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fixed some syntax errors
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commit
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@ -477,9 +477,9 @@ Matrix::orthogonalError(void)
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float32
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Matrix::identityError(void)
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{
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V3d r { right.x-1.0f, right.y, right.z };
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V3d u { up.x, up.y-1.0f, up.z };
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V3d a { at.x, at.y, at.z-1.0f };
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V3d r = { right.x-1.0f, right.y, right.z };
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V3d u = { up.x, up.y-1.0f, up.z };
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V3d a = { at.x, at.y, at.z-1.0f };
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return dot(r,r) + dot(u,u) + dot(a,a) + dot(pos,pos);
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}
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@ -291,8 +291,8 @@ Geometry::calculateBoundingSphere(void)
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{
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for(int32 i = 0; i < this->numMorphTargets; i++){
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MorphTarget *m = &this->morphTargets[i];
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V3d min { 1000000.0f, 1000000.0f, 1000000.0f };
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V3d max { -1000000.0f, -1000000.0f, -1000000.0f };
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V3d min = { 1000000.0f, 1000000.0f, 1000000.0f };
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V3d max = { -1000000.0f, -1000000.0f, -1000000.0f };
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V3d *v = m->vertices;
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for(int32 j = 0; j < this->numVertices; j++){
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if(v->x > max.x) max.x = v->x;
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