implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)

This commit is contained in:
aap
2015-09-09 23:26:16 +02:00
parent fed5ea7c9a
commit c7fa3b3b8c
13 changed files with 417 additions and 123 deletions

View File

@@ -215,28 +215,13 @@ void (*renderCB)(rw::Atomic*) = NULL;
void
initrw(void)
{
gta::attachPlugins();
rw::currentTexDictionary = new rw::TexDictionary;
rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;"
"D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;"
"D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
gta::registerEnvSpecPlugin();
rw::registerMatFXPlugin();
rw::registerMaterialRightsPlugin();
rw::registerAtomicRightsPlugin();
rw::registerHAnimPlugin();
gta::registerNodeNamePlugin();
gta::registerExtraNormalsPlugin();
gta::registerBreakableModelPlugin();
gta::registerExtraVertColorPlugin();
rw::ps2::registerADCPlugin();
rw::ps2::registerPDSPlugin();
rw::registerSkinPlugin();
rw::xbox::registerVertexFormatPlugin();
rw::registerNativeDataPlugin();
rw::registerMeshPlugin();
rw::Atomic::init();
rw::d3d::registerNativeRaster();
rw::platform = rw::PLATFORM_D3D9;
@@ -247,10 +232,12 @@ initrw(void)
// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\lae2_roads89.dff";
char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\casinoblock41_nt.dff";
// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\cutscene_archive\\csremington92.dff";
// char *filename = "C:\\gtasa\\test\\hanger.dff";
// char *filename = "C:\\Users\\aap\\Desktop\\tmp\\out.dff";
// char *filename = "out2.dff";
char *filename = "C:\\Users\\aap\\src\\librw\\tools\\insttest\\out.dff";
// char *filename = "C:\\Users\\aap\\src\\librw\\tools\\insttest\\out.dff";
rw::StreamFile in;
if(in.open(filename, "rb") == NULL){
MessageBox(0, "couldn't open file\n", 0, 0);
@@ -270,10 +257,10 @@ initrw(void)
else if(rw::platform == rw::PLATFORM_D3D9)
renderCB = rw::d3d9::drawAtomic;
// rw::StreamFile out;
// out.open("out.dff", "wb");
// clump->streamWrite(&out);
// out.close();
rw::StreamFile out;
out.open("out.dff", "wb");
clump->streamWrite(&out);
out.close();
}
bool
@@ -308,10 +295,10 @@ Setup()
camera = new Camera;
camera->setAspectRatio(640.0f/480.0f);
camera->setNearFar(0.1f, 250.0f);
camera->setNearFar(0.1f, 450.0f);
camera->setTarget(Vec3(0.0f, 0.0f, 0.0f));
// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
camera->setPosition(Vec3(0.0f, -5.0f, 0.0f));
camera->setPosition(Vec3(0.0f, -70.0f, 0.0f));
// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
return true;