mirror of
https://github.com/aap/librw.git
synced 2024-11-25 21:25:42 +00:00
22 lines
726 B
Markdown
22 lines
726 B
Markdown
librw
|
|
=====
|
|
|
|
This library is supposed to be a re-implementation of RenderWare graphics,
|
|
or a good part of it anyway.
|
|
|
|
It is intended to be cross-platform in two senses eventually:
|
|
support rendering on different platforms similar to RW;
|
|
supporting all file formats for all platforms at all times and provide
|
|
way to convert to all other platforms.
|
|
|
|
File formats are already supported rather well, although rasters
|
|
as used by TXD files still need some work, especially for PS2.
|
|
|
|
As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need
|
|
work. Rendering some things on the PS2 is working as a test only.
|
|
|
|
# Building
|
|
|
|
Get premake5. Generate a config, e.g. with ``premake5 gmake``,
|
|
and look in the build directory.
|