mirror of
https://github.com/aap/librw.git
synced 2024-11-25 21:25:42 +00:00
683 lines
15 KiB
C++
683 lines
15 KiB
C++
#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <cmath>
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#include "rwbase.h"
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#include "rwerror.h"
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#include "rwplg.h"
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#include "rwpipeline.h"
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#include "rwobjects.h"
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#include "rwengine.h"
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#define PLUGIN_ID 2
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namespace rw {
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struct GraphEdge
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{
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int32 node; /* index of the connected node */
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uint32 isConnected : 1; /* is connected to other node */
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uint32 otherEdge : 2; /* edge number on connected node */
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uint32 isStrip : 1; /* is strip edge */
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};
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struct StripNode
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{
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uint16 v[3]; /* vertex indices */
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uint8 parent : 2; /* tunnel parent node (edge index) */
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uint8 visited : 1; /* visited in breadth first search */
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uint8 stripVisited : 1; /* strip starting at this node was visited during search */
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uint8 isEnd : 1; /* is in end list */
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GraphEdge e[3];
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int32 stripId; /* index of start node */
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LLLink inlist;
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};
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struct StripMesh
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{
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int32 numNodes;
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StripNode *nodes;
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LinkList loneNodes; /* nodes not connected to any others */
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LinkList endNodes; /* strip start/end nodes */
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};
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//#define trace(...) printf(__VA_ARGS__)
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#define trace(...)
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static void
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printNode(StripMesh *sm, StripNode *n)
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{
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trace("%3ld: %3d %3d.%d %3d.%d %3d.%d || %3d %3d %3d\n",
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n - sm->nodes,
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n->stripId,
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n->e[0].node,
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n->e[0].isStrip,
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n->e[1].node,
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n->e[1].isStrip,
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n->e[2].node,
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n->e[2].isStrip,
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n->v[0],
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n->v[1],
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n->v[2]);
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}
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static void
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printLone(StripMesh *sm)
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{
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FORLIST(lnk, sm->loneNodes)
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printNode(sm, LLLinkGetData(lnk, StripNode, inlist));
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}
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static void
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printEnds(StripMesh *sm)
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{
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FORLIST(lnk, sm->endNodes)
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printNode(sm, LLLinkGetData(lnk, StripNode, inlist));
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}
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static void
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printSmesh(StripMesh *sm)
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{
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for(int32 i = 0; i < sm->numNodes; i++)
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printNode(sm, &sm->nodes[i]);
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}
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static void
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collectFaces(Geometry *geo, StripMesh *sm, uint16 m)
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{
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StripNode *n;
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Triangle *t;
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sm->numNodes = 0;
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for(int32 i = 0; i < geo->numTriangles; i++){
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t = &geo->triangles[i];
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if(t->matId == m){
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n = &sm->nodes[sm->numNodes++];
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n->v[0] = t->v[0];
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n->v[1] = t->v[1];
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n->v[2] = t->v[2];
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assert(t->v[0] < geo->numVertices);
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assert(t->v[1] < geo->numVertices);
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assert(t->v[2] < geo->numVertices);
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n->e[0].node = 0;
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n->e[1].node = 0;
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n->e[2].node = 0;
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n->e[0].isConnected = 0;
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n->e[1].isConnected = 0;
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n->e[2].isConnected = 0;
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n->e[0].isStrip = 0;
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n->e[1].isStrip = 0;
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n->e[2].isStrip = 0;
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n->parent = 0;
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n->visited = 0;
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n->stripVisited = 0;
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n->isEnd = 0;
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n->stripId = -1;
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n->inlist.init();
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}
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}
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}
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/* Find Triangle that has edge e that is not connected yet. */
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static GraphEdge
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findEdge(StripMesh *sm, int32 e[2])
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{
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StripNode *n;
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GraphEdge ge = { 0, 0, 0, 0 };
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for(int32 i = 0; i < sm->numNodes; i++){
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n = &sm->nodes[i];
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for(int32 j = 0; j < 3; j++){
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if(n->e[j].isConnected)
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continue;
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if(e[0] == n->v[j] &&
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e[1] == n->v[(j+1) % 3]){
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ge.node = i;
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// signal success
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ge.isConnected = 1;
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ge.otherEdge = j;
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return ge;
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}
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}
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}
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return ge;
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}
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/* Connect nodes sharing an edge, preserving winding */
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static void
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connectNodesPreserve(StripMesh *sm)
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{
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StripNode *n, *nn;
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int32 e[2];
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GraphEdge ge;
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for(int32 i = 0; i < sm->numNodes; i++){
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n = &sm->nodes[i];
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for(int32 j = 0; j < 3; j++){
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if(n->e[j].isConnected)
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continue;
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/* flip edge and search for node */
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e[1] = n->v[j];
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e[0] = n->v[(j+1) % 3];
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ge = findEdge(sm, e);
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if(ge.isConnected){
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/* found node, now connect */
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n->e[j].node = ge.node;
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n->e[j].isConnected = 1;
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n->e[j].otherEdge = ge.otherEdge;
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n->e[j].isStrip = 0;
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nn = &sm->nodes[ge.node];
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nn->e[ge.otherEdge].node = i;
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nn->e[ge.otherEdge].isConnected = 1;
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nn->e[ge.otherEdge].otherEdge = j;
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nn->e[ge.otherEdge].isStrip = 0;
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}
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}
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}
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}
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static int32
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numConnections(StripNode *n)
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{
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return n->e[0].isConnected +
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n->e[1].isConnected +
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n->e[2].isConnected;
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}
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static int32
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numStripEdges(StripNode *n)
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{
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return n->e[0].isStrip +
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n->e[1].isStrip +
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n->e[2].isStrip;
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}
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#define IsEnd(n) (numConnections(n) > 0 && numStripEdges(n) < 2)
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/* Complement the strip-ness of an edge */
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static void
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complementEdge(StripMesh *sm, GraphEdge *e)
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{
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e->isStrip = !e->isStrip;
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e = &sm->nodes[e->node].e[e->otherEdge];
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e->isStrip = !e->isStrip;
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}
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/* While possible extend a strip from a starting node until
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* we find a node already in a strip. N.B. this function
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* makes no attempts to connect to an already existing strip.
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* It also doesn't try to alternate between left and right. */
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static void
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extendStrip(StripMesh *sm, StripNode *start)
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{
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StripNode *n, *nn;
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n = start;
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if(numConnections(n) == 0){
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sm->loneNodes.append(&n->inlist);
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return;
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}
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sm->endNodes.append(&n->inlist);
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n->isEnd = 1;
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loop:
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/* Find the next node to connect to on any of the three edges */
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for(int32 i = 0; i < 3; i++){
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if(!n->e[i].isConnected)
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continue;
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nn = &sm->nodes[n->e[i].node];
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if(nn->stripId >= 0)
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continue;
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/* found one */
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nn->stripId = n->stripId;
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/* We know it's not a strip edge yet,
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* so complementing it will make it one. */
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complementEdge(sm, &n->e[i]);
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n = nn;
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goto loop;
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}
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if(n != start){
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sm->endNodes.append(&n->inlist);
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n->isEnd = 1;
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}
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}
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static void
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buildStrips(StripMesh *sm)
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{
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StripNode *n;
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for(int32 i = 0; i < sm->numNodes; i++){
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n = &sm->nodes[i];
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if(n->stripId >= 0)
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continue;
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n->stripId = i;
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extendStrip(sm, n);
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}
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}
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static StripNode*
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findTunnel(StripMesh *sm, StripNode *n)
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{
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LinkList searchNodes;
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StripNode *nn;
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int edgetype;
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int isEnd;
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searchNodes.init();
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edgetype = 0;
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for(;;){
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for(int32 i = 0; i < 3; i++){
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/* Find a node connected by the right edgetype */
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if(!n->e[i].isConnected ||
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n->e[i].isStrip != edgetype)
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continue;
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nn = &sm->nodes[n->e[i].node];
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/* If the node has been visited already,
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* there's a shorter path. */
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if(nn->visited)
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continue;
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/* Don't allow non-strip edge between nodes of the same
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* strip to prevent loops.
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* Actually these edges are allowed under certain
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* circumstances, but they require complex checks. */
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if(edgetype == 0 &&
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n->stripId == nn->stripId)
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continue;
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isEnd = IsEnd(nn);
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/* Can't add end nodes to two lists, so skip. */
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if(isEnd && edgetype == 1)
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continue;
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nn->parent = n->e[i].otherEdge;
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nn->visited = 1;
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sm->nodes[nn->stripId].stripVisited = 1;
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/* Search complete. */
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if(isEnd && edgetype == 0)
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return nn;
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/* Found a valid node. */
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searchNodes.append(&nn->inlist);
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}
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if(searchNodes.isEmpty())
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return nil;
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n = LLLinkGetData(searchNodes.link.next, StripNode, inlist);
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n->inlist.remove();
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edgetype = !edgetype;
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}
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}
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static void
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resetGraph(StripMesh *sm)
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{
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StripNode *n;
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for(int32 i = 0; i < sm->numNodes; i++){
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n = &sm->nodes[i];
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n->visited = 0;
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n->stripVisited = 0;
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}
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}
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static StripNode*
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walkStrip(StripMesh *sm, StripNode *start)
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{
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StripNode *n, *nn;
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int32 last;
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//trace("stripend: ");
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//printNode(sm, start);
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n = start;
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last = -1;
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for(;;n = nn){
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n->visited = 0;
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n->stripVisited = 0;
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if(n->isEnd)
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n->inlist.remove();
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n->isEnd = 0;
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if(IsEnd(n) && n != start)
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return n;
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/* find next node */
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nn = nil;
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for(int32 i = 0; i < 3; i++){
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if(!n->e[i].isStrip || i == last)
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continue;
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nn = &sm->nodes[n->e[i].node];
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last = n->e[i].otherEdge;
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nn->stripId = n->stripId;
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break;
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}
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//trace(" next: ");
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//printNode(sm, nn);
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if(nn == nil)
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return nil;
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}
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}
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static void
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applyTunnel(StripMesh *sm, StripNode *end, StripNode *start)
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{
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LinkList tmplist;
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StripNode *n, *nn;
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for(n = end; n != start; n = &sm->nodes[n->e[n->parent].node]){
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//trace(" ");
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//printNode(sm, n);
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complementEdge(sm, &n->e[n->parent]);
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}
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//trace(" ");
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//printNode(sm, start);
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//printSmesh(sm);
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//trace("-------\n");
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tmplist.init();
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while(!sm->endNodes.isEmpty()){
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n = LLLinkGetData(sm->endNodes.link.next, StripNode, inlist);
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/* take out of end list */
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n->inlist.remove();
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n->isEnd = 0;
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/* no longer an end node */
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if(!IsEnd(n))
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continue;
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// TODO: only walk strip if it was touched
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/* set new id, walk strip and find other end */
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n->stripId = n - sm->nodes;
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nn = walkStrip(sm, n);
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tmplist.append(&n->inlist);
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n->isEnd = 1;
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if(nn && n != nn){
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tmplist.append(&nn->inlist);
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nn->isEnd = 1;
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}
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}
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/* Move new end nodes to the real list. */
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sm->endNodes = tmplist;
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sm->endNodes.link.next->prev = &sm->endNodes.link;
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sm->endNodes.link.prev->next = &sm->endNodes.link;
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}
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static void
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tunnel(StripMesh *sm)
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{
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StripNode *n, *nn;
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again:
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FORLIST(lnk, sm->endNodes){
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n = LLLinkGetData(lnk, StripNode, inlist);
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// trace("searching %p %d\n", n, numStripEdges(n));
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nn = findTunnel(sm, n);
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// trace(" %p %p\n", n, nn);
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if(nn){
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applyTunnel(sm, nn, n);
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resetGraph(sm);
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/* applyTunnel changes sm->endNodes, so we have to
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* jump out of the loop. */
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goto again;
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}
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resetGraph(sm);
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}
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trace("tunneling done!\n");
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}
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/* Get next edge in strip.
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* Last is the edge index whence we came lest we go back. */
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static int
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getNextEdge(StripNode *n, int32 last)
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{
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int32 i;
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for(i = 0; i < 3; i++)
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if(n->e[i].isStrip && i != last)
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return i;
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return -1;
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}
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#define NEXT(x) (((x)+1) % 3)
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#define PREV(x) (((x)+2) % 3)
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#define RIGHT(x) NEXT(x)
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#define LEFT(x) PREV(x)
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/* Generate mesh indices for all strips in a StripMesh */
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static void
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makeMesh(StripMesh *sm, Mesh *m)
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{
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int32 i, j;
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int32 rightturn, lastrightturn;
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int32 seam;
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int32 even;
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StripNode *n;
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/* three indices + two for stitch per triangle must be enough */
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m->indices = rwNewT(uint16, sm->numNodes*5, MEMDUR_FUNCTION | ID_GEOMETRY);
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memset(m->indices, 0xFF, sm->numNodes*5*sizeof(uint16));
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even = 1;
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FORLIST(lnk, sm->endNodes){
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n = LLLinkGetData(lnk, StripNode, inlist);
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/* only interested in start nodes, not the ends */
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if(n->stripId != (n - sm->nodes))
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continue;
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/* i is the edge we enter this triangle from.
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* j is the edge we exit. */
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j = getNextEdge(n, -1);
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/* starting triangle must have connection */
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if(j < 0)
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continue;
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/* Space to stitch together strips */
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seam = m->numIndices;
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if(seam)
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m->numIndices += 2;
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/* Start ccw for even tris */
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if(even){
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/* Start with a right turn */
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i = LEFT(j);
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m->indices[m->numIndices++] = n->v[i];
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m->indices[m->numIndices++] = n->v[NEXT(i)];
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}else{
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/* Start with a left turn */
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i = RIGHT(j);
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m->indices[m->numIndices++] = n->v[NEXT(i)];
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m->indices[m->numIndices++] = n->v[i];
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}
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trace("\nstart %d %d\n", numStripEdges(n), m->numIndices-2);
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lastrightturn = -1;
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while(j >= 0){
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rightturn = RIGHT(i) == j;
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if(rightturn == lastrightturn){
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// insert a swap if we're not alternating
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m->indices[m->numIndices] = m->indices[m->numIndices-2];
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trace("SWAP\n");
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m->numIndices++;
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even = !even;
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}
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trace("%d:%d%c %d %d %d\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]);
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lastrightturn = rightturn;
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if(rightturn)
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m->indices[m->numIndices++] = n->v[NEXT(j)];
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else
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m->indices[m->numIndices++] = n->v[j];
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even = !even;
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/* go to next triangle */
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i = n->e[j].otherEdge;
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n = &sm->nodes[n->e[j].node];
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j = getNextEdge(n, i);
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}
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/* finish strip */
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trace("%d:%d%c %d %d %d\nend\n", n-sm->nodes, m->numIndices, even ? ' ' : '.', n->v[0], n->v[1], n->v[2]);
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m->indices[m->numIndices++] = n->v[LEFT(i)];
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even = !even;
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if(seam){
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m->indices[seam] = m->indices[seam-1];
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m->indices[seam+1] = m->indices[seam+2];
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trace("STITCH %d: %d %d\n", seam, m->indices[seam], m->indices[seam+1]);
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}
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}
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/* Add all unconnected and lonely triangles */
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FORLIST(lnk, sm->endNodes){
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n = LLLinkGetData(lnk, StripNode, inlist);
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if(numStripEdges(n) != 0)
|
|
continue;
|
|
if(m->numIndices != 0){
|
|
m->indices[m->numIndices] = m->indices[m->numIndices-1];
|
|
m->numIndices++;
|
|
m->indices[m->numIndices++] = n->v[!even];
|
|
}
|
|
m->indices[m->numIndices++] = n->v[!even];
|
|
m->indices[m->numIndices++] = n->v[even];
|
|
m->indices[m->numIndices++] = n->v[2];
|
|
even = !even;
|
|
}
|
|
FORLIST(lnk, sm->loneNodes){
|
|
n = LLLinkGetData(lnk, StripNode, inlist);
|
|
if(m->numIndices != 0){
|
|
m->indices[m->numIndices] = m->indices[m->numIndices-1];
|
|
m->numIndices++;
|
|
m->indices[m->numIndices++] = n->v[!even];
|
|
}
|
|
m->indices[m->numIndices++] = n->v[!even];
|
|
m->indices[m->numIndices++] = n->v[even];
|
|
m->indices[m->numIndices++] = n->v[2];
|
|
even = !even;
|
|
}
|
|
}
|
|
|
|
static void verifyMesh(Geometry *geo);
|
|
|
|
/*
|
|
* For each material:
|
|
* 1. build dual graph (collectFaces, connectNodes)
|
|
* 2. make some simple strip (buildStrips)
|
|
* 3. apply tunnel operator (tunnel)
|
|
*/
|
|
void
|
|
Geometry::buildTristrips(void)
|
|
{
|
|
int32 i;
|
|
uint16 *indices;
|
|
MeshHeader *header;
|
|
Mesh *ms, *md;
|
|
StripMesh smesh;
|
|
|
|
// trace("%ld\n", sizeof(StripNode));
|
|
|
|
this->allocateMeshes(matList.numMaterials, 0, 1);
|
|
|
|
smesh.nodes = rwNewT(StripNode, this->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY);
|
|
ms = this->meshHeader->getMeshes();
|
|
for(int32 i = 0; i < this->matList.numMaterials; i++){
|
|
smesh.loneNodes.init();
|
|
smesh.endNodes.init();
|
|
collectFaces(this, &smesh, i);
|
|
connectNodesPreserve(&smesh);
|
|
buildStrips(&smesh);
|
|
printSmesh(&smesh);
|
|
//trace("-------\n");
|
|
//printLone(&smesh);
|
|
//trace("-------\n");
|
|
//printEnds(&smesh);
|
|
//trace("-------\n");
|
|
// TODO: make this work
|
|
// tunnel(&smesh);
|
|
//trace("-------\n");
|
|
//printEnds(&smesh);
|
|
|
|
ms[i].material = this->matList.materials[i];
|
|
makeMesh(&smesh, &ms[i]);
|
|
this->meshHeader->totalIndices += ms[i].numIndices;
|
|
}
|
|
rwFree(smesh.nodes);
|
|
|
|
/* Now re-allocate and copy data */
|
|
header = this->meshHeader;
|
|
this->meshHeader = nil;
|
|
this->allocateMeshes(header->numMeshes, header->totalIndices, 0);
|
|
this->meshHeader->flags = MeshHeader::TRISTRIP;
|
|
md = this->meshHeader->getMeshes();
|
|
indices = md->indices;
|
|
for(i = 0; i < header->numMeshes; i++){
|
|
md[i].material = ms[i].material;
|
|
md[i].numIndices = ms[i].numIndices;
|
|
md[i].indices = indices;
|
|
indices += md[i].numIndices;
|
|
memcpy(md[i].indices, ms[i].indices, md[i].numIndices*sizeof(uint16));
|
|
rwFree(ms[i].indices);
|
|
}
|
|
rwFree(header);
|
|
|
|
verifyMesh(this);
|
|
}
|
|
|
|
/* Check that tristripped mesh and geometry triangles are actually the same. */
|
|
static void
|
|
verifyMesh(Geometry *geo)
|
|
{
|
|
int32 i, k;
|
|
uint32 j;
|
|
int32 x;
|
|
int32 a, b, c, m;
|
|
Mesh *mesh;
|
|
Triangle *t;
|
|
uint8 *seen;
|
|
|
|
seen = rwNewT(uint8, geo->numTriangles, MEMDUR_FUNCTION | ID_GEOMETRY);
|
|
memset(seen, 0, geo->numTriangles);
|
|
|
|
mesh = geo->meshHeader->getMeshes();
|
|
for(i = 0; i < geo->meshHeader->numMeshes; i++){
|
|
m = geo->matList.findIndex(mesh->material);
|
|
x = 0;
|
|
for(j = 0; j < mesh->numIndices-2; j++){
|
|
a = mesh->indices[j+x];
|
|
x = !x;
|
|
b = mesh->indices[j+x];
|
|
c = mesh->indices[j+2];
|
|
if(a >= geo->numVertices ||
|
|
b >= geo->numVertices ||
|
|
c >= geo->numVertices){
|
|
fprintf(stderr, "triangle %d %d %d out of range (%d)\n", a, b, c, geo->numVertices);
|
|
goto loss;
|
|
}
|
|
if(a == b || a == c || b == c)
|
|
continue;
|
|
trace("%d %d %d\n", a, b, c);
|
|
|
|
/* now that we have a triangle, try to find it */
|
|
for(k = 0; k < geo->numTriangles; k++){
|
|
t = &geo->triangles[k];
|
|
if(seen[k] || t->matId != m) continue;
|
|
if(t->v[0] == a && t->v[1] == b && t->v[2] == c ||
|
|
t->v[1] == a && t->v[2] == b && t->v[0] == c ||
|
|
t->v[2] == a && t->v[0] == b && t->v[1] == c){
|
|
seen[k] = 1;
|
|
goto found;
|
|
}
|
|
}
|
|
goto loss;
|
|
found: ;
|
|
}
|
|
mesh++;
|
|
}
|
|
|
|
/* Also check that all triangles are in the mesh */
|
|
for(i = 0; i < geo->numTriangles; i++)
|
|
if(!seen[i]){
|
|
loss:
|
|
fprintf(stderr, "TRISTRIP verify failed\n");
|
|
exit(1);
|
|
}
|
|
|
|
rwFree(seen);
|
|
}
|
|
|
|
}
|