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https://github.com/aap/librw.git
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started work on (ps2) pipelines
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@@ -1,12 +1,5 @@
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namespace rw {
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// TODO: mostly a stub right now
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struct Pipeline
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{
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uint32 pluginID;
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uint32 pluginData;
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};
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struct Object
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{
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uint8 type;
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@@ -233,7 +226,7 @@ struct MatFXGlobals
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{
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int32 atomicOffset;
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int32 materialOffset;
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Pipeline *pipeline;
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Pipeline *pipelines[NUM_PLATFORMS];
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};
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extern MatFXGlobals matFXGlobals;
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void registerMatFXPlugin(void);
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@@ -330,7 +323,7 @@ struct Skin
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struct SkinGlobals
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{
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int32 offset;
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Pipeline *pipeline;
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Pipeline *pipelines[NUM_PLATFORMS];
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};
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extern SkinGlobals skinGlobals;
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void registerSkinPlugin(void);
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