aap
|
0aadf8c3c9
|
made most things build on linux again
|
2016-01-10 20:10:53 +01:00 |
aap
|
79c89ebbba
|
moved iOS dff converter to rsltest
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2016-01-10 18:18:03 +01:00 |
aap
|
1e551d62cd
|
implemented some LCS txd things
|
2015-12-27 18:45:37 +01:00 |
aap
|
cc1a83acda
|
worked on insttest
|
2015-12-24 23:31:36 +01:00 |
aap
|
723807cec1
|
implemented PS2 SA instance
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2015-12-24 16:43:10 +01:00 |
aap
|
37e1e239f9
|
unconvert ADC implemented
|
2015-12-20 13:05:32 +01:00 |
aap
|
66e67d5aff
|
made switching platforms a little nicer
|
2015-12-17 22:15:59 +01:00 |
aap
|
305f93f738
|
implemented ps2 uninstance
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2015-12-14 18:52:50 +01:00 |
aap
|
3c0df895f1
|
fixed bug with texture allocation
|
2015-09-19 19:28:23 +02:00 |
aap
|
2671141370
|
implemented uv animations and some other stuff
|
2015-09-11 12:32:06 +02:00 |
aap
|
c7fa3b3b8c
|
implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet)
|
2015-09-09 23:26:16 +02:00 |
aap
|
fed5ea7c9a
|
implemented xbox uninstance
|
2015-09-08 10:29:24 +02:00 |
aap
|
56bf3b2311
|
implemented d3d9 uninstance
|
2015-09-08 09:47:21 +02:00 |
aap
|
e330cd1743
|
implemented d3d8 uninstance
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2015-09-07 23:00:28 +02:00 |
aap
|
0f135f2de6
|
refactored skin plugin a bit; wrote xbox skin instance callback
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2015-09-07 10:22:54 +02:00 |
aap
|
f09a1ab99f
|
changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing
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2015-09-06 13:31:42 +02:00 |