mirror of https://github.com/aap/librw.git
implemented MaterialList struct
This commit is contained in:
parent
4941711964
commit
e3c1f30856
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@ -129,7 +129,7 @@ readNativeData(Stream *stream, int32, void *object, int32, int32)
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inst->numVertices = *(uint32*)p; p += 4;
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inst->numIndices = *(uint32*)p; p += 4;
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uint32 matid = *(uint32*)p; p += 4;
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inst->material = geometry->materialList[matid];
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inst->material = geometry->matList.materials[matid];
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inst->vertexShader = *(uint32*)p; p += 4;
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inst->primType = *(uint32*)p; p += 4;
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inst->indexBuffer = nil; p += 4;
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@ -184,7 +184,7 @@ writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
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*(uint32*)p = inst->stride; p += 4;
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*(uint32*)p = inst->numVertices; p += 4;
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*(uint32*)p = inst->numIndices; p += 4;
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int32 matid = findPointer(inst->material, (void**)geometry->materialList, geometry->numMaterials);
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int32 matid = geometry->matList.findIndex(inst->material);
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*(int32*)p = matid; p += 4;
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*(uint32*)p = inst->vertexShader; p += 4;
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*(uint32*)p = inst->primType; p += 4;
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@ -248,9 +248,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->geoflags & Geometry::NATIVE)
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if(geo->flags & Geometry::NATIVE)
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return;
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geo->geoflags |= Geometry::NATIVE;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -295,11 +295,11 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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if((geo->flags & Geometry::NATIVE) == 0)
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return;
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D8);
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geo->geoflags &= ~Geometry::NATIVE;
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geo->flags &= ~Geometry::NATIVE;
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geo->allocateData();
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geo->meshHeader->allocateIndices();
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@ -328,7 +328,7 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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if((geo->flags & Geometry::NATIVE) == 0)
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D8);
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@ -350,8 +350,8 @@ ObjPipeline::ObjPipeline(uint32 platform)
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void
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defaultInstanceCB(Geometry *geo, InstanceData *inst)
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{
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inst->vertexShader = makeFVFDeclaration(geo->geoflags, geo->numTexCoordSets);
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inst->stride = getStride(geo->geoflags, geo->numTexCoordSets);
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inst->vertexShader = makeFVFDeclaration(geo->flags, geo->numTexCoordSets);
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inst->stride = getStride(geo->flags, geo->numTexCoordSets);
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inst->vertexBuffer = createVertexBuffer(inst->numVertices*inst->stride,
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inst->vertexShader, D3DPOOL_MANAGED);
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@ -363,7 +363,7 @@ defaultInstanceCB(Geometry *geo, InstanceData *inst)
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inst->numVertices, inst->stride);
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dst += 12;
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if(geo->geoflags & Geometry::NORMALS){
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if(geo->flags & Geometry::NORMALS){
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instV3d(VERT_FLOAT3, dst,
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&geo->morphTargets[0].normals[3*inst->minVert],
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inst->numVertices, inst->stride);
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@ -371,7 +371,7 @@ defaultInstanceCB(Geometry *geo, InstanceData *inst)
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}
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inst->vertexAlpha = 0;
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if(geo->geoflags & Geometry::PRELIT){
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if(geo->flags & Geometry::PRELIT){
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inst->vertexAlpha = instColor(VERT_ARGB, dst, &geo->colors[4*inst->minVert],
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inst->numVertices, inst->stride);
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dst += 4;
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@ -394,7 +394,7 @@ defaultUninstanceCB(Geometry *geo, InstanceData *inst)
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src, inst->numVertices, inst->stride);
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src += 12;
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if(geo->geoflags & Geometry::NORMALS){
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if(geo->flags & Geometry::NORMALS){
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uninstV3d(VERT_FLOAT3,
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&geo->morphTargets[0].normals[3*inst->minVert],
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src, inst->numVertices, inst->stride);
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@ -402,7 +402,7 @@ defaultUninstanceCB(Geometry *geo, InstanceData *inst)
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}
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inst->vertexAlpha = 0;
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if(geo->geoflags & Geometry::PRELIT){
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if(geo->flags & Geometry::PRELIT){
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uninstColor(VERT_ARGB, &geo->colors[4*inst->minVert], src,
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inst->numVertices, inst->stride);
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src += 4;
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@ -32,7 +32,7 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
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d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
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d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
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if(geo->geoflags & Geometry::PRELIT)
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if(geo->flags & Geometry::PRELIT)
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d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
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device->SetFVF(inst->vertexShader);
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@ -153,7 +153,7 @@ readNativeData(Stream *stream, int32, void *object, int32, int32)
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inst->numIndex = *(uint32*)p; p += 4;
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inst->minVert = *(uint32*)p; p += 4;
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uint32 matid = *(uint32*)p; p += 4;
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inst->material = geometry->materialList[matid];
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inst->material = geometry->matList.materials[matid];
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inst->vertexAlpha = *(bool32*)p; p += 4;
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inst->vertexShader = nil; p += 4;
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inst->baseIndex = 0; p += 4;
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@ -235,7 +235,7 @@ writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
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for(uint32 i = 0; i < header->numMeshes; i++){
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*(uint32*)p = inst->numIndex; p += 4;
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*(uint32*)p = inst->minVert; p += 4;
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int32 matid = findPointer(inst->material, (void**)geometry->materialList, geometry->numMaterials);
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int32 matid = geometry->matList.findIndex(inst->material);
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*(int32*)p = matid; p += 4;
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*(bool32*)p = inst->vertexAlpha; p += 4;
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*(uint32*)p = 0; p += 4; // vertex shader
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@ -312,9 +312,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->geoflags & Geometry::NATIVE)
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if(geo->flags & Geometry::NATIVE)
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return;
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geo->geoflags |= Geometry::NATIVE;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -365,11 +365,11 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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if((geo->flags & Geometry::NATIVE) == 0)
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return;
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D9);
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geo->geoflags &= ~Geometry::NATIVE;
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geo->flags &= ~Geometry::NATIVE;
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geo->allocateData();
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geo->meshHeader->allocateIndices();
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@ -398,7 +398,7 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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if((geo->flags & Geometry::NATIVE) == 0)
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_D3D9);
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@ -439,7 +439,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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uint16 stride = 12;
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s->geometryFlags |= 0x2;
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bool isPrelit = (geo->geoflags & Geometry::PRELIT) != 0;
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bool isPrelit = (geo->flags & Geometry::PRELIT) != 0;
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if(isPrelit){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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@ -464,7 +464,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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stride += 8;
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}
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bool hasNormals = (geo->geoflags & Geometry::NORMALS) != 0;
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bool hasNormals = (geo->flags & Geometry::NORMALS) != 0;
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if(hasNormals){
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dcl[i].stream = 0;
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dcl[i].offset = stride;
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@ -540,7 +540,7 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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header->totalNumVertex,
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header->vertexStream[dcl[i].stream].stride);
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if(geo->geoflags & Geometry::PRELIT){
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if(geo->flags & Geometry::PRELIT){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
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;
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uninstColor(vertFormatMap[dcl[i].type],
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@ -560,7 +560,7 @@ defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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header->vertexStream[dcl[i].stream].stride);
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}
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if(geo->geoflags & Geometry::NORMALS){
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if(geo->flags & Geometry::NORMALS){
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for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++)
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;
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uninstV3d(vertFormatMap[dcl[i].type],
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@ -37,7 +37,7 @@ defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
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d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
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d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
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d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
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if(geo->geoflags & Geometry::PRELIT)
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if(geo->flags & Geometry::PRELIT)
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d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
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d3d::flushCache();
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device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex,
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@ -197,9 +197,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if(geo->geoflags & Geometry::NATIVE)
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if(geo->flags & Geometry::NATIVE)
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return;
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geo->geoflags |= Geometry::NATIVE;
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geo->flags |= Geometry::NATIVE;
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InstanceDataHeader *header = new InstanceDataHeader;
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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@ -247,11 +247,11 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->geoflags & Geometry::NATIVE) == 0)
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if((geo->flags & Geometry::NATIVE) == 0)
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return;
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_XBOX);
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geo->geoflags &= ~Geometry::NATIVE;
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geo->flags &= ~Geometry::NATIVE;
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geo->allocateData();
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geo->meshHeader->allocateIndices();
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@ -293,7 +293,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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uint32 *vertexFmt = getVertexFmt(geo);
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if(*vertexFmt == 0)
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*vertexFmt = makeVertexFmt(geo->geoflags, geo->numTexCoordSets);
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*vertexFmt = makeVertexFmt(geo->flags, geo->numTexCoordSets);
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header->stride = getVertexFmtStride(*vertexFmt);
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header->vertexBuffer = new uint8[header->stride*header->numVertices];
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uint8 *dst = (uint8*)header->vertexBuffer;
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305
src/geometry.cpp
305
src/geometry.cpp
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@ -14,6 +14,8 @@
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namespace rw {
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SurfaceProperties defaultSurfaceProps = { 1.0f, 1.0f, 1.0f };
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Geometry*
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Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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{
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@ -23,11 +25,11 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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return nil;
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}
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geo->object.init(Geometry::ID, 0);
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geo->geoflags = flags & 0xFF00FFFF;
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geo->flags = flags & 0xFF00FFFF;
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geo->numTexCoordSets = (flags & 0xFF0000) >> 16;
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if(geo->numTexCoordSets == 0)
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geo->numTexCoordSets = (geo->geoflags & TEXTURED) ? 1 :
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(geo->geoflags & TEXTURED2) ? 2 : 0;
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geo->numTexCoordSets = (geo->flags & TEXTURED) ? 1 :
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(geo->flags & TEXTURED2) ? 2 : 0;
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geo->numTriangles = numTris;
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geo->numVertices = numVerts;
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geo->numMorphTargets = 1;
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@ -36,10 +38,10 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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geo->texCoords[i] = nil;
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geo->triangles = nil;
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if(!(geo->geoflags & NATIVE) && geo->numVertices){
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if(geo->geoflags & PRELIT)
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if(!(geo->flags & NATIVE) && geo->numVertices){
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if(geo->flags & PRELIT)
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geo->colors = new uint8[4*geo->numVertices];
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if((geo->geoflags & TEXTURED) || (geo->geoflags & TEXTURED2))
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if((geo->flags & TEXTURED) || (geo->flags & TEXTURED2))
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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geo->texCoords[i] =
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new float32[2*geo->numVertices];
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@ -51,13 +53,12 @@ Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
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m->boundingSphere.radius = 0.0f;
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m->vertices = nil;
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m->normals = nil;
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if(!(geo->geoflags & NATIVE) && geo->numVertices){
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if(!(geo->flags & NATIVE) && geo->numVertices){
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m->vertices = new float32[3*geo->numVertices];
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if(geo->geoflags & NORMALS)
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if(geo->flags & NORMALS)
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m->normals = new float32[3*geo->numVertices];
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}
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geo->numMaterials = 0;
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geo->materialList = nil;
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geo->matList.init();
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geo->meshHeader = nil;
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geo->instData = nil;
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geo->refCount = 1;
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@ -84,10 +85,7 @@ Geometry::destroy(void)
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}
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delete[] this->morphTargets;
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delete this->meshHeader;
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for(int32 i = 0; i < this->numMaterials; i++)
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if(this->materialList[i])
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this->materialList[i]->destroy();
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delete[] this->materialList;
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this->matList.deinit();
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free(this);
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}
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}
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@ -105,6 +103,9 @@ Geometry::streamRead(Stream *stream)
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{
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uint32 version;
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GeoStreamData buf;
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SurfaceProperties surfProps;
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MaterialList *ret;
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if(!findChunk(stream, ID_STRUCT, nil, &version)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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@ -115,12 +116,11 @@ Geometry::streamRead(Stream *stream)
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if(geo == nil)
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return nil;
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geo->addMorphTargets(buf.numMorphTargets-1);
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// skip surface properties
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if(version < 0x34000)
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stream->seek(12);
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stream->read(&surfProps, 12);
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if(!(geo->geoflags & NATIVE)){
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if(geo->geoflags & PRELIT)
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if(!(geo->flags & NATIVE)){
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if(geo->flags & PRELIT)
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stream->read(geo->colors, 4*geo->numVertices);
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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stream->read(geo->texCoords[i],
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@ -150,24 +150,13 @@ Geometry::streamRead(Stream *stream)
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RWERROR((ERR_CHUNK, "MATLIST"));
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goto fail;
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}
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if(!findChunk(stream, ID_STRUCT, nil, nil)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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if(version < 0x34000)
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defaultSurfaceProps = surfProps;
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ret = MaterialList::streamRead(stream, &geo->matList);
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if(version < 0x34000)
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defaultSurfaceProps = (SurfaceProperties){ 1.0f, 1.0f, 1.0f };
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if(ret == nil)
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goto fail;
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}
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geo->numMaterials = stream->readI32();
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geo->materialList = new Material*[geo->numMaterials];
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stream->seek(geo->numMaterials*4); // material indices...but always -1
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Material *m;
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for(int32 i = 0; i < geo->numMaterials; i++){
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if(!findChunk(stream, ID_MATERIAL, nil, nil)){
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RWERROR((ERR_CHUNK, "MATERIAL"));
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goto fail;
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}
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m = Material::streamRead(stream);
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if(m == nil)
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goto fail;
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geo->materialList[i] = m;
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}
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if(s_plglist.streamRead(stream, geo))
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return geo;
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@ -183,8 +172,8 @@ geoStructSize(Geometry *geo)
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size += sizeof(GeoStreamData);
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if(version < 0x34000)
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size += 12; // surface properties
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if(!(geo->geoflags & Geometry::NATIVE)){
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if(geo->geoflags&geo->PRELIT)
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if(!(geo->flags & Geometry::NATIVE)){
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if(geo->flags&geo->PRELIT)
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size += 4*geo->numVertices;
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for(int32 i = 0; i < geo->numTexCoordSets; i++)
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size += 2*geo->numVertices*4;
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@ -193,7 +182,7 @@ geoStructSize(Geometry *geo)
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|||
for(int32 i = 0; i < geo->numMorphTargets; i++){
|
||||
MorphTarget *m = &geo->morphTargets[i];
|
||||
size += 4*4 + 2*4; // bounding sphere and bools
|
||||
if(!(geo->geoflags & Geometry::NATIVE)){
|
||||
if(!(geo->flags & Geometry::NATIVE)){
|
||||
if(m->vertices)
|
||||
size += 3*geo->numVertices*4;
|
||||
if(m->normals)
|
||||
|
@ -207,13 +196,12 @@ bool
|
|||
Geometry::streamWrite(Stream *stream)
|
||||
{
|
||||
GeoStreamData buf;
|
||||
uint32 size;
|
||||
static float32 fbuf[3] = { 1.0f, 1.0f, 1.0f };
|
||||
|
||||
writeChunkHeader(stream, ID_GEOMETRY, this->streamGetSize());
|
||||
writeChunkHeader(stream, ID_STRUCT, geoStructSize(this));
|
||||
|
||||
buf.flags = this->geoflags | this->numTexCoordSets << 16;
|
||||
buf.flags = this->flags | this->numTexCoordSets << 16;
|
||||
buf.numTriangles = this->numTriangles;
|
||||
buf.numVertices = this->numVertices;
|
||||
buf.numMorphTargets = this->numMorphTargets;
|
||||
|
@ -221,8 +209,8 @@ Geometry::streamWrite(Stream *stream)
|
|||
if(version < 0x34000)
|
||||
stream->write(fbuf, sizeof(fbuf));
|
||||
|
||||
if(!(this->geoflags & NATIVE)){
|
||||
if(this->geoflags & PRELIT)
|
||||
if(!(this->flags & NATIVE)){
|
||||
if(this->flags & PRELIT)
|
||||
stream->write(this->colors, 4*this->numVertices);
|
||||
for(int32 i = 0; i < this->numTexCoordSets; i++)
|
||||
stream->write(this->texCoords[i],
|
||||
|
@ -240,7 +228,7 @@ Geometry::streamWrite(Stream *stream)
|
|||
for(int32 i = 0; i < this->numMorphTargets; i++){
|
||||
MorphTarget *m = &this->morphTargets[i];
|
||||
stream->write(&m->boundingSphere, 4*4);
|
||||
if(!(this->geoflags & NATIVE)){
|
||||
if(!(this->flags & NATIVE)){
|
||||
stream->writeI32(m->vertices != nil);
|
||||
stream->writeI32(m->normals != nil);
|
||||
if(m->vertices)
|
||||
|
@ -255,16 +243,7 @@ Geometry::streamWrite(Stream *stream)
|
|||
}
|
||||
}
|
||||
|
||||
size = 12 + 4;
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
size += 4 + 12 + this->materialList[i]->streamGetSize();
|
||||
writeChunkHeader(stream, ID_MATLIST, size);
|
||||
writeChunkHeader(stream, ID_STRUCT, 4 + this->numMaterials*4);
|
||||
stream->writeI32(this->numMaterials);
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
stream->writeI32(-1);
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
this->materialList[i]->streamWrite(stream);
|
||||
this->matList.streamWrite(stream);
|
||||
|
||||
s_plglist.streamWrite(stream, this);
|
||||
return true;
|
||||
|
@ -275,9 +254,7 @@ Geometry::streamGetSize(void)
|
|||
{
|
||||
uint32 size = 0;
|
||||
size += 12 + geoStructSize(this);
|
||||
size += 12 + 12 + 4;
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
size += 4 + 12 + this->materialList[i]->streamGetSize();
|
||||
size += 12 + this->matList.streamGetSize();
|
||||
size += 12 + s_plglist.streamGetSize(this);
|
||||
return size;
|
||||
}
|
||||
|
@ -296,9 +273,9 @@ Geometry::addMorphTargets(int32 n)
|
|||
MorphTarget *m = &morphTargets[i];
|
||||
m->vertices = nil;
|
||||
m->normals = nil;
|
||||
if(!(this->geoflags & NATIVE)){
|
||||
if(!(this->flags & NATIVE)){
|
||||
m->vertices = new float32[3*this->numVertices];
|
||||
if(this->geoflags & NORMALS)
|
||||
if(this->flags & NORMALS)
|
||||
m->normals = new float32[3*this->numVertices];
|
||||
}
|
||||
}
|
||||
|
@ -331,11 +308,11 @@ Geometry::calculateBoundingSphere(void)
|
|||
bool32
|
||||
Geometry::hasColoredMaterial(void)
|
||||
{
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
if(this->materialList[i]->color.red != 255 ||
|
||||
this->materialList[i]->color.green != 255 ||
|
||||
this->materialList[i]->color.blue != 255 ||
|
||||
this->materialList[i]->color.alpha != 255)
|
||||
for(int32 i = 0; i < this->matList.numMaterials; i++)
|
||||
if(this->matList.materials[i]->color.red != 255 ||
|
||||
this->matList.materials[i]->color.green != 255 ||
|
||||
this->matList.materials[i]->color.blue != 255 ||
|
||||
this->matList.materials[i]->color.alpha != 255)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
@ -343,15 +320,15 @@ Geometry::hasColoredMaterial(void)
|
|||
void
|
||||
Geometry::allocateData(void)
|
||||
{
|
||||
if(this->geoflags & PRELIT)
|
||||
if(this->flags & PRELIT)
|
||||
this->colors = new uint8[4*this->numVertices];
|
||||
if((this->geoflags & TEXTURED) || (this->geoflags & TEXTURED2))
|
||||
if((this->flags & TEXTURED) || (this->flags & TEXTURED2))
|
||||
for(int32 i = 0; i < this->numTexCoordSets; i++)
|
||||
this->texCoords[i] =
|
||||
new float32[2*this->numVertices];
|
||||
MorphTarget *m = this->morphTargets;
|
||||
m->vertices = new float32[3*this->numVertices];
|
||||
if(this->geoflags & NORMALS)
|
||||
if(this->flags & NORMALS)
|
||||
m->normals = new float32[3*this->numVertices];
|
||||
// TODO: morph targets (who cares anyway?)
|
||||
}
|
||||
|
@ -404,9 +381,7 @@ Geometry::generateTriangles(int8 *adc)
|
|||
m++;
|
||||
continue;
|
||||
}
|
||||
int32 matid = findPointer((void*)m->material,
|
||||
(void**)this->materialList,
|
||||
this->numMaterials);
|
||||
int32 matid = this->matList.findIndex(m->material);
|
||||
if(header->flags == MeshHeader::TRISTRIP)
|
||||
for(uint32 j = 0; j < m->numIndices-2; j++){
|
||||
if(adc && adcbits[j+2] ||
|
||||
|
@ -456,13 +431,13 @@ Geometry::buildMeshes(void)
|
|||
Triangle *tri;
|
||||
MeshHeader *h = new MeshHeader;
|
||||
this->meshHeader = h;
|
||||
if((this->geoflags & Geometry::TRISTRIP) == 0){
|
||||
if((this->flags & Geometry::TRISTRIP) == 0){
|
||||
h->flags = 0;
|
||||
h->totalIndices = this->numTriangles*3;
|
||||
h->numMeshes = this->numMaterials;
|
||||
h->numMeshes = this->matList.numMaterials;
|
||||
h->mesh = new Mesh[h->numMeshes];
|
||||
for(uint32 i = 0; i < h->numMeshes; i++){
|
||||
h->mesh[i].material = this->materialList[i];
|
||||
h->mesh[i].material = this->matList.materials[i];
|
||||
h->mesh[i].numIndices = 0;
|
||||
}
|
||||
// count indices per mesh
|
||||
|
@ -496,7 +471,7 @@ Geometry::correctTristripWinding(void)
|
|||
{
|
||||
MeshHeader *header = this->meshHeader;
|
||||
if(header == nil || header->flags != MeshHeader::TRISTRIP ||
|
||||
this->geoflags & NATIVE)
|
||||
this->flags & NATIVE)
|
||||
return;
|
||||
MeshHeader *newhead = new MeshHeader;
|
||||
newhead->flags = header->flags;
|
||||
|
@ -546,7 +521,6 @@ Geometry::correctTristripWinding(void)
|
|||
delete header;
|
||||
}
|
||||
|
||||
// HAS to be called with an existing mesh
|
||||
void
|
||||
Geometry::removeUnusedMaterials(void)
|
||||
{
|
||||
|
@ -556,24 +530,28 @@ Geometry::removeUnusedMaterials(void)
|
|||
for(uint32 i = 0; i < mh->numMeshes; i++)
|
||||
if(mh->mesh[i].indices == nil)
|
||||
return;
|
||||
int32 *map = new int32[this->numMaterials];
|
||||
Material **matlist = new Material*[this->numMaterials];
|
||||
|
||||
int32 *map = new int32[this->matList.numMaterials];
|
||||
Material **materials = new Material*[this->matList.numMaterials];
|
||||
int32 numMaterials = 0;
|
||||
/* Build new material list and map */
|
||||
for(uint32 i = 0; i < mh->numMeshes; i++){
|
||||
Mesh *m = &mh->mesh[i];
|
||||
if(m->numIndices <= 0)
|
||||
continue;
|
||||
matlist[numMaterials] = m->material;
|
||||
int32 oldid = findPointer((void*)m->material,
|
||||
(void**)this->materialList,
|
||||
this->numMaterials);
|
||||
materials[numMaterials] = m->material;
|
||||
m->material->refCount++;
|
||||
int32 oldid = this->matList.findIndex(m->material);
|
||||
map[oldid] = numMaterials;
|
||||
numMaterials++;
|
||||
}
|
||||
delete[] this->materialList;
|
||||
this->materialList = matlist;
|
||||
this->numMaterials = numMaterials;
|
||||
for(int32 i = 0; i < this->matList.numMaterials; i++)
|
||||
this->matList.materials[i]->destroy();
|
||||
free(this->matList.materials);
|
||||
this->matList.materials = materials;
|
||||
this->matList.space = this->matList.numMaterials;
|
||||
this->matList.numMaterials = numMaterials;
|
||||
|
||||
/* Build new meshes */
|
||||
MeshHeader *newmh = new MeshHeader;
|
||||
newmh->flags = mh->flags;
|
||||
|
@ -602,12 +580,154 @@ Geometry::removeUnusedMaterials(void)
|
|||
}
|
||||
delete this->meshHeader;
|
||||
this->meshHeader = newmh;
|
||||
|
||||
/* Remap triangle material IDs */
|
||||
for(int32 i = 0; i < this->numTriangles; i++)
|
||||
this->triangles[i].matId = map[this->triangles[i].matId];
|
||||
delete[] map;
|
||||
}
|
||||
|
||||
//
|
||||
// MaterialList
|
||||
//
|
||||
|
||||
void
|
||||
MaterialList::init(void)
|
||||
{
|
||||
this->materials = nil;
|
||||
this->numMaterials = 0;
|
||||
this->space = 0;
|
||||
}
|
||||
|
||||
void
|
||||
MaterialList::deinit(void)
|
||||
{
|
||||
if(this->materials){
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
this->materials[i]->destroy();
|
||||
free(this->materials);
|
||||
}
|
||||
}
|
||||
|
||||
int32
|
||||
MaterialList::appendMaterial(Material *mat)
|
||||
{
|
||||
Material **ml;
|
||||
int32 space;
|
||||
if(this->numMaterials >= this->space){
|
||||
space = this->space + 20;
|
||||
if(this->materials)
|
||||
ml = (Material**)realloc(this->materials,
|
||||
space*sizeof(Material*));
|
||||
else
|
||||
ml = (Material**)malloc(space*sizeof(Material*));
|
||||
if(ml == nil)
|
||||
return -1;
|
||||
this->space = space;
|
||||
this->materials = ml;
|
||||
}
|
||||
this->materials[this->numMaterials++] = mat;
|
||||
mat->refCount++;
|
||||
return this->numMaterials-1;
|
||||
}
|
||||
|
||||
int32
|
||||
MaterialList::findIndex(Material *mat)
|
||||
{
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
if(this->materials[i] == mat)
|
||||
return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
MaterialList*
|
||||
MaterialList::streamRead(Stream *stream, MaterialList *matlist)
|
||||
{
|
||||
int32 *indices = nil;
|
||||
int32 numMat;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"));
|
||||
goto fail;
|
||||
}
|
||||
matlist->init();
|
||||
numMat = stream->readI32();
|
||||
if(numMat == 0)
|
||||
return matlist;
|
||||
matlist->materials = (Material**)malloc(numMat*sizeof(Material*));
|
||||
if(matlist->materials == nil)
|
||||
goto fail;
|
||||
matlist->space = numMat;
|
||||
|
||||
indices = (int32*)malloc(numMat*4);
|
||||
stream->read(indices, numMat*4);
|
||||
|
||||
Material *m;
|
||||
for(int32 i = 0; i < numMat; i++){
|
||||
if(indices[i] >= 0){
|
||||
m = matlist->materials[indices[i]];
|
||||
m->refCount++;
|
||||
}else{
|
||||
if(!findChunk(stream, ID_MATERIAL, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "MATERIAL"));
|
||||
goto fail;
|
||||
}
|
||||
m = Material::streamRead(stream);
|
||||
if(m == nil)
|
||||
goto fail;
|
||||
}
|
||||
matlist->appendMaterial(m);
|
||||
m->destroy();
|
||||
}
|
||||
free(indices);
|
||||
return matlist;
|
||||
fail:
|
||||
free(indices);
|
||||
matlist->deinit();
|
||||
return nil;
|
||||
}
|
||||
|
||||
bool
|
||||
MaterialList::streamWrite(Stream *stream)
|
||||
{
|
||||
uint32 size = this->streamGetSize();
|
||||
writeChunkHeader(stream, ID_MATLIST, size);
|
||||
writeChunkHeader(stream, ID_STRUCT, 4 + this->numMaterials*4);
|
||||
stream->writeI32(this->numMaterials);
|
||||
|
||||
int32 idx;
|
||||
for(int32 i = 0; i < this->numMaterials; i++){
|
||||
idx = -1;
|
||||
for(int32 j = i-1; j >= 0; j--)
|
||||
if(this->materials[i] == this->materials[j]){
|
||||
idx = j;
|
||||
break;
|
||||
}
|
||||
stream->writeI32(idx);
|
||||
}
|
||||
for(int32 i = 0; i < this->numMaterials; i++){
|
||||
for(int32 j = i-1; j >= 0; j--)
|
||||
if(this->materials[i] == this->materials[j])
|
||||
goto found;
|
||||
this->materials[i]->streamWrite(stream);
|
||||
found:;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32
|
||||
MaterialList::streamGetSize(void)
|
||||
{
|
||||
uint32 size = 12 + 4 + this->numMaterials*4;
|
||||
for(int32 i = 0; i < this->numMaterials; i++){
|
||||
for(int32 j = i-1; j >= 0; j--)
|
||||
if(this->materials[i] == this->materials[j])
|
||||
goto found;
|
||||
size += 12 + this->materials[i]->streamGetSize();
|
||||
found:;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
//
|
||||
// Material
|
||||
//
|
||||
|
@ -622,9 +742,7 @@ Material::create(void)
|
|||
}
|
||||
mat->texture = nil;
|
||||
memset(&mat->color, 0xFF, 4);
|
||||
mat->surfaceProps.ambient = 1.0f;
|
||||
mat->surfaceProps.specular = 1.0f;
|
||||
mat->surfaceProps.diffuse = 1.0f;
|
||||
mat->surfaceProps = defaultSurfaceProps;
|
||||
mat->pipeline = nil;
|
||||
mat->refCount = 1;
|
||||
s_plglist.construct(mat);
|
||||
|
@ -695,17 +813,10 @@ Material::streamRead(Stream *stream)
|
|||
if(mat == nil)
|
||||
return nil;
|
||||
mat->color = buf.color;
|
||||
if(version < 0x30400){
|
||||
mat->surfaceProps.ambient = 1.0f;
|
||||
mat->surfaceProps.specular = 1.0f;
|
||||
mat->surfaceProps.diffuse = 1.0f;
|
||||
}else{
|
||||
float32 surfaceProps[3];
|
||||
stream->read(surfaceProps, sizeof(surfaceProps));
|
||||
mat->surfaceProps.ambient = surfaceProps[0];
|
||||
mat->surfaceProps.specular = surfaceProps[1];
|
||||
mat->surfaceProps.diffuse = surfaceProps[2];
|
||||
}
|
||||
if(version < 0x30400)
|
||||
mat->surfaceProps = defaultSurfaceProps;
|
||||
else
|
||||
stream->read(&mat->surfaceProps, sizeof(surfaceProps));
|
||||
if(buf.textured){
|
||||
if(!findChunk(stream, ID_TEXTURE, &length, nil)){
|
||||
RWERROR((ERR_CHUNK, "TEXTURE"));
|
||||
|
|
|
@ -39,14 +39,14 @@ readMesh(Stream *stream, int32 len, void *object, int32, int32)
|
|||
Mesh *mesh = geo->meshHeader->mesh;
|
||||
bool hasData = len > 12+geo->meshHeader->numMeshes*8;
|
||||
uint16 *p = nil;
|
||||
if(!(geo->geoflags & Geometry::NATIVE) || hasData)
|
||||
if(!(geo->flags & Geometry::NATIVE) || hasData)
|
||||
p = new uint16[geo->meshHeader->totalIndices];
|
||||
for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
|
||||
stream->read(buf, 8);
|
||||
mesh->numIndices = buf[0];
|
||||
mesh->material = geo->materialList[buf[1]];
|
||||
mesh->material = geo->matList.materials[buf[1]];
|
||||
mesh->indices = nil;
|
||||
if(geo->geoflags & Geometry::NATIVE){
|
||||
if(geo->flags & Geometry::NATIVE){
|
||||
// OpenGL stores uint16 indices here
|
||||
if(hasData){
|
||||
mesh->indices = p;
|
||||
|
@ -85,11 +85,9 @@ writeMesh(Stream *stream, int32, void *object, int32, int32)
|
|||
Mesh *mesh = geo->meshHeader->mesh;
|
||||
for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
|
||||
buf[0] = mesh->numIndices;
|
||||
buf[1] = findPointer((void*)mesh->material,
|
||||
(void**)geo->materialList,
|
||||
geo->numMaterials);
|
||||
buf[1] = geo->matList.findIndex(mesh->material);
|
||||
stream->write(buf, 8);
|
||||
if(geo->geoflags & Geometry::NATIVE){
|
||||
if(geo->flags & Geometry::NATIVE){
|
||||
assert(geo->instData != nil);
|
||||
if(geo->instData->platform == PLATFORM_WDGL)
|
||||
stream->write(mesh->indices,
|
||||
|
@ -117,7 +115,7 @@ getSizeMesh(void *object, int32, int32)
|
|||
if(geo->meshHeader == nil)
|
||||
return -1;
|
||||
int32 size = 12 + geo->meshHeader->numMeshes*8;
|
||||
if(geo->geoflags & Geometry::NATIVE){
|
||||
if(geo->flags & Geometry::NATIVE){
|
||||
assert(geo->instData != nil);
|
||||
if(geo->instData->platform == PLATFORM_WDGL)
|
||||
size += geo->meshHeader->totalIndices*2;
|
||||
|
|
|
@ -27,9 +27,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
if(geo->flags & Geometry::NATIVE)
|
||||
return;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
geo->flags |= Geometry::NATIVE;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
MeshHeader *meshh = geo->meshHeader;
|
||||
geo->instData = header;
|
||||
|
@ -87,7 +87,7 @@ render(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
if((geo->flags & Geometry::NATIVE) == 0)
|
||||
pipe->instance(atomic);
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_GL3);
|
||||
|
@ -129,7 +129,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
|
||||
// Normals
|
||||
// TODO: compress
|
||||
bool hasNormals = !!(geo->geoflags & Geometry::NORMALS);
|
||||
bool hasNormals = !!(geo->flags & Geometry::NORMALS);
|
||||
if(hasNormals){
|
||||
a->index = ATTRIB_NORMAL;
|
||||
a->size = 3;
|
||||
|
@ -141,7 +141,7 @@ defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
}
|
||||
|
||||
// Prelighting
|
||||
bool isPrelit = !!(geo->geoflags & Geometry::PRELIT);
|
||||
bool isPrelit = !!(geo->flags & Geometry::PRELIT);
|
||||
if(isPrelit){
|
||||
a->index = ATTRIB_COLOR;
|
||||
a->size = 4;
|
||||
|
|
|
@ -287,7 +287,7 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
|
||||
// Normals
|
||||
// TODO: compress
|
||||
bool hasNormals = !!(geo->geoflags & Geometry::NORMALS);
|
||||
bool hasNormals = !!(geo->flags & Geometry::NORMALS);
|
||||
if(hasNormals){
|
||||
a->index = ATTRIB_NORMAL;
|
||||
a->size = 3;
|
||||
|
@ -299,7 +299,7 @@ skinInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
|||
}
|
||||
|
||||
// Prelighting
|
||||
bool isPrelit = !!(geo->geoflags & Geometry::PRELIT);
|
||||
bool isPrelit = !!(geo->flags & Geometry::PRELIT);
|
||||
if(isPrelit){
|
||||
a->index = ATTRIB_COLOR;
|
||||
a->size = 4;
|
||||
|
|
|
@ -322,7 +322,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
if(geo->flags & Geometry::NATIVE)
|
||||
return;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geo->instData = header;
|
||||
|
@ -331,9 +331,9 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
header->ibo = 0;
|
||||
header->numAttribs =
|
||||
pipe->numCustomAttribs + 1 + (geo->numTexCoordSets > 0);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
if(geo->flags & Geometry::PRELIT)
|
||||
header->numAttribs++;
|
||||
if(geo->geoflags & Geometry::NORMALS)
|
||||
if(geo->flags & Geometry::NORMALS)
|
||||
header->numAttribs++;
|
||||
int32 offset = 0;
|
||||
header->attribs = new AttribDesc[header->numAttribs];
|
||||
|
@ -361,7 +361,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
firstCustom++;
|
||||
}
|
||||
|
||||
if(geo->geoflags & Geometry::NORMALS){
|
||||
if(geo->flags & Geometry::NORMALS){
|
||||
a->index = 2;
|
||||
a->type = 1;
|
||||
a->normalized = 1;
|
||||
|
@ -372,7 +372,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
firstCustom++;
|
||||
}
|
||||
|
||||
if(geo->geoflags & Geometry::PRELIT){
|
||||
if(geo->flags & Geometry::PRELIT){
|
||||
a->index = 3;
|
||||
a->type = 2;
|
||||
a->normalized = 1;
|
||||
|
@ -414,7 +414,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
a++;
|
||||
}
|
||||
|
||||
if(geo->geoflags & Geometry::NORMALS){
|
||||
if(geo->flags & Geometry::NORMALS){
|
||||
p = header->data + a->offset;
|
||||
float32 *norm = geo->morphTargets->normals;
|
||||
for(int32 i = 0; i < geo->numVertices; i++){
|
||||
|
@ -425,7 +425,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
a++;
|
||||
}
|
||||
|
||||
if(geo->geoflags & Geometry::PRELIT){
|
||||
if(geo->flags & Geometry::PRELIT){
|
||||
// TODO: this seems too complicated
|
||||
p = header->data + a->offset;
|
||||
uint8 *color = geo->colors;
|
||||
|
@ -441,7 +441,7 @@ instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
}
|
||||
a++;
|
||||
}
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
geo->flags |= Geometry::NATIVE;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -449,11 +449,11 @@ uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
if((geo->flags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_WDGL);
|
||||
geo->geoflags &= ~Geometry::NATIVE;
|
||||
geo->flags &= ~Geometry::NATIVE;
|
||||
geo->allocateData();
|
||||
|
||||
uint8 *p;
|
||||
|
|
|
@ -333,8 +333,8 @@ instanceUV(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n)
|
|||
{
|
||||
uint16 j;
|
||||
uint32 *d = (uint32*)g->texCoords[0];
|
||||
if((g->geoflags & Geometry::TEXTURED) ||
|
||||
(g->geoflags & Geometry::TEXTURED2))
|
||||
if((g->flags & Geometry::TEXTURED) ||
|
||||
(g->flags & Geometry::TEXTURED2))
|
||||
for(uint32 i = idx; i < idx+n; i++){
|
||||
j = m->indices[i];
|
||||
*p++ = d[j*2+0];
|
||||
|
@ -383,7 +383,7 @@ instanceRGBA(uint32 *p, Geometry *g, Mesh *m, uint32 idx, uint32 n)
|
|||
{
|
||||
uint16 j;
|
||||
uint32 *d = (uint32*)g->colors;
|
||||
if((g->geoflags & Geometry::PRELIT))
|
||||
if((g->flags & Geometry::PRELIT))
|
||||
for(uint32 i = idx; i < idx+n; i++){
|
||||
j = m->indices[i];
|
||||
*p++ = d[j];
|
||||
|
@ -402,7 +402,7 @@ instanceNormal(uint32 *wp, Geometry *g, Mesh *m, uint32 idx, uint32 n)
|
|||
uint16 j;
|
||||
float *d = g->morphTargets[0].normals;
|
||||
uint8 *p = (uint8*)wp;
|
||||
if((g->geoflags & Geometry::NORMALS))
|
||||
if((g->flags & Geometry::NORMALS))
|
||||
for(uint32 i = idx; i < idx+n; i++){
|
||||
j = m->indices[i];
|
||||
*p++ = d[j*3+0]*127.0f;
|
||||
|
@ -742,7 +742,7 @@ objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
if(geo->flags & Geometry::NATIVE)
|
||||
return;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geo->instData = header;
|
||||
|
@ -763,7 +763,7 @@ objInstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
m->instance(geo, instance, mesh);
|
||||
instance->material = mesh->material;
|
||||
}
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
geo->flags |= Geometry::NATIVE;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -800,14 +800,14 @@ objUninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
|||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
if((geo->flags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_PS2);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
// highest possible number of vertices
|
||||
geo->numVertices = geo->meshHeader->totalIndices;
|
||||
geo->geoflags &= ~Geometry::NATIVE;
|
||||
geo->flags &= ~Geometry::NATIVE;
|
||||
geo->allocateData();
|
||||
geo->meshHeader->allocateIndices();
|
||||
uint32 *flags = new uint32[geo->numVertices];
|
||||
|
@ -964,9 +964,9 @@ genericUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh
|
|||
}
|
||||
|
||||
uint32 mask = 0x1; // vertices
|
||||
if(normals && geo->geoflags & Geometry::NORMALS)
|
||||
if(normals && geo->flags & Geometry::NORMALS)
|
||||
mask |= 0x10;
|
||||
if(rgba && geo->geoflags & Geometry::PRELIT)
|
||||
if(rgba && geo->flags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
if((uv || uv2) && geo->numTexCoordSets > 0)
|
||||
mask |= 0x1000;
|
||||
|
@ -1027,9 +1027,9 @@ defaultUninstanceCB(MatPipeline *pipe, Geometry *geo, uint32 flags[], Mesh *mesh
|
|||
uint8 *colors = (uint8*)data[AT_RGBA];
|
||||
int8 *norms = (int8*)data[AT_NORMAL];
|
||||
uint32 mask = 0x1; // vertices
|
||||
if(geo->geoflags & Geometry::NORMALS)
|
||||
if(geo->flags & Geometry::NORMALS)
|
||||
mask |= 0x10;
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
if(geo->flags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
for(int32 i = 0; i < geo->numTexCoordSets; i++)
|
||||
mask |= 0x1000 << i;
|
||||
|
@ -1245,7 +1245,7 @@ writeADC(Stream *stream, int32 len, void *object, int32 offset, int32)
|
|||
ADCData *adc = PLUGINOFFSET(ADCData, object, offset);
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
writeChunkHeader(stream, ID_ADC, len-12);
|
||||
if(geometry->geoflags & Geometry::NATIVE){
|
||||
if(geometry->flags & Geometry::NATIVE){
|
||||
stream->writeI32(0);
|
||||
return stream;
|
||||
}
|
||||
|
@ -1262,7 +1262,7 @@ getSizeADC(void *object, int32 offset, int32)
|
|||
ADCData *adc = PLUGINOFFSET(ADCData, object, offset);
|
||||
if(!adc->adcFormatted)
|
||||
return 0;
|
||||
if(geometry->geoflags & Geometry::NATIVE)
|
||||
if(geometry->flags & Geometry::NATIVE)
|
||||
return 16;
|
||||
return 16 + (adc->numBits+3 & ~3);
|
||||
}
|
||||
|
|
|
@ -264,9 +264,9 @@ skinUninstanceCB(MatPipeline*, Geometry *geo, uint32 flags[], Mesh *mesh, uint8
|
|||
int8 *norms = (int8*)data[AT_NORMAL];
|
||||
uint32 *wghts = (uint32*)data[AT_NORMAL+1];
|
||||
uint32 mask = 0x1; // vertices
|
||||
if(geo->geoflags & Geometry::NORMALS)
|
||||
if(geo->flags & Geometry::NORMALS)
|
||||
mask |= 0x10;
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
if(geo->flags & Geometry::PRELIT)
|
||||
mask |= 0x100;
|
||||
if(geo->numTexCoordSets > 0)
|
||||
mask |= 0x1000;
|
||||
|
|
|
@ -375,11 +375,26 @@ struct Triangle
|
|||
uint16 matId;
|
||||
};
|
||||
|
||||
struct MaterialList
|
||||
{
|
||||
Material **materials;
|
||||
int32 numMaterials;
|
||||
int32 space;
|
||||
|
||||
void init(void);
|
||||
void deinit(void);
|
||||
int32 appendMaterial(Material *mat);
|
||||
int32 findIndex(Material *mat);
|
||||
static MaterialList *streamRead(Stream *stream, MaterialList *matlist);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
};
|
||||
|
||||
struct Geometry : PluginBase<Geometry>
|
||||
{
|
||||
enum { ID = 8 };
|
||||
Object object;
|
||||
uint32 geoflags; // TODO: rename
|
||||
uint32 flags;
|
||||
int32 numTriangles;
|
||||
int32 numVertices;
|
||||
int32 numMorphTargets;
|
||||
|
@ -390,22 +405,15 @@ struct Geometry : PluginBase<Geometry>
|
|||
float32 *texCoords[8];
|
||||
|
||||
MorphTarget *morphTargets;
|
||||
|
||||
// TODO: struct
|
||||
int32 numMaterials;
|
||||
Material **materialList;
|
||||
MaterialList matList;
|
||||
|
||||
MeshHeader *meshHeader;
|
||||
|
||||
InstanceDataHeader *instData;
|
||||
|
||||
int32 refCount;
|
||||
|
||||
static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
|
||||
void destroy(void);
|
||||
static Geometry *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
void addMorphTargets(int32 n);
|
||||
void calculateBoundingSphere(void);
|
||||
bool32 hasColoredMaterial(void);
|
||||
|
@ -415,6 +423,9 @@ struct Geometry : PluginBase<Geometry>
|
|||
void buildTristrips(void);
|
||||
void correctTristripWinding(void);
|
||||
void removeUnusedMaterials(void);
|
||||
static Geometry *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
|
||||
enum Flags
|
||||
{
|
||||
|
@ -446,13 +457,13 @@ struct Atomic : PluginBase<Atomic>
|
|||
typedef void (*RenderCB)(Atomic *atomic);
|
||||
enum { ID = 1 };
|
||||
enum {
|
||||
// flags
|
||||
COLLISIONTEST = 0x01, // unused here
|
||||
RENDER = 0x04,
|
||||
// private
|
||||
WORLDBOUNDDIRTY = 0x01
|
||||
};
|
||||
enum {
|
||||
SAMEBOUNDINGSPHERE = 0x01, // for setGeometry
|
||||
// private flags
|
||||
WORLDBOUNDDIRTY = 0x01,
|
||||
// for setGeometry
|
||||
SAMEBOUNDINGSPHERE = 0x01,
|
||||
};
|
||||
|
||||
ObjectWithFrame object;
|
||||
|
|
|
@ -428,7 +428,7 @@ Geometry::buildTristrips(void)
|
|||
printf("%ld\n", sizeof(StripNode));
|
||||
|
||||
smesh.nodes = new StripNode[this->numTriangles];
|
||||
for(int32 i = 0; i < this->numMaterials; i++){
|
||||
for(int32 i = 0; i < this->matList.numMaterials; i++){
|
||||
smesh.loneNodes.init();
|
||||
smesh.endNodes.init();
|
||||
collectFaces(this, &smesh, i);
|
||||
|
|
|
@ -115,7 +115,7 @@ void
|
|||
drawAtomic(rw::Atomic *atomic)
|
||||
{
|
||||
rw::Geometry *geo = atomic->geometry;
|
||||
if(!(geo->geoflags & rw::Geometry::NATIVE)){
|
||||
if(!(geo->flags & rw::Geometry::NATIVE)){
|
||||
if(atomic->pipeline)
|
||||
atomic->pipeline->instance(atomic);
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue