Anonymous Maarten
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8fa4885a1b
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gl3/sdl2: implement subsystems
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2024-08-16 14:36:55 +02:00 |
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aap
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9260bddc66
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framebuffer read lock; gl raster to image
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2021-01-21 02:23:28 +01:00 |
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aap
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40eae78e79
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added im3d transform flags
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2020-05-06 09:22:29 +02:00 |
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aap
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5a16d845aa
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d3d9 improvements
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2020-04-24 19:06:11 +02:00 |
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aap
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4893889621
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
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aap
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5685e6109e
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work on rasters
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2019-08-07 22:37:43 +02:00 |
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aap
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c62c1464d7
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fixed sky mipmap stream write; experimented with software pipeline
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2018-12-17 21:23:41 +01:00 |
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aap
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ddca04fdc2
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added imguizmo; subraster handling etc
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2017-12-31 10:50:49 +01:00 |
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aap
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d00ab2f526
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implemented im3d for gl3 and d3d
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2017-08-29 10:12:56 +02:00 |
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aap
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c53d29b1cf
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implemented im2d for d3d, fun little software T&L renderer
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2017-08-27 17:13:10 +02:00 |
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aap
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c0adc2cb1b
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added some very basic im2d stuff to gl3
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2016-08-21 18:20:27 +02:00 |
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aap
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ad1ea4ca53
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implemented matfx and cleaned up some whitespace
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2016-06-29 12:53:02 +02:00 |
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aap
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d3cff5c06c
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revised initialization again and restructured code for that
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2016-06-27 21:59:35 +02:00 |
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