A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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2015-12-19 14:47:59 +01:00
src convert LCS meshes cleanly 2015-12-19 14:47:59 +01:00
tools almost-working lcs conversion 2015-12-18 17:34:12 +01:00
librw.sln implemented ps2 uninstance 2015-12-14 18:52:50 +01:00
librw.vcxproj started work on LCS dffs 2015-12-18 01:10:42 +01:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile restructured some files 2015-08-27 16:45:54 +02:00
Makefile.mingw implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h started work on LCS dffs 2015-12-18 01:10:42 +01:00
TODO implemented uv animations and some other stuff 2015-09-11 12:32:06 +02:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).