aap
|
89901f925e
|
ska2anm tool and fixes for old-style skanim
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2020-08-06 10:00:46 +02:00 |
aap
|
90b624fc3a
|
flushing old changes to ps2test
|
2020-07-29 14:22:33 +02:00 |
aap
|
99c15d5ed7
|
actually disable c++ stuff in lodepng
|
2020-07-29 00:23:37 +02:00 |
aap
|
3eedea8285
|
slightly fixed ps2 build
|
2020-07-28 16:27:20 +02:00 |
aap
|
2233b12daa
|
some gles3 code
|
2020-05-12 21:34:58 +02:00 |
aap
|
c39759f83c
|
little fix to premakefile
|
2020-04-28 17:24:26 +02:00 |
aap
|
f47bd33a6a
|
implemented generic lighting callback
|
2020-04-19 13:00:35 +02:00 |
aap
|
eb49dd007c
|
little work on gl3 rasters
|
2020-04-16 17:46:42 +02:00 |
Cameron Cawley
|
da28d103c9
|
Fix compilation with MinGW
|
2019-01-10 16:11:39 +00:00 |
Anonymous Maarten
|
86571b650b
|
Add support for SDL2
|
2018-08-08 23:42:27 +02:00 |
Anonymous Maarten
|
75dbb7e67e
|
Add travis and appveyor support
|
2018-08-08 19:11:05 +02:00 |
aap
|
578c5f81fb
|
implemented dear imgui for librw
|
2017-12-30 11:43:17 +01:00 |
aap
|
239a4eb4bc
|
fixed build for linux and ps2
|
2017-08-29 14:05:45 +02:00 |
aap
|
040bb6cb51
|
started moving to custom malloc/free
|
2017-08-24 15:10:34 +02:00 |
aap
|
75435b8934
|
mipmap allocation for ps2 rasters
|
2017-08-18 19:28:01 +02:00 |
aap
|
aec8c202c6
|
starting work on ps2 driver
|
2017-08-12 10:50:41 +02:00 |
aap
|
497796e550
|
wrote basic skeleton; clumpview
|
2017-08-10 00:42:33 +02:00 |
aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
aap
|
a3d8e3ba01
|
fixed gl3 renderer
|
2017-07-27 15:13:04 +02:00 |
aap
|
6c5073e864
|
use premake to generate build config; removed unsupported code
|
2017-07-27 12:34:06 +02:00 |