librw/tools/rsltest/rsltest.cpp
2016-01-09 22:01:21 +01:00

513 lines
12 KiB
C++

#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <args.h>
#include <rw.h>
#include <src/gtaplg.h>
using namespace std;
using namespace rw;
#include "rsl.h"
char *argv0;
void
RslStream::relocate(void)
{
uint32 off = (uint32)this->data;
off -= 0x20;
*(uint32*)&this->reloc += off;
*(uint32*)&this->hashTab += off;
uint8 **rel = (uint8**)this->reloc;
for(uint32 i = 0; i < this->relocSize; i++){
rel[i] += off;
*this->reloc[i] += off;
}
}
RslFrame *dumpFrameCB(RslFrame *frame, void *data)
{
printf(" frm: %x %s %x\n", frame->nodeId, frame->name, frame->hierId);
RslFrameForAllChildren(frame, dumpFrameCB, data);
return frame;
}
RslMaterial *dumpMaterialCB(RslMaterial *material, void*)
{
printf(" mat: %s %x\n", material->texname, material->refCount);
if(material->matfx){
RslMatFX *fx = material->matfx;
printf(" matfx: ", fx->effectType);
if(fx->effectType == 2)
printf("env[%s %f] ", fx->env.texname, fx->env.intensity);
printf("\n");
}
return material;
}
RslAtomic *dumpAtomicCB(RslAtomic *atomic, void*)
{
printf(" atm: %x %x %x %p\n", atomic->unk1, atomic->unk2, atomic->unk3, atomic->hier);
RslGeometry *g = atomic->geometry;
RslGeometryForAllMaterials(g, dumpMaterialCB, NULL);
return atomic;
}
uint8*
getPalettePS2(RslRaster *raster)
{
uint32 f = raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint32 mip = f>>20 & 0xF;
uint8 *data = raster->ps2.data;
if(d > 8)
return NULL;
while(mip--){
data += w*h*d/8;
w /= 2;
h /= 2;
}
return data;
}
uint8*
getTexelPS2(RslRaster *raster, int32 n)
{
uint32 f = raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint8 *data = raster->ps2.data;
for(int32 i = 0; i < n; i++){
data += w*h*d/8;
w /= 2;
h /= 2;
}
return data;
}
void
convertCLUT(uint8 *texels, uint32 w, uint32 h)
{
static uint8 map[4] = { 0x00, 0x10, 0x08, 0x18 };
for (uint32 i = 0; i < w*h; i++)
texels[i] = (texels[i] & ~0x18) | map[(texels[i] & 0x18) >> 3];
}
void
unswizzle8(uint8 *dst, uint8 *src, uint32 w, uint32 h)
{
for (uint32 y = 0; y < h; y++)
for (uint32 x = 0; x < w; x++) {
int32 block_loc = (y&(~0xF))*w + (x&(~0xF))*2;
uint32 swap_sel = (((y+2)>>2)&0x1)*4;
int32 ypos = (((y&(~3))>>1) + (y&1))&0x7;
int32 column_loc = ypos*w*2 + ((x+swap_sel)&0x7)*4;
int32 byte_sum = ((y>>1)&1) + ((x>>2)&2);
uint32 swizzled = block_loc + column_loc + byte_sum;
dst[y*w+x] = src[swizzled];
}
}
void
unswizzle16(uint16 *dst, uint16 *src, int32 w, int32 h)
{
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++){
int32 pageX = x & (~0x3f);
int32 pageY = y & (~0x3f);
int32 pages_horz = (w+63)/64;
int32 pages_vert = (h+63)/64;
int32 page_number = (pageY/64)*pages_horz + (pageX/64);
int32 page32Y = (page_number/pages_vert)*32;
int32 page32X = (page_number%pages_vert)*64;
int32 page_location = (page32Y*h + page32X)*2;
int32 locX = x & 0x3f;
int32 locY = y & 0x3f;
int32 block_location = (locX&(~0xf))*h + (locY&(~0x7))*2;
int32 column_location = ((y&0x7)*h + (x&0x7))*2;
int32 short_num = (x>>3)&1; // 0,1
uint32 swizzled = page_location + block_location +
column_location + short_num;
dst[y*w+x] = src[swizzled];
}
}
bool32 unswizzle = 1;
void
convertTo32(uint8 *out, uint8 *pal, uint8 *tex,
uint32 w, uint32 h, uint32 d, bool32 swiz)
{
uint32 x;
if(d == 32){
//uint32 *dat = new uint32[w*h];
//if(swiz && unswizzle)
// unswizzle8_hack(dat, (uint32*)tex, w, h);
//else
// memcpy(dat, tex, w*h*4);
//tex = (uint8*)dat;
for(uint32 i = 0; i < w*h; i++){
out[i*4+0] = tex[i*4+0];
out[i*4+1] = tex[i*4+1];
out[i*4+2] = tex[i*4+2];
out[i*4+3] = tex[i*4+3]*255/128;
}
//delete[] dat;
}
if(d == 16) return; // TODO
if(d == 8){
uint8 *dat = new uint8[w*h];
if(swiz && unswizzle)
unswizzle8(dat, tex, w, h);
else
memcpy(dat, tex, w*h);
tex = dat;
convertCLUT(tex, w, h);
for(uint32 i = 0; i < h; i++)
for(uint32 j = 0; j < w; j++){
x = *tex++;
*out++ = pal[x*4+0];
*out++ = pal[x*4+1];
*out++ = pal[x*4+2];
*out++ = pal[x*4+3]*255/128;
}
delete[] dat;
}
if(d == 4){
uint8 *dat = new uint8[w*h];
for(uint32 i = 0; i < w*h/2; i++){
dat[i*2+0] = tex[i] & 0xF;
dat[i*2+1] = tex[i] >> 4;
}
if(swiz && unswizzle){
uint8 *tmp = new uint8[w*h];
unswizzle8(tmp, dat, w, h);
delete[] dat;
dat = tmp;
}
tex = dat;
for(uint32 i = 0; i < h; i++)
for(uint32 j = 0; j < w; j++){
x = *tex++;
*out++ = pal[x*4+0];
*out++ = pal[x*4+1];
*out++ = pal[x*4+2];
*out++ = pal[x*4+3]*255/128;
}
delete[] dat;
}
}
RslTexture *dumpTextureCB(RslTexture *texture, void *pData)
{
uint32 f = texture->raster->ps2.flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint32 mip = f>>20 & 0xF;
uint32 swizmask = f>>24;
uint8 *palette = getPalettePS2(texture->raster);
uint8 *texels = getTexelPS2(texture->raster, 0);
printf(" %x %x %x %x %x %s\n", w, h, d, mip, swizmask, texture->name);
Image *img = new Image(w, h, 32);
img->allocate();
convertTo32(img->pixels, palette, texels, w, h, d, swizmask&1);
char *name = new char[strlen(texture->name)+5];
strcpy(name, texture->name);
strcat(name, ".tga");
writeTGA(img, name);
delete img;
delete[] name;
return texture;
}
RslTexture*
convertTexturePS2(RslTexture *texture, void *pData)
{
TexDictionary *rwtxd = (TexDictionary*)pData;
Texture *rwtex = new Texture;
RslRasterPS2 *ras = &texture->raster->ps2;
strncpy(rwtex->name, texture->name, 32);
strncpy(rwtex->mask, texture->mask, 32);
rwtex->filterAddressing = 0x1102;
uint32 f = ras->flags;
uint32 w = 1 << (f & 0x3F);
uint32 h = 1 << (f>>6 & 0x3F);
uint32 d = f>>12 & 0xFF;
uint32 mip = f>>20 & 0xF;
uint32 swizmask = f>>24;
uint8 *palette = getPalettePS2(texture->raster);
uint8 *texels = getTexelPS2(texture->raster, 0);
int32 hasAlpha = 0;
uint8 *convtex = NULL;
if(d == 4){
convtex = new uint8[w*h];
for(uint32 i = 0; i < w*h/2; i++){
int32 a = texels[i] & 0xF;
int32 b = texels[i] >> 4;
if(palette[a*4+3] != 0x80)
hasAlpha = 1;
if(palette[b*4+3] != 0x80)
hasAlpha = 1;
convtex[i*2+0] = a;
convtex[i*2+1] = b;
}
if(swizmask & 1 && unswizzle){
uint8 *tmp = new uint8[w*h];
unswizzle8(tmp, convtex, w, h);
delete[] convtex;
convtex = tmp;
}
}else if(d == 8){
convtex = new uint8[w*h];
if(swizmask & 1 && unswizzle)
unswizzle8(convtex, texels, w, h);
else
memcpy(convtex, texels, w*h);
convertCLUT(convtex, w, h);
for(uint32 i = 0; i < w*h; i++)
if(palette[convtex[i]*4+3] != 0x80){
hasAlpha = 1;
break;
}
}
int32 format = 0;
switch(d){
case 4:
case 8:
format |= Raster::PAL8;
goto alpha32;
case 32:
for(uint32 i = 0; i < w*h; i++)
if(texels[i*4+3] != 0x80){
hasAlpha = 1;
break;
}
alpha32:
if(hasAlpha)
format |= Raster::C8888;
else
format |= Raster::C888;
break;
default:
fprintf(stderr, "unsupported depth %d\n", d);
return NULL;
}
Raster *rwras = new Raster(w, h, d == 4 ? 8 : d, format | 4, PLATFORM_D3D8);
d3d::D3dRaster *d3dras = PLUGINOFFSET(d3d::D3dRaster, rwras, d3d::nativeRasterOffset);
int32 pallen = d == 4 ? 16 :
d == 8 ? 256 : 0;
if(pallen){
uint8 *p = new uint8[256*4];
for(int32 i = 0; i < pallen; i++){
p[i*4+0] = palette[i*4+0];
p[i*4+1] = palette[i*4+1];
p[i*4+2] = palette[i*4+2];
p[i*4+3] = palette[i*4+3]*255/128;
}
memcpy(d3dras->palette, p, 256*4);
delete[] p;
}
uint8 *data = rwras->lock(0);
if(d == 4 || d == 8)
memcpy(data, convtex, w*h);
else if(d == 32){
// texture is fucked, but pretend it isn't
for(uint32 i = 0; i < w*h; i++){
data[i*4+2] = texels[i*4+0];
data[i*4+1] = texels[i*4+1];
data[i*4+0] = texels[i*4+2];
data[i*4+3] = texels[i*4+3]*255/128;
}
}else
memcpy(data, texels, w*h*d/8);
rwras->unlock(0);
rwtex->raster = rwras;
delete[] convtex;
rwtxd->add(rwtex);
return texture;
}
TexDictionary*
convertTXD(RslTexDictionary *txd)
{
TexDictionary *rwtxd = new TexDictionary;
RslTexDictionaryForAllTextures(txd, convertTexturePS2, rwtxd);
return rwtxd;
}
void
usage(void)
{
fprintf(stderr, "%s [-v version] [-x] [-s] input [output.txd]\n", argv0);
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-x extract to tga\n");
fprintf(stderr, "\t-s don't unswizzle\n");
exit(1);
}
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0x34003;
assert(sizeof(void*) == 4);
int extract = 0;
ARGBEGIN{
case 'v':
sscanf(EARGF(usage()), "%x", &rw::version);
break;
case 's':
unswizzle = 0;
break;
case 'x':
extract++;
break;
default:
usage();
}ARGEND;
if(argc < 1)
usage();
World *world;
Sector *sector;
RslClump *clump;
RslTexDictionary *txd;
StreamFile stream;
assert(stream.open(argv[0], "rb"));
uint32 ident = stream.readU32();
stream.seek(0, 0);
if(ident == ID_TEXDICTIONARY){
findChunk(&stream, ID_TEXDICTIONARY, NULL, NULL);
txd = RslTexDictionaryStreamRead(&stream);
stream.close();
assert(txd);
goto writeTxd;
}
if(ident == 0x10){
findChunk(&stream, ID_CLUMP, NULL, NULL);
clump = RslClumpStreamRead(&stream);
stream.close();
return 0;
}
RslStream *rslstr = new RslStream;
stream.read(rslstr, 0x20);
rslstr->data = new uint8[rslstr->fileSize-0x20];
stream.read(rslstr->data, rslstr->fileSize-0x20);
stream.close();
rslstr->relocate();
int largefile = rslstr->dataSize > 0x100000;
if(rslstr->ident == WRLD_IDENT && largefile){ // hack
world = (World*)rslstr->data;
int len = strlen(argv[1])+1;
char filename[1024];
strncpy(filename, argv[1], len);
filename[len-3] = 'i';
filename[len-2] = 'm';
filename[len-1] = 'g';
filename[len] = '\0';
assert(stream.open(filename, "rb"));
filename[len-4] = '\\';
filename[len-3] = '\0';
char name[1024];
uint8 *data;
StreamFile outf;
RslStreamHeader *h;
uint32 i = 0;
for(h = world->sectors->sector; h->ident == WRLD_IDENT; h++){
sprintf(name, "world%04d.wrld", i++);
strcat(filename, name);
assert(outf.open(filename, "wb"));
data = new uint8[h->fileEnd];
memcpy(data, h, 0x20);
stream.seek(h->root, 0);
stream.read(data+0x20, h->fileEnd-0x20);
outf.write(data, h->fileEnd);
outf.close();
filename[len-3] = '\0';
}
// radar textures
h = world->textures;
for(i = 0; i < world->numTextures; i++){
sprintf(name, "txd%04d.chk", i);
strcat(filename, name);
assert(outf.open(filename, "wb"));
data = new uint8[h->fileEnd];
memcpy(data, h, 0x20);
stream.seek(h->root, 0);
stream.read(data+0x20, h->fileEnd-0x20);
outf.write(data, h->fileEnd);
outf.close();
filename[len-3] = '\0';
h++;
}
stream.close();
}else if(rslstr->ident == WRLD_IDENT){ // sector
sector = (Sector*)rslstr->data;
printf("resources\n");
for(uint32 i = 0; i < sector->numResources; i++){
OverlayResource *r = &sector->resources[i];
printf(" %d %p\n", r->id, r->raw);
}
printf("placement\n");
Placement *p;
for(p = sector->sectionA; p < sector->sectionEnd; p++){
printf(" %d, %d, %f %f %f\n", p->id &0x7FFF, p->resId, p->matrix[12], p->matrix[13], p->matrix[14]);
}
}else if(rslstr->ident == MDL_IDENT){
uint8 *p = *rslstr->hashTab;
p -= 0x24;
RslAtomic *a = (RslAtomic*)p;
clump = a->clump;
if(clump)
//RslClumpForAllAtomics(clump, dumpAtomicCB, NULL);
RslFrameForAllChildren(RslClumpGetFrame(clump), dumpFrameCB, NULL);
else
//dumpAtomicCB(a, NULL);
RslFrameForAllChildren(RslAtomicGetFrame(a), dumpFrameCB, NULL);
}else if(rslstr->ident == TEX_IDENT){
txd = (RslTexDictionary*)rslstr->data;
writeTxd:
if(extract)
RslTexDictionaryForAllTextures(txd, dumpTextureCB, NULL);
TexDictionary *rwtxd = convertTXD(txd);
if(argc > 1)
assert(stream.open(argv[1], "wb"));
else
assert(stream.open("out.txd", "wb"));
rwtxd->streamWrite(&stream);
stream.close();
}
return 0;
}