mirror of https://github.com/aap/librw.git
27 lines
800 B
Markdown
27 lines
800 B
Markdown
librw
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=====
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This library is supposed to be a re-implementation of RenderWare graphics,
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or a good part of it anyway.
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It is intended to be cross-platform in two senses:
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support rendering on different platforms similar to RW;
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supporting all file formats for all platforms at all times and provide
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way to convert to all other platforms.
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Supported file formats are DFF and TXD for PS2, D3D8, D3D9 and Xbox.
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Not all pre-instanced PS2 DFFs are supported.
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BSP is not supported at all.
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For rendering we have D3D9 and OpenGL (>=2.1, ES >= 2.0) backends.
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Rendering some things on the PS2 is working as a test only.
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# Uses
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librw can be used for rendering [GTA](https://github.com/gtamodding/re3).
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# Building
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Get premake5. Generate a config, e.g. with ``premake5 gmake``,
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and look in the build directory.
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