Commit Graph

112 Commits

Author SHA1 Message Date
aap 0aadf8c3c9 made most things build on linux again 2016-01-10 20:10:53 +01:00
aap 79c89ebbba moved iOS dff converter to rsltest 2016-01-10 18:18:03 +01:00
aap a42bfb90ac implemented leeds dff stream read 2016-01-09 22:01:21 +01:00
aap fab7f20c6d implemented basic PS2 rasters - no mipmaps yet 2016-01-03 19:45:51 +01:00
aap 8b5b64d639 lcs txd converter 2015-12-27 22:23:57 +01:00
aap 1e551d62cd implemented some LCS txd things 2015-12-27 18:45:37 +01:00
aap cc1a83acda worked on insttest 2015-12-24 23:31:36 +01:00
aap 723807cec1 implemented PS2 SA instance 2015-12-24 16:43:10 +01:00
aap 040d167da0 worked on LCS world 2015-12-23 23:23:46 +01:00
aap aed3fefd01 fixed some structures 2015-12-22 12:11:10 +01:00
aap 39ff5b6288 more leeds stuff 2015-12-21 21:56:47 +01:00
aap b4427ee1ac implemented some leeds stuff 2015-12-21 20:11:55 +01:00
aap 37e1e239f9 unconvert ADC implemented 2015-12-20 13:05:32 +01:00
aap 83d1420dd1 more (or rather fewer) lcs fixes 2015-12-20 10:38:27 +01:00
aap 90b2d98b97 fixed more bugs and implemented better lcs conversion 2015-12-20 01:04:31 +01:00
aap b7ec874b25 more fixes 2015-12-19 17:05:39 +01:00
aap 3aca9c9c7d fixed stuff 2015-12-19 15:40:34 +01:00
aap 5f2cd51ea1 convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00
aap 4e81f31c6b fixed stipid holes in lcs meshes 2015-12-19 11:08:51 +01:00
aap 39711c0a32 almost-working lcs conversion 2015-12-18 17:34:12 +01:00
aap 9f9c36a4ef started work on LCS dffs 2015-12-18 01:10:42 +01:00
aap 66e67d5aff made switching platforms a little nicer 2015-12-17 22:15:59 +01:00
aap 32dfcf0fd2 implemented PDS plugin and uninstancing in SA pipes 2015-12-16 20:25:22 +01:00
aap 305f93f738 implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
aap 3c0df895f1 fixed bug with texture allocation 2015-09-19 19:28:23 +02:00
aap ee96da332f added palette support 2015-09-17 10:44:07 +02:00
aap 926b0a639a implemented basic read/write of xbox textures 2015-09-15 08:29:57 +02:00
aap b39d9d2b89 implemented txd read/write and basic d3d8 native textures 2015-09-13 20:23:22 +02:00
aap 2671141370 implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00
aap eedf096b39 forgot file 2015-09-09 23:28:37 +02:00
aap c7fa3b3b8c implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
aap fed5ea7c9a implemented xbox uninstance 2015-09-08 10:29:24 +02:00
aap 56bf3b2311 implemented d3d9 uninstance 2015-09-08 09:47:21 +02:00
aap e330cd1743 implemented d3d8 uninstance 2015-09-07 23:00:28 +02:00
aap 0c96bc7b99 implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
aap 0f135f2de6 refactored skin plugin a bit; wrote xbox skin instance callback 2015-09-07 10:22:54 +02:00
aap f09a1ab99f changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
aap fca3327ae2 restructured some files 2015-08-27 16:45:54 +02:00
aap c99e045e8d implemented xbox extra normals plugin 2015-08-17 10:24:24 +02:00
aap 3698d97c50 support for < 0x30400 dffs 2015-08-16 23:23:41 +02:00
aap 3639ada1c3 read/write ADC data, cant convert yet 2015-08-16 16:44:59 +02:00
aap d04e97fb47 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
aap 6f8dccd095 small change to library id stamp 2015-08-11 23:40:57 +02:00
aap fc043fbddb fixed major bug in frame stream write 2015-08-11 21:48:23 +02:00
aap c620ad8692 uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00
aap c84249900a implemented ogl skin pipe 2015-08-03 21:33:35 +02:00
aap 970786828d improved pipeline system 2015-08-03 18:30:10 +02:00
aap db00759b8c further work on ps2 pipelines 2015-08-02 19:31:01 +02:00
aap 4d461dbfbd worked on ps2 pipelines 2015-08-01 23:03:10 +02:00
aap 99bdd4fd23 matfx pipeline values 2015-07-13 15:01:31 +02:00