A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
Go to file
2015-08-11 23:40:57 +02:00
build/win32_2013 - fixed some runtime compiler library dependencies 2015-05-31 12:25:05 +02:00
src small change to library id stamp 2015-08-11 23:40:57 +02:00
tests improved pipeline system 2015-08-03 18:30:10 +02:00
various/dffwrite - fixed some runtime compiler library dependencies 2015-05-31 12:25:05 +02:00
dffwrite.cpp improved pipeline system 2015-08-03 18:30:10 +02:00
dumprwtree.cpp worked on ps2 pipelines 2015-08-01 23:03:10 +02:00
insttest.cpp uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
Makefile.mingw started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
Makefile.ps2 started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h started work on (ps2) pipelines 2015-07-11 23:48:11 +02:00
TODO uninstacing OpenGL geometry 2015-08-11 20:57:43 +02:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).