A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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2015-09-09 23:28:37 +02:00
src forgot file 2015-09-09 23:28:37 +02:00
tools implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
librw.sln changed project structure, made VS projects, added d3d9 support and viewer, worked on xbox instancing 2015-09-06 13:31:42 +02:00
librw.vcxproj implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile restructured some files 2015-08-27 16:45:54 +02:00
Makefile.mingw implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
Makefile.ps2 implemented xbox native geometry and skin 2015-08-15 23:22:51 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h implemented d3d8 native data read/write and instance 2015-09-07 14:50:10 +02:00
TODO implemented R* pipeline plugin, 2dfx and collision as placehoders, uvanim (no interpolation yet) 2015-09-09 23:26:16 +02:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).