mirror of https://github.com/aap/librw.git
30 lines
888 B
Markdown
30 lines
888 B
Markdown
librw
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=====
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This library is supposed to be a re-implementation of RenderWare graphics,
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or a good part of it anyway.
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It is intended to be cross-platform in two senses eventually:
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support rendering on different platforms similar to RW;
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supporting all file formats for all platforms at all times and provide
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way to convert to all other platforms.
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File formats are already supported rather well, although rasters
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as used by TXD files still need some work, especially for PS2.
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As for rendering, D3D9 and OpenGL 3 work somewhat well but both still need
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work. Rendering some things on the PS2 worked in the past but the code
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is not maintained, it was only a test.
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# Roadmap
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* Work on platform independent rendering functions (setting render states etc.)
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* Get a solid GL3 driver working
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* Make building everything a bit easier
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# Building
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Edit the makefile(s) and type 'make BUILD=gl3'
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