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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
namespace rw {
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namespace gl3 {
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#ifdef RW_OPENGL
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extern uint32 im2DVbo, im2DIbo;
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void openIm2D(void);
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void closeIm2D(void);
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void im2DRenderLine(void *vertices, int32 numVertices,
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int32 vert1, int32 vert2);
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void im2DRenderTriangle(void *vertices, int32 numVertices,
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int32 vert1, int32 vert2, int32 vert3);
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void im2DRenderPrimitive(PrimitiveType primType,
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void *vertices, int32 numVertices);
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void im2DRenderIndexedPrimitive(PrimitiveType primType,
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void *vertices, int32 numVertices, void *indices, int32 numIndices);
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void openIm3D(void);
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void closeIm3D(void);
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world);
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void im3DRenderIndexed(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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#endif
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Raster *rasterCreate(Raster *raster);
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uint8 *rasterLock(Raster*, int32 level, int32 lockMode);
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void rasterUnlock(Raster*, int32);
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int32 rasterNumLevels(Raster*);
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bool32 imageFindRasterFormat(Image *img, int32 type,
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int32 *width, int32 *height, int32 *depth, int32 *format);
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bool32 rasterFromImage(Raster *raster, Image *image);
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}
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}
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