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mirror of https://github.com/aap/librw.git synced 2025-12-19 17:09:51 +00:00
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a2b79a71aa45e083c18789a21e8c99990b1a5202
librw/src/gl
History
aap a2b79a71aa implemented d3d9 skin pipe
2020-04-21 01:26:33 +02:00
..
shaders
added imguizmo; subraster handling etc
2017-12-31 10:50:49 +01:00
gl3.cpp
reworked raster from image conversion, only d3d for now
2020-04-17 21:44:32 +02:00
gl3device.cpp
little work on gl3 rasters
2020-04-16 17:46:42 +02:00
gl3immed.cpp
Fix compilation with MinGW
2019-01-10 16:11:39 +00:00
gl3matfx.cpp
gl3 lighting callback
2018-01-07 20:20:51 +01:00
gl3pipe.cpp
implemented reinstancing for d3d9
2020-04-16 12:53:25 +02:00
gl3raster.cpp
implemented raster from image stuff for gl3 and ps2 (not tested)
2020-04-18 11:19:22 +02:00
gl3render.cpp
implemented d3d9 skin pipe
2020-04-21 01:26:33 +02:00
gl3shader.cpp
implemented im3d for gl3 and d3d
2017-08-29 10:12:56 +02:00
gl3skin.cpp
gl3 lighting callback
2018-01-07 20:20:51 +01:00
rwgl3.h
subsystems and videomodes implemented (except SDL2); smaller fixes too
2020-04-15 10:14:06 +02:00
rwgl3impl.h
reworked raster from image conversion, only d3d for now
2020-04-17 21:44:32 +02:00
rwgl3plg.h
revised initialization again and restructured code for that
2016-06-27 21:59:35 +02:00
rwgl3shader.h
added imguizmo; subraster handling etc
2017-12-31 10:50:49 +01:00
rwwdgl.h
improved engine init and plugin registration
2017-08-26 20:08:23 +02:00
wdgl.cpp
better ps2 swizzling code
2018-01-04 22:14:50 +01:00
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