aap
|
c60cecbd02
|
better ps2 swizzling code
|
2018-01-04 22:14:50 +01:00 |
|
aap
|
235d435b6b
|
fixed (wdgl) native skin
|
2017-10-23 22:42:31 +02:00 |
|
aap
|
ea48c140c1
|
improved engine init and plugin registration
|
2017-08-26 20:08:23 +02:00 |
|
aap
|
45b48b8f4e
|
worked on allocation
|
2017-08-26 12:43:33 +02:00 |
|
aap
|
8fc446f13b
|
fixed handling of NATIVE flag
|
2017-08-21 23:15:31 +02:00 |
|
aap
|
8e277cbe9c
|
ps2 raster creation basically done
|
2017-08-19 23:09:45 +02:00 |
|
aap
|
70739e354e
|
worked on engine and d3ddriver
|
2017-08-09 11:01:43 +02:00 |
|
aap
|
4653f7e81e
|
using proper types
|
2017-08-05 01:44:37 +02:00 |
|
aap
|
e3c1f30856
|
implemented MaterialList struct
|
2017-03-16 11:42:59 +01:00 |
|
aap
|
5dff69431e
|
got animation, hanim and skinning basically working
|
2016-07-11 20:27:21 +02:00 |
|
aap
|
abe0bba5af
|
worked on platform drivers
|
2016-07-05 11:36:43 +02:00 |
|
aap
|
ad1ea4ca53
|
implemented matfx and cleaned up some whitespace
|
2016-06-29 12:53:02 +02:00 |
|
aap
|
d3cff5c06c
|
revised initialization again and restructured code for that
|
2016-06-27 21:59:35 +02:00 |
|
aap
|
dd901ebfa3
|
more work on initialization
|
2016-06-25 23:14:18 +02:00 |
|
aap
|
e3fa1fcc7f
|
moved gl3 code here; added files i forgot last time
|
2016-06-24 15:24:58 +02:00 |
|