librw/tests/ps2/math.h
Angelo Papenhoff 8cd30a4dfd Added PS2 test.
2015-01-18 19:35:23 +01:00

38 lines
1.2 KiB
C
Executable File

#ifndef MATH_H
#define MATH_H
#include "ps2.h"
typedef float Matrix[16];
typedef float Vector2f[2];
typedef float Vector3f[3];
typedef float Vector4f[4];
typedef uint8 Vector4b[4];
extern Matrix mathModelViewMat;
extern Matrix mathNormalMat;
extern Matrix mathProjectionMat;
void matDump(Matrix m);
void matMakeIdentity(Matrix m);
void matCopy(Matrix m1, Matrix m2);
void matMult(Matrix m1, Matrix m2);
void matMultVec(Matrix m, Vector4f v);
void vec4fCopy(Vector4f v1, Vector4f v2);
float vec3fDot(Vector3f v1, Vector3f v2);
void vec3fNormalize(Vector3f v);
void matRotateX(Matrix m, float ang);
void matRotateY(Matrix m, float ang);
void matRotateZ(Matrix m, float ang);
void matFrustum2(Matrix m, float l, float r, float xl, float xr,
float b, float t, float yb, float yt,
float n, float f, float zn, float zf);
void matFrustum(Matrix m, float l, float r, float b, float t,
float n, float f);
void matPerspective2(Matrix m, float fov, float ratio, float width, float height,
float n, float f, float znear, float zfar);
void matPerspective(Matrix m, float fov, float ratio, float n, float f);
void matTranslate(Matrix m, float x, float y, float z);
void matInverse(Matrix m1, Matrix m2);
#endif