mirror of
https://github.com/aap/librw.git
synced 2025-12-20 17:39:49 +00:00
moved gl3 code here; added files i forgot last time
This commit is contained in:
613
src/d3d/d3d.cpp
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613
src/d3d/d3d.cpp
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@@ -0,0 +1,613 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include "../rwbase.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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#include "../rwobjects.h"
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#include "../rwengine.h"
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#include "rwd3d.h"
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namespace rw {
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namespace d3d {
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bool32 isP8supported = 1;
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#ifdef RW_D3D9
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IDirect3DDevice9 *device = nil;
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#else
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32)(uint8)(ch0) | ((uint32)(uint8)(ch1) << 8) | \
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((uint32)(uint8)(ch2) << 16) | ((uint32)(uint8)(ch3) << 24 ))
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enum {
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D3DFMT_UNKNOWN = 0,
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D3DFMT_R8G8B8 = 20,
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D3DFMT_A8R8G8B8 = 21,
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D3DFMT_X8R8G8B8 = 22,
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D3DFMT_R5G6B5 = 23,
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D3DFMT_X1R5G5B5 = 24,
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D3DFMT_A1R5G5B5 = 25,
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D3DFMT_A4R4G4B4 = 26,
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D3DFMT_R3G3B2 = 27,
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D3DFMT_A8 = 28,
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D3DFMT_A8R3G3B2 = 29,
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D3DFMT_X4R4G4B4 = 30,
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D3DFMT_A2B10G10R10 = 31,
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D3DFMT_A8B8G8R8 = 32,
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D3DFMT_X8B8G8R8 = 33,
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D3DFMT_G16R16 = 34,
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D3DFMT_A2R10G10B10 = 35,
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D3DFMT_A16B16G16R16 = 36,
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D3DFMT_A8P8 = 40,
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D3DFMT_P8 = 41,
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D3DFMT_L8 = 50,
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D3DFMT_A8L8 = 51,
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D3DFMT_A4L4 = 52,
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D3DFMT_V8U8 = 60,
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D3DFMT_L6V5U5 = 61,
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D3DFMT_X8L8V8U8 = 62,
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D3DFMT_Q8W8V8U8 = 63,
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D3DFMT_V16U16 = 64,
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D3DFMT_A2W10V10U10 = 67,
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D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
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D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
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D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
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D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
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D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
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D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
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D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
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D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
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D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
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D3DFMT_D16_LOCKABLE = 70,
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D3DFMT_D32 = 71,
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D3DFMT_D15S1 = 73,
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D3DFMT_D24S8 = 75,
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D3DFMT_D24X8 = 77,
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D3DFMT_D24X4S4 = 79,
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D3DFMT_D16 = 80,
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D3DFMT_D32F_LOCKABLE = 82,
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D3DFMT_D24FS8 = 83,
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// d3d9ex only
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/* Z-Stencil formats valid for CPU access */
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D3DFMT_D32_LOCKABLE = 84,
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D3DFMT_S8_LOCKABLE = 85,
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D3DFMT_L16 = 81,
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D3DFMT_VERTEXDATA =100,
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D3DFMT_INDEX16 =101,
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D3DFMT_INDEX32 =102,
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D3DFMT_Q16W16V16U16 =110,
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D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
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// Floating point surface formats
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// s10e5 formats (16-bits per channel)
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D3DFMT_R16F = 111,
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D3DFMT_G16R16F = 112,
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D3DFMT_A16B16G16R16F = 113,
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// IEEE s23e8 formats (32-bits per channel)
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D3DFMT_R32F = 114,
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D3DFMT_G32R32F = 115,
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D3DFMT_A32B32G32R32F = 116,
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D3DFMT_CxV8U8 = 117,
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// d3d9ex only
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// Monochrome 1 bit per pixel format
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D3DFMT_A1 = 118,
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// 2.8 biased fixed point
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D3DFMT_A2B10G10R10_XR_BIAS = 119,
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// Binary format indicating that the data has no inherent type
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D3DFMT_BINARYBUFFER = 199,
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};
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#endif
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// stolen from d3d8to9
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static uint32
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calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
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{
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#define D3DFMT_W11V11U10 65
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switch(format){
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default:
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case D3DFMT_UNKNOWN:
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return 0;
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case D3DFMT_R3G3B2:
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case D3DFMT_A8:
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case D3DFMT_P8:
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case D3DFMT_L8:
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case D3DFMT_A4L4:
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return width * height * depth;
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case D3DFMT_R5G6B5:
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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case D3DFMT_A4R4G4B4:
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case D3DFMT_A8R3G3B2:
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case D3DFMT_X4R4G4B4:
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case D3DFMT_A8P8:
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case D3DFMT_A8L8:
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case D3DFMT_V8U8:
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case D3DFMT_L6V5U5:
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case D3DFMT_D16_LOCKABLE:
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case D3DFMT_D15S1:
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case D3DFMT_D16:
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case D3DFMT_UYVY:
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case D3DFMT_YUY2:
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return width * 2 * height * depth;
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case D3DFMT_R8G8B8:
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return width * 3 * height * depth;
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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case D3DFMT_A2B10G10R10:
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case D3DFMT_A8B8G8R8:
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case D3DFMT_X8B8G8R8:
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case D3DFMT_G16R16:
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case D3DFMT_X8L8V8U8:
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case D3DFMT_Q8W8V8U8:
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case D3DFMT_V16U16:
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case D3DFMT_W11V11U10:
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case D3DFMT_A2W10V10U10:
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case D3DFMT_D32:
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case D3DFMT_D24S8:
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case D3DFMT_D24X8:
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case D3DFMT_D24X4S4:
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return width * 4 * height * depth;
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case D3DFMT_DXT1:
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assert(depth <= 1);
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return ((width + 3) >> 2) * ((height + 3) >> 2) * 8;
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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assert(depth <= 1);
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return ((width + 3) >> 2) * ((height + 3) >> 2) * 16;
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}
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}
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int vertFormatMap[] = {
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-1, VERT_FLOAT2, VERT_FLOAT3, -1, VERT_ARGB
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};
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void*
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createIndexBuffer(uint32 length)
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{
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#ifdef RW_D3D9
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IDirect3DIndexBuffer9 *ibuf;
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device->CreateIndexBuffer(length, D3DUSAGE_WRITEONLY, D3DFMT_INDEX16, D3DPOOL_MANAGED, &ibuf, 0);
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return ibuf;
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#else
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return new uint8[length];
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#endif
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}
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uint16*
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lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags)
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{
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if(indexBuffer == nil)
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return nil;
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#ifdef RW_D3D9
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uint16 *indices;
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IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer;
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ibuf->Lock(offset, size, (void**)&indices, flags);
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return indices;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint16*)indexBuffer;
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#endif
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}
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void
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unlockIndices(void *indexBuffer)
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{
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if(indexBuffer == nil)
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return;
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#ifdef RW_D3D9
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IDirect3DIndexBuffer9 *ibuf = (IDirect3DIndexBuffer9*)indexBuffer;
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ibuf->Unlock();
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#endif
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}
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void*
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createVertexBuffer(uint32 length, uint32 fvf, int32 pool)
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{
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#ifdef RW_D3D9
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IDirect3DVertexBuffer9 *vbuf;
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device->CreateVertexBuffer(length, D3DUSAGE_WRITEONLY, fvf, (D3DPOOL)pool, &vbuf, 0);
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return vbuf;
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#else
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(void)fvf;
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(void)pool;
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return new uint8[length];
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#endif
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}
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uint8*
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lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags)
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{
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if(vertexBuffer == nil)
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return nil;
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#ifdef RW_D3D9
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uint8 *verts;
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IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer;
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vertbuf->Lock(offset, size, (void**)&verts, flags);
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return verts;
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#else
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(void)offset;
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(void)size;
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(void)flags;
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return (uint8*)vertexBuffer;
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#endif
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}
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void
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unlockVertices(void *vertexBuffer)
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{
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if(vertexBuffer == nil)
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return;
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#ifdef RW_D3D9
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IDirect3DVertexBuffer9 *vertbuf = (IDirect3DVertexBuffer9*)vertexBuffer;
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vertbuf->Unlock();
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#endif
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}
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void*
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createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
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{
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex;
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device->CreateTexture(width, height, numlevels, 0,
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(D3DFORMAT)format, D3DPOOL_MANAGED, &tex, nil);
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return tex;
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#else
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int32 w = width;
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int32 h = height;
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int32 size = 0;
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for(int32 i = 0; i < numlevels; i++){
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size += calculateTextureSize(w, h, 1, format);
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w /= 2;
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if(w == 0) w = 1;
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h /= 2;
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if(h == 0) h = 1;
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}
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uint8 *data = new uint8[sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size];
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RasterLevels *levels = (RasterLevels*)data;
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data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1);
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levels->numlevels = numlevels;
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levels->format = format;
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w = width;
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h = height;
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for(int32 i = 0; i < numlevels; i++){
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levels->levels[i].width = w;
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levels->levels[i].height = h;
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levels->levels[i].data = data;
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levels->levels[i].size = calculateTextureSize(w, h, 1, format);
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data += levels->levels[i].size;
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w /= 2;
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if(w == 0) w = 1;
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h /= 2;
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if(h == 0) h = 1;
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}
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return levels;
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#endif
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}
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uint8*
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lockTexture(void *texture, int32 level)
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{
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)texture;
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D3DLOCKED_RECT lr;
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tex->LockRect(level, &lr, 0, 0);
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return (uint8*)lr.pBits;
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#else
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RasterLevels *levels = (RasterLevels*)texture;
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return levels->levels[level].data;
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#endif
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}
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void
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unlockTexture(void *texture, int32 level)
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{
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(void)texture;
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(void)level;
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#ifdef RW_D3D9
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)texture;
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tex->UnlockRect(level);
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#endif
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}
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void
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deleteObject(void *object)
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{
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if(object == nil)
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return;
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#ifdef RW_D3D9
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IUnknown *unk = (IUnknown*)object;
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unk->Release();
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#else
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delete[] (uint*)object;
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#endif
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}
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// Native Raster
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int32 nativeRasterOffset;
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static void
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rasterCreate(Raster *raster)
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{
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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static uint32 formatMap[] = {
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0,
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D3DFMT_A1R5G5B5,
|
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D3DFMT_R5G6B5,
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D3DFMT_A4R4G4B4,
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D3DFMT_L8,
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D3DFMT_A8R8G8B8,
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D3DFMT_X8R8G8B8,
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0, 0, 0,
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D3DFMT_X1R5G5B5,
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0, 0, 0, 0, 0
|
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};
|
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static bool32 alphaMap[] = {
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0,
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1,
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0,
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1,
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0,
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1,
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0,
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0, 0, 0,
|
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0,
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0, 0, 0, 0, 0
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};
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if(raster->flags & 0x80)
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return;
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uint32 format;
|
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
|
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format = D3DFMT_P8;
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natras->palette = new uint8[4*256];
|
||||
}else
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||||
format = formatMap[(raster->format >> 8) & 0xF];
|
||||
natras->format = 0;
|
||||
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
|
||||
int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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||||
natras->texture = createTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
|
||||
format);
|
||||
}
|
||||
|
||||
static uint8*
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||||
rasterLock(Raster *raster, int32 level)
|
||||
{
|
||||
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
return lockTexture(natras->texture, level);
|
||||
}
|
||||
|
||||
static void
|
||||
rasterUnlock(Raster *raster, int32 level)
|
||||
{
|
||||
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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||||
unlockTexture(natras->texture, level);
|
||||
}
|
||||
|
||||
static int32
|
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rasterNumLevels(Raster *raster)
|
||||
{
|
||||
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
#ifdef RW_D3D9
|
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IDirect3DTexture9 *tex = (IDirect3DTexture9*)natras->texture;
|
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return tex->GetLevelCount();
|
||||
#else
|
||||
RasterLevels *levels = (RasterLevels*)natras->texture;
|
||||
return levels->numlevels;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
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||||
rasterFromImage(Raster *raster, Image *image)
|
||||
{
|
||||
int32 format;
|
||||
D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
switch(image->depth){
|
||||
case 32:
|
||||
format = image->hasAlpha() ? Raster::C8888 : Raster::C888;
|
||||
break;
|
||||
case 24:
|
||||
format = Raster::C888;
|
||||
break;
|
||||
case 16:
|
||||
format = Raster::C1555;
|
||||
break;
|
||||
case 8:
|
||||
format = Raster::PAL8 | Raster::C8888;
|
||||
break;
|
||||
case 4:
|
||||
format = Raster::PAL4 | Raster::C8888;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
format |= 4;
|
||||
|
||||
raster->type = format & 0x7;
|
||||
raster->flags = format & 0xF8;
|
||||
raster->format = format & 0xFF00;
|
||||
rasterCreate(raster);
|
||||
|
||||
uint8 *in, *out;
|
||||
int pallength = 0;
|
||||
if(raster->format & Raster::PAL4)
|
||||
pallength = 16;
|
||||
else if(raster->format & Raster::PAL8)
|
||||
pallength = 256;
|
||||
if(pallength){
|
||||
in = image->palette;
|
||||
out = (uint8*)natras->palette;
|
||||
for(int32 i = 0; i < pallength; i++){
|
||||
out[0] = in[2];
|
||||
out[1] = in[1];
|
||||
out[2] = in[0];
|
||||
out[3] = in[3];
|
||||
in += 4;
|
||||
out += 4;
|
||||
}
|
||||
}
|
||||
|
||||
int32 inc = image->depth/8;
|
||||
in = image->pixels;
|
||||
out = raster->lock(0);
|
||||
if(pallength)
|
||||
memcpy(out, in, raster->width*raster->height);
|
||||
else
|
||||
// TODO: stride
|
||||
for(int32 y = 0; y < image->height; y++)
|
||||
for(int32 x = 0; x < image->width; x++)
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C8888:
|
||||
out[0] = in[2];
|
||||
out[1] = in[1];
|
||||
out[2] = in[0];
|
||||
out[3] = in[3];
|
||||
in += inc;
|
||||
out += 4;
|
||||
break;
|
||||
case Raster::C888:
|
||||
out[0] = in[2];
|
||||
out[1] = in[1];
|
||||
out[2] = in[0];
|
||||
out[3] = 0xFF;
|
||||
in += inc;
|
||||
out += 4;
|
||||
break;
|
||||
case Raster::C1555:
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
in += 2;
|
||||
out += 2;
|
||||
break;
|
||||
}
|
||||
raster->unlock(0);
|
||||
}
|
||||
|
||||
int32
|
||||
getLevelSize(Raster *raster, int32 level)
|
||||
{
|
||||
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DTexture9 *tex = (IDirect3DTexture9*)ras->texture;
|
||||
D3DSURFACE_DESC desc;
|
||||
tex->GetLevelDesc(level, &desc);
|
||||
return calculateTextureSize(desc.Width, desc.Height, 1, desc.Format);
|
||||
#else
|
||||
RasterLevels *levels = (RasterLevels*)ras->texture;
|
||||
return levels->levels[level].size;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha)
|
||||
{
|
||||
static uint32 dxtMap[] = {
|
||||
0x31545844, // DXT1
|
||||
0x32545844, // DXT2
|
||||
0x33545844, // DXT3
|
||||
0x34545844, // DXT4
|
||||
0x35545844, // DXT5
|
||||
};
|
||||
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
ras->format = dxtMap[dxt-1];
|
||||
ras->hasAlpha = hasAlpha;
|
||||
ras->texture = createTexture(raster->width, raster->height,
|
||||
raster->format & Raster::MIPMAP ? numLevels : 1,
|
||||
ras->format);
|
||||
raster->flags &= ~0x80;
|
||||
}
|
||||
|
||||
void
|
||||
setPalette(Raster *raster, void *palette, int32 size)
|
||||
{
|
||||
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
memcpy(ras->palette, palette, 4*size);
|
||||
}
|
||||
|
||||
void
|
||||
setTexels(Raster *raster, void *texels, int32 level)
|
||||
{
|
||||
uint8 *dst = raster->lock(level);
|
||||
memcpy(dst, texels, getLevelSize(raster, level));
|
||||
raster->unlock(level);
|
||||
}
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
D3dRaster *raster = PLUGINOFFSET(D3dRaster, object, offset);
|
||||
raster->texture = nil;
|
||||
raster->palette = nil;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->customFormat = 0;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
// TODO:
|
||||
(void)offset;
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
{
|
||||
D3dRaster *raster = PLUGINOFFSET(D3dRaster, dst, offset);
|
||||
raster->texture = nil;
|
||||
raster->palette = nil;
|
||||
raster->format = 0;
|
||||
raster->hasAlpha = 0;
|
||||
raster->customFormat = 0;
|
||||
return dst;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(D3dRaster),
|
||||
0x12340000 | PLATFORM_D3D9,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
driver[PLATFORM_D3D8].rasterNativeOffset = nativeRasterOffset;
|
||||
driver[PLATFORM_D3D8].rasterCreate = rasterCreate;
|
||||
driver[PLATFORM_D3D8].rasterLock = rasterLock;
|
||||
driver[PLATFORM_D3D8].rasterUnlock = rasterUnlock;
|
||||
driver[PLATFORM_D3D8].rasterNumLevels = rasterNumLevels;
|
||||
driver[PLATFORM_D3D8].rasterFromImage = rasterFromImage;
|
||||
|
||||
driver[PLATFORM_D3D9].rasterNativeOffset = nativeRasterOffset;
|
||||
driver[PLATFORM_D3D9].rasterCreate = rasterCreate;
|
||||
driver[PLATFORM_D3D9].rasterLock = rasterLock;
|
||||
driver[PLATFORM_D3D9].rasterUnlock = rasterUnlock;
|
||||
driver[PLATFORM_D3D9].rasterNumLevels = rasterNumLevels;
|
||||
driver[PLATFORM_D3D9].rasterFromImage = rasterFromImage;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
630
src/d3d/d3d8.cpp
Normal file
630
src/d3d/d3d8.cpp
Normal file
@@ -0,0 +1,630 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwerror.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "../rwengine.h"
|
||||
#include "rwd3d.h"
|
||||
#include "rwd3d8.h"
|
||||
|
||||
#define PLUGIN_ID 2
|
||||
|
||||
namespace rw {
|
||||
namespace d3d8 {
|
||||
using namespace d3d;
|
||||
|
||||
void
|
||||
initializePlatform(void)
|
||||
{
|
||||
driver[PLATFORM_D3D8].defaultPipeline = makeDefaultPipeline();
|
||||
}
|
||||
|
||||
uint32
|
||||
makeFVFDeclaration(uint32 flags, int32 numTex)
|
||||
{
|
||||
uint32 fvf = 0x2;
|
||||
if(flags & Geometry::NORMALS)
|
||||
fvf |= 0x10;
|
||||
if(flags & Geometry::PRELIT)
|
||||
fvf |= 0x40;
|
||||
fvf |= numTex << 8;
|
||||
return fvf;
|
||||
}
|
||||
|
||||
int32
|
||||
getStride(uint32 flags, int32 numTex)
|
||||
{
|
||||
int32 stride = 12;
|
||||
if(flags & Geometry::NORMALS)
|
||||
stride += 12;;
|
||||
if(flags & Geometry::PRELIT)
|
||||
stride += 4;
|
||||
stride += numTex*8;
|
||||
return stride;
|
||||
}
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D8)
|
||||
return object;
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
geometry->instData = nil;
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
deleteObject(inst->indexBuffer);
|
||||
deleteObject(inst->vertexBuffer);
|
||||
inst++;
|
||||
}
|
||||
delete[] header->inst;
|
||||
delete header;
|
||||
return object;
|
||||
}
|
||||
|
||||
Stream*
|
||||
readNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
uint32 platform;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"))
|
||||
return nil;
|
||||
}
|
||||
platform = stream->readU32();
|
||||
if(platform != PLATFORM_D3D8){
|
||||
RWERROR((ERR_PLATFORM, platform));
|
||||
return nil;
|
||||
}
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
header->platform = PLATFORM_D3D8;
|
||||
|
||||
int32 size = stream->readI32();
|
||||
uint8 *data = new uint8[size];
|
||||
stream->read(data, size);
|
||||
uint8 *p = data;
|
||||
header->serialNumber = *(uint16*)p; p += 2;
|
||||
header->numMeshes = *(uint16*)p; p += 2;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->minVert = *(uint32*)p; p += 4;
|
||||
inst->stride = *(uint32*)p; p += 4;
|
||||
inst->numVertices = *(uint32*)p; p += 4;
|
||||
inst->numIndices = *(uint32*)p; p += 4;
|
||||
uint32 matid = *(uint32*)p; p += 4;
|
||||
inst->material = geometry->materialList[matid];
|
||||
inst->vertexShader = *(uint32*)p; p += 4;
|
||||
inst->primType = *(uint32*)p; p += 4;
|
||||
inst->indexBuffer = nil; p += 4;
|
||||
inst->vertexBuffer = nil; p += 4;
|
||||
inst->baseIndex = 0; p += 4;
|
||||
inst->vertexAlpha = *p++;
|
||||
inst->managed = 0; p++;
|
||||
inst->remapped = 0; p++; // TODO: really unused? and what's that anyway?
|
||||
inst++;
|
||||
}
|
||||
delete[] data;
|
||||
|
||||
inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->indexBuffer = createIndexBuffer(inst->numIndices*2);
|
||||
uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0);
|
||||
stream->read(indices, 2*inst->numIndices);
|
||||
unlockIndices(inst->indexBuffer);
|
||||
|
||||
inst->managed = 1;
|
||||
inst->vertexBuffer = createVertexBuffer(inst->stride*inst->numVertices, 0, D3DPOOL_MANAGED);
|
||||
uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->read(verts, inst->stride*inst->numVertices);
|
||||
unlockVertices(inst->vertexBuffer);
|
||||
|
||||
inst++;
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
Stream*
|
||||
writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
writeChunkHeader(stream, ID_STRUCT, len-12);
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D8)
|
||||
return stream;
|
||||
stream->writeU32(PLATFORM_D3D8);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
|
||||
int32 size = 4 + geometry->meshHeader->numMeshes*0x2C;
|
||||
uint8 *data = new uint8[size];
|
||||
stream->writeI32(size);
|
||||
uint8 *p = data;
|
||||
*(uint16*)p = header->serialNumber; p += 2;
|
||||
*(uint16*)p = header->numMeshes; p += 2;
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
*(uint32*)p = inst->minVert; p += 4;
|
||||
*(uint32*)p = inst->stride; p += 4;
|
||||
*(uint32*)p = inst->numVertices; p += 4;
|
||||
*(uint32*)p = inst->numIndices; p += 4;
|
||||
int32 matid = findPointer(inst->material, (void**)geometry->materialList, geometry->numMaterials);
|
||||
*(int32*)p = matid; p += 4;
|
||||
*(uint32*)p = inst->vertexShader; p += 4;
|
||||
*(uint32*)p = inst->primType; p += 4;
|
||||
*(uint32*)p = 0; p += 4; // index buffer
|
||||
*(uint32*)p = 0; p += 4; // vertex buffer
|
||||
*(uint32*)p = inst->baseIndex; p += 4;
|
||||
*p++ = inst->vertexAlpha;
|
||||
*p++ = inst->managed;
|
||||
*p++ = inst->remapped;
|
||||
inst++;
|
||||
}
|
||||
stream->write(data, size);
|
||||
delete[] data;
|
||||
|
||||
inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0);
|
||||
stream->write(indices, 2*inst->numIndices);
|
||||
unlockIndices(inst->indexBuffer);
|
||||
|
||||
uint8 *verts = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->write(verts, inst->stride*inst->numVertices);
|
||||
unlockVertices(inst->vertexBuffer);
|
||||
inst++;
|
||||
}
|
||||
return stream;
|
||||
}
|
||||
|
||||
int32
|
||||
getSizeNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D8)
|
||||
return 0;
|
||||
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
InstanceData *inst = header->inst;
|
||||
int32 size = 12 + 4 + 4 + 4 + header->numMeshes*0x2C;
|
||||
for(int32 i = 0; i < header->numMeshes; i++){
|
||||
size += inst->numIndices*2 + inst->numVertices*inst->stride;
|
||||
inst++;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeDataPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(0, ID_NATIVEDATA,
|
||||
nil, destroyNativeData, nil);
|
||||
Geometry::registerPluginStream(ID_NATIVEDATA,
|
||||
readNativeData,
|
||||
writeNativeData,
|
||||
getSizeNativeData);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
return;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
MeshHeader *meshh = geo->meshHeader;
|
||||
geo->instData = header;
|
||||
header->platform = PLATFORM_D3D8;
|
||||
|
||||
header->serialNumber = 0;
|
||||
header->numMeshes = meshh->numMeshes;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
Mesh *mesh = meshh->mesh;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
|
||||
&inst->minVert, &inst->numVertices);
|
||||
inst->numIndices = mesh->numIndices;
|
||||
inst->material = mesh->material;
|
||||
inst->vertexShader = 0;
|
||||
inst->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
|
||||
inst->vertexBuffer = nil;
|
||||
inst->baseIndex = 0; // (maybe) not used by us
|
||||
inst->vertexAlpha = 0;
|
||||
inst->managed = 0;
|
||||
inst->remapped = 0;
|
||||
|
||||
inst->indexBuffer = createIndexBuffer(inst->numIndices*2);
|
||||
uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0);
|
||||
if(inst->minVert == 0)
|
||||
memcpy(indices, mesh->indices, inst->numIndices*2);
|
||||
else
|
||||
for(int32 j = 0; j < inst->numIndices; j++)
|
||||
indices[j] = mesh->indices[j] - inst->minVert;
|
||||
unlockIndices(inst->indexBuffer);
|
||||
|
||||
pipe->instanceCB(geo, inst);
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_D3D8);
|
||||
geo->geoflags &= ~Geometry::NATIVE;
|
||||
geo->allocateData();
|
||||
geo->meshHeader->allocateIndices();
|
||||
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
InstanceData *inst = header->inst;
|
||||
Mesh *mesh = geo->meshHeader->mesh;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
uint16 *indices = lockIndices(inst->indexBuffer, 0, 0, 0);
|
||||
if(inst->minVert == 0)
|
||||
memcpy(mesh->indices, indices, inst->numIndices*2);
|
||||
else
|
||||
for(int32 j = 0; j < inst->numIndices; j++)
|
||||
mesh->indices[j] = indices[j] + inst->minVert;
|
||||
unlockIndices(inst->indexBuffer);
|
||||
|
||||
pipe->uninstanceCB(geo, inst);
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
geo->generateTriangles();
|
||||
destroyNativeData(geo, 0, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
render(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
pipe->instance(atomic);
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_D3D8);
|
||||
if(pipe->renderCB)
|
||||
pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData);
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform)
|
||||
{
|
||||
this->impl.instance = d3d8::instance;
|
||||
this->impl.uninstance = d3d8::uninstance;
|
||||
this->impl.render = d3d8::render;
|
||||
this->instanceCB = nil;
|
||||
this->uninstanceCB = nil;
|
||||
this->renderCB = nil;
|
||||
}
|
||||
|
||||
void
|
||||
defaultInstanceCB(Geometry *geo, InstanceData *inst)
|
||||
{
|
||||
inst->vertexShader = makeFVFDeclaration(geo->geoflags, geo->numTexCoordSets);
|
||||
inst->stride = getStride(geo->geoflags, geo->numTexCoordSets);
|
||||
|
||||
inst->vertexBuffer = createVertexBuffer(inst->numVertices*inst->stride,
|
||||
inst->vertexShader, D3DPOOL_MANAGED);
|
||||
inst->managed = 1;
|
||||
|
||||
uint8 *dst = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
instV3d(VERT_FLOAT3, dst,
|
||||
&geo->morphTargets[0].vertices[3*inst->minVert],
|
||||
inst->numVertices, inst->stride);
|
||||
dst += 12;
|
||||
|
||||
if(geo->geoflags & Geometry::NORMALS){
|
||||
instV3d(VERT_FLOAT3, dst,
|
||||
&geo->morphTargets[0].normals[3*inst->minVert],
|
||||
inst->numVertices, inst->stride);
|
||||
dst += 12;
|
||||
}
|
||||
|
||||
inst->vertexAlpha = 0;
|
||||
if(geo->geoflags & Geometry::PRELIT){
|
||||
inst->vertexAlpha = instColor(VERT_ARGB, dst, &geo->colors[4*inst->minVert],
|
||||
inst->numVertices, inst->stride);
|
||||
dst += 4;
|
||||
}
|
||||
|
||||
for(int32 i = 0; i < geo->numTexCoordSets; i++){
|
||||
instV2d(VERT_FLOAT2, dst, &geo->texCoords[i][2*inst->minVert],
|
||||
inst->numVertices, inst->stride);
|
||||
dst += 8;
|
||||
}
|
||||
unlockVertices(inst->vertexBuffer);
|
||||
}
|
||||
|
||||
void
|
||||
defaultUninstanceCB(Geometry *geo, InstanceData *inst)
|
||||
{
|
||||
uint8 *src = lockVertices(inst->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
uninstV3d(VERT_FLOAT3,
|
||||
&geo->morphTargets[0].vertices[3*inst->minVert],
|
||||
src, inst->numVertices, inst->stride);
|
||||
src += 12;
|
||||
|
||||
if(geo->geoflags & Geometry::NORMALS){
|
||||
uninstV3d(VERT_FLOAT3,
|
||||
&geo->morphTargets[0].normals[3*inst->minVert],
|
||||
src, inst->numVertices, inst->stride);
|
||||
src += 12;
|
||||
}
|
||||
|
||||
inst->vertexAlpha = 0;
|
||||
if(geo->geoflags & Geometry::PRELIT){
|
||||
uninstColor(VERT_ARGB, &geo->colors[4*inst->minVert], src,
|
||||
inst->numVertices, inst->stride);
|
||||
src += 4;
|
||||
}
|
||||
|
||||
for(int32 i = 0; i < geo->numTexCoordSets; i++){
|
||||
uninstV2d(VERT_FLOAT2, &geo->texCoords[i][2*inst->minVert], src,
|
||||
inst->numVertices, inst->stride);
|
||||
src += 8;
|
||||
}
|
||||
unlockVertices(inst->vertexBuffer);
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeDefaultPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeSkinPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
pipe->pluginID = ID_SKIN;
|
||||
pipe->pluginData = 1;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeMatFXPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D8);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
pipe->pluginID = ID_MATFX;
|
||||
pipe->pluginData = 0;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
// only handles 4 and 8 bit textures right now
|
||||
Raster*
|
||||
readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format, int32 numLevels)
|
||||
{
|
||||
uint8 palette[256*4];
|
||||
uint8 *data;
|
||||
|
||||
Image *img = Image::create(width, height, 32);
|
||||
img->allocate();
|
||||
|
||||
if(format & Raster::PAL4)
|
||||
stream->read(palette, 4*32);
|
||||
else if(format & Raster::PAL8)
|
||||
stream->read(palette, 4*256);
|
||||
|
||||
// Only read one mipmap
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
uint32 size = stream->readU32();
|
||||
if(i == 0){
|
||||
data = new uint8[size];
|
||||
stream->read(data, size);
|
||||
}else
|
||||
stream->seek(size);
|
||||
}
|
||||
|
||||
if(format & (Raster::PAL4 | Raster::PAL8)){
|
||||
uint8 *idx = data;
|
||||
uint8 *pixels = img->pixels;
|
||||
for(int y = 0; y < img->height; y++){
|
||||
uint8 *line = pixels;
|
||||
for(int x = 0; x < img->width; x++){
|
||||
line[0] = palette[*idx*4+0];
|
||||
line[1] = palette[*idx*4+1];
|
||||
line[2] = palette[*idx*4+2];
|
||||
line[3] = palette[*idx*4+3];
|
||||
line += 4;
|
||||
idx++;
|
||||
}
|
||||
pixels += img->stride;
|
||||
}
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
Raster *ras = Raster::createFromImage(img);
|
||||
img->destroy();
|
||||
return ras;
|
||||
}
|
||||
|
||||
Texture*
|
||||
readNativeTexture(Stream *stream)
|
||||
{
|
||||
uint32 platform;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"))
|
||||
return nil;
|
||||
}
|
||||
platform = stream->readU32();
|
||||
if(platform != PLATFORM_D3D8){
|
||||
RWERROR((ERR_PLATFORM, platform));
|
||||
return nil;
|
||||
}
|
||||
Texture *tex = Texture::create(nil);
|
||||
if(tex == nil)
|
||||
return nil;
|
||||
|
||||
// Texture
|
||||
tex->filterAddressing = stream->readU32();
|
||||
stream->read(tex->name, 32);
|
||||
stream->read(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
uint32 format = stream->readU32();
|
||||
bool32 hasAlpha = stream->readI32();
|
||||
int32 width = stream->readU16();
|
||||
int32 height = stream->readU16();
|
||||
int32 depth = stream->readU8();
|
||||
int32 numLevels = stream->readU8();
|
||||
int32 type = stream->readU8();
|
||||
int32 compression = stream->readU8();
|
||||
|
||||
int32 pallength = 0;
|
||||
if(format & Raster::PAL4 || format & Raster::PAL8){
|
||||
pallength = format & Raster::PAL4 ? 32 : 256;
|
||||
if(!d3d::isP8supported){
|
||||
tex->raster = readAsImage(stream, width, height, depth, format|type, numLevels);
|
||||
tex->streamReadPlugins(stream);
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
Raster *raster;
|
||||
D3dRaster *ras;
|
||||
if(compression){
|
||||
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
|
||||
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
allocateDXT(raster, compression, numLevels, hasAlpha);
|
||||
ras->customFormat = 1;
|
||||
}else{
|
||||
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8);
|
||||
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
}
|
||||
tex->raster = raster;
|
||||
|
||||
// TODO: check if format supported and convert if necessary
|
||||
|
||||
if(pallength != 0)
|
||||
stream->read(ras->palette, 4*pallength);
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = stream->readU32();
|
||||
if(i < raster->getNumLevels()){
|
||||
data = raster->lock(i);
|
||||
stream->read(data, size);
|
||||
raster->unlock(i);
|
||||
}else
|
||||
stream->seek(size);
|
||||
}
|
||||
tex->streamReadPlugins(stream);
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeTexture(Texture *tex, Stream *stream)
|
||||
{
|
||||
int32 chunksize = getSizeNativeTexture(tex);
|
||||
int32 plgsize = tex->streamGetPluginSize();
|
||||
writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
|
||||
writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
|
||||
stream->writeU32(PLATFORM_D3D8);
|
||||
|
||||
// Texture
|
||||
stream->writeU32(tex->filterAddressing);
|
||||
stream->write(tex->name, 32);
|
||||
stream->write(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
Raster *raster = tex->raster;
|
||||
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
int32 numLevels = raster->getNumLevels();
|
||||
stream->writeI32(raster->format);
|
||||
stream->writeI32(ras->hasAlpha);
|
||||
stream->writeU16(raster->width);
|
||||
stream->writeU16(raster->height);
|
||||
stream->writeU8(raster->depth);
|
||||
stream->writeU8(numLevels);
|
||||
stream->writeU8(raster->type);
|
||||
int32 compression = 0;
|
||||
if(ras->format)
|
||||
switch(ras->format){
|
||||
case 0x31545844: // DXT1
|
||||
compression = 1;
|
||||
break;
|
||||
case 0x32545844: // DXT2
|
||||
compression = 2;
|
||||
break;
|
||||
case 0x33545844: // DXT3
|
||||
compression = 3;
|
||||
break;
|
||||
case 0x34545844: // DXT4
|
||||
compression = 4;
|
||||
break;
|
||||
case 0x35545844: // DXT5
|
||||
compression = 5;
|
||||
break;
|
||||
}
|
||||
stream->writeU8(compression);
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
stream->write(ras->palette, 4*32);
|
||||
else if(raster->format & Raster::PAL8)
|
||||
stream->write(ras->palette, 4*256);
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = getLevelSize(raster, i);
|
||||
stream->writeU32(size);
|
||||
data = raster->lock(i);
|
||||
stream->write(data, size);
|
||||
raster->unlock(i);
|
||||
}
|
||||
tex->streamWritePlugins(stream);
|
||||
}
|
||||
|
||||
uint32
|
||||
getSizeNativeTexture(Texture *tex)
|
||||
{
|
||||
uint32 size = 12 + 72 + 16;
|
||||
int32 levels = tex->raster->getNumLevels();
|
||||
if(tex->raster->format & Raster::PAL4)
|
||||
size += 4*32;
|
||||
else if(tex->raster->format & Raster::PAL8)
|
||||
size += 4*256;
|
||||
for(int32 i = 0; i < levels; i++)
|
||||
size += 4 + getLevelSize(tex->raster, i);
|
||||
size += 12 + tex->streamGetPluginSize();
|
||||
return size;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
51
src/d3d/d3d8render.cpp
Normal file
51
src/d3d/d3d8render.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "rwd3d.h"
|
||||
#include "rwd3d8.h"
|
||||
|
||||
namespace rw {
|
||||
namespace d3d8 {
|
||||
using namespace d3d;
|
||||
|
||||
#ifndef RW_D3D9
|
||||
void defaultRenderCB(Atomic*, InstanceDataHeader*) {}
|
||||
#else
|
||||
|
||||
void
|
||||
defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
Frame *f = atomic->getFrame();
|
||||
device->SetTransform(D3DTS_WORLD, (D3DMATRIX*)f->getLTM());
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
d3d::setTexture(0, inst->material->texture);
|
||||
d3d::setMaterial(inst->material);
|
||||
d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
|
||||
d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
|
||||
device->SetFVF(inst->vertexShader);
|
||||
device->SetStreamSource(0, (IDirect3DVertexBuffer9*)inst->vertexBuffer, 0, inst->stride);
|
||||
device->SetIndices((IDirect3DIndexBuffer9*)inst->indexBuffer);
|
||||
uint32 numPrim = inst->primType == D3DPT_TRIANGLESTRIP ? inst->numIndices-2 : inst->numIndices/3;
|
||||
d3d::flushCache();
|
||||
device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)inst->primType, inst->baseIndex,
|
||||
0, inst->numVertices, 0, numPrim);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
727
src/d3d/d3d9.cpp
Normal file
727
src/d3d/d3d9.cpp
Normal file
@@ -0,0 +1,727 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwerror.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "../rwengine.h"
|
||||
#include "rwd3d.h"
|
||||
#include "rwd3d9.h"
|
||||
|
||||
#define PLUGIN_ID 2
|
||||
|
||||
namespace rw {
|
||||
namespace d3d9 {
|
||||
using namespace d3d;
|
||||
|
||||
// TODO: move to header, but not as #define
|
||||
#ifndef RW_D3D9
|
||||
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
|
||||
#endif
|
||||
|
||||
#define NUMDECLELT 12
|
||||
|
||||
void
|
||||
initializePlatform(void)
|
||||
{
|
||||
driver[PLATFORM_D3D9].defaultPipeline = makeDefaultPipeline();
|
||||
}
|
||||
|
||||
void*
|
||||
createVertexDeclaration(VertexElement *elements)
|
||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DVertexDeclaration9 *decl = 0;
|
||||
device->CreateVertexDeclaration((D3DVERTEXELEMENT9*)elements, &decl);
|
||||
return decl;
|
||||
#else
|
||||
int n = 0;
|
||||
VertexElement *e = (VertexElement*)elements;
|
||||
while(e[n++].stream != 0xFF)
|
||||
;
|
||||
e = (VertexElement*)new uint8[n*sizeof(VertexElement)];
|
||||
memcpy(e, elements, n*sizeof(VertexElement));
|
||||
return e;
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32
|
||||
getDeclaration(void *declaration, VertexElement *elements)
|
||||
{
|
||||
#ifdef RW_D3D9
|
||||
IDirect3DVertexDeclaration9 *decl = (IDirect3DVertexDeclaration9*)declaration;
|
||||
UINT numElt;
|
||||
decl->GetDeclaration((D3DVERTEXELEMENT9*)elements, &numElt);
|
||||
return numElt;
|
||||
#else
|
||||
int n = 0;
|
||||
VertexElement *e = (VertexElement*)declaration;
|
||||
while(e[n++].stream != 0xFF)
|
||||
;
|
||||
if(elements)
|
||||
memcpy(elements, declaration, n*sizeof(VertexElement));
|
||||
return n;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D9)
|
||||
return object;
|
||||
InstanceDataHeader *header =
|
||||
(InstanceDataHeader*)geometry->instData;
|
||||
geometry->instData = nil;
|
||||
deleteObject(header->vertexDeclaration);
|
||||
deleteObject(header->indexBuffer);
|
||||
deleteObject(header->vertexStream[0].vertexBuffer);
|
||||
deleteObject(header->vertexStream[1].vertexBuffer);
|
||||
delete[] header->inst;
|
||||
delete header;
|
||||
return object;
|
||||
}
|
||||
|
||||
Stream*
|
||||
readNativeData(Stream *stream, int32, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
uint32 platform;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"))
|
||||
return nil;
|
||||
}
|
||||
platform = stream->readU32();
|
||||
if(platform != PLATFORM_D3D9){
|
||||
RWERROR((ERR_PLATFORM, platform));
|
||||
return nil;
|
||||
}
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
geometry->instData = header;
|
||||
header->platform = PLATFORM_D3D9;
|
||||
|
||||
int32 size = stream->readI32();
|
||||
uint8 *data = new uint8[size];
|
||||
stream->read(data, size);
|
||||
uint8 *p = data;
|
||||
header->serialNumber = *(uint32*)p; p += 4;
|
||||
header->numMeshes = *(uint32*)p; p += 4;
|
||||
header->indexBuffer = nil; p += 4;
|
||||
header->primType = *(uint32*)p; p += 4;
|
||||
p += 16*2; // skip vertex streams, they're repeated with the vertex buffers
|
||||
header->useOffsets = *(bool32*)p; p += 4;
|
||||
header->vertexDeclaration = nil; p += 4;
|
||||
header->totalNumIndex = *(uint32*)p; p += 4;
|
||||
header->totalNumVertex = *(uint32*)p; p += 4;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->numIndex = *(uint32*)p; p += 4;
|
||||
inst->minVert = *(uint32*)p; p += 4;
|
||||
uint32 matid = *(uint32*)p; p += 4;
|
||||
inst->material = geometry->materialList[matid];
|
||||
inst->vertexAlpha = *(bool32*)p; p += 4;
|
||||
inst->vertexShader = nil; p += 4;
|
||||
inst->baseIndex = 0; p += 4;
|
||||
inst->numVertices = *(uint32*)p; p += 4;
|
||||
inst->startIndex = *(uint32*)p; p += 4;
|
||||
inst->numPrimitives = *(uint32*)p; p += 4;
|
||||
inst++;
|
||||
}
|
||||
|
||||
VertexElement elements[NUMDECLELT];
|
||||
uint32 numDeclarations = stream->readU32();
|
||||
stream->read(elements, numDeclarations*8);
|
||||
header->vertexDeclaration = createVertexDeclaration(elements);
|
||||
|
||||
header->indexBuffer = createIndexBuffer(header->totalNumIndex*2);
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
stream->read(indices, 2*header->totalNumIndex);
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
VertexStream *s;
|
||||
p = data;
|
||||
for(int i = 0; i < 2; i++){
|
||||
stream->read(p, 16);
|
||||
s = &header->vertexStream[i];
|
||||
s->vertexBuffer = (void*)*(uint32*)p; p += 4;
|
||||
s->offset = 0; p += 4;
|
||||
s->stride = *(uint32*)p; p += 4;
|
||||
s->geometryFlags = *(uint16*)p; p += 2;
|
||||
s->managed = *p++;
|
||||
s->dynamicLock = *p++;
|
||||
|
||||
if(s->vertexBuffer == nil)
|
||||
continue;
|
||||
// TODO: unset managed flag when using morph targets.
|
||||
// also uses different buffer type and locks differently
|
||||
s->vertexBuffer = createVertexBuffer(s->stride*header->totalNumVertex, 0, D3DPOOL_MANAGED);
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->read(verts, s->stride*header->totalNumVertex);
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
// TODO: somehow depends on number of streams used (baseIndex = minVert when more than one)
|
||||
inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
inst->baseIndex = inst->minVert + header->vertexStream[0].offset / header->vertexStream[0].stride;
|
||||
inst++;
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
return stream;
|
||||
}
|
||||
|
||||
Stream*
|
||||
writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
writeChunkHeader(stream, ID_STRUCT, len-12);
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D9)
|
||||
return stream;
|
||||
stream->writeU32(PLATFORM_D3D9);
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
int32 size = 64 + geometry->meshHeader->numMeshes*36;
|
||||
uint8 *data = new uint8[size];
|
||||
stream->writeI32(size);
|
||||
|
||||
uint8 *p = data;
|
||||
*(uint32*)p = header->serialNumber; p += 4;
|
||||
*(uint32*)p = header->numMeshes; p += 4;
|
||||
p += 4; // skip index buffer
|
||||
*(uint32*)p = header->primType; p += 4;
|
||||
p += 16*2; // skip vertex streams, they're repeated with the vertex buffers
|
||||
*(bool32*)p = header->useOffsets; p += 4;
|
||||
p += 4; // skip vertex declaration
|
||||
*(uint32*)p = header->totalNumIndex; p += 4;
|
||||
*(uint32*)p = header->totalNumVertex; p += 4;
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
*(uint32*)p = inst->numIndex; p += 4;
|
||||
*(uint32*)p = inst->minVert; p += 4;
|
||||
int32 matid = findPointer(inst->material, (void**)geometry->materialList, geometry->numMaterials);
|
||||
*(int32*)p = matid; p += 4;
|
||||
*(bool32*)p = inst->vertexAlpha; p += 4;
|
||||
*(uint32*)p = 0; p += 4; // vertex shader
|
||||
*(uint32*)p = inst->baseIndex; p += 4; // not used but meh...
|
||||
*(uint32*)p = inst->numVertices; p += 4;
|
||||
*(uint32*)p = inst->startIndex; p += 4;
|
||||
*(uint32*)p = inst->numPrimitives; p += 4;
|
||||
inst++;
|
||||
}
|
||||
stream->write(data, size);
|
||||
|
||||
VertexElement elements[NUMDECLELT];
|
||||
uint32 numElt = getDeclaration(header->vertexDeclaration, elements);
|
||||
stream->writeU32(numElt);
|
||||
stream->write(elements, 8*numElt);
|
||||
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
stream->write(indices, 2*header->totalNumIndex);
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
VertexStream *s;
|
||||
for(int i = 0; i < 2; i++){
|
||||
s = &header->vertexStream[i];
|
||||
p = data;
|
||||
*(uint32*)p = s->vertexBuffer ? 0xbadeaffe : 0; p += 4;
|
||||
*(uint32*)p = s->offset; p += 4;
|
||||
*(uint32*)p = s->stride; p += 4;
|
||||
*(uint16*)p = s->geometryFlags; p += 2;
|
||||
*p++ = s->managed;
|
||||
*p++ = s->dynamicLock;
|
||||
stream->write(data, 16);
|
||||
|
||||
if(s->vertexBuffer == nil)
|
||||
continue;
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
stream->write(verts, s->stride*header->totalNumVertex);
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
delete[] data;
|
||||
return stream;
|
||||
}
|
||||
|
||||
int32
|
||||
getSizeNativeData(void *object, int32, int32)
|
||||
{
|
||||
Geometry *geometry = (Geometry*)object;
|
||||
if(geometry->instData == nil ||
|
||||
geometry->instData->platform != PLATFORM_D3D9)
|
||||
return 0;
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
|
||||
int32 size = 12 + 4 + 4 + 64 + header->numMeshes*36;
|
||||
uint32 numElt = getDeclaration(header->vertexDeclaration, nil);
|
||||
size += 4 + numElt*8;
|
||||
size += 2*header->totalNumIndex;
|
||||
size += 0x10 + header->vertexStream[0].stride*header->totalNumVertex;
|
||||
size += 0x10 + header->vertexStream[1].stride*header->totalNumVertex;
|
||||
return size;
|
||||
}
|
||||
|
||||
void
|
||||
registerNativeDataPlugin(void)
|
||||
{
|
||||
Geometry::registerPlugin(0, ID_NATIVEDATA,
|
||||
nil, destroyNativeData, nil);
|
||||
Geometry::registerPluginStream(ID_NATIVEDATA,
|
||||
readNativeData,
|
||||
writeNativeData,
|
||||
getSizeNativeData);
|
||||
}
|
||||
|
||||
static void
|
||||
instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if(geo->geoflags & Geometry::NATIVE)
|
||||
return;
|
||||
geo->geoflags |= Geometry::NATIVE;
|
||||
InstanceDataHeader *header = new InstanceDataHeader;
|
||||
MeshHeader *meshh = geo->meshHeader;
|
||||
geo->instData = header;
|
||||
header->platform = PLATFORM_D3D9;
|
||||
|
||||
header->serialNumber = 0;
|
||||
header->numMeshes = meshh->numMeshes;
|
||||
header->primType = meshh->flags == 1 ? D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
|
||||
header->useOffsets = 0;
|
||||
header->totalNumVertex = geo->numVertices;
|
||||
header->totalNumIndex = meshh->totalIndices;
|
||||
header->inst = new InstanceData[header->numMeshes];
|
||||
|
||||
header->indexBuffer = createIndexBuffer(header->totalNumIndex*2);
|
||||
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
InstanceData *inst = header->inst;
|
||||
Mesh *mesh = meshh->mesh;
|
||||
uint32 startindex = 0;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
|
||||
&inst->minVert, (int32*)&inst->numVertices);
|
||||
inst->numIndex = mesh->numIndices;
|
||||
inst->material = mesh->material;
|
||||
inst->vertexAlpha = 0;
|
||||
inst->vertexShader = nil;
|
||||
inst->baseIndex = inst->minVert;
|
||||
inst->startIndex = startindex;
|
||||
inst->numPrimitives = header->primType == D3DPT_TRIANGLESTRIP ? inst->numIndex-2 : inst->numIndex/3;
|
||||
if(inst->minVert == 0)
|
||||
memcpy(&indices[inst->startIndex], mesh->indices, inst->numIndex*2);
|
||||
else
|
||||
for(uint32 j = 0; j < inst->numIndex; j++)
|
||||
indices[inst->startIndex+j] = mesh->indices[j] - inst->minVert;
|
||||
startindex += inst->numIndex;
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
memset(&header->vertexStream, 0, 2*sizeof(VertexStream));
|
||||
|
||||
pipe->instanceCB(geo, header);
|
||||
}
|
||||
|
||||
static void
|
||||
uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
return;
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_D3D9);
|
||||
geo->geoflags &= ~Geometry::NATIVE;
|
||||
geo->allocateData();
|
||||
geo->meshHeader->allocateIndices();
|
||||
|
||||
InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
|
||||
uint16 *indices = lockIndices(header->indexBuffer, 0, 0, 0);
|
||||
InstanceData *inst = header->inst;
|
||||
Mesh *mesh = geo->meshHeader->mesh;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
if(inst->minVert == 0)
|
||||
memcpy(mesh->indices, &indices[inst->startIndex], inst->numIndex*2);
|
||||
else
|
||||
for(uint32 j = 0; j < inst->numIndex; j++)
|
||||
mesh->indices[j] = indices[inst->startIndex+j] + inst->minVert;
|
||||
mesh++;
|
||||
inst++;
|
||||
}
|
||||
unlockIndices(header->indexBuffer);
|
||||
|
||||
pipe->uninstanceCB(geo, header);
|
||||
geo->generateTriangles();
|
||||
destroyNativeData(geo, 0, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
render(rw::ObjPipeline *rwpipe, Atomic *atomic)
|
||||
{
|
||||
ObjPipeline *pipe = (ObjPipeline*)rwpipe;
|
||||
Geometry *geo = atomic->geometry;
|
||||
if((geo->geoflags & Geometry::NATIVE) == 0)
|
||||
pipe->instance(atomic);
|
||||
assert(geo->instData != nil);
|
||||
assert(geo->instData->platform == PLATFORM_D3D9);
|
||||
if(pipe->renderCB)
|
||||
pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData);
|
||||
}
|
||||
|
||||
ObjPipeline::ObjPipeline(uint32 platform)
|
||||
: rw::ObjPipeline(platform)
|
||||
{
|
||||
this->impl.instance = d3d9::instance;
|
||||
this->impl.uninstance = d3d9::uninstance;
|
||||
this->impl.render = d3d9::render;
|
||||
this->instanceCB = nil;
|
||||
this->uninstanceCB = nil;
|
||||
this->renderCB = nil;
|
||||
}
|
||||
|
||||
void
|
||||
defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
VertexElement dcl[NUMDECLELT];
|
||||
|
||||
VertexStream *s = &header->vertexStream[0];
|
||||
s->offset = 0;
|
||||
s->managed = 1;
|
||||
s->geometryFlags = 0;
|
||||
s->dynamicLock = 0;
|
||||
|
||||
int i = 0;
|
||||
dcl[i].stream = 0;
|
||||
dcl[i].offset = 0;
|
||||
dcl[i].type = D3DDECLTYPE_FLOAT3;
|
||||
dcl[i].method = D3DDECLMETHOD_DEFAULT;
|
||||
dcl[i].usage = D3DDECLUSAGE_POSITION;
|
||||
dcl[i].usageIndex = 0;
|
||||
i++;
|
||||
uint16 stride = 12;
|
||||
s->geometryFlags |= 0x2;
|
||||
|
||||
bool isPrelit = (geo->geoflags & Geometry::PRELIT) != 0;
|
||||
if(isPrelit){
|
||||
dcl[i].stream = 0;
|
||||
dcl[i].offset = stride;
|
||||
dcl[i].type = D3DDECLTYPE_D3DCOLOR;
|
||||
dcl[i].method = D3DDECLMETHOD_DEFAULT;
|
||||
dcl[i].usage = D3DDECLUSAGE_COLOR;
|
||||
dcl[i].usageIndex = 0;
|
||||
i++;
|
||||
s->geometryFlags |= 0x8;
|
||||
stride += 4;
|
||||
}
|
||||
|
||||
for(int32 n = 0; n < geo->numTexCoordSets; n++){
|
||||
dcl[i].stream = 0;
|
||||
dcl[i].offset = stride;
|
||||
dcl[i].type = D3DDECLTYPE_FLOAT2;
|
||||
dcl[i].method = D3DDECLMETHOD_DEFAULT;
|
||||
dcl[i].usage = D3DDECLUSAGE_TEXCOORD;
|
||||
dcl[i].usageIndex = (uint8)n;
|
||||
i++;
|
||||
s->geometryFlags |= 0x10 << n;
|
||||
stride += 8;
|
||||
}
|
||||
|
||||
bool hasNormals = (geo->geoflags & Geometry::NORMALS) != 0;
|
||||
if(hasNormals){
|
||||
dcl[i].stream = 0;
|
||||
dcl[i].offset = stride;
|
||||
dcl[i].type = D3DDECLTYPE_FLOAT3;
|
||||
dcl[i].method = D3DDECLMETHOD_DEFAULT;
|
||||
dcl[i].usage = D3DDECLUSAGE_NORMAL;
|
||||
dcl[i].usageIndex = 0;
|
||||
i++;
|
||||
s->geometryFlags |= 0x4;
|
||||
stride += 12;
|
||||
}
|
||||
dcl[i] = D3DDECL_END();
|
||||
header->vertexStream[0].stride = stride;
|
||||
|
||||
header->vertexDeclaration = createVertexDeclaration((VertexElement*)dcl);
|
||||
|
||||
s->vertexBuffer = createVertexBuffer(header->totalNumVertex*s->stride, 0, D3DPOOL_MANAGED);
|
||||
|
||||
// TODO: support both vertex buffers
|
||||
uint8 *verts = lockVertices(s->vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->morphTargets[0].vertices,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
|
||||
if(isPrelit){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
// TODO: vertex alpha (instance per mesh)
|
||||
instColor(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->colors,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
for(int32 n = 0; n < geo->numTexCoordSets; n++){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++)
|
||||
;
|
||||
instV2d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->texCoords[n],
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
if(hasNormals){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
instV3d(vertFormatMap[dcl[i].type], verts + dcl[i].offset,
|
||||
geo->morphTargets[0].normals,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
unlockVertices(s->vertexBuffer);
|
||||
}
|
||||
|
||||
void
|
||||
defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
VertexElement dcl[NUMDECLELT];
|
||||
|
||||
uint8 *verts[2];
|
||||
verts[0] = lockVertices(header->vertexStream[0].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
verts[1] = lockVertices(header->vertexStream[1].vertexBuffer, 0, 0, D3DLOCK_NOSYSLOCK);
|
||||
|
||||
int i;
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_POSITION || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
uninstV3d(vertFormatMap[dcl[i].type],
|
||||
geo->morphTargets[0].vertices,
|
||||
verts[dcl[i].stream] + dcl[i].offset,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
|
||||
if(geo->geoflags & Geometry::PRELIT){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_COLOR || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
uninstColor(vertFormatMap[dcl[i].type],
|
||||
geo->colors,
|
||||
verts[dcl[i].stream] + dcl[i].offset,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
for(int32 n = 0; n < geo->numTexCoordSets; n++){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_TEXCOORD || dcl[i].usageIndex != n; i++)
|
||||
;
|
||||
uninstV2d(vertFormatMap[dcl[i].type],
|
||||
geo->texCoords[n],
|
||||
verts[dcl[i].stream] + dcl[i].offset,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
if(geo->geoflags & Geometry::NORMALS){
|
||||
for(i = 0; dcl[i].usage != D3DDECLUSAGE_NORMAL || dcl[i].usageIndex != 0; i++)
|
||||
;
|
||||
uninstV3d(vertFormatMap[dcl[i].type],
|
||||
geo->morphTargets[0].normals,
|
||||
verts[dcl[i].stream] + dcl[i].offset,
|
||||
header->totalNumVertex,
|
||||
header->vertexStream[dcl[i].stream].stride);
|
||||
}
|
||||
|
||||
unlockVertices(verts[0]);
|
||||
unlockVertices(verts[1]);
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeDefaultPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeSkinPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
pipe->pluginID = ID_SKIN;
|
||||
pipe->pluginData = 1;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeMatFXPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = new ObjPipeline(PLATFORM_D3D9);
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
pipe->pluginID = ID_MATFX;
|
||||
pipe->pluginData = 0;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
Texture*
|
||||
readNativeTexture(Stream *stream)
|
||||
{
|
||||
uint32 platform;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"))
|
||||
return nil;
|
||||
}
|
||||
platform = stream->readU32();
|
||||
if(platform != PLATFORM_D3D9){
|
||||
RWERROR((ERR_PLATFORM, platform));
|
||||
return nil;
|
||||
}
|
||||
Texture *tex = Texture::create(nil);
|
||||
if(tex == nil)
|
||||
return nil;
|
||||
|
||||
// Texture
|
||||
tex->filterAddressing = stream->readU32();
|
||||
stream->read(tex->name, 32);
|
||||
stream->read(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
int32 format = stream->readI32();
|
||||
int32 d3dformat = stream->readI32();
|
||||
int32 width = stream->readU16();
|
||||
int32 height = stream->readU16();
|
||||
int32 depth = stream->readU8();
|
||||
int32 numLevels = stream->readU8();
|
||||
int32 type = stream->readU8();
|
||||
int32 flags = stream->readU8();
|
||||
|
||||
Raster *raster;
|
||||
D3dRaster *ras;
|
||||
|
||||
assert((flags & 2) == 0);
|
||||
if(flags & 8){
|
||||
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D9);
|
||||
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
ras->format = d3dformat;
|
||||
ras->hasAlpha = flags & 1;
|
||||
ras->texture = createTexture(raster->width, raster->height,
|
||||
raster->format & Raster::MIPMAP ? numLevels : 1,
|
||||
ras->format);
|
||||
raster->flags &= ~0x80;
|
||||
ras->customFormat = 1;
|
||||
}else{
|
||||
raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D9);
|
||||
ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
}
|
||||
tex->raster = raster;
|
||||
|
||||
// TODO: check if format supported and convert if necessary
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
stream->read(ras->palette, 4*32);
|
||||
else if(raster->format & Raster::PAL8)
|
||||
stream->read(ras->palette, 4*256);
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = stream->readU32();
|
||||
if(i < raster->getNumLevels()){
|
||||
data = raster->lock(i);
|
||||
stream->read(data, size);
|
||||
raster->unlock(i);
|
||||
}else
|
||||
stream->seek(size);
|
||||
}
|
||||
tex->streamReadPlugins(stream);
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeTexture(Texture *tex, Stream *stream)
|
||||
{
|
||||
int32 chunksize = getSizeNativeTexture(tex);
|
||||
int32 plgsize = tex->streamGetPluginSize();
|
||||
writeChunkHeader(stream, ID_TEXTURENATIVE, chunksize);
|
||||
writeChunkHeader(stream, ID_STRUCT, chunksize-24-plgsize);
|
||||
stream->writeU32(PLATFORM_D3D9);
|
||||
|
||||
// Texture
|
||||
stream->writeU32(tex->filterAddressing);
|
||||
stream->write(tex->name, 32);
|
||||
stream->write(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
Raster *raster = tex->raster;
|
||||
D3dRaster *ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
int32 numLevels = raster->getNumLevels();
|
||||
stream->writeI32(raster->format);
|
||||
stream->writeU32(ras->format);
|
||||
stream->writeU16(raster->width);
|
||||
stream->writeU16(raster->height);
|
||||
stream->writeU8(raster->depth);
|
||||
stream->writeU8(numLevels);
|
||||
stream->writeU8(raster->type);
|
||||
uint8 flags = 0;
|
||||
if(ras->hasAlpha)
|
||||
flags |= 1;
|
||||
// 2 - cube map
|
||||
// 4 - something about mipmaps...
|
||||
if(ras->customFormat)
|
||||
flags |= 8;
|
||||
stream->writeU8(flags);
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
stream->write(ras->palette, 4*32);
|
||||
else if(raster->format & Raster::PAL8)
|
||||
stream->write(ras->palette, 4*256);
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = getLevelSize(raster, i);
|
||||
stream->writeU32(size);
|
||||
data = raster->lock(i);
|
||||
stream->write(data, size);
|
||||
raster->unlock(i);
|
||||
}
|
||||
tex->streamWritePlugins(stream);
|
||||
}
|
||||
|
||||
uint32
|
||||
getSizeNativeTexture(Texture *tex)
|
||||
{
|
||||
uint32 size = 12 + 72 + 16;
|
||||
int32 levels = tex->raster->getNumLevels();
|
||||
if(tex->raster->format & Raster::PAL4)
|
||||
size += 4*32;
|
||||
else if(tex->raster->format & Raster::PAL8)
|
||||
size += 4*256;
|
||||
for(int32 i = 0; i < levels; i++)
|
||||
size += 4 + getLevelSize(tex->raster, i);
|
||||
size += 12 + tex->streamGetPluginSize();
|
||||
return size;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
52
src/d3d/d3d9render.cpp
Normal file
52
src/d3d/d3d9render.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "rwd3d.h"
|
||||
#include "rwd3d9.h"
|
||||
|
||||
namespace rw {
|
||||
namespace d3d9 {
|
||||
using namespace d3d;
|
||||
|
||||
#ifndef RW_D3D9
|
||||
void defaultRenderCB(Atomic*, InstanceDataHeader*) {}
|
||||
#else
|
||||
|
||||
void
|
||||
defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
Geometry *geo = atomic->geometry;
|
||||
Frame *f = atomic->getFrame();
|
||||
device->SetTransform(D3DTS_WORLD, (D3DMATRIX*)f->getLTM());
|
||||
|
||||
device->SetStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
|
||||
0, header->vertexStream[0].stride);
|
||||
device->SetIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
|
||||
device->SetVertexDeclaration((IDirect3DVertexDeclaration9*)header->vertexDeclaration);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
for(uint32 i = 0; i < header->numMeshes; i++){
|
||||
d3d::setTexture(0, inst->material->texture);
|
||||
d3d::setMaterial(inst->material);
|
||||
d3d::setRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(0xFF, 0x40, 0x40, 0x40));
|
||||
d3d::setRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
d3d::setRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
if(geo->geoflags & Geometry::PRELIT)
|
||||
d3d::setRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_COLOR1);
|
||||
d3d::flushCache();
|
||||
device->DrawIndexedPrimitive((D3DPRIMITIVETYPE)header->primType, inst->baseIndex,
|
||||
0, inst->numVertices,
|
||||
inst->startIndex, inst->numPrimitives);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
182
src/d3d/d3ddriver.cpp
Normal file
182
src/d3d/d3ddriver.cpp
Normal file
@@ -0,0 +1,182 @@
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "rwd3d.h"
|
||||
|
||||
namespace rw {
|
||||
namespace d3d {
|
||||
|
||||
#ifdef RW_D3D9
|
||||
|
||||
#define MAXNUMSTATES D3DRS_BLENDOPALPHA
|
||||
#define MAXNUMSTAGES 8
|
||||
#define MAXNUMTEXSTATES D3DTSS_CONSTANT
|
||||
#define MAXNUMSAMPLERSTATES D3DSAMP_DMAPOFFSET
|
||||
|
||||
static int32 numDirtyStates;
|
||||
static uint32 dirtyStates[MAXNUMSTATES];
|
||||
static struct {
|
||||
uint32 value;
|
||||
bool32 dirty;
|
||||
} stateCache[MAXNUMSTATES];
|
||||
static uint32 d3dStates[MAXNUMSTATES];
|
||||
|
||||
static int32 numDirtyTextureStageStates;
|
||||
static struct {
|
||||
uint32 stage;
|
||||
uint32 type;
|
||||
} dirtyTextureStageStates[MAXNUMTEXSTATES*MAXNUMSTAGES];
|
||||
static struct {
|
||||
uint32 value;
|
||||
bool32 dirty;
|
||||
} textureStageStateCache[MAXNUMSTATES][MAXNUMSTAGES];
|
||||
static uint32 d3dTextureStageStates[MAXNUMSTATES][MAXNUMSTAGES];
|
||||
|
||||
static uint32 d3dSamplerStates[MAXNUMSAMPLERSTATES][MAXNUMSTAGES];
|
||||
|
||||
static Raster *d3dRaster[MAXNUMSTAGES];
|
||||
|
||||
static D3DMATERIAL9 d3dmaterial;
|
||||
|
||||
void
|
||||
setRenderState(uint32 state, uint32 value)
|
||||
{
|
||||
if(stateCache[state].value != value){
|
||||
stateCache[state].value = value;
|
||||
if(!stateCache[state].dirty){
|
||||
stateCache[state].dirty = 1;
|
||||
dirtyStates[numDirtyStates++] = state;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
setTextureStageState(uint32 stage, uint32 type, uint32 value)
|
||||
{
|
||||
if(textureStageStateCache[type][stage].value != value){
|
||||
textureStageStateCache[type][stage].value = value;
|
||||
if(!textureStageStateCache[type][stage].dirty){
|
||||
textureStageStateCache[type][stage].dirty = 1;
|
||||
dirtyTextureStageStates[numDirtyTextureStageStates].stage = stage;
|
||||
dirtyTextureStageStates[numDirtyTextureStageStates].type = type;
|
||||
numDirtyTextureStageStates++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
flushCache(void)
|
||||
{
|
||||
uint32 s, t;
|
||||
uint32 v;
|
||||
for(int32 i = 0; i < numDirtyStates; i++){
|
||||
s = dirtyStates[i];
|
||||
v = stateCache[s].value;
|
||||
stateCache[s].dirty = 0;
|
||||
if(d3dStates[s] != v){
|
||||
device->SetRenderState((D3DRENDERSTATETYPE)s, v);
|
||||
d3dStates[s] = v;
|
||||
}
|
||||
}
|
||||
numDirtyStates = 0;
|
||||
for(int32 i = 0; i < numDirtyTextureStageStates; i++){
|
||||
s = dirtyTextureStageStates[i].stage;
|
||||
t = dirtyTextureStageStates[i].type;
|
||||
v = textureStageStateCache[t][s].value;
|
||||
textureStageStateCache[t][s].dirty = 0;
|
||||
if(d3dTextureStageStates[t][s] != v){
|
||||
device->SetTextureStageState(s, (D3DTEXTURESTAGESTATETYPE)t, v);
|
||||
d3dTextureStageStates[t][s] = v;
|
||||
}
|
||||
}
|
||||
numDirtyTextureStageStates = 0;
|
||||
}
|
||||
|
||||
void
|
||||
setSamplerState(uint32 stage, uint32 type, uint32 value)
|
||||
{
|
||||
if(d3dSamplerStates[type][stage] != value){
|
||||
device->SetSamplerState(stage, (D3DSAMPLERSTATETYPE)type, value);
|
||||
d3dSamplerStates[type][stage] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
setRasterStage(uint32 stage, Raster *raster)
|
||||
{
|
||||
D3dRaster *d3draster = nil;
|
||||
if(raster != d3dRaster[stage]){
|
||||
d3dRaster[stage] = raster;
|
||||
if(raster){
|
||||
d3draster = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
|
||||
device->SetTexture(stage, (IDirect3DTexture9*)d3draster->texture);
|
||||
}else
|
||||
device->SetTexture(stage, nil);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
setTexture(uint32 stage, Texture *tex)
|
||||
{
|
||||
static DWORD filternomip[] = {
|
||||
0, D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR,
|
||||
D3DTEXF_POINT, D3DTEXF_LINEAR
|
||||
};
|
||||
static DWORD wrap[] = {
|
||||
0, D3DTADDRESS_WRAP, D3DTADDRESS_MIRROR,
|
||||
D3DTADDRESS_CLAMP, D3DTADDRESS_BORDER
|
||||
};
|
||||
if(tex == nil){
|
||||
setRasterStage(stage, nil);
|
||||
return;
|
||||
}
|
||||
if(tex->raster){
|
||||
setSamplerState(stage, D3DSAMP_MAGFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
setSamplerState(stage, D3DSAMP_MINFILTER, filternomip[tex->filterAddressing & 0xFF]);
|
||||
setSamplerState(stage, D3DSAMP_ADDRESSU, wrap[(tex->filterAddressing >> 8) & 0xF]);
|
||||
setSamplerState(stage, D3DSAMP_ADDRESSV, wrap[(tex->filterAddressing >> 12) & 0xF]);
|
||||
}
|
||||
setRasterStage(stage, tex->raster);
|
||||
}
|
||||
|
||||
void
|
||||
setMaterial(Material *mat)
|
||||
{
|
||||
D3DMATERIAL9 mat9;
|
||||
D3DCOLORVALUE black = { 0, 0, 0, 0 };
|
||||
float ambmult = mat->surfaceProps.ambient/255.0f;
|
||||
float diffmult = mat->surfaceProps.diffuse/255.0f;
|
||||
mat9.Ambient.r = mat->color.red*ambmult;
|
||||
mat9.Ambient.g = mat->color.green*ambmult;
|
||||
mat9.Ambient.b = mat->color.blue*ambmult;
|
||||
mat9.Ambient.a = mat->color.alpha*ambmult;
|
||||
mat9.Diffuse.r = mat->color.red*diffmult;
|
||||
mat9.Diffuse.g = mat->color.green*diffmult;
|
||||
mat9.Diffuse.b = mat->color.blue*diffmult;
|
||||
mat9.Diffuse.a = mat->color.alpha*diffmult;
|
||||
mat9.Power = 0.0f;
|
||||
mat9.Emissive = black;
|
||||
mat9.Specular = black;
|
||||
if(d3dmaterial.Diffuse.r != mat9.Diffuse.r ||
|
||||
d3dmaterial.Diffuse.g != mat9.Diffuse.g ||
|
||||
d3dmaterial.Diffuse.b != mat9.Diffuse.b ||
|
||||
d3dmaterial.Diffuse.a != mat9.Diffuse.a ||
|
||||
d3dmaterial.Ambient.r != mat9.Ambient.r ||
|
||||
d3dmaterial.Ambient.g != mat9.Ambient.g ||
|
||||
d3dmaterial.Ambient.b != mat9.Ambient.b ||
|
||||
d3dmaterial.Ambient.a != mat9.Ambient.a){
|
||||
device->SetMaterial(&mat9);
|
||||
d3dmaterial = mat9;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
105
src/d3d/rwd3d.h
Normal file
105
src/d3d/rwd3d.h
Normal file
@@ -0,0 +1,105 @@
|
||||
#ifdef RW_D3D9
|
||||
#include <d3d9.h>
|
||||
#endif
|
||||
|
||||
namespace rw {
|
||||
namespace d3d {
|
||||
|
||||
extern bool32 isP8supported;
|
||||
|
||||
#ifdef RW_D3D9
|
||||
extern IDirect3DDevice9 *device;
|
||||
#else
|
||||
enum {
|
||||
D3DLOCK_NOSYSLOCK = 0, // ignored
|
||||
D3DPOOL_MANAGED = 0, // ignored
|
||||
D3DPT_TRIANGLELIST = 4,
|
||||
D3DPT_TRIANGLESTRIP = 5,
|
||||
|
||||
|
||||
D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
|
||||
D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
|
||||
D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
|
||||
D3DDECLTYPE_FLOAT4 = 3, // 4D float
|
||||
D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
|
||||
// Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
|
||||
D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
|
||||
D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
|
||||
D3DDECLTYPE_SHORT4 = 7, // 4D signed short
|
||||
|
||||
D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
|
||||
D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
|
||||
D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
|
||||
D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
|
||||
D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
|
||||
D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
|
||||
D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
|
||||
D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
|
||||
D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
|
||||
D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused.
|
||||
|
||||
|
||||
D3DDECLMETHOD_DEFAULT = 0,
|
||||
|
||||
|
||||
D3DDECLUSAGE_POSITION = 0,
|
||||
D3DDECLUSAGE_BLENDWEIGHT, // 1
|
||||
D3DDECLUSAGE_BLENDINDICES, // 2
|
||||
D3DDECLUSAGE_NORMAL, // 3
|
||||
D3DDECLUSAGE_PSIZE, // 4
|
||||
D3DDECLUSAGE_TEXCOORD, // 5
|
||||
D3DDECLUSAGE_TANGENT, // 6
|
||||
D3DDECLUSAGE_BINORMAL, // 7
|
||||
D3DDECLUSAGE_TESSFACTOR, // 8
|
||||
D3DDECLUSAGE_POSITIONT, // 9
|
||||
D3DDECLUSAGE_COLOR, // 10
|
||||
D3DDECLUSAGE_FOG, // 11
|
||||
D3DDECLUSAGE_DEPTH, // 12
|
||||
D3DDECLUSAGE_SAMPLE, // 13
|
||||
};
|
||||
#endif
|
||||
|
||||
extern int vertFormatMap[];
|
||||
|
||||
void *createIndexBuffer(uint32 length);
|
||||
uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockIndices(void *indexBuffer);
|
||||
void *createVertexBuffer(uint32 length, uint32 fvf, int32 pool);
|
||||
uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
|
||||
void unlockVertices(void *vertexBuffer);
|
||||
void *createTexture(int32 width, int32 height, int32 levels, uint32 format);
|
||||
uint8 *lockTexture(void *texture, int32 level);
|
||||
void unlockTexture(void *texture, int32 level);
|
||||
void deleteObject(void *object);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
struct D3dRaster
|
||||
{
|
||||
void *texture;
|
||||
void *palette;
|
||||
uint32 format;
|
||||
bool32 hasAlpha;
|
||||
bool32 customFormat;
|
||||
};
|
||||
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
void allocateDXT(Raster *raster, int32 dxt, int32 numLevels, bool32 hasAlpha);
|
||||
void setPalette(Raster *raster, void *palette, int32 size);
|
||||
void setTexels(Raster *raster, void *texels, int32 level);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
|
||||
// Rendering
|
||||
|
||||
void setRenderState(uint32 state, uint32 value);
|
||||
void setTextureStageState(uint32 stage, uint32 type, uint32 value);
|
||||
void flushCache(void);
|
||||
void setSamplerState(uint32 stage, uint32 type, uint32 value);
|
||||
|
||||
void setTexture(uint32 stage, Texture *tex);
|
||||
void setMaterial(Material *mat);
|
||||
|
||||
}
|
||||
}
|
||||
67
src/d3d/rwd3d8.h
Normal file
67
src/d3d/rwd3d8.h
Normal file
@@ -0,0 +1,67 @@
|
||||
namespace rw {
|
||||
namespace d3d8 {
|
||||
|
||||
void initializePlatform(void);
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
uint32 minVert;
|
||||
int32 stride;
|
||||
int32 numVertices;
|
||||
int32 numIndices;
|
||||
Material *material;
|
||||
uint32 vertexShader;
|
||||
uint32 primType;
|
||||
void *indexBuffer;
|
||||
void *vertexBuffer;
|
||||
uint32 baseIndex;
|
||||
uint8 vertexAlpha;
|
||||
uint8 managed;
|
||||
uint8 remapped;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
uint16 serialNumber;
|
||||
uint16 numMeshes;
|
||||
|
||||
InstanceData *inst;
|
||||
};
|
||||
|
||||
uint32 makeFVFDeclaration(uint32 flags, int32 numTex);
|
||||
int32 getStride(uint32 flags, int32 numTex);
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceData *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceData *header);
|
||||
void (*renderCB)(Atomic *atomic, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline(uint32 platform);
|
||||
};
|
||||
|
||||
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
}
|
||||
}
|
||||
90
src/d3d/rwd3d9.h
Normal file
90
src/d3d/rwd3d9.h
Normal file
@@ -0,0 +1,90 @@
|
||||
namespace rw {
|
||||
namespace d3d9 {
|
||||
|
||||
void initializePlatform(void);
|
||||
|
||||
struct VertexElement
|
||||
{
|
||||
uint16 stream;
|
||||
uint16 offset;
|
||||
uint8 type;
|
||||
uint8 method;
|
||||
uint8 usage;
|
||||
uint8 usageIndex;
|
||||
};
|
||||
|
||||
struct VertexStream
|
||||
{
|
||||
void *vertexBuffer;
|
||||
uint32 offset;
|
||||
uint32 stride;
|
||||
uint16 geometryFlags;
|
||||
uint8 managed;
|
||||
uint8 dynamicLock;
|
||||
};
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
uint32 numIndex;
|
||||
uint32 minVert;
|
||||
Material *material;
|
||||
bool32 vertexAlpha;
|
||||
void *vertexShader;
|
||||
uint32 baseIndex;
|
||||
uint32 numVertices;
|
||||
uint32 startIndex;
|
||||
uint32 numPrimitives;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
uint32 serialNumber;
|
||||
uint32 numMeshes;
|
||||
void *indexBuffer;
|
||||
uint32 primType;
|
||||
VertexStream vertexStream[2];
|
||||
bool32 useOffsets;
|
||||
void *vertexDeclaration;
|
||||
uint32 totalNumIndex;
|
||||
uint32 totalNumVertex;
|
||||
|
||||
InstanceData *inst;
|
||||
};
|
||||
|
||||
void *createVertexDeclaration(VertexElement *elements);
|
||||
uint32 getDeclaration(void *declaration, VertexElement *elements);
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*renderCB)(Atomic *atomic, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline(uint32 platform);
|
||||
};
|
||||
|
||||
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
}
|
||||
}
|
||||
181
src/d3d/rwxbox.h
Normal file
181
src/d3d/rwxbox.h
Normal file
@@ -0,0 +1,181 @@
|
||||
namespace rw {
|
||||
namespace xbox {
|
||||
|
||||
void initializePlatform(void);
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
uint32 minVert;
|
||||
int32 numVertices;
|
||||
int32 numIndices;
|
||||
void *indexBuffer;
|
||||
Material *material;
|
||||
uint32 vertexShader;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
int32 size;
|
||||
uint16 serialNumber;
|
||||
uint16 numMeshes;
|
||||
uint32 primType;
|
||||
int32 numVertices;
|
||||
int32 stride;
|
||||
void *vertexBuffer;
|
||||
bool32 vertexAlpha;
|
||||
InstanceData *begin;
|
||||
InstanceData *end;
|
||||
|
||||
uint8 *data;
|
||||
};
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
Stream *readNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
Stream *writeNativeData(Stream *stream, int32 len, void *object, int32, int32);
|
||||
int32 getSizeNativeData(void *object, int32, int32);
|
||||
void registerNativeDataPlugin(void);
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
|
||||
ObjPipeline(uint32 platform);
|
||||
};
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
// Skin plugin
|
||||
|
||||
Stream *readNativeSkin(Stream *stream, int32, void *object, int32 offset);
|
||||
Stream *writeNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
|
||||
int32 getSizeNativeSkin(void *object, int32 offset);
|
||||
|
||||
ObjPipeline *makeSkinPipeline(void);
|
||||
|
||||
ObjPipeline *makeMatFXPipeline(void);
|
||||
|
||||
// Vertex Format plugin
|
||||
|
||||
extern uint32 vertexFormatSizes[6];
|
||||
|
||||
uint32 *getVertexFmt(Geometry *g);
|
||||
uint32 makeVertexFmt(int32 flags, uint32 numTexSets);
|
||||
uint32 getVertexFmtStride(uint32 fmt);
|
||||
|
||||
void registerVertexFormatPlugin(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
struct XboxRaster
|
||||
{
|
||||
void *texture;
|
||||
void *palette;
|
||||
uint32 format;
|
||||
bool32 hasAlpha;
|
||||
bool32 unknownFlag;
|
||||
};
|
||||
|
||||
int32 getLevelSize(Raster *raster, int32 level);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
enum {
|
||||
D3DFMT_UNKNOWN = 0xFFFFFFFF,
|
||||
|
||||
/* Swizzled formats */
|
||||
|
||||
D3DFMT_A8R8G8B8 = 0x00000006,
|
||||
D3DFMT_X8R8G8B8 = 0x00000007,
|
||||
D3DFMT_R5G6B5 = 0x00000005,
|
||||
D3DFMT_R6G5B5 = 0x00000027,
|
||||
D3DFMT_X1R5G5B5 = 0x00000003,
|
||||
D3DFMT_A1R5G5B5 = 0x00000002,
|
||||
D3DFMT_A4R4G4B4 = 0x00000004,
|
||||
D3DFMT_A8 = 0x00000019,
|
||||
D3DFMT_A8B8G8R8 = 0x0000003A,
|
||||
D3DFMT_B8G8R8A8 = 0x0000003B,
|
||||
D3DFMT_R4G4B4A4 = 0x00000039,
|
||||
D3DFMT_R5G5B5A1 = 0x00000038,
|
||||
D3DFMT_R8G8B8A8 = 0x0000003C,
|
||||
D3DFMT_R8B8 = 0x00000029,
|
||||
D3DFMT_G8B8 = 0x00000028,
|
||||
|
||||
D3DFMT_P8 = 0x0000000B,
|
||||
|
||||
D3DFMT_L8 = 0x00000000,
|
||||
D3DFMT_A8L8 = 0x0000001A,
|
||||
D3DFMT_AL8 = 0x00000001,
|
||||
D3DFMT_L16 = 0x00000032,
|
||||
|
||||
D3DFMT_V8U8 = 0x00000028,
|
||||
D3DFMT_L6V5U5 = 0x00000027,
|
||||
D3DFMT_X8L8V8U8 = 0x00000007,
|
||||
D3DFMT_Q8W8V8U8 = 0x0000003A,
|
||||
D3DFMT_V16U16 = 0x00000033,
|
||||
|
||||
D3DFMT_D16_LOCKABLE = 0x0000002C,
|
||||
D3DFMT_D16 = 0x0000002C,
|
||||
D3DFMT_D24S8 = 0x0000002A,
|
||||
D3DFMT_F16 = 0x0000002D,
|
||||
D3DFMT_F24S8 = 0x0000002B,
|
||||
|
||||
/* YUV formats */
|
||||
|
||||
D3DFMT_YUY2 = 0x00000024,
|
||||
D3DFMT_UYVY = 0x00000025,
|
||||
|
||||
/* Compressed formats */
|
||||
|
||||
D3DFMT_DXT1 = 0x0000000C,
|
||||
D3DFMT_DXT2 = 0x0000000E,
|
||||
D3DFMT_DXT3 = 0x0000000E,
|
||||
D3DFMT_DXT4 = 0x0000000F,
|
||||
D3DFMT_DXT5 = 0x0000000F,
|
||||
|
||||
/* Linear formats */
|
||||
|
||||
D3DFMT_LIN_A1R5G5B5 = 0x00000010,
|
||||
D3DFMT_LIN_A4R4G4B4 = 0x0000001D,
|
||||
D3DFMT_LIN_A8 = 0x0000001F,
|
||||
D3DFMT_LIN_A8B8G8R8 = 0x0000003F,
|
||||
D3DFMT_LIN_A8R8G8B8 = 0x00000012,
|
||||
D3DFMT_LIN_B8G8R8A8 = 0x00000040,
|
||||
D3DFMT_LIN_G8B8 = 0x00000017,
|
||||
D3DFMT_LIN_R4G4B4A4 = 0x0000003E,
|
||||
D3DFMT_LIN_R5G5B5A1 = 0x0000003D,
|
||||
D3DFMT_LIN_R5G6B5 = 0x00000011,
|
||||
D3DFMT_LIN_R6G5B5 = 0x00000037,
|
||||
D3DFMT_LIN_R8B8 = 0x00000016,
|
||||
D3DFMT_LIN_R8G8B8A8 = 0x00000041,
|
||||
D3DFMT_LIN_X1R5G5B5 = 0x0000001C,
|
||||
D3DFMT_LIN_X8R8G8B8 = 0x0000001E,
|
||||
|
||||
D3DFMT_LIN_A8L8 = 0x00000020,
|
||||
D3DFMT_LIN_AL8 = 0x0000001B,
|
||||
D3DFMT_LIN_L16 = 0x00000035,
|
||||
D3DFMT_LIN_L8 = 0x00000013,
|
||||
|
||||
D3DFMT_LIN_V16U16 = 0x00000036,
|
||||
D3DFMT_LIN_V8U8 = 0x00000017,
|
||||
D3DFMT_LIN_L6V5U5 = 0x00000037,
|
||||
D3DFMT_LIN_X8L8V8U8 = 0x0000001E,
|
||||
D3DFMT_LIN_Q8W8V8U8 = 0x00000012,
|
||||
|
||||
D3DFMT_LIN_D24S8 = 0x0000002E,
|
||||
D3DFMT_LIN_F24S8 = 0x0000002F,
|
||||
D3DFMT_LIN_D16 = 0x00000030,
|
||||
D3DFMT_LIN_F16 = 0x00000031,
|
||||
|
||||
D3DFMT_VERTEXDATA = 100,
|
||||
D3DFMT_INDEX16 = 101,
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
1050
src/d3d/xbox.cpp
Normal file
1050
src/d3d/xbox.cpp
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user