texture mapping in ps2 test

This commit is contained in:
aap 2015-06-18 23:05:37 +02:00
parent df419c63ef
commit c6589f55de
17 changed files with 170 additions and 100 deletions

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>
#include "rw.h" #include "rw.h"
@ -34,8 +33,6 @@ main(int argc, char *argv[])
rw::Clump *c; rw::Clump *c;
// ifstream in(argv[1], ios::binary);
// rw::StreamFile in; // rw::StreamFile in;
// in.open(argv[1], "rb"); // in.open(argv[1], "rb");

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>
@ -347,7 +346,7 @@ static int32
getSizeEnvMat(void *object, int32 offset, int32) getSizeEnvMat(void *object, int32 offset, int32)
{ {
EnvMat *env = *PLUGINOFFSET(EnvMat*, object, offset); EnvMat *env = *PLUGINOFFSET(EnvMat*, object, offset);
return env ? sizeof(EnvStream) : -1; return env ? (int)sizeof(EnvStream) : -1;
} }
// Specular mat // Specular mat
@ -417,7 +416,7 @@ static int32
getSizeSpecMat(void *object, int32 offset, int32) getSizeSpecMat(void *object, int32 offset, int32)
{ {
SpecMat *spec = *PLUGINOFFSET(SpecMat*, object, offset); SpecMat *spec = *PLUGINOFFSET(SpecMat*, object, offset);
return spec ? sizeof(SpecStream) : -1; return spec ? (int)sizeof(SpecStream) : -1;
} }
void void

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>
@ -10,12 +9,6 @@
#include "rwplugin.h" #include "rwplugin.h"
#include "rwobjects.h" #include "rwobjects.h"
#ifdef __linux__
#define PACKED_STRUCT __attribute__((__packed__))
#else
#define PACKED_STRUCT
#endif
using namespace std; using namespace std;
namespace rw { namespace rw {
@ -291,6 +284,9 @@ Image::getFilename(const char *name)
#ifndef RW_PS2 #ifndef RW_PS2
#pragma pack(push) #pragma pack(push)
#pragma pack(1) #pragma pack(1)
#define PACKED_STRUCT
#else
#define PACKED_STRUCT __attribute__((__packed__))
#endif #endif
struct PACKED_STRUCT TGAHeader struct PACKED_STRUCT TGAHeader
{ {
@ -319,9 +315,12 @@ readTGA(const char *afilename)
filename = Image::getFilename(afilename); filename = Image::getFilename(afilename);
if(filename == NULL) if(filename == NULL)
return NULL; return NULL;
StreamFile file; uint32 length;
assert(file.open(filename, "rb") != NULL); uint8 *data = getFileContents(filename, &length);
assert(data != NULL);
free(filename); free(filename);
StreamMemory file;
file.open(data, length);
file.read(&header, sizeof(header)); file.read(&header, sizeof(header));
assert(header.imageType == 1 || header.imageType == 2); assert(header.imageType == 1 || header.imageType == 2);
@ -380,6 +379,7 @@ readTGA(const char *afilename)
} }
file.close(); file.close();
delete[] data;
return image; return image;
} }

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>

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@ -2,7 +2,6 @@
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
#include <cassert> #include <cassert>
#include <stdint.h>
#include <new> #include <new>
@ -311,4 +310,18 @@ found:
return i; return i;
} }
uint8*
getFileContents(char *name, uint32 *len)
{
FILE *cf = fopen(name, "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
*len = ftell(cf);
fseek(cf, 0, SEEK_SET);
uint8 *data = new uint8[*len];
fread(data, *len, 1, cf);
fclose(cf);
return data;
}
} }

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@ -1,15 +1,31 @@
#ifndef RW_PS2
#include <stdint.h>
#endif
namespace rw { namespace rw {
/* get rid of the stupid _t */ #ifdef RW_PS2
typedef int8_t int8; typedef char int8;
typedef int16_t int16; typedef short int16;
typedef int32_t int32; typedef int int32;
typedef int64_t int64; typedef long long int64;
typedef uint8_t uint8; typedef unsigned char uint8;
typedef uint16_t uint16; typedef unsigned short uint16;
typedef uint32_t uint32; typedef unsigned int uint32;
typedef uint64_t uint64; typedef unsigned long long uint64;
typedef uintptr_t uintptr; typedef unsigned int uintptr;
#else
/* get rid of the stupid _t */
typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;
typedef int64_t int64;
typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef uintptr_t uintptr;
#endif
typedef float float32; typedef float float32;
typedef int32 bool32; typedef int32 bool32;
@ -165,4 +181,5 @@ bool readChunkHeaderInfo(Stream *s, ChunkHeaderInfo *header);
bool findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version); bool findChunk(Stream *s, uint32 type, uint32 *length, uint32 *version);
int32 findPointer(void *p, void **list, int32 num); int32 findPointer(void *p, void **list, int32 num);
uint8 *getFileContents(char *name, uint32 *len);
} }

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@ -9,7 +9,7 @@ LIBPATH=-L$(PS2SDK)/ee/lib
INCPATH=-I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -I../.. INCPATH=-I$(PS2SDK)/ee/include -I$(PS2SDK)/common/include -I../..
LIBS=../../librw-ps2.a -lc -lc -lkernel -lmf # g++ throws one -lc away, why? (unless -nostdlib) LIBS=../../librw-ps2.a -lc -lc -lkernel -lmf # g++ throws one -lc away, why? (unless -nostdlib)
CFLAGS = -c -Wall -nostdlib -fno-common -DPS2_EE $(INCPATH) CFLAGS = -c -Wall -nostdlib -fno-common -DRW_PS2 -DPS2_EE $(INCPATH)
ASFLAGS = -c -xassembler-with-cpp ASFLAGS = -c -xassembler-with-cpp
LDFLAGS = -mno-crt0 $(LIBPATH) LDFLAGS = -mno-crt0 $(LIBPATH)
OUT=test OUT=test
@ -19,7 +19,7 @@ C_SRC=main.cpp gs.cpp dma.cpp math.cpp
HEADER=dma.h ee_regs.h gif.h gs.h mips_regs.h ps2.h math.h mesh.h HEADER=dma.h ee_regs.h gif.h gs.h mips_regs.h ps2.h math.h mesh.h
OBJ=$(C_SRC:.cpp=.o) $(S_SRC:.s=.o) vu.o defaultpipe.o skinpipe.o OBJ=$(C_SRC:.cpp=.o) $(S_SRC:.s=.o) vu.o defaultpipe.o skinpipe.o
$(OUT).elf: $(OBJ) $(HEADER) $(OUT).elf: $(OBJ) ../../librw-ps2.a $(HEADER)
$(LD) $(LDFLAGS) $(LINK) $(PS2SDK)/ee/startup/crt0.o \ $(LD) $(LDFLAGS) $(LINK) $(PS2SDK)/ee/startup/crt0.o \
$(OBJ) $(LIBS) -o $(OUT).elf $(OBJ) $(LIBS) -o $(OUT).elf

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@ -47,35 +47,36 @@ Cnt:
Loop: Loop:
NOP LQI VF01, (VI02++) ; vertex NOP LQI VF01, (VI02++) ; vertex
NOP LQI VF02, (VI02++) ; UV - ignore NOP LQI VF02, (VI02++) ; UV
NOP LQI VF02, (VI02++) ; color NOP LQI VF03, (VI02++) ; color
NOP LQI VF03, (VI02++) ; normal NOP LQI VF04, (VI02++) ; normal
MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex
MADDAx.xyzw ACC, VF28, VF01x NOP MADDAx.xyzw ACC, VF28, VF01x NOP
MADDAy.xyzw ACC, VF29, VF01y NOP MADDAy.xyzw ACC, VF29, VF01y NOP
MADDz.xyzw VF01, VF30, VF01z NOP MADDz.xyzw VF01, VF30, VF01z NOP
ITOF0 VF02, VF02 NOP ITOF0 VF03, VF03 NOP
ITOF0[I] VF03, VF03 LOI 0.0078125 ; - normal scale ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale
NOP NOP NOP NOP
NOP DIV Q, VF00w, VF01w NOP DIV Q, VF00w, VF01w
NOP WAITQ NOP WAITQ
MULq VF01, VF01, Q NOP ; perspective division MULq VF01, VF01, Q NOP ; perspective division
MULi VF03, VF03, I NOP ; scale normal MULi VF04, VF04, I NOP ; scale normal
NOP NOP NOP MR32.z VF02, VF00
NOP NOP NOP NOP
SUB.w VF01, VF01, VF01 NOP SUB.w VF01, VF01, VF01 NOP
MULAx.xyz ACC, VF18, VF03x NOP ; transform normal MULAx.xyz ACC, VF18, VF04x NOP ; transform normal
MADDAy.xyz ACC, VF19, VF03y NOP MADDAy.xyz ACC, VF19, VF04y NOP
MADDz.xyz VF03, VF20, VF03z NOP MADDz.xyz VF04, VF20, VF04z NOP
ADD.xy VF01, VF01, VF25 NOP ADD.xy VF01, VF01, VF25 NOP
MULq VF02, VF02, Q NOP
NOP NOP NOP NOP
NOP NOP FTOI0 VF03, VF03 NOP
FTOI0 VF02, VF02 NOP
FTOI4 VF01, VF01 NOP FTOI4 VF01, VF01 NOP
NOP SQ VF03, -1(VI02) ; store normal NOP SQ VF04, -1(VI02) ; store normal
NOP IADDI VI01, VI01, -1 NOP IADDI VI01, VI01, -1
NOP SQI VF02, (VI03++) ; color NOP SQI VF02, (VI03++) ; STQ
NOP SQI VF03, (VI03++) ; color
NOP SQI VF01, (VI03++) ; vertex NOP SQI VF01, (VI03++) ; vertex
NOP IBNE VI01, VI00, Loop NOP IBNE VI01, VI00, Loop
NOP NOP NOP NOP

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@ -200,7 +200,7 @@ void drawrect(uint16 x1, uint16 y1, uint16 x2, uint16 y2, uint32 col);
BIT64(CPSM, 51) | \ BIT64(CPSM, 51) | \
BIT64(CSM, 55) | \ BIT64(CSM, 55) | \
BIT64(CSA, 56) | \ BIT64(CSA, 56) | \
BIT64(CSD, 61)) BIT64(CLD, 61))
#define MAKE_GS_CLAMP(WMS,WMT,MINU,MAXU,MINV,MAXV) \ #define MAKE_GS_CLAMP(WMS,WMT,MINU,MAXU,MINV,MAXV) \
(BIT64(WMS, 0) | \ (BIT64(WMS, 0) | \

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@ -1,7 +1,7 @@
; Ambient light: ; Ambient light:
NOP LQ VF26, ambientLight(VI00) NOP LQ VF26, ambientLight(VI00)
NOP XITOP VI01 NOP XITOP VI01
NOP IADDIU VI03, VI12, 1 NOP IADDIU VI03, VI12, 2
Ambloop: Ambloop:
NOP LQ VF03, 0(VI03) ; output color NOP LQ VF03, 0(VI03) ; output color
NOP NOP NOP NOP
@ -17,16 +17,16 @@ Ambloop:
NOP NOP NOP NOP
FTOI0 VF03, VF03 NOP FTOI0 VF03, VF03 NOP
NOP IADDI VI01, VI01, -1 NOP IADDI VI01, VI01, -1
NOP IADDIU VI03, VI03, 2 ; numOutAttribs NOP IADDIU VI03, VI03, numOutAttribs
NOP IBNE VI01, VI00, Ambloop NOP IBNE VI01, VI00, Ambloop
NOP SQ VF03, -2(VI03) ; numOutAttribs NOP SQ VF03, -numOutAttribs(VI03)
; end amblight ; end amblight
; Direct Light ; Direct Light
NOP LQ VF26, lightDir(VI00) NOP LQ VF26, lightDir(VI00)
NOP XITOP VI01 NOP XITOP VI01
NOP XTOP VI02 NOP XTOP VI02
NOP IADDIU VI03, VI12, 1 NOP IADDIU VI03, VI12, 2
SUB.xyz VF26, VF00, VF26 NOP SUB.xyz VF26, VF00, VF26 NOP
Dirloop: Dirloop:
NOP LQ VF01, 3(VI02); ; normal NOP LQ VF01, 3(VI02); ; normal
@ -60,15 +60,15 @@ Dirloop:
FTOI0 VF02, VF02 NOP FTOI0 VF02, VF02 NOP
NOP IADDI VI01, VI01, -1 NOP IADDI VI01, VI01, -1
NOP IADDIU VI02, VI02, numInAttribs NOP IADDIU VI02, VI02, numInAttribs
NOP IADDIU VI03, VI03, 2 ; numOutAttribs NOP IADDIU VI03, VI03, numOutAttribs
NOP IBNE VI01, VI00, Dirloop NOP IBNE VI01, VI00, Dirloop
NOP SQ VF02, -2(VI03) ; numOutAttribs NOP SQ VF02, -numOutAttribs(VI03)
; end dirlight ; end dirlight
; Material color and clamp ; Material color and clamp
NOP LQ VF27, matColor(VI00) NOP LQ VF27, matColor(VI00)
NOP XITOP VI01 NOP XITOP VI01
NOP IADDIU VI03, VI12, 1 NOP IADDIU VI03, VI12, 2
Colorloop: Colorloop:
NOP LQ VF03, 0(VI03) NOP LQ VF03, 0(VI03)
NOP NOP NOP NOP
@ -88,7 +88,7 @@ Colorloop:
NOP NOP NOP NOP
FTOI0 VF03, VF03 NOP FTOI0 VF03, VF03 NOP
NOP IADDI VI01, VI01, -1 NOP IADDI VI01, VI01, -1
NOP IADDIU VI03, VI03, 2 ; numOutAttribs NOP IADDIU VI03, VI03, numOutAttribs
NOP IBNE VI01, VI00, Colorloop NOP IBNE VI01, VI00, Colorloop
NOP SQ VF03, -2(VI03) ; numOutAttribs NOP SQ VF03, -numOutAttribs(VI03)
; end material color ; end material color

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@ -48,19 +48,23 @@ drawAtomic(rw::Atomic *atomic)
matCopy(vuLightMat, atomic->frame->ltm); matCopy(vuLightMat, atomic->frame->ltm);
matMult(vuMat, atomic->frame->ltm); matMult(vuMat, atomic->frame->ltm);
rw::Skin *skin = *PLUGINOFFSET(rw::Skin*, geo, rw::skinGlobals.offset); rw::Skin *skin = *PLUGINOFFSET(rw::Skin*, geo, rw::skinGlobals.offset);
for(int i = 0; i < instData->numMeshes; i++){ for(uint i = 0; i < instData->numMeshes; i++){
if(instData->instanceMeshes[i].arePointersFixed == 0) if(instData->instanceMeshes[i].arePointersFixed == 0)
rw::ps2::fixDmaOffsets(&instData->instanceMeshes[i]); rw::ps2::fixDmaOffsets(&instData->instanceMeshes[i]);
geometryCall[1] = (uint32)instData->instanceMeshes[i].data; geometryCall[1] = (uint32)instData->instanceMeshes[i].data;
mesh = &meshHeader->mesh[i]; mesh = &meshHeader->mesh[i];
color = mesh->material->color; color = mesh->material->color;
vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC,0,2); vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC|0x10,0,3);
vuGIFtag[1] = 0x41; vuGIFtag[1] = 0x412;
vuMatcolor[0] = color[0]/255.0f; vuMatcolor[0] = color[0]/255.0f;
vuMatcolor[1] = color[1]/255.0f; vuMatcolor[1] = color[1]/255.0f;
vuMatcolor[2] = color[2]/255.0f; vuMatcolor[2] = color[2]/255.0f;
vuMatcolor[3] = color[3]/2.0f/255.0f; vuMatcolor[3] = color[3]/2.0f/255.0f;
// only when modulating textures actually
vuMatcolor[0] /= 2.0f;
vuMatcolor[1] /= 2.0f;
vuMatcolor[2] /= 2.0f;
if(rw::skinGlobals.offset && skin){ if(rw::skinGlobals.offset && skin){
geometryCall[3] = 0x020000DC; geometryCall[3] = 0x020000DC;
mpgCall[1] = (uint32)skinPipe; mpgCall[1] = (uint32)skinPipe;
@ -112,6 +116,60 @@ draw(void)
rot -= 2*M_PI; rot -= 2*M_PI;
} }
GIF_DECLARE_PACKET(gifDmaBuf2, 256)
uint32
uploadTGA(rw::Image *tga)
{
GsState *g = gsCurState;
uint32 destAddr = g->currentMemPtr;
uint32 size = tga->width*tga->height*4;
g->currentMemPtr += size;
printf("image @ %x\n", destAddr);
GIF_BEGIN_PACKET(gifDmaBuf2);
GIF_TAG(gifDmaBuf2, 4, 1, 0, 0, 0, 1, 0x0e);
GIF_DATA_AD(gifDmaBuf2, GS_BITBLTBUF,
MAKE_GS_BITBLTBUF(0, 0, 0,
destAddr/4/64, tga->width/64, PSMCT32));
GIF_DATA_AD(gifDmaBuf2, GS_TRXPOS,
MAKE_GS_TRXPOS(0, 0, 0, 0, 0));
GIF_DATA_AD(gifDmaBuf2, GS_TRXREG,
MAKE_GS_TRXREG(tga->width, tga->height));
GIF_DATA_AD(gifDmaBuf2, GS_TRXDIR, 0);
GIF_SEND_PACKET(gifDmaBuf2);
GIF_BEGIN_PACKET(gifDmaBuf2);
GIF_TAG(gifDmaBuf2, size/0x10, 1, 0, 0, 2, 0, 0);
GIF_SEND_PACKET(gifDmaBuf2);
FlushCache(0);
SET_REG32(D2_QWC, MAKE_DN_QWC(size/0x10));
SET_REG32(D2_MADR, MAKE_DN_MADR(tga->pixels, 0));
SET_REG32(D2_CHCR, MAKE_DN_CHCR(1, 0, 0, 0, 0, 1));
DMA_WAIT(D2_CHCR);
int logw = 0, logh = 0;
int s;
for(s = 1; s < tga->width; s *= 2)
logw++;
for(s = 1; s < tga->height; s *= 2)
logh++;
GIF_BEGIN_PACKET(gifDmaBuf2);
GIF_TAG(gifDmaBuf2, 3, 1, 0, 0, 0, 1, 0x0e);
GIF_DATA_AD(gifDmaBuf2, GS_TEXFLUSH, 1);
GIF_DATA_AD(gifDmaBuf2, GS_TEX0_1,
MAKE_GS_TEX0(destAddr/4/64, tga->width/64, PSMCT32,
logw, logh, 0, 0, 0, 0, 0, 0, 0));
GIF_DATA_AD(gifDmaBuf2, GS_TEX1_1,
MAKE_GS_TEX1(0, 0, 1, 1, 0, 0, 0));
GIF_SEND_PACKET(gifDmaBuf2);
return destAddr;
}
int int
main() main()
{ {
@ -141,29 +199,15 @@ main()
// rw::ps2::registerNativeDataPlugin(); // rw::ps2::registerNativeDataPlugin();
rw::registerMeshPlugin(); rw::registerMeshPlugin();
// rw::StreamFile in; rw::uint32 len;
// in.open("host:player-vc-ps2.dff", "rb"); rw::uint8 *data = rw::getFileContents("host:player-vc-ps2.dff", &len);
// rw::uint8 *data = rw::getFileContents("host:od_newscafe_dy-ps2.dff", &len);
FILE *cf = fopen("host:player-vc-ps2.dff", "rb"); // rw::uint8 *data = rw::getFileContents("host:admiral-ps2.dff", &len);
// FILE *cf = fopen("host:od_newscafe_dy-ps2.dff", "rb");
// FILE *cf = fopen("host:admiral-ps2.dff", "rb");
assert(cf != NULL);
fseek(cf, 0, SEEK_END);
rw::uint32 len = ftell(cf);
fseek(cf, 0, SEEK_SET);
rw::uint8 *data = new rw::uint8[len];
fread(data, len, 1, cf);
fclose(cf);
rw::StreamMemory in; rw::StreamMemory in;
in.open(data, len); in.open(data, len);
printf("opened file\n");
rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL); rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL);
printf("found chunk\n");
clump = rw::Clump::streamRead(&in); clump = rw::Clump::streamRead(&in);
printf("read file\n");
in.close(); in.close();
printf("closed file\n");
delete[] data; delete[] data;
data = new rw::uint8[256*1024]; data = new rw::uint8[256*1024];
@ -177,12 +221,15 @@ main()
out.close(); out.close();
delete[] data; delete[] data;
// rw::StreamFile out; rw::Image *tga = rw::readTGA("host:player_.tga");
// out.open("host:out-ps2.dff", "wb"); printf("read tga\n");
// c->streamWrite(&out);
// out.close(); uint32 destAddr = uploadTGA(tga);
// /*
// printf("wrote file\n"); rw::writeTGA(tga, "host:out.tga");
printf("wrote tga\n");
*/
vuOffset[0] = 2048.0f; vuOffset[0] = 2048.0f;
vuOffset[1] = 2048.0f; vuOffset[1] = 2048.0f;

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@ -47,36 +47,37 @@ Cnt:
Loop: Loop:
NOP LQI VF01, (VI02++) ; vertex NOP LQI VF01, (VI02++) ; vertex
NOP LQI VF02, (VI02++) ; UV - skip NOP LQI VF02, (VI02++) ; UV
NOP LQI VF02, (VI02++) ; color NOP LQI VF03, (VI02++) ; color
NOP LQI VF03, (VI02++) ; normal NOP LQI VF04, (VI02++) ; normal
NOP IADDIU VI02, VI02, 1 ; skip weights NOP IADDIU VI02, VI02, 1 ; skip weights
MULAw.xyzw ACC, VF31, VF00w NOP MULAw.xyzw ACC, VF31, VF00w NOP ; transform vertex
MADDAx.xyzw ACC, VF28, VF01x NOP MADDAx.xyzw ACC, VF28, VF01x NOP
MADDAy.xyzw ACC, VF29, VF01y NOP MADDAy.xyzw ACC, VF29, VF01y NOP
MADDz.xyzw VF01, VF30, VF01z NOP MADDz.xyzw VF01, VF30, VF01z NOP
ITOF0 VF02, VF02 NOP ITOF0 VF03, VF03 NOP
ITOF0[I] VF03, VF03 LOI 0.0078125 ; - normal scale ITOF0[I] VF04, VF04 LOI 0.0078125 ; - normal scale
NOP NOP NOP NOP
NOP DIV Q, VF00w, VF01w NOP DIV Q, VF00w, VF01w
NOP WAITQ NOP WAITQ
MULq VF01, VF01, Q NOP ; perspective division MULq VF01, VF01, Q NOP ; perspective division
MULi VF03, VF03, I NOP ; scale normal MULi VF04, VF04, I NOP ; scale normal
NOP NOP NOP MR32.z VF02, VF00
NOP NOP NOP NOP
SUB.w VF01, VF01, VF01 NOP SUB.w VF01, VF01, VF01 NOP
MULAx.xyz ACC, VF18, VF03x NOP ; transform normal MULAx.xyz ACC, VF18, VF04x NOP ; transform normal
MADDAy.xyz ACC, VF19, VF03y NOP MADDAy.xyz ACC, VF19, VF04y NOP
MADDz.xyz VF03, VF20, VF03z NOP MADDz.xyz VF04, VF20, VF04z NOP
ADD.xy VF01, VF01, VF25 NOP ADD.xy VF01, VF01, VF25 NOP
MULq VF02, VF02, Q NOP
NOP NOP NOP NOP
NOP NOP FTOI0 VF03, VF03 NOP
FTOI0 VF02, VF02 NOP
FTOI4 VF01, VF01 NOP FTOI4 VF01, VF01 NOP
NOP SQ VF03, -2(VI02) ; store normal NOP SQ VF04, -2(VI02) ; store normal
NOP IADDI VI01, VI01, -1 NOP IADDI VI01, VI01, -1
NOP SQI VF02, (VI03++) ; color NOP SQI VF02, (VI03++) ; STQ
NOP SQI VF03, (VI03++) ; color
NOP SQI VF01, (VI03++) ; vertex NOP SQI VF01, (VI03++) ; vertex
NOP IBNE VI01, VI00, Loop NOP IBNE VI01, VI00, Loop
NOP NOP NOP NOP

View File

@ -42,7 +42,7 @@ vuMat:
vuOffset: vuOffset:
.float 0.0, 0.0, 0.0, 0.0 .float 0.0, 0.0, 0.0, 0.0
vuGIFtag: vuGIFtag:
.int 0x00008000, 0x2005C000, 0x0000000041, 0x00000000 .int 0x00008000, 0x3005C000, 0x0000000412, 0x00000000
vuMatcolor: vuMatcolor:
.float 1.0, 1.0, 1.0, 0.5 .float 1.0, 1.0, 1.0, 0.5
vuSurfProps: vuSurfProps: