ci+dist: add github actions with conan

This commit is contained in:
Anonymous Maarten 2020-11-30 19:26:31 +01:00
parent f713d5d2d7
commit d90dc31ecd
2 changed files with 157 additions and 0 deletions

46
.github/workflows/build-cmake-conan.yml vendored Normal file
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name: Build using conan
on:
pull_request:
push:
release:
types: published
jobs:
build-cmake:
strategy:
matrix:
os: [windows-latest, ubuntu-latest, macos-latest]
platform: ['null', 'gl3', 'd3d9', 'ps2']
exclude:
- os: windows-latest
platform: ps2
- os: ubuntu-latest
platform: d3d9
- os: ubuntu-latest
platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
- os: macos-latest
platform: d3d9
- os: macos-latest
platform: ps2
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
- uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: "Setup conan"
run: |
python -m pip install conan
conan user
conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
conan config set log.print_run_commands=True
- name: "conan install (download/build dependencies)"
run: |
conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
env:
CONAN_SYSREQUIRES_MODE: enabled
- name: "conan build (build librw)"
run: |
conan build ${{ github.workspace }} -if build -bf build -pf package
- name: "conan package (package librw)"
run: |
conan package ${{ github.workspace }} -if build -bf build -pf package

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conanfile.py Normal file
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from conans import ConanFile, CMake, tools
from conans.errors import ConanInvalidConfiguration
import os
import shutil
import textwrap
class LibrwConan(ConanFile):
name = "librw"
version = "master"
license = "MIT"
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package"
options = {
"platform": ["null", "gl3", "d3d9", "ps2"],
"gl3_gfxlib": ["glfw", "sdl2"],
}
default_options = {
"platform": "gl3",
"gl3_gfxlib": "glfw",
"sdl2:vulkan": False,
"sdl2:opengl": True,
"sdl2:sdl2main": False,
}
no_copy_source = True
def config_options(self):
if self.settings.os == "Windows":
self.options["sdl2"].directx = False
def configure(self):
if self.options.platform != "gl3":
del self.options.gl3_gfxlib
if self.options.platform == "d3d9" and self.settings.os != "Windows":
raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
def requirements(self):
if self.options.platform == "gl3":
self.requires("glew/2.1.0")
if self.options.gl3_gfxlib == "glfw":
self.requires("glfw/3.3.2")
elif self.options.gl3_gfxlib == "sdl2":
self.requires("sdl2/2.0.12@bincrafters/stable")
def export_sources(self):
for d in ("cmake", "skeleton", "src", "tools"):
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
self.copy("args.h")
self.copy("rw.h")
self.copy("CMakeLists.txt")
self.copy("LICENSE")
@property
def _librw_platform(self):
return {
"null": "NULL",
"gl3": "GL3",
"d3d9": "D3D9",
"ps2": "PS2",
}[str(self.options.platform)]
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
endif()
"""), append=True)
tools.save("CMakeLists.txt",
textwrap.dedent(
"""
cmake_minimum_required(VERSION 3.0)
project(cmake_wrapper)
include("{}/conanbuildinfo.cmake")
conan_basic_setup(TARGETS)
add_subdirectory("{}" librw)
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
cmake = CMake(self)
cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
cmake.definitions["LIBRW_INSTALL"] = True
if self.options.platform == "gl3":
cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
cmake.configure(source_folder=self.build_folder)
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
def package_info(self):
self.cpp_info.includedirs.append(os.path.join("include", "librw"))
self.cpp_info.libs = ["librw"]
if self.options.platform == "null":
self.cpp_info.defines.append("RW_NULL")
elif self.options.platform == "gl3":
self.cpp_info.defines.append("RW_GL3")
if self.options.gl3_gfxlib == "sdl2":
self.cpp_info.defines.append("LIBRW_SDL2")
elif self.options.platform == "d3d9":
self.cpp_info.defines.append("RW_D3D9")
elif self.options.platform == "ps2":
self.cpp_info.defines.append("RW_PS2")