mirror of
https://github.com/aap/librw.git
synced 2025-12-18 16:39:51 +00:00
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
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@@ -215,28 +215,13 @@ void (*renderCB)(rw::Atomic*) = NULL;
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void
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initrw(void)
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{
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gta::attachPlugins();
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rw::currentTexDictionary = new rw::TexDictionary;
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rw::Image::setSearchPath("D:\\rockstargames\\ps2\\gta3\\MODELS\\gta3_archive\\txd_extracted\\;"
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"D:\\rockstargames\\ps2\\gtavc\\MODELS\\gta3_archive\\txd_extracted\\;"
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"D:\\rockstargames\\ps2\\gtasa\\models\\gta3_archive\\txd_extracted\\");
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gta::registerEnvSpecPlugin();
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rw::registerMatFXPlugin();
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rw::registerMaterialRightsPlugin();
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rw::registerAtomicRightsPlugin();
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rw::registerHAnimPlugin();
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gta::registerNodeNamePlugin();
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gta::registerExtraNormalsPlugin();
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gta::registerBreakableModelPlugin();
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gta::registerExtraVertColorPlugin();
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rw::ps2::registerADCPlugin();
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rw::ps2::registerPDSPlugin();
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rw::registerSkinPlugin();
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rw::xbox::registerVertexFormatPlugin();
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rw::registerNativeDataPlugin();
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rw::registerMeshPlugin();
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rw::Atomic::init();
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rw::d3d::registerNativeRaster();
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rw::platform = rw::PLATFORM_D3D9;
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@@ -247,10 +232,12 @@ initrw(void)
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// char *filename = "D:\\rockstargames\\pc\\gtavc\\models\\gta3_archive\\od_newscafe_dy.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\admiral.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\lae2_roads89.dff";
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char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\gta3_archive\\casinoblock41_nt.dff";
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// char *filename = "D:\\rockstargames\\pc\\gtasa\\models\\cutscene_archive\\csremington92.dff";
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// char *filename = "C:\\gtasa\\test\\hanger.dff";
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// char *filename = "C:\\Users\\aap\\Desktop\\tmp\\out.dff";
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// char *filename = "out2.dff";
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char *filename = "C:\\Users\\aap\\src\\librw\\tools\\insttest\\out.dff";
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// char *filename = "C:\\Users\\aap\\src\\librw\\tools\\insttest\\out.dff";
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rw::StreamFile in;
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if(in.open(filename, "rb") == NULL){
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MessageBox(0, "couldn't open file\n", 0, 0);
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@@ -270,10 +257,10 @@ initrw(void)
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else if(rw::platform == rw::PLATFORM_D3D9)
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renderCB = rw::d3d9::drawAtomic;
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// rw::StreamFile out;
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// out.open("out.dff", "wb");
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// clump->streamWrite(&out);
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// out.close();
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rw::StreamFile out;
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out.open("out.dff", "wb");
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clump->streamWrite(&out);
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out.close();
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}
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bool
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@@ -308,10 +295,10 @@ Setup()
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camera = new Camera;
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camera->setAspectRatio(640.0f/480.0f);
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camera->setNearFar(0.1f, 250.0f);
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camera->setNearFar(0.1f, 450.0f);
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camera->setTarget(Vec3(0.0f, 0.0f, 0.0f));
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// camera->setPosition(Vec3(0.0f, 5.0f, 0.0f));
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camera->setPosition(Vec3(0.0f, -5.0f, 0.0f));
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camera->setPosition(Vec3(0.0f, -70.0f, 0.0f));
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// camera->setPosition(Vec3(0.0f, -1.0f, 3.0f));
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return true;
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