mirror of
https://github.com/aap/librw.git
synced 2025-01-24 09:41:58 +00:00
933 lines
24 KiB
C++
933 lines
24 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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#include "../rwobjects.h"
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#include "../rwengine.h"
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#include "rwxbox.h"
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#include "rwxboximpl.h"
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#define PLUGIN_ID 2
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namespace rw {
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namespace xbox {
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static void*
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driverOpen(void *o, int32, int32)
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{
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engine->driver[PLATFORM_XBOX]->defaultPipeline = makeDefaultPipeline();
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engine->driver[PLATFORM_XBOX]->rasterNativeOffset = nativeRasterOffset;
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engine->driver[PLATFORM_XBOX]->rasterCreate = rasterCreate;
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engine->driver[PLATFORM_XBOX]->rasterLock = rasterLock;
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engine->driver[PLATFORM_XBOX]->rasterUnlock = rasterUnlock;
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engine->driver[PLATFORM_XBOX]->rasterNumLevels = rasterNumLevels;
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engine->driver[PLATFORM_XBOX]->rasterToImage = rasterToImage;
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return o;
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}
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static void*
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driverClose(void *o, int32, int32)
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{
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return o;
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}
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void
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registerPlatformPlugins(void)
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{
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Driver::registerPlugin(PLATFORM_XBOX, 0, PLATFORM_XBOX,
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driverOpen, driverClose);
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registerNativeRaster();
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}
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void*
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destroyNativeData(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil ||
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geometry->instData->platform != PLATFORM_XBOX)
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return object;
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InstanceDataHeader *header =
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(InstanceDataHeader*)geometry->instData;
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geometry->instData = nil;
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rwFree(header->vertexBuffer);
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rwFree(header->begin);
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rwFree(header->data);
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rwFree(header);
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return object;
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}
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Stream*
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readNativeData(Stream *stream, int32, void *object, int32, int32)
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{
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ASSERTLITTLE;
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Geometry *geometry = (Geometry*)object;
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uint32 vers;
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uint32 platform;
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if(!findChunk(stream, ID_STRUCT, nil, &vers)){
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RWERROR((ERR_CHUNK, "STRUCT"));
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return nil;
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}
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platform = stream->readU32();
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if(platform != PLATFORM_XBOX){
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RWERROR((ERR_PLATFORM, platform));
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return nil;
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}
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if(vers < 0x35000){
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RWERROR((ERR_VERSION, vers));
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return nil;
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}
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InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY);
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geometry->instData = header;
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header->platform = PLATFORM_XBOX;
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int32 size = stream->readI32();
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// The 0x18 byte are the resentryheader.
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// We don't have it but it's used for alignment.
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header->data = rwNewT(uint8, size + 0x18, MEMDUR_EVENT | ID_GEOMETRY);
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uint8 *p = header->data+0x18+4;
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stream->read8(p, size-4);
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header->size = size;
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header->serialNumber = *(uint16*)p; p += 2;
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header->numMeshes = *(uint16*)p; p += 2;
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header->primType = *(uint32*)p; p += 4;
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header->numVertices = *(uint32*)p; p += 4;
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header->stride = *(uint32*)p; p += 4;
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// RxXboxVertexFormat in 3.3 here
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p += 4; // skip vertexBuffer pointer
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header->vertexAlpha = *(bool32*)p; p += 4;
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p += 8; // skip begin, end pointers
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InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY);
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header->begin = inst;
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for(int i = 0; i < header->numMeshes; i++){
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inst->minVert = *(uint32*)p; p += 4;
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inst->numVertices = *(int32*)p; p += 4;
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inst->numIndices = *(int32*)p; p += 4;
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inst->indexBuffer = header->data + *(uint32*)p; p += 4;
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p += 8; // skip material and vertexShader
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inst->vertexShader = 0;
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// pixelShader in 3.3 here
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inst++;
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}
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header->end = inst;
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header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY);
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stream->read8(header->vertexBuffer, header->stride*header->numVertices);
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return stream;
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}
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Stream*
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writeNativeData(Stream *stream, int32 len, void *object, int32, int32)
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{
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ASSERTLITTLE;
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Geometry *geometry = (Geometry*)object;
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writeChunkHeader(stream, ID_STRUCT, len-12);
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if(geometry->instData == nil ||
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geometry->instData->platform != PLATFORM_XBOX)
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return stream;
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stream->writeU32(PLATFORM_XBOX);
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assert(rw::version >= 0x35000 && "can't write native Xbox data < 0x35000");
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InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
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// we just fill header->data and write that
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uint8 *p = header->data+0x18;
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*(int32*)p = header->size; p += 4;
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*(uint16*)p = header->serialNumber; p += 2;
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*(uint16*)p = header->numMeshes; p += 2;
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*(uint32*)p = header->primType; p += 4;
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*(uint32*)p = header->numVertices; p += 4;
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*(uint32*)p = header->stride; p += 4;
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// RxXboxVertexFormat in 3.3 here
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p += 4; // skip vertexBuffer pointer
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*(bool32*)p = header->vertexAlpha; p += 4;
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p += 8; // skip begin, end pointers
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InstanceData *inst = header->begin;
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for(int i = 0; i < header->numMeshes; i++){
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*(uint32*)p = inst->minVert; p += 4;
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*(int32*)p = inst->numVertices; p += 4;
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*(int32*)p = inst->numIndices; p += 4;
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*(uint32*)p = (uint8*)inst->indexBuffer - header->data; p += 4;
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p += 8; // skip material and vertexShader
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// pixelShader in 3.3 here
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inst++;
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}
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stream->write8(header->data+0x18, header->size);
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stream->write8(header->vertexBuffer, header->stride*header->numVertices);
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return stream;
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}
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int32
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getSizeNativeData(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == nil ||
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geometry->instData->platform != PLATFORM_XBOX)
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return 0;
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InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
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return 12 + 4 + header->size + header->stride*header->numVertices;
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}
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void
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registerNativeDataPlugin(void)
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{
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Geometry::registerPlugin(0, ID_NATIVEDATA,
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nil, destroyNativeData, nil);
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Geometry::registerPluginStream(ID_NATIVEDATA,
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readNativeData,
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writeNativeData,
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getSizeNativeData);
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}
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enum {
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D3DPT_TRIANGLELIST = 5,
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D3DPT_TRIANGLESTRIP = 6
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};
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static void
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instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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// TODO: allow for REINSTANCE (or not, xbox can't render)
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if(geo->instData)
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return;
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InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY);
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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header->platform = PLATFORM_XBOX;
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header->size = 0x24 + meshh->numMeshes*0x18 + 0x10;
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Mesh *mesh = meshh->getMeshes();
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for(uint32 i = 0; i < meshh->numMeshes; i++)
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header->size += (mesh++->numIndices*2 + 0xF) & ~0xF;
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// The 0x18 byte are the resentryheader.
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// We don't have it but it's used for alignment.
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header->data = rwNewT(uint8, header->size + 0x18, MEMDUR_EVENT | ID_GEOMETRY);
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->primType = meshh->flags == MeshHeader::TRISTRIP ?
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D3DPT_TRIANGLESTRIP : D3DPT_TRIANGLELIST;
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header->numVertices = geo->numVertices;
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header->vertexAlpha = 0;
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// set by the instanceCB
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header->stride = 0;
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header->vertexBuffer = nil;
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InstanceData *inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY);
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header->begin = inst;
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mesh = meshh->getMeshes();
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uint8 *indexbuf = (uint8*)header->data + ((0x18 + 0x24 + header->numMeshes*0x18 + 0xF)&~0xF);
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for(uint32 i = 0; i < header->numMeshes; i++){
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findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
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&inst->minVert, &inst->numVertices);
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inst->numIndices = mesh->numIndices;
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inst->indexBuffer = indexbuf;
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memcpy(inst->indexBuffer, mesh->indices, inst->numIndices*sizeof(uint16));
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indexbuf += (inst->numIndices*2 + 0xF) & ~0xF;
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inst->material = mesh->material;
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inst->vertexShader = 0; // TODO?
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mesh++;
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inst++;
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}
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header->end = inst;
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pipe->instanceCB(geo, header);
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}
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static void
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uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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if((geo->flags & Geometry::NATIVE) == 0)
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return;
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_XBOX);
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InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
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InstanceData *inst = header->begin;
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Mesh *mesh = geo->meshHeader->getMeshes();
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// For some reason numIndices in mesh and instance data are not always equal
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// And primitive isn't always correct either. Maybe some internal conversion...
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geo->meshHeader->totalIndices = 0;
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for(uint32 i = 0; i < header->numMeshes; i++){
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mesh[i].numIndices = inst[i].numIndices;
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geo->meshHeader->totalIndices += mesh[i].numIndices;
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}
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geo->meshHeader->flags = header->primType == D3DPT_TRIANGLESTRIP ?
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MeshHeader::TRISTRIP : 0;
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geo->numTriangles = geo->meshHeader->guessNumTriangles();
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geo->allocateData();
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geo->allocateMeshes(geo->meshHeader->numMeshes, geo->meshHeader->totalIndices, 0);
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mesh = geo->meshHeader->getMeshes();
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for(uint32 i = 0; i < header->numMeshes; i++){
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uint16 *indices = (uint16*)inst->indexBuffer;
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memcpy(mesh->indices, indices, inst->numIndices*2);
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mesh++;
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inst++;
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}
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pipe->uninstanceCB(geo, header);
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geo->generateTriangles();
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geo->flags &= ~Geometry::NATIVE;
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destroyNativeData(geo, 0, 0);
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}
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ObjPipeline::ObjPipeline(uint32 platform)
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: rw::ObjPipeline(platform)
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{
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this->impl.instance = xbox::instance;
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this->impl.uninstance = xbox::uninstance;
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this->instanceCB = nil;
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this->uninstanceCB = nil;
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}
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int v3dFormatMap[] = {
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-1, VERT_BYTE3, VERT_SHORT3, VERT_NORMSHORT3, VERT_COMPNORM, VERT_FLOAT3
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};
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int v2dFormatMap[] = {
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-1, VERT_BYTE2, VERT_SHORT2, VERT_NORMSHORT2, VERT_COMPNORM, VERT_FLOAT2
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};
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void
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defaultInstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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uint32 *vertexFmt = getVertexFmt(geo);
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if(*vertexFmt == 0)
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*vertexFmt = makeVertexFmt(geo->flags, geo->numTexCoordSets);
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header->stride = getVertexFmtStride(*vertexFmt);
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header->vertexBuffer = rwNewT(uint8, header->stride*header->numVertices, MEMDUR_EVENT | ID_GEOMETRY);
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uint8 *dst = (uint8*)header->vertexBuffer;
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uint32 fmt = *vertexFmt;
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uint32 sel = fmt & 0xF;
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instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].vertices,
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header->numVertices, header->stride);
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dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
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sel = (fmt >> 4) & 0xF;
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if(sel){
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instV3d(v3dFormatMap[sel], dst, geo->morphTargets[0].normals,
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header->numVertices, header->stride);
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dst += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
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}
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if(fmt & 0x1000000){
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header->vertexAlpha = instColor(VERT_ARGB, dst, geo->colors,
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header->numVertices, header->stride);
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dst += 4;
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}
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for(int i = 0; i < 4; i++){
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sel = (fmt >> (i*4 + 8)) & 0xF;
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if(sel == 0)
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break;
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instTexCoords(v2dFormatMap[sel], dst, geo->texCoords[i],
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header->numVertices, header->stride);
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dst += sel == 4 ? 4 : 2*vertexFormatSizes[sel];
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}
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if(fmt & 0xE000000)
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assert(0 && "can't instance tangents or whatever it is");
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}
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void
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defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
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{
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uint32 *vertexFmt = getVertexFmt(geo);
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uint32 fmt = *vertexFmt;
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assert(fmt != 0);
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uint8 *src = (uint8*)header->vertexBuffer;
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uint32 sel = fmt & 0xF;
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uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].vertices, src,
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header->numVertices, header->stride);
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src += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
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sel = (fmt >> 4) & 0xF;
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if(sel){
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uninstV3d(v3dFormatMap[sel], geo->morphTargets[0].normals, src,
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header->numVertices, header->stride);
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src += sel == 4 ? 4 : 3*vertexFormatSizes[sel];
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}
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if(fmt & 0x1000000){
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uninstColor(VERT_ARGB, geo->colors, src,
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header->numVertices, header->stride);
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src += 4;
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}
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for(int i = 0; i < 4; i++){
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sel = (fmt >> (i*4 + 8)) & 0xF;
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if(sel == 0)
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break;
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uninstTexCoords(v2dFormatMap[sel], geo->texCoords[i], src,
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header->numVertices, header->stride);
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src += sel == 4 ? 4 : 2*vertexFormatSizes[sel];
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}
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}
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ObjPipeline*
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makeDefaultPipeline(void)
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{
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ObjPipeline *pipe = new ObjPipeline(PLATFORM_XBOX);
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pipe->instanceCB = defaultInstanceCB;
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pipe->uninstanceCB = defaultUninstanceCB;
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return pipe;
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}
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// Native Texture and Raster
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int32 nativeRasterOffset;
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static uint32
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calculateTextureSize(uint32 width, uint32 height, uint32 depth, uint32 format)
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{
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#define D3DFMT_W11V11U10 65
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switch(format){
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default:
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case D3DFMT_UNKNOWN:
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return 0;
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case D3DFMT_A8:
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case D3DFMT_P8:
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case D3DFMT_L8:
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case D3DFMT_AL8:
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case D3DFMT_LIN_A8:
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case D3DFMT_LIN_AL8:
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case D3DFMT_LIN_L8:
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return width * height * depth;
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case D3DFMT_R5G6B5:
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case D3DFMT_R6G5B5:
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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case D3DFMT_A4R4G4B4:
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case D3DFMT_R4G4B4A4:
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case D3DFMT_R5G5B5A1:
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case D3DFMT_R8B8:
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case D3DFMT_G8B8:
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case D3DFMT_A8L8:
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case D3DFMT_L16:
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//case D3DFMT_V8U8:
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//case D3DFMT_L6V5U5:
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case D3DFMT_D16_LOCKABLE:
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//case D3DFMT_D16:
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case D3DFMT_F16:
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case D3DFMT_YUY2:
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case D3DFMT_UYVY:
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case D3DFMT_LIN_A1R5G5B5:
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case D3DFMT_LIN_A4R4G4B4:
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case D3DFMT_LIN_G8B8:
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case D3DFMT_LIN_R4G4B4A4:
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case D3DFMT_LIN_R5G5B5A1:
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case D3DFMT_LIN_R5G6B5:
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case D3DFMT_LIN_R6G5B5:
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case D3DFMT_LIN_R8B8:
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case D3DFMT_LIN_X1R5G5B5:
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case D3DFMT_LIN_A8L8:
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case D3DFMT_LIN_L16:
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//case D3DFMT_LIN_V8U8:
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//case D3DFMT_LIN_L6V5U5:
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case D3DFMT_LIN_D16:
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case D3DFMT_LIN_F16:
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return width * 2 * height * depth;
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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case D3DFMT_A8B8G8R8:
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case D3DFMT_B8G8R8A8:
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case D3DFMT_R8G8B8A8:
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//case D3DFMT_X8L8V8U8:
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//case D3DFMT_Q8W8V8U8:
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case D3DFMT_V16U16:
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case D3DFMT_D24S8:
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case D3DFMT_F24S8:
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case D3DFMT_LIN_A8B8G8R8:
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case D3DFMT_LIN_A8R8G8B8:
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case D3DFMT_LIN_B8G8R8A8:
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case D3DFMT_LIN_R8G8B8A8:
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case D3DFMT_LIN_X8R8G8B8:
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case D3DFMT_LIN_V16U16:
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//case D3DFMT_LIN_X8L8V8U8:
|
|
//case D3DFMT_LIN_Q8W8V8U8:
|
|
case D3DFMT_LIN_D24S8:
|
|
case D3DFMT_LIN_F24S8:
|
|
return width * 4 * height * depth;
|
|
case D3DFMT_DXT1:
|
|
assert(depth <= 1);
|
|
return ((width + 3) >> 2) * ((height + 3) >> 2) * 8;
|
|
//case D3DFMT_DXT2:
|
|
case D3DFMT_DXT3:
|
|
//case D3DFMT_DXT4:
|
|
case D3DFMT_DXT5:
|
|
assert(depth <= 1);
|
|
return ((width + 3) >> 2) * ((height + 3) >> 2) * 16;
|
|
}
|
|
}
|
|
|
|
static void*
|
|
createTexture(int32 width, int32 height, int32 numlevels, uint32 format)
|
|
{
|
|
int32 w = width;
|
|
int32 h = height;
|
|
int32 size = 0;
|
|
for(int32 i = 0; i < numlevels; i++){
|
|
size += calculateTextureSize(w, h, 1, format);
|
|
w /= 2;
|
|
if(w == 0) w = 1;
|
|
h /= 2;
|
|
if(h == 0) h = 1;
|
|
}
|
|
size = (size+3)&~3;
|
|
uint8 *data = (uint8*)rwNew(sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1)+size,
|
|
MEMDUR_EVENT | ID_DRIVER);
|
|
RasterLevels *levels = (RasterLevels*)data;
|
|
data += sizeof(RasterLevels)+sizeof(RasterLevels::Level)*(numlevels-1);
|
|
levels->numlevels = numlevels;
|
|
levels->format = format;
|
|
w = width;
|
|
h = height;
|
|
for(int32 i = 0; i < numlevels; i++){
|
|
levels->levels[i].width = w;
|
|
levels->levels[i].height = h;
|
|
levels->levels[i].data = data;
|
|
levels->levels[i].size = calculateTextureSize(w, h, 1, format);
|
|
data += levels->levels[i].size;
|
|
w /= 2;
|
|
if(w == 0) w = 1;
|
|
h /= 2;
|
|
if(h == 0) h = 1;
|
|
}
|
|
return levels;
|
|
}
|
|
|
|
Raster*
|
|
rasterCreate(Raster *raster)
|
|
{
|
|
static uint32 formatMap[] = {
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_A1R5G5B5,
|
|
D3DFMT_R5G6B5,
|
|
D3DFMT_A4R4G4B4,
|
|
D3DFMT_L8,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DFMT_X8R8G8B8,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_X1R5G5B5,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN,
|
|
D3DFMT_UNKNOWN
|
|
};
|
|
static bool32 alphaMap[] = {
|
|
0,
|
|
1,
|
|
0,
|
|
1,
|
|
0,
|
|
1,
|
|
0,
|
|
0, 0, 0,
|
|
0,
|
|
0, 0, 0, 0, 0
|
|
};
|
|
|
|
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
uint32 format;
|
|
int32 levels;
|
|
|
|
// Dummy to use as subraster
|
|
if(raster->width == 0 || raster->height == 0){
|
|
raster->flags |= Raster::DONTALLOCATE;
|
|
raster->stride = 0;
|
|
return raster;
|
|
}
|
|
|
|
switch(raster->type){
|
|
case Raster::NORMAL:
|
|
case Raster::TEXTURE:
|
|
if(raster->flags & Raster::DONTALLOCATE)
|
|
return raster;
|
|
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
|
|
format = D3DFMT_P8;
|
|
natras->palette = (uint8*)rwNew(4*256, MEMDUR_EVENT | ID_DRIVER);
|
|
}else
|
|
format = formatMap[(raster->format >> 8) & 0xF];
|
|
natras->format = 0;
|
|
natras->hasAlpha = alphaMap[(raster->format >> 8) & 0xF];
|
|
levels = Raster::calculateNumLevels(raster->width, raster->height);
|
|
natras->texture = createTexture(raster->width, raster->height,
|
|
raster->format & Raster::MIPMAP ? levels : 1,
|
|
format);
|
|
if(natras->texture == nil){
|
|
RWERROR((ERR_NOTEXTURE));
|
|
return nil;
|
|
}
|
|
return raster;
|
|
}
|
|
// unsupported
|
|
return nil;
|
|
}
|
|
|
|
uint8*
|
|
rasterLock(Raster *raster, int32 level, int32 lockMode)
|
|
{
|
|
// TODO?
|
|
(void)lockMode;
|
|
|
|
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
RasterLevels *levels = (RasterLevels*)natras->texture;
|
|
return levels->levels[level].data;
|
|
}
|
|
|
|
void
|
|
rasterUnlock(Raster*, int32)
|
|
{
|
|
}
|
|
|
|
int32
|
|
rasterNumLevels(Raster *raster)
|
|
{
|
|
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
RasterLevels *levels = (RasterLevels*)natras->texture;
|
|
return levels->numlevels;
|
|
}
|
|
|
|
static void
|
|
unswizzle(uint8 *dst, uint8 *src, int32 w, int32 h, int32 bpp)
|
|
{
|
|
uint32 maskU = 0;
|
|
uint32 maskV = 0;
|
|
int32 i = 1;
|
|
int32 j = 1;
|
|
int32 c;
|
|
do{
|
|
c = 0;
|
|
if(i < w){
|
|
maskU |= j;
|
|
j <<= 1;
|
|
c = j;
|
|
}
|
|
if(i < h){
|
|
maskV |= j;
|
|
j <<= 1;
|
|
c = j;
|
|
}
|
|
i <<= 1;
|
|
}while(c);
|
|
int32 x, y, u, v;
|
|
v = 0;
|
|
for(y = 0; y < h; y++){
|
|
u = 0;
|
|
for(x = 0; x < w; x++){
|
|
memcpy(&dst[(y*w + x)*bpp], &src[(u|v)*bpp], bpp);
|
|
u = (u - maskU) & maskU;
|
|
}
|
|
v = (v - maskV) & maskV;
|
|
}
|
|
}
|
|
|
|
Image*
|
|
rasterToImage(Raster *raster)
|
|
{
|
|
int32 depth;
|
|
Image *image;
|
|
XboxRaster *natras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
|
|
if(natras->format){
|
|
image = Image::create(raster->width, raster->height, 32);
|
|
image->allocate();
|
|
uint8 *pix = raster->lock(0, Raster::LOCKREAD);
|
|
switch(natras->format){
|
|
case D3DFMT_DXT1:
|
|
image->setPixelsDXT(1, pix);
|
|
// TODO: is this correct?
|
|
if(!natras->hasAlpha)
|
|
image->removeMask();
|
|
break;
|
|
case D3DFMT_DXT3:
|
|
image->setPixelsDXT(3, pix);
|
|
break;
|
|
case D3DFMT_DXT5:
|
|
image->setPixelsDXT(5, pix);
|
|
break;
|
|
default:
|
|
assert(0 && "unknown format");
|
|
raster->unlock(0);
|
|
image->destroy();
|
|
return nil;
|
|
}
|
|
raster->unlock(0);
|
|
return image;
|
|
}
|
|
|
|
switch(raster->format & 0xF00){
|
|
case Raster::C1555:
|
|
depth = 16;
|
|
break;
|
|
case Raster::C8888:
|
|
depth = 32;
|
|
break;
|
|
case Raster::C888:
|
|
depth = 24;
|
|
break;
|
|
case Raster::C555:
|
|
depth = 16;
|
|
break;
|
|
|
|
default:
|
|
case Raster::C565:
|
|
case Raster::C4444:
|
|
case Raster::LUM8:
|
|
assert(0 && "unsupported raster format");
|
|
}
|
|
int32 pallength = 0;
|
|
if((raster->format & Raster::PAL4) == Raster::PAL4){
|
|
depth = 4;
|
|
pallength = 16;
|
|
}else if((raster->format & Raster::PAL8) == Raster::PAL8){
|
|
depth = 8;
|
|
pallength = 256;
|
|
}
|
|
|
|
uint8 *in, *out;
|
|
image = Image::create(raster->width, raster->height, depth);
|
|
image->allocate();
|
|
|
|
if(pallength){
|
|
out = image->palette;
|
|
in = (uint8*)natras->palette;
|
|
for(int32 i = 0; i < pallength; i++){
|
|
out[0] = in[2];
|
|
out[1] = in[1];
|
|
out[2] = in[0];
|
|
out[3] = in[3];
|
|
in += 4;
|
|
out += 4;
|
|
}
|
|
}
|
|
|
|
out = image->pixels;
|
|
in = raster->lock(0, Raster::LOCKREAD);
|
|
|
|
unswizzle(out, in, image->width, image->height, depth < 8 ? 1 : depth/8);
|
|
// Fix RGB order
|
|
// TODO: stride
|
|
uint8 tmp;
|
|
if(depth > 8)
|
|
for(int32 y = 0; y < image->height; y++)
|
|
for(int32 x = 0; x < image->width; x++)
|
|
switch(raster->format & 0xF00){
|
|
case Raster::C8888:
|
|
tmp = out[0];
|
|
out[0] = out[2];
|
|
out[2] = tmp;
|
|
out += 4;
|
|
break;
|
|
case Raster::C888:
|
|
tmp = out[0];
|
|
out[0] = out[2];
|
|
out[2] = tmp;
|
|
out += 3;
|
|
break;
|
|
}
|
|
raster->unlock(0);
|
|
|
|
return image;
|
|
}
|
|
|
|
int32
|
|
getLevelSize(Raster *raster, int32 level)
|
|
{
|
|
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
RasterLevels *levels = (RasterLevels*)ras->texture;
|
|
return levels->levels[level].size;
|
|
}
|
|
|
|
static void*
|
|
createNativeRaster(void *object, int32 offset, int32)
|
|
{
|
|
XboxRaster *raster = PLUGINOFFSET(XboxRaster, object, offset);
|
|
raster->texture = nil;
|
|
raster->palette = nil;
|
|
raster->format = 0;
|
|
raster->hasAlpha = 0;
|
|
raster->unknownFlag = 0;
|
|
return object;
|
|
}
|
|
|
|
static void*
|
|
destroyNativeRaster(void *object, int32, int32)
|
|
{
|
|
// TODO:
|
|
return object;
|
|
}
|
|
|
|
static void*
|
|
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
|
{
|
|
XboxRaster *raster = PLUGINOFFSET(XboxRaster, dst, offset);
|
|
raster->texture = nil;
|
|
raster->palette = nil;
|
|
raster->format = 0;
|
|
raster->hasAlpha = 0;
|
|
raster->unknownFlag = 0;
|
|
return dst;
|
|
}
|
|
|
|
void
|
|
registerNativeRaster(void)
|
|
{
|
|
nativeRasterOffset = Raster::registerPlugin(sizeof(XboxRaster),
|
|
ID_RASTERXBOX,
|
|
createNativeRaster,
|
|
destroyNativeRaster,
|
|
copyNativeRaster);
|
|
}
|
|
|
|
Texture*
|
|
readNativeTexture(Stream *stream)
|
|
{
|
|
uint32 vers, platform;
|
|
if(!findChunk(stream, ID_STRUCT, nil, &vers)){
|
|
RWERROR((ERR_CHUNK, "STRUCT"));
|
|
return nil;
|
|
}
|
|
platform = stream->readU32();
|
|
if(platform != PLATFORM_XBOX){
|
|
RWERROR((ERR_PLATFORM, platform));
|
|
return nil;
|
|
}
|
|
if(version < 0x34001){
|
|
RWERROR((ERR_VERSION, version));
|
|
return nil;
|
|
}
|
|
Texture *tex = Texture::create(nil);
|
|
if(tex == nil)
|
|
return nil;
|
|
|
|
|
|
// Texture
|
|
tex->filterAddressing = stream->readU32();
|
|
stream->read8(tex->name, 32);
|
|
stream->read8(tex->mask, 32);
|
|
|
|
// Raster
|
|
int32 format = stream->readI32();
|
|
bool32 hasAlpha = stream->readI16();
|
|
bool32 unknownFlag = stream->readI16();
|
|
int32 width = stream->readU16();
|
|
int32 height = stream->readU16();
|
|
int32 depth = stream->readU8();
|
|
int32 numLevels = stream->readU8();
|
|
int32 type = stream->readU8();
|
|
int32 compression = stream->readU8();
|
|
int32 totalSize = stream->readI32();
|
|
|
|
// isn't this the cube map flag?
|
|
assert(unknownFlag == 0);
|
|
Raster *raster;
|
|
if(compression){
|
|
raster = Raster::create(width, height, depth, format | type | Raster::DONTALLOCATE, PLATFORM_XBOX);
|
|
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
ras->format = compression;
|
|
ras->hasAlpha = hasAlpha;
|
|
ras->texture = createTexture(raster->width, raster->height,
|
|
raster->format & Raster::MIPMAP ? numLevels : 1,
|
|
ras->format);
|
|
raster->flags &= ~Raster::DONTALLOCATE;
|
|
}else
|
|
raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
|
|
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
tex->raster = raster;
|
|
|
|
if(raster->format & Raster::PAL4)
|
|
stream->read8(ras->palette, 4*32);
|
|
else if(raster->format & Raster::PAL8)
|
|
stream->read8(ras->palette, 4*256);
|
|
|
|
// exploit the fact that mipmaps are allocated consecutively
|
|
uint8 *data = raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
|
stream->read8(data, totalSize);
|
|
raster->unlock(0);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
writeNativeTexture(Texture *tex, Stream *stream)
|
|
{
|
|
int32 chunksize = getSizeNativeTexture(tex);
|
|
writeChunkHeader(stream, ID_STRUCT, chunksize-12);
|
|
stream->writeU32(PLATFORM_XBOX);
|
|
|
|
// Texture
|
|
stream->writeU32(tex->filterAddressing);
|
|
stream->write8(tex->name, 32);
|
|
stream->write8(tex->mask, 32);
|
|
|
|
// Raster
|
|
Raster *raster = tex->raster;
|
|
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
|
int32 numLevels = raster->getNumLevels();
|
|
stream->writeI32(raster->format);
|
|
stream->writeI16(ras->hasAlpha);
|
|
stream->writeI16(ras->unknownFlag);
|
|
stream->writeU16(raster->width);
|
|
stream->writeU16(raster->height);
|
|
stream->writeU8(raster->depth);
|
|
stream->writeU8(numLevels);
|
|
stream->writeU8(raster->type);
|
|
stream->writeU8(ras->format);
|
|
|
|
int32 totalSize = 0;
|
|
for(int32 i = 0; i < numLevels; i++)
|
|
totalSize += getLevelSize(tex->raster, i);
|
|
totalSize = (totalSize+3)&~3;
|
|
stream->writeI32(totalSize);
|
|
|
|
if(raster->format & Raster::PAL4)
|
|
stream->write8(ras->palette, 4*32);
|
|
else if(raster->format & Raster::PAL8)
|
|
stream->write8(ras->palette, 4*256);
|
|
|
|
// exploit the fact that mipmaps are allocated consecutively
|
|
uint8 *data = raster->lock(0, Raster::LOCKREAD);
|
|
stream->write8(data, totalSize);
|
|
raster->unlock(0);
|
|
}
|
|
|
|
uint32
|
|
getSizeNativeTexture(Texture *tex)
|
|
{
|
|
uint32 size = 12 + 72 + 16 + 4;
|
|
int32 levels = tex->raster->getNumLevels();
|
|
for(int32 i = 0; i < levels; i++)
|
|
size += getLevelSize(tex->raster, i);
|
|
size = (size+3)&~3;
|
|
if(tex->raster->format & Raster::PAL4)
|
|
size += 4*32;
|
|
else if(tex->raster->format & Raster::PAL8)
|
|
size += 4*256;
|
|
return size;
|
|
}
|
|
|
|
}
|
|
}
|