mirror of https://github.com/aap/librw.git
almost-working lcs conversion
This commit is contained in:
parent
9f9c36a4ef
commit
39711c0a32
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@ -29,7 +29,7 @@ Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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this->texCoords[i] = NULL;
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this->triangles = NULL;
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if(!(this->geoflags & NATIVE)){
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if(!(this->geoflags & NATIVE) && this->numVertices){
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if(this->geoflags & PRELIT)
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this->colors = new uint8[4*this->numVertices];
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if((this->geoflags & TEXTURED) || (this->geoflags & TEXTURED2))
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@ -42,7 +42,7 @@ Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
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MorphTarget *m = this->morphTargets;
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m->vertices = NULL;
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m->normals = NULL;
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if(!(this->geoflags & NATIVE)){
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if(!(this->geoflags & NATIVE) && this->numVertices){
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m->vertices = new float32[3*this->numVertices];
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if(this->geoflags & NORMALS)
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m->normals = new float32[3*this->numVertices];
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@ -87,7 +87,7 @@ void
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Geometry::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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if(this->refCount == 0)
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delete this;
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}
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@ -375,16 +375,19 @@ Material::Material(void)
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Material::Material(Material *m)
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{
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m->color[0] = this->color[0];
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m->color[1] = this->color[1];
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m->color[2] = this->color[2];
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m->color[3] = this->color[3];
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m->surfaceProps[0] = this->surfaceProps[0];
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m->surfaceProps[1] = this->surfaceProps[1];
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m->surfaceProps[2] = this->surfaceProps[2];
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m->texture = this->texture;
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if(m->texture)
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m->texture->refCount++;
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this->color[0] = m->color[0];
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this->color[1] = m->color[1];
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this->color[2] = m->color[2];
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this->color[3] = m->color[3];
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this->surfaceProps[0] = m->surfaceProps[0];
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this->surfaceProps[1] = m->surfaceProps[1];
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this->surfaceProps[2] = m->surfaceProps[2];
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this->texture = m->texture;
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if(this->texture)
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this->texture->refCount++;
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this->pipeline = m->pipeline;
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this->refCount = 1;
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this->constructPlugins();
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this->copyPlugins(m);
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}
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@ -399,7 +402,7 @@ void
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Material::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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if(this->refCount == 0)
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delete this;
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}
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@ -418,6 +421,7 @@ Material::streamRead(Stream *stream)
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{
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uint32 length, version;
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MatStreamData buf;
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assert(findChunk(stream, ID_STRUCT, NULL, &version));
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stream->read(&buf, sizeof(buf));
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Material *mat = new Material;
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@ -436,7 +440,6 @@ Material::streamRead(Stream *stream)
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mat->surfaceProps[1] = surfaceProps[1];
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mat->surfaceProps[2] = surfaceProps[2];
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}
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if(buf.textured){
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assert(findChunk(stream, ID_TEXTURE, &length, NULL));
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mat->texture = Texture::streamRead(stream);
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@ -520,6 +520,8 @@ static void*
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destroySpecMat(void *object, int32 offset, int32)
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{
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SpecMat **specmat = PLUGINOFFSET(SpecMat*, object, offset);
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if(*specmat == NULL)
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return object;
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if((*specmat)->texture)
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(*specmat)->texture->decRef();
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delete *specmat;
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@ -112,7 +112,7 @@ void
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Texture::decRef(void)
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{
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this->refCount--;
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if(this->refCount)
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if(this->refCount == NULL)
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delete this;
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}
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@ -346,7 +346,7 @@ Image::getFilename(const char *name)
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char *s, *p = searchPaths;
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int len = strlen(name)+1;
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if(numSearchPaths == 0){
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f = fopen(name, "r");
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f = fopen(name, "rb");
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if(f){
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fclose(f);
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printf("found %s\n", name);
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261
src/mdl.cpp
261
src/mdl.cpp
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@ -39,7 +39,7 @@ struct RslGeometry
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{
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float32 bound[4];
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uint32 size;
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int32 type;
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int32 flags;
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int32 unknown[4];
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float32 scale[3];
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float32 pos[3];
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@ -59,24 +59,38 @@ unpackSize(uint32 unpack)
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return ((unpack>>26 & 3)+1)*size[unpack>>24 & 3]/8;
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}
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void
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analyzeData(uint8 *p)
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int
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analyzeDMA(uint8 *p)
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{
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uint32 *w = (uint32*)p;
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uint32 *end;
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end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10); // TODO: find out real mask
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printf("start: %p end: %p\n", w, end);
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end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
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w += 4;
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int flags = 0;
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while(w < end){
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if((w[0] & 0x60000000) == 0x60000000){
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printf("UNPACK %x %x\n", w[0], unpackSize(w[0]));
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// printf("UNPACK %x %x\n", w[0], unpackSize(w[0]));
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printf("UNPACK %x %x %x\n", w[0] & 0x7F004000, w[0], unpackSize(w[0]));
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uint32 type = w[0] & 0x7F004000;
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if(w[0] != 0x6c018000){
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if(type == 0x79000000)
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flags |= 0x1;
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if(type == 0x76004000)
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flags |= 0x10;
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if(type == 0x6a000000)
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flags |= 0x100;
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if(type == 0x6f000000)
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flags |= 0x1000;
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if(type == 0x6c000000)
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flags |= 0x10000;
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}
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int32 n = (w[0] >> 16) & 0xFF;
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p = (uint8*)(w+1);
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p += n*unpackSize(w[0]);
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p += (n*unpackSize(w[0])+3)&~3;
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w = (uint32*)p;
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continue;
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}
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switch(w[0] & 0x7FFFFFFF){
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switch(w[0] & 0x7F000000){
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case 0x20000000: // STMASK
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printf("STMASK %x\n", w[1]);
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w++;
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@ -89,6 +103,10 @@ analyzeData(uint8 *p)
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printf("STCOL %x %x %x %x\n", w[1], w[2], w[3], w[4]);
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w+=4;
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break;
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case 0x14000000:
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printf("MSCAL %x\n", w[0]&0xFFFF);
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return flags;
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break;
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case 0:
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break;
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default:
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@ -97,6 +115,156 @@ analyzeData(uint8 *p)
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}
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w++;
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}
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return flags;
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}
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uint32*
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skipUnpack(uint32 *p)
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{
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int32 n = (p[0] >> 16) & 0xFF;
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return p + (n*unpackSize(p[0])+3 >> 2) + 1;
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}
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void
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unpackVertices(RslGeometry *rg, int16 *data, float32 *verts, int32 n)
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{
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while(n--){
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verts[0] = data[0]/32768.0f*rg->scale[0] + rg->pos[0];
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verts[1] = data[1]/32768.0f*rg->scale[1] + rg->pos[1];
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verts[2] = data[2]/32768.0f*rg->scale[2] + rg->pos[2];
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verts += 3;
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data += 3;
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}
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}
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void
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unpackTex(RslMesh *rm, uint8 *data, float32 *tex, int32 n)
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{
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while(n--){
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tex[0] = data[0]/255.0f*rm->uvOff[0];
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tex[1] = data[1]/255.0f*rm->uvOff[1];
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tex += 2;
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data += 2;
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}
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}
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void
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unpackNormals(int8 *data, float32 *norms, int32 n)
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{
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while(n--){
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norms[0] = data[0]/127.0f;
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norms[1] = data[1]/127.0f;
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norms[2] = data[2]/127.0f;
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norms += 3;
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data += 3;
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}
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}
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void
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unpackColors(uint16 *data, uint8 *cols, int32 n)
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{
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while(n--){
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cols[0] = (data[0] & 0x1f) * 255 / 0x1F;
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cols[1] = (data[0]>>5 & 0x1f) * 255 / 0x1F;
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cols[2] = (data[0]>>10 & 0x1f) * 255 / 0x1F;
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cols[3] = data[0]&0x80 ? 0xFF : 0;
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cols += 4;
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data++;
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}
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}
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void
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unpackSkinData(uint32 *data, float32 *weights, uint8 *indices, int32 n)
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{
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while(n--){
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for(int j = 0; j < 4; j++){
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((uint32*)weights)[j] = data[j] & ~0x3FF;
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indices[j] = data[j] >> 2;
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if(indices[j]) indices[j]--;
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if(weights[j] == 0.0f) indices[j] = 0;
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}
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weights += 4;
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indices += 4;
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data += 4;
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}
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}
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void
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insertVertices(Geometry *g, RslGeometry *rg, RslMesh *rm)
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{
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float32 *verts = &g->morphTargets[0].vertices[g->numVertices*3];
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float32 *norms = &g->morphTargets[0].normals[g->numVertices*3];
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uint8 *cols = &g->colors[g->numVertices*4];
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float32 *texCoords = &g->texCoords[0][g->numVertices*2];
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uint8 *indices = NULL;
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float32 *weights = NULL;
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Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
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if(skin){
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indices = &skin->indices[g->numVertices*4];
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weights = &skin->weights[g->numVertices*4];
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}
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bool first = 1;
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uint8 *p = rg->data + rm->dmaOffset;
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uint32 *w = (uint32*)p;
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uint32 *end = (uint32*)(p + ((w[0] & 0xFFFF) + 1)*0x10);
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w += 4;
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int flags = 0;
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int32 nvert, n;
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while(w < end){
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assert(w[0] == 0x6C018000); // UNPACK
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nvert = w[4] & 0x7FFF;
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n = first ? nvert : nvert-2;
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w += 5;
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// positions
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assert(w[0] == 0x20000000); // STMASK
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w += 2;
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assert(w[0] == 0x30000000); // STROW
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w += 5;
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assert((w[0] & 0xFF004000) == 0x79000000);
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unpackVertices(rg, (int16*)(w+1), verts, nvert);
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w = skipUnpack(w);
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verts += 3*n;
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// tex coords
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assert(w[0] == 0x20000000); // STMASK
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w += 2;
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assert(w[0] == 0x30000000); // STROW
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w += 5;
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assert((w[0] & 0xFF004000) == 0x76004000);
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unpackTex(rm, (uint8*)(w+1), texCoords, nvert);
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w = skipUnpack(w);
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texCoords += 2*n;
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if(g->geoflags & Geometry::NORMALS){
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assert((w[0] & 0xFF004000) == 0x6A000000);
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unpackNormals((int8*)(w+1), norms, nvert);
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w = skipUnpack(w);
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norms += 3*n;
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}
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if(g->geoflags & Geometry::PRELIT){
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assert((w[0] & 0xFF004000) == 0x6F000000);
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unpackColors((uint16*)(w+1), cols, nvert);
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w = skipUnpack(w);
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cols += 4*n;
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}
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if(skin){
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assert((w[0] & 0xFF004000) == 0x6C000000);
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unpackSkinData((w+1), weights, indices, nvert);
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w = skipUnpack(w);
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indices += 4*n;
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weights += 4*n;
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}
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g->numVertices += n;
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assert(w[0] == 0x14000006);
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w++;
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while(w[0] == 0) w++;
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first = 0;
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}
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}
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void
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@ -104,9 +272,59 @@ convertRslGeometry(Geometry *g)
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{
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RslGeometry *rg = *PLUGINOFFSET(RslGeometry*, g, rslPluginOffset);
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assert(rg != NULL);
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RslMesh *m = rg->meshes;
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for(int32 i = 0; i < rg->numMeshes; i++, m++)
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analyzeData(rg->data + m->dmaOffset);
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g->meshHeader = new MeshHeader;
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g->meshHeader->flags = 1;
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g->meshHeader->numMeshes = rg->numMeshes;
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g->meshHeader->mesh = new Mesh[rg->numMeshes];
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g->meshHeader->totalIndices = 0;
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int32 nverts = 0;
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RslMesh *rm = rg->meshes;
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Mesh *m = g->meshHeader->mesh;
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for(uint32 i = 0; i < rg->numMeshes; i++, rm++, m++){
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nverts += m->numIndices = rm->numTriangles+2;
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m->material = g->materialList[i];
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}
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g->geoflags = Geometry::TRISTRIP |
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Geometry::POSITIONS | /* 0x01 ? */
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Geometry::TEXTURED; /* 0x04 ? */
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if(rg->flags & 0x2)
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g->geoflags |= Geometry::NORMALS;
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if(rg->flags & 0x8)
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g->geoflags |= Geometry::PRELIT;
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g->numTexCoordSets = 1;
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g->numVertices = nverts;
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g->meshHeader->totalIndices = nverts;
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g->allocateData();
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g->meshHeader->allocateIndices();
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Skin *skin = *PLUGINOFFSET(Skin*, g, skinGlobals.offset);
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if(rg->flags & 0x10)
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assert(skin);
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if(skin){
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uint8 *data = skin->data;
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float *invMats = skin->inverseMatrices;
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skin->init(skin->numBones, skin->numBones, g->numVertices);
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memcpy(skin->inverseMatrices, invMats, skin->numBones*64);
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delete[] data;
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}
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uint16 idx = 0;
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rm = rg->meshes;
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m = g->meshHeader->mesh;
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g->numVertices = 0;
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for(uint32 i = 0; i < rg->numMeshes; i++, rm++, m++){
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for(uint32 j = 0; j < m->numIndices; j++)
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m->indices[j] = idx++;
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insertVertices(g, rg, rm);
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}
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if(skin){
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skin->findNumWeights(g->numVertices);
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skin->findUsedBones(g->numVertices);
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}
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g->generateTriangles();
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}
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Geometry*
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@ -128,14 +346,25 @@ geometryStreamReadRsl(Stream *stream)
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assert(findChunk(stream, ID_MATLIST, NULL, NULL));
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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g->numMaterials = stream->readI32();
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g->materialList = new Material*[g->numMaterials];
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stream->seek(g->numMaterials*4); // unused (-1)
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for(int32 i = 0; i < g->numMaterials; i++){
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int32 numMaterials = stream->readI32();
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Material **materialList = new Material*[numMaterials];
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stream->seek(numMaterials*4); // unused (-1)
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for(int32 i = 0; i < numMaterials; i++){
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assert(findChunk(stream, ID_MATERIAL, NULL, NULL));
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g->materialList[i] = Material::streamRead(stream);
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materialList[i] = Material::streamRead(stream);
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}
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g->numMaterials = rg->numMeshes;
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g->materialList = new Material*[g->numMaterials];
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for(int32 i = 0; i < rg->numMeshes; i++){
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g->materialList[i] = materialList[rg->meshes[i].matID];
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g->materialList[i]->refCount++;
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//g->materialList[i] = new Material(materialList[rg->meshes[i].matID]);
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}
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for(int32 i = 0; i < numMaterials; i++)
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materialList[i]->decRef();
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g->streamReadPlugins(stream);
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return g;
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@ -882,6 +882,11 @@ readMaterialMatFX(Stream *stream, int32, void *object, int32 offset, int32)
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*PLUGINOFFSET(MatFX*, object, offset) = matfx;
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matfx->setEffects(stream->readU32());
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if(matfx->flags == MatFX::BUMPMAP && matFXGlobals.hack){
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stream->seek(12);
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return;
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}
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int32 n = matFXGlobals.hack ? 1 : 2;
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for(int i = 0; i < n; i++){
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uint32 type = stream->readU32();
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@ -107,9 +107,9 @@ main(int argc, char *argv[])
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out.open(argv[2], "wb");
|
||||
else
|
||||
out.open("out.dff", "wb");
|
||||
if(lcs)
|
||||
clumpStreamWriteRsl(&out, c);
|
||||
else
|
||||
// if(lcs)
|
||||
// clumpStreamWriteRsl(&out, c);
|
||||
// else
|
||||
c->streamWrite(&out);
|
||||
out.close();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue