librw/src
aap 49c218b3a7 removed alpha channel from d3d cam textures 2020-04-18 09:47:19 +02:00
..
d3d removed alpha channel from d3d cam textures 2020-04-18 09:47:19 +02:00
gl reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
ps2 reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
anim.cpp fixed hanim a bit 2020-04-16 20:10:45 +02:00
base.cpp worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00
base.err reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
bmp.cpp implemented BMP reader 2020-04-15 14:00:34 +02:00
camera.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
clump.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
engine.cpp reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
error.cpp fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]' 2018-08-08 18:11:07 +02:00
frame.cpp reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
geometry.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
geoplg.cpp implemented reinstancing for d3d9 2020-04-16 12:53:25 +02:00
hanim.cpp little hanim fix 2020-04-18 00:16:50 +02:00
image.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
light.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
matfx.cpp fixed ztest on d3d9; texture refcounting in matfx 2020-04-16 18:40:11 +02:00
pipeline.cpp fix file modes 2018-07-11 16:29:49 +02:00
plg.cpp raster fixes 2017-09-16 23:19:54 +02:00
prim.cpp implemented texture raster renderstates 2018-07-02 07:01:34 +02:00
raster.cpp reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
render.cpp fixed sky mipmap stream write; experimented with software pipeline 2018-12-17 21:23:41 +01:00
rwanim.h work on uvanims 2018-01-07 02:12:20 +01:00
rwbase.h worked on raters; fixed a few issues 2020-04-16 09:10:11 +02:00
rwengine.h reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
rwerror.h fix 'warning: overflow in conversion from ‘rw::Errors’ to ‘rw::int32’ {aka ‘int’} changes value from ‘(rw::Errors)2147483650’ to ‘-2147483646’ [-Woverflow]' 2018-08-08 18:11:07 +02:00
rwobjects.h reworked raster from image conversion, only d3d for now 2020-04-17 21:44:32 +02:00
rwpipeline.h using proper types 2017-08-05 01:44:37 +02:00
rwplg.h raster fixes 2017-09-16 23:19:54 +02:00
rwplugins.h subsystems and videomodes implemented (except SDL2); smaller fixes too 2020-04-15 10:14:06 +02:00
rwrender.h subsystems and videomodes implemented (except SDL2); smaller fixes too 2020-04-15 10:14:06 +02:00
rwuserdata.h fix 'comma at end of enumerator list [-Wpedantic]' 2018-07-13 02:08:52 +02:00
skin.cpp fixed (wdgl) native skin 2017-10-23 22:42:31 +02:00
texture.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00
tga.cpp worked on allocation 2017-08-26 12:43:33 +02:00
tristrip.cpp implemented simple tri stripping 2019-01-10 10:17:53 +01:00
userdata.cpp fixed build for linux and ps2 2017-08-29 14:05:45 +02:00
uvanim.cpp work on uvanims 2018-01-07 02:12:20 +01:00
world.cpp fixes to d3d; implemented some allocation counters 2020-04-17 14:57:30 +02:00