory in;
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in.open(data, len);
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printf("opened file\n");
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rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
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printf("found chunk\n");
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clump = rw::Clump::streamRead(&in);
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printf("read file\n");
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in.close();
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printf("closed file\n");
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delete[] data;
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data = new rw::uint8[256*1024];
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@@ -177,12 +221,15 @@ main()
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out.close();
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delete[] data;
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// rw::StreamFile out;
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// out.open("host:out-ps2.dff", "wb");
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// c->streamWrite(&out);
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// out.close();
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//
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// printf("wrote file\n");
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rw::Image *tga = rw::readTGA("host:player_.tga");
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printf("read tga\n");
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uint32 destAddr = uploadTGA(tga);
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/*
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rw::writeTGA(tga, "host:out.tga");
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printf("wrote tga\n");
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*/
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vuOffset[0] = 2048.0f;
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vuOffset[1] = 2048.0f;
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@@ -47,36 +47,37 @@ Cnt:
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Loop:
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NOP LQI VF01, (VI02++) ; vertex
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NOP LQI VF02, (VI02++) ; UV - skip
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NOP LQI VF02, (VI02++) ; color
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NOP LQI VF03, (VI02++) ; normal
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NOP LQI VF02, (VI02++) ; UV
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NOP LQI VF03, (VI02++) ; color
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NOP LQI VF04, (VI02++) ; normal
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NOP IADDIU VI02, VI02, 1 ; skip weights
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MULAw.xyzw ACC, VF31, VF00w NOP
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MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex
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MADDAx.xyzw ACC, VF28, VF01x NOP
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MADDAy.xyzw ACC, VF29, VF01y NOP
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MADDz.xyzw VF01, VF30, VF01z NOP
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ITOF0 VF02, VF02 NOP
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ITOF0[I] VF03, VF03 LOI 0.0078125 ; - normal scale
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ITOF0 VF03, VF03 NOP
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ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale
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NOP NOP
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NOP DIV Q, VF00w, VF01w
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NOP WAITQ
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MULq VF01, VF01, Q NOP ; perspective division
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MULi VF03, VF03, I NOP ; scale normal
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NOP NOP
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MULi VF04, VF04, I NOP ; scale normal
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NOP MR32.z VF02, VF00
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NOP NOP
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SUB.w VF01, VF01, VF01 NOP
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MULAx.xyz ACC, VF18, VF03x NOP ; transform normal
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MADDAy.xyz ACC, VF19, VF03y NOP
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MADDz.xyz VF03, VF20, VF03z NOP
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MULAx.xyz ACC, VF18, VF04x NOP ; transform normal
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MADDAy.xyz ACC, VF19, VF04y NOP
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MADDz.xyz VF04, VF20, VF04z NOP
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ADD.xy VF01, VF01, VF25 NOP
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MULq VF02, VF02, Q NOP
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NOP NOP
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NOP NOP
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FTOI0 VF02, VF02 NOP
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FTOI0 VF03, VF03 NOP
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FTOI4 VF01, VF01 NOP
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NOP SQ VF03, -2(VI02) ; store normal
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NOP SQ VF04, -2(VI02) ; store normal
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NOP IADDI VI01, VI01, -1
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NOP SQI VF02, (VI03++) ; color
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NOP SQI VF02, (VI03++) ; STQ
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NOP SQI VF03, (VI03++) ; color
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NOP SQI VF01, (VI03++) ; vertex
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NOP IBNE VI01, VI00, Loop
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NOP NOP
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@@ -42,7 +42,7 @@ vuMat:
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vuOffset:
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.float 0.0, 0.0, 0.0, 0.0
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vuGIFtag:
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.int 0x00008000, 0x2005C000, 0x0000000041, 0x00000000
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.int 0x00008000, 0x3005C000, 0x0000000412, 0x00000000
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vuMatcolor:
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.float 1.0, 1.0, 1.0, 0.5
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vuSurfProps:
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