mirror of https://github.com/aap/librw.git
conan+ci: update
This commit is contained in:
parent
9c5b50536e
commit
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@ -1,4 +1,4 @@
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name: Build using conan
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name: Build using conan+cmake
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on:
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pull_request:
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push:
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@ -10,18 +10,22 @@ jobs:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9', 'ps2']
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gl3_gfxlib: ['glfw', 'sdl2']
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exclude:
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- os: windows-latest
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platform: ps2
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- os: ubuntu-latest
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platform: d3d9
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- os: ubuntu-latest
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platform: ps2 # FIXME: add ps2toolchain conan package + ps2 profile
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- os: macos-latest
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platform: d3d9
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- os: macos-latest
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platform: ps2
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- platform: 'null'
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gl3_gfxlib: sdl2
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- platform: d3d9
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gl3_gfxlib: sdl2
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- platform: ps2
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gl3_gfxlib: sdl2
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runs-on: ${{ matrix.os }}
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continue-on-error: ${{ matrix.platform == 'ps2' }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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@ -30,17 +34,50 @@ jobs:
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- name: "Setup conan"
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run: |
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python -m pip install conan
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conan user
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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conan config init
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conan config set log.print_run_commands=True
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- name: "conan install (download/build dependencies)"
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conan remote add bincrafters https://api.bintray.com/conan/bincrafters/public-conan
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conan remote add madebr_ps2dev https://api.bintray.com/conan/madebr/ps2dev
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- name: "Add os=Playstation2 + gcc.version=3.2 to .conan/settings.yml"
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if: ${{ matrix.platform == 'ps2' }}
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shell: python
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run: |
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conan install ${{ github.workspace }} -if build -o platform=${{ matrix.platform }} --build missing
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import os, yaml
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settings_path = os.path.expanduser("~/.conan/settings.yml")
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yml = yaml.safe_load(open(settings_path))
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yml["os"]["Playstation2"] = None
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yml["compiler"]["gcc"]["version"].append("3.2")
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yml["compiler"]["gcc"]["version"].sort()
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yaml.safe_dump(yml, open(settings_path, "w"))
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- name: "Create host profile"
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shell: bash
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run: |
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if test "${{ matrix.platform }}" = "ps2"; then
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cp conan/playstation2 host_profile
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else
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cp ~/.conan/profiles/default host_profile
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fi
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- name: "Export Playstation 2 CMake toolchain conan recipe"
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run: |
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conan export cmake/ps2toolchain ps2dev-cmaketoolchain/master@
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- name: "Download/build dependencies (conan install)"
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run: |
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conan install ${{ github.workspace }} librw/master@ -if build -o platform=${{ matrix.platform }} -o gl3_gfxlib=${{ matrix.gl3_gfxlib}} --build missing -pr:h ./host_profile -pr:b default
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env:
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CONAN_SYSREQUIRES_MODE: enabled
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- name: "conan build (build librw)"
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- name: "Build librw (conan build)"
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run: |
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conan build ${{ github.workspace }} -if build -bf build -pf package
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- name: "conan package (package librw)"
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- name: "Package librw (conan package)"
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run: |
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conan package ${{ github.workspace }} -if build -bf build -pf package
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "${{ matrix.os }}-${{ matrix.platform }}"
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path: build/*.tar.xz
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if-no-files-found: error
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37
conanfile.py
37
conanfile.py
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@ -1,5 +1,5 @@
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from conans import ConanFile, CMake, tools
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from conans.errors import ConanInvalidConfiguration
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from conans.errors import ConanException, ConanInvalidConfiguration
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import os
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import shutil
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import textwrap
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@ -18,21 +18,39 @@ class LibrwConan(ConanFile):
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default_options = {
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"platform": "gl3",
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"gl3_gfxlib": "glfw",
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"openal:with_external_libs": False,
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"sdl2:vulkan": False,
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"sdl2:opengl": True,
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"sdl2:sdl2main": False,
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"sdl2:sdl2main": True,
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}
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no_copy_source = True
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@property
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def _os_is_playstation2(self):
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try:
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return self.settings.os == "Playstation2"
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except ConanException:
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return False
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def config_options(self):
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if self._os_is_playstation2:
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self.options.platform = "ps2"
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if self.settings.os == "Windows":
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self.options["sdl2"].directx = False
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def configure(self):
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if self.options.platform != "gl3":
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del self.options.gl3_gfxlib
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def validate(self):
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if self.options.platform == "d3d9" and self.settings.os != "Windows":
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raise ConanInvalidConfiguration("d3d9 can only be built for Windows")
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if self.options.platform == "ps2":
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if not self._os_is_playstation2:
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raise ConanInvalidConfiguration("platform=ps2 is only valid for os=Playstation2")
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else:
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if self._os_is_playstation2:
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raise ConanInvalidConfiguration("os=Playstation2 only supports platform=ps2")
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def requirements(self):
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if self.options.platform == "gl3":
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@ -41,6 +59,10 @@ class LibrwConan(ConanFile):
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self.requires("glfw/3.3.2")
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elif self.options.gl3_gfxlib == "sdl2":
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self.requires("sdl2/2.0.12@bincrafters/stable")
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elif self.options.platform == "ps2":
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self.requires("ps2dev-ps2sdk/unknown@madebr/testing")
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if self._os_is_playstation2:
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self.requires("ps2dev-cmaketoolchain/{}".format(self.version))
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def export_sources(self):
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for d in ("cmake", "skeleton", "src", "tools"):
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@ -62,6 +84,7 @@ class LibrwConan(ConanFile):
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def build(self):
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if self.source_folder == self.build_folder:
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raise Exception("cannot build with source_folder == build_folder")
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if self.options.platform == "gl3" and self.options.gl3_gfxlib == "glfw":
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tools.save("Findglfw3.cmake",
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textwrap.dedent(
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"""
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message(STATUS "Creating glfw TARGET")
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add_library(glfw INTERFACE IMPORTED)
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set_target_properties(glfw PROPERTIES
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INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw) #$<BUILD_INTERFACE:CONAN_PKG::glfw>)
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INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
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endif()
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"""), append=True)
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tools.save("CMakeLists.txt",
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""").format(self.install_folder.replace("\\", "/"),
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self.source_folder.replace("\\", "/")))
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cmake = CMake(self)
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env = {}
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cmake.definitions["LIBRW_PLATFORM"] = self._librw_platform
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cmake.definitions["LIBRW_INSTALL"] = True
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cmake.definitions["LIBRW_TOOLS"] = True
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if self.options.platform == "gl3":
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cmake.definitions["LIBRW_GL3_GFXLIB"] = str(self.options.gl3_gfxlib).upper()
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if self._os_is_playstation2:
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cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
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env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
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with tools.environment_append(env):
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cmake.configure(source_folder=self.build_folder)
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cmake.build()
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@ -98,7 +127,7 @@ class LibrwConan(ConanFile):
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def package_info(self):
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self.cpp_info.includedirs.append(os.path.join("include", "librw"))
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self.cpp_info.libs = ["librw"]
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self.cpp_info.libs = ["librw" if self.settings.compiler == "Visual Studio" else "rw"]
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if self.options.platform == "null":
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self.cpp_info.defines.append("RW_NULL")
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elif self.options.platform == "gl3":
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