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d3d
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removed alpha channel from d3d cam textures
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2020-04-18 09:47:19 +02:00 |
gl
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
ps2
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
anim.cpp
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fixed hanim a bit
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2020-04-16 20:10:45 +02:00 |
base.cpp
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worked on raters; fixed a few issues
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2020-04-16 09:10:11 +02:00 |
base.err
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
bmp.cpp
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implemented BMP reader
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2020-04-15 14:00:34 +02:00 |
camera.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
clump.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
engine.cpp
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
error.cpp
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fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]'
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2018-08-08 18:11:07 +02:00 |
frame.cpp
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
geometry.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
geoplg.cpp
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implemented reinstancing for d3d9
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2020-04-16 12:53:25 +02:00 |
hanim.cpp
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little hanim fix
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2020-04-18 00:16:50 +02:00 |
image.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
light.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
matfx.cpp
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fixed ztest on d3d9; texture refcounting in matfx
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2020-04-16 18:40:11 +02:00 |
pipeline.cpp
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fix file modes
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2018-07-11 16:29:49 +02:00 |
plg.cpp
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raster fixes
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2017-09-16 23:19:54 +02:00 |
prim.cpp
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implemented texture raster renderstates
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2018-07-02 07:01:34 +02:00 |
raster.cpp
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
render.cpp
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fixed sky mipmap stream write; experimented with software pipeline
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2018-12-17 21:23:41 +01:00 |
rwanim.h
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work on uvanims
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2018-01-07 02:12:20 +01:00 |
rwbase.h
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worked on raters; fixed a few issues
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2020-04-16 09:10:11 +02:00 |
rwengine.h
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
rwerror.h
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fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]'
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2018-08-08 18:11:07 +02:00 |
rwobjects.h
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reworked raster from image conversion, only d3d for now
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2020-04-17 21:44:32 +02:00 |
rwpipeline.h
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using proper types
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2017-08-05 01:44:37 +02:00 |
rwplg.h
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raster fixes
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2017-09-16 23:19:54 +02:00 |
rwplugins.h
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subsystems and videomodes implemented (except SDL2); smaller fixes too
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2020-04-15 10:14:06 +02:00 |
rwrender.h
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subsystems and videomodes implemented (except SDL2); smaller fixes too
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2020-04-15 10:14:06 +02:00 |
rwuserdata.h
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fix 'comma at end of enumerator list [-Wpedantic]'
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2018-07-13 02:08:52 +02:00 |
skin.cpp
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fixed (wdgl) native skin
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2017-10-23 22:42:31 +02:00 |
texture.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |
tga.cpp
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worked on allocation
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2017-08-26 12:43:33 +02:00 |
tristrip.cpp
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implemented simple tri stripping
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2019-01-10 10:17:53 +01:00 |
userdata.cpp
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fixed build for linux and ps2
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2017-08-29 14:05:45 +02:00 |
uvanim.cpp
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work on uvanims
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2018-01-07 02:12:20 +01:00 |
world.cpp
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fixes to d3d; implemented some allocation counters
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2020-04-17 14:57:30 +02:00 |