A re-implementation of the RenderWare Graphics engine (Mirror of https://github.com/aap/librw)
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aap aff3dd5a0c Merge pull request #1 from quiret/master
Windows VS2013 build files + GCC fix
2015-06-10 21:59:23 +02:00
build/win32_2013 - fixed some runtime compiler library dependencies 2015-05-31 12:25:05 +02:00
src - fixed dependency on GCC, please look at it 2015-05-31 12:09:11 +02:00
tests Implemented transforming of normals on PS2. 2015-01-28 21:15:49 +01:00
various/dffwrite - fixed some runtime compiler library dependencies 2015-05-31 12:25:05 +02:00
dffwrite.cpp Changed naming convention and clean up somewhat. ps2 test no longer links :( 2015-01-25 22:27:03 +01:00
LICENSE Initial commit 2014-12-18 17:25:08 +01:00
Makefile Added PS2 test. 2015-01-18 19:35:23 +01:00
Makefile.mingw Added PS2 test. 2015-01-18 19:35:23 +01:00
Makefile.ps2 Added PS2 test. 2015-01-18 19:35:23 +01:00
README.md Added PS2 test. 2015-01-18 19:35:23 +01:00
rw.h Organized the project properly. 2014-12-23 15:59:14 +01:00
TODO Implemented R* env and spec plugins. 2015-01-19 13:32:12 +01:00

librw

This work in progress. The basics of DFFs and many plugins are implemented (at least read&write).