A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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2016-06-24 15:24:58 +02:00
src moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
tools committing old changes 2016-06-14 23:07:16 +02:00
args.h made most things build on linux again 2016-01-10 20:10:53 +01:00
librw.sln various changes 2016-02-06 18:11:31 +01:00
librw.vcxproj worked on error handling 2016-06-17 13:29:49 +02:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
Makefile.mingw small fixes 2016-01-26 13:53:08 +01:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h moved gl3 code here; added files i forgot last time 2016-06-24 15:24:58 +02:00
TODO atomic world bounding sphere 2016-02-18 14:56:10 +01:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).